I should update you,
Christmases
Recovering from Christmases
Back twist Saturday
And not gonna lie, long range with Japan is fairly initimidating
And today, need to work to not fall behind as much
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 factory_minor, 1 fighter, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Philippines to French Indo China
1 bomber moved from Philippines to Malaya
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Strategic bombing raid in Malaya
Japanese roll AA dice in Malaya : 0/1 hits, 0,17 expected hits
Bombing raid in Malaya rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Malaya causes 4 damage total.
Non Combat Move - Americans
2 fighters moved from 97 Sea Zone to Greece
4 infantry moved from Morocco to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to Caroline Islands
2 fighters moved from Western United States to Hawaiian Islands
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from French Indo China to Philippines
1 bomber moved from Malaya to India
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 artilleries and 2 infantry placed in Central United States
1 factory_minor placed in Greece
5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
18 infantry moved from Chahar to Anhwe
1 infantry moved from Shensi to Szechwan
1 fighter moved from Suiyuyan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 18 infantry
Japanese defend with 1 infantry
Chinese roll dice for 18 infantry in Anhwe, round 2 : 2/18 hits, 3,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Szechwan to Suiyuyan
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Hopei
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 1 factory_minor, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from India to Persia
3 infantry moved from Iraq to Persia
1 armour and 3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
Combat - British
Battle in Persia
British attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 3 infantry in Persia, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Northwest Persia
British attack with 1 armour and 4 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 4 infantry in Northwest Persia, round 2 : 1/5 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Persia to Iraq
1 armour moved from Iraq to Persia
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
9 fighters and 1 tactical_bomber moved from Greece to Russia
1 fighter moved from 97 Sea Zone to Greece
3 fighters moved from United Kingdom to 97 Sea Zone
1 infantry moved from India to Burma
Place Units - British
1 factory_minor placed in Iraq
3 fighters placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : -0,67
Japanese AA : -0,33
Germans regular : -0,67
British regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,4,6,4,3,4,2,6,5,1,6
Italians collect 1 PU (7 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 fighter moved from Philippines to Queensland
1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Persia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 factory_minor placed in Queensland
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to Alexandria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 4 bombers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Turkmenistan to Sikang
Germans take Sikang from Chinese
1 mech_infantry moved from Novosibirsk to Kansu
3 bombers moved from Volgograd to Kansu
1 fighter and 1 tactical_bomber moved from Volgograd to Samara
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 infantry moved from Tambov to Samara
1 infantry moved from Vologda to Samara
1 fighter moved from Bryansk to Samara
Combat - Germans
Battle in Samara
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Samara, round 2 : 3/7 hits, 3,17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Germans attack with 3 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 3 bombers and 1 mech_infantry in Kansu, round 2 : 2/4 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Bryansk to Rostov
1 aaGun, 11 armour, 8 artilleries, 21 infantry and 22 mech_infantrys moved from Bryansk to Tambov
2 infantry moved from Smolensk to Bryansk
1 aaGun and 1 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Urals to Vologda
1 infantry moved from Archangel to Smolensk
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
2 armour moved from Ukraine to Tambov
1 armour moved from Ukraine to Rostov
9 mech_infantrys moved from Ukraine to Tambov
2 mech_infantrys moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Volgograd
1 armour moved from Caucasus to Rostov
2 mech_infantrys moved from Romania to Ukraine
3 bombers moved from Kansu to Tambov
1 fighter and 1 tactical_bomber moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Samara to Tambov
1 armour moved from Novosibirsk to Tambov
1 armour and 4 mech_infantrys moved from Germany to Romania
3 artilleries and 8 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Southern France to Northern Italy
2 fighters and 1 tactical_bomber moved from Western Germany to Rostov
1 tactical_bomber moved from Southern Italy to Tambov
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Rostov
1 mech_infantry placed in Ukraine
4 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,4,2,5,1,6,5,2,6,3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 64 PUs (7 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Russians regular : -0,33
Germans regular : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
5 fighters and 1 tactical_bomber moved from Russia to Vologda
2 armour, 14 artilleries, 54 infantry and 3 mech_infantrys moved from Russia to Smolensk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
5 fighters and 1 tactical_bomber moved from Russia to Vologda
2 armour, 14 artilleries, 54 infantry and 3 mech_infantrys moved from Russia to Smolensk
