@mike64 there’s not going to be any Russian guys in Africa this game… that hurt me last game
Axis & Allies 1 (Anthony-Etienne-Jerem-Lionel)
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 carrier moved from 62 Sea Zone to 36 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 battleship moved from 62 Sea Zone to 61 Sea Zone 1 cruiser moved from 62 Sea Zone to 36 Sea Zone 1 armour moved from Manchuria to Hupeh 1 infantry moved from Kiangsu to Hupeh 1 fighter moved from Kiangsu to Suiyuan 1 fighter moved from 62 Sea Zone to Fukien 1 fighter moved from 62 Sea Zone to French Indo-China Thailand 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Fukien 1 infantry moved from 61 Sea Zone to Fukien 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 artillery moved from 36 Sea Zone to French Indo-China Thailand 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Manchuria to Suiyuan Combat - Japanese Battle in Fukien Japanese attack with 1 fighter and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 battleship in Fukien, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 2 infantry in Fukien, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Fukien Japanese roll dice for 1 fighter and 1 infantry in Fukien, round 3 : 2/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Fukien, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Fukien Chinese win with no units remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter and 2 infantry Casualties for Chinese: 2 infantry Battle in French Indo-China Thailand Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 armour and 1 infantry Japanese roll dice for 2 cruisers in French Indo-China Thailand, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 0/3 hits, 1,17 expected hits British roll dice for 1 armour and 1 infantry in French Indo-China Thailand, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese lost in French Indo-China Thailand Japanese roll dice for 1 artillery and 1 fighter in French Indo-China Thailand, round 3 : 2/2 hits, 0,83 expected hits British roll dice for 1 armour and 1 infantry in French Indo-China Thailand, round 3 : 1/2 hits, 0,83 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 1 artillery remaining. Battle score for attacker is -5 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 1 armour and 1 infantry Battle in Hupeh Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Hupeh, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 3 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 4 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 5 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Suiyuan to 36 Sea Zone Place Units - Japanese 1 cruiser placed in 62 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Manchuria 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 2,00 Japanese regular : -3,17 British regular : 0,33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 carrier moved from 62 Sea Zone to 36 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 battleship moved from 62 Sea Zone to 61 Sea Zone 1 cruiser moved from 62 Sea Zone to 36 Sea Zone 1 armour moved from Manchuria to Hupeh 1 infantry moved from Kiangsu to Hupeh 1 fighter moved from Kiangsu to Suiyuan 1 fighter moved from 62 Sea Zone to Fukien 1 fighter moved from 62 Sea Zone to French Indo-China Thailand 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Fukien 1 infantry moved from 61 Sea Zone to Fukien 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 artillery moved from 36 Sea Zone to French Indo-China Thailand 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Manchuria to Suiyuan Combat - Japanese Battle in Fukien Japanese attack with 1 fighter and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 battleship in Fukien, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 2 infantry in Fukien, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Fukien Japanese roll dice for 1 fighter and 1 infantry in Fukien, round 3 : 2/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Fukien, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Fukien Chinese win with no units remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter and 2 infantry Casualties for Chinese: 2 infantry Battle in French Indo-China Thailand Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 armour and 1 infantry Japanese roll dice for 2 cruisers in French Indo-China Thailand, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 0/3 hits, 1,17 expected hits British roll dice for 1 armour and 1 infantry in French Indo-China Thailand, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese lost in French Indo-China Thailand Japanese roll dice for 1 artillery and 1 fighter in French Indo-China Thailand, round 3 : 2/2 hits, 0,83 expected hits British roll dice for 1 armour and 1 infantry in French Indo-China Thailand, round 3 : 1/2 hits, 0,83 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 1 artillery remaining. Battle score for attacker is -5 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 1 armour and 1 infantry Battle in Hupeh Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Hupeh, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 3 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 4 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 5 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Suiyuan to 36 Sea Zone Place Units - Japanese 1 cruiser placed in 62 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Manchuria 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 2,00 Japanese regular : -3,17 British regular : 0,33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - British British buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Norway to Finland 1 infantry moved from Burma to Yunnan 1 infantry moved from India to Burma 1 bomber moved from United Kingdom to Russia 1 artillery moved from India to Persia Combat - British Non Combat Move - British Place Units - British 1 cruiser and 1 destroyer placed in 2 Sea Zone 1 armour, 1 artillery and 1 fighter