Combat - Russians
Battle in Vologda
Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 4/7 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 armour, 14 artilleries, 54 infantry and 3 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 2 armour, 14 artilleries, 54 infantry and 3 mech_infantrys in Smolensk, round 2 : 18/73 hits, 17.50 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 armour, 14 artilleries, 52 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Vologda to Northwest Persia
Place Units - Russians
6 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 4 aaGuns
EDIT: Adding units owned by Russians to Smolensk: 4 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6
Russians collect 12 PUs (3 lost to blockades); end with 12 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans regular : 2.00
Russians regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 2x factory_minor, 2x factory_minor; Remaining resources: 35 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour and 1 mech_infantry moved from Kweichow to Szechwan
1 bomber moved from Shan State to Suiyuyan
1 infantry moved from Shan State to Burma
3 fighters moved from Shan State to Burma
1 mech_infantry moved from Hunan to Szechwan
3 armour moved from Kweichow to Szechwan
1 infantry moved from Manchuria to Jehol
1 fighter moved from Manchuria to Jehol
Combat - Japanese
Battle in Szechwan
Japanese attack with 6 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 6 armour and 2 mech_infantrys in Szechwan, round 2 : 3/8 hits, 3,33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber
Chinese defend with 1 fighter
Japanese roll dice for 1 bomber in Suiyuyan, round 2 : 0/1 hits, 0,67 expected hits
Chinese roll dice for 1 fighter in Suiyuyan, round 2 : 1/1 hits, 0,67 expected hits
1 bomber owned by the Japanese lost in Suiyuyan
Chinese win with 1 fighter remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Battle in Jehol
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 4 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 3 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 3 fighters and 1 infantry in Burma, round 2 : 1/4 hits, 1,67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Burma to 37 Sea Zone
1 fighter moved from Burma to Shan State
5 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Jehol to Manchuria
1 infantry moved from Amur to Manchuria
Place Units - Japanese
1 carrier placed in 37 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 armour placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
Japanese collect 39 PUs (2 lost to blockades); end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : -2,67
UK_Pacific regular : -0,33
@brxxx our move is coming soon, just had some technical issues thanks :shrug: :slightly_smiling_face:
@Sovietishcat no worries. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 3 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Philippines to French Indo China
1 bomber moved from India to Malaya
Combat - Americans
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits
Bombing raid in French Indo China rolls: 5 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Strategic bombing raid in Malaya
Japanese roll AA dice in Malaya : 0/1 hits, 0,17 expected hits
Bombing raid in Malaya rolls: 8 and causes: 4 damage to unit: factory_minor
Bombing raid in Malaya causes 4 damage total.
Non Combat Move - Americans
1 bomber moved from French Indo China to Philippines
1 bomber moved from Malaya to India
4 carriers and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone
6 fighters moved from Philippines to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
1 destroyer placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
3 fighters placed in Greece
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
retreated to Kansu
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Anhwe
Place Units - Chinese
1 infantry placed in Chahar
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Purchase Units - British
British buy 4 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 4 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Germans
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from Iraq to Caucasus
Combat - British
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Burma, round 4 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 armour, 1 fighter and 4 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 4 infantry in Caucasus, round 2 : 2/6 hits, 1,67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Caucasus to Northwest Persia
1 armour moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
7 armour, 1 artillery and 9 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to Greece
9 fighters and 1 tactical_bomber moved from Russia to Smolensk
1 mech_infantry moved from Egypt to Iraq
3 fighters moved from Egypt to Greece
1 fighter moved from 97 Sea Zone to Greece
1 fighter moved from Greece to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Greece
1 fighter moved from Greece to 97 Sea Zone
1 mech_infantry moved from Northwest Persia to Caucasus
Place Units - British
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : 1,00
Japanese AA : -0,33
Germans regular : 0,33
British regular : 0,17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 3 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Philippines to French Indo China
1 bomber moved from India to Malaya
Combat - Americans
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits
Bombing raid in French Indo China rolls: 5 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Strategic bombing raid in Malaya
Japanese roll AA dice in Malaya : 0/1 hits, 0,17 expected hits
Bombing raid in Malaya rolls: 8 and causes: 4 damage to unit: factory_minor
Bombing raid in Malaya causes 4 damage total.
Non Combat Move - Americans
1 bomber moved from French Indo China to Philippines
1 bomber moved from Malaya to India
4 carriers and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone
6 fighters moved from Philippines to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
1 destroyer placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
3 fighters placed in Greece
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
retreated to Kansu
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Anhwe
Place Units - Chinese
1 infantry placed in Chahar
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Purchase Units - British
British buy 4 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 4 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Germans
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from Iraq to Caucasus
Combat - British
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Burma, round 4 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 armour, 1 fighter and 4 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 4 infantry in Caucasus, round 2 : 2/6 hits, 1,67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Caucasus to Northwest Persia
1 armour moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
7 armour, 1 artillery and 9 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to Greece
9 fighters and 1 tactical_bomber moved from Russia to Smolensk
1 mech_infantry moved from Egypt to Iraq
3 fighters moved from Egypt to Greece
1 fighter moved from 97 Sea Zone to Greece
1 fighter moved from Greece to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Greece
1 fighter moved from Greece to 97 Sea Zone
1 mech_infantry moved from Northwest Persia to Caucasus
Place Units - British
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Greece: 1 fighter
EDIT: Adding units owned by British to Smolensk: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : 1,00
Japanese AA : -0,33
Germans regular : 0,33
British regular : 0,17
@brxxx Please use second file posted!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 mech_infantry moved from Volgograd to Tsinghai
Italians take Tsinghai from Chinese
1 armour moved from Volgograd to Tsinghai
1 armour moved from Volgograd to Sikang
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,6,6,4,6,3,2,1,4,2,5
Italians collect 1 PU (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 34 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 34 Sea Zone to Paulau Island
2 fighters moved from Philippines to Paulau Island
Combat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Japanese defend with 2 artilleries and 1 infantry
ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Paulau Island, round 2 : 2/6 hits, 2,33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Paulau Island, round 2 : 3/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Paulau Island
ANZAC roll dice for 1 armour and 2 fighters in Paulau Island, round 3 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in Paulau Island, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Paulau Island to 33 Sea Zone
1 fighter moved from Queensland to Philippines
1 submarine moved from 20 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Persia to Northwest Persia
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
2 infantry and 1 mech_infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
2 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,67
ANZAC regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Samara to Russia
2 infantry moved from Tambov to Russia
2 fighters and 2 tactical_bombers moved from Tambov to Russia
2 bombers moved from Tambov to Russia
3 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Rostov to Caucasus
1 bomber moved from Tambov to Caucasus
4 bombers moved from Western Germany to Caucasus
Combat - Germans
Battle in Russia
Germans attack with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 6 infantry
Germans roll dice for 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Russia, round 2 : 5/10 hits, 4,33 expected hits
Russians roll dice for 6 infantry in Russia, round 2 : 3/6 hits, 2,00 expected hits
5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
Germans roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Russia, round 3 : 4/7 hits, 3,83 expected hits
Russians roll dice for 1 infantry in Russia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Russia
Germans captures 14PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 6 infantry
Battle in Caucasus
Germans attack with 5 bombers, 3 fighters, 6 mech_infantrys and 2 tactical_bombers
British defend with 2 armour, 4 infantry and 2 mech_infantrys
Germans roll dice for 5 bombers, 3 fighters, 6 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/16 hits, 7,17 expected hits
Russians roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Caucasus, round 2 : 4/8 hits, 3,00 expected hits
4 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Caucasus
Germans roll dice for 5 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 7/12 hits, 6,50 expected hits
Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Caucasus, round 3 : 2/5 hits, 2,00 expected hits
2 mech_infantrys owned by the British, 1 fighter owned by the Germans, 1 mech_infantry owned by the Germans, 1 infantry owned by the British and 2 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 5 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter and 5 mech_infantrys
Casualties for British: 2 armour, 4 infantry and 2 mech_infantrys
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Caucasus to Ukraine
5 bombers moved from Caucasus to 100 Sea Zone
5 bombers moved from 100 Sea Zone to Ukraine
2 fighters and 2 tactical_bombers moved from Russia to Bryansk
2 armour moved from Tambov to Volgograd
4 armour moved from Tambov to Ukraine
1 mech_infantry moved from Kansu to Samara
1 armour moved from Sikang to Kansu
2 bombers moved from Russia to Ukraine
1 aaGun moved from Rostov to Ukraine
1 aaGun moved from Tambov to Volgograd
8 armour, 8 artilleries, 19 infantry and 31 mech_infantrys moved from Tambov to Bryansk
3 artilleries and 8 infantry moved from Yugoslavia to Northern Italy
1 armour and 4 mech_infantrys moved from Romania to Northern Italy
2 mech_infantrys moved from Rostov to Volgograd
2 mech_infantrys moved from Rostov to Ukraine
1 armour moved from Rostov to Volgograd
4 armour moved from Rostov to Ukraine
1 infantry moved from Archangel to Vologda
1 infantry moved from Belarus to Archangel
1 aaGun moved from Western Germany to Northern Italy
1 battleship, 1 cruiser and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Rostov
3 armour placed in Ukraine
1 armour and 9 mech_infantrys placed in Western Germany
1 infantry and 1 mech_infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,4,1,1,6,4,2,2,5,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 67 PUs (6 lost to blockades); end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
Combat Hit Differential Summary :
Russians regular : 1,67
Germans regular : -2,83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Combat Move - Russians
2 armour, 14 artilleries, 52 infantry and 3 mech_infantrys moved from Smolensk to Vologda
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Combat Move - Russians
2 armour, 14 artilleries, 52 infantry and 3 mech_infantrys moved from Smolensk to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 2 armour, 14 artilleries, 52 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 14 artilleries, 52 infantry and 3 mech_infantrys in Vologda, round 2 : 16/71 hits, 17.17 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 armour, 14 artilleries, 52 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -1.17
@wizmark you left your AA-Guns behind. Do you want me to edit them to Vologda?
@aequitas-et-veritas lol yes please! That was a bit silly! 😳😳
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Combat Move - Russians
2 armour, 14 artilleries, 52 infantry and 3 mech_infantrys moved from Smolensk to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 2 armour, 14 artilleries, 52 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 14 artilleries, 52 infantry and 3 mech_infantrys in Vologda, round 2 : 16/71 hits, 17.17 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 armour, 14 artilleries, 52 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Vologda: 4 aaGuns
EDIT: Removing units owned by Russians from Smolensk: 4 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -1.17