placed in India Turn Complete - British British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Italy to 14 Sea Zone 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 infantry moved from Italy to France 1 infantry moved from France to Northwestern Europe 3 infantry moved from Balkans to Bulgaria Romania 1 artillery moved from Balkans to Bulgaria Romania 1 cruiser moved from 14 Sea Zone to 13 Sea Zone 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 cruiser moved from 15 Sea Zone to 13 Sea Zone 1 battleship moved from 15 Sea Zone to 13 Sea Zone Non Combat Move - Italians Place Units - Italians 5 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 artillery moved from Western United States to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone 1 infantry moved from Wake Island to 52 Sea Zone 2 infantry and 1 transport moved from 52 Sea Zone to 59 Sea Zone 3 infantry moved from 59 Sea Zone to Iwo Jima 1 artillery moved from 59 Sea Zone to Iwo Jima 2 fighters moved from 53 Sea Zone to 62 Sea Zone 2 cruisers moved from 53 Sea Zone to 59 Sea Zone 1 carrier moved from 53 Sea Zone to 59 Sea Zone 1 cruiser moved from 56 Sea Zone to 59 Sea Zone 2 bombers moved from Western United States to 62 Sea Zone Combat - Americans Battle in Iwo Jima Americans attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Americans roll dice for 3 cruisers in Iwo Jima, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 62 Sea Zone Americans attack with 2 bombers and 2 fighters Japanese defend with 1 cruiser and 1 destroyer Americans roll dice for 2 bombers and 2 fighters in 62 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 62 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the Japanese lost in 62 Sea Zone Americans roll dice for 2 bombers and 2 fighters in 62 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits Japanese roll dice for 1 cruiser in 62 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 62 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 cruiser and 1 destroyer Casualties for Americans: 1 bomber Non Combat Move - Americans 2 fighters moved from 62 Sea Zone to 59 Sea Zone 1 bomber moved from 62 Sea Zone to Stanovoj Chrebet 1 submarine moved from 56 Sea Zone to 59 Sea Zone 1 submarine moved from 53 Sea Zone to 59 Sea Zone 1 destroyer moved from 53 Sea Zone to 59 Sea Zone 2 destroyers moved from 10 Sea Zone to 1 Sea Zone 2 transports moved from 10 Sea Zone to 1 Sea Zone 3 infantry moved from Eastern United States to Eastern Canada 1 artillery moved from Eastern United States to Eastern Canada Combat Move - Chinese 1 infantry moved from Yunnan to Hupeh 1 infantry moved from Ningxia to Hupeh 1 fighter moved from Yunnan to Hupeh Combat - Chinese Battle in Hupeh Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Hupeh, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Chinese win, taking Hupeh from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Hupeh to Sikang Place Units - Americans 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 cruiser and 1 transport placed in 56 Sea Zone 1 armour placed in Western United States Place Units - Chinese 1 infantry placed in Ningxia 1 infantry placed in Fukien Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -1,17 Japanese regular : 0,83
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Rhodesia to Union of South Africa Germans take Union of South Africa from British 1 armour moved from Union of South Africa to Rhodesia 1 infantry moved from Poland to East Poland 1 artillery moved from Poland to East Poland 1 fighter moved from Germany to East Poland 3 artilleries moved from Baltic States to Belorussia 5 infantry moved from Baltic States to Belorussia 5 armour moved from Baltic States to Belorussia 2 bombers moved from Germany to Belorussia Combat - Germans Battle in Belorussia Germans attack with 5 armour, 3 artilleries, 2 bombers and 5 infantry Russians defend with 2 artilleries and 6 infantry Germans roll dice for 5 armour, 3 artilleries, 2 bombers and 5 infantry in Belorussia, round 2 : 7/15 hits, 6,17 expected hits Russians roll dice for 2 artilleries and 6 infantry in Belorussia, round 2 : 3/8 hits, 2,67 expected hits 6 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Belorussia Germans roll dice for 5 armour, 3 artilleries, 2 bombers and 2 infantry in Belorussia, round 3 : 5/12 hits, 5,50 expected hits Russians roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 5 armour, 3 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 14 Casualties for Germans: 4 infantry Casualties for Russians: 2 artilleries and 6 infantry Battle in East Poland Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in East Poland, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 artillery and 1 infantry in East Poland, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in East Poland Germans roll dice for 1 artillery, 1 fighter and 1 infantry in East Poland, round 3 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 artillery in East Poland, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 1 fighter moved from East Poland to Germany 2 bombers moved from Belorussia to Germany 2 infantry moved from Germany to France 2 infantry moved from Poland to Baltic States 5 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland Place Units - Germans 5 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : 1,00 Germans regular : -0,00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery moved from Karelia S.S.R. to Belorussia 4 infantry moved from Karelia S.S.R. to Belorussia 3 infantry moved from Russia to Belorussia 1 armour moved from Russia to Belorussia 1 infantry moved from Ukraine to East Poland 1 artillery moved from Ukraine to East Poland 1 armour moved from Caucasus to Belorussia 1 infantry moved from Ukraine to East Poland 2 armour moved from Karelia S.S.R. to Belorussia 1 armour moved from Karelia S.S.R. to Baltic States 4 infantry moved from Karelia S.S.R. to Baltic States Combat - Russians Battle in Belorussia Russians attack with 4 armour, 1 artillery and 7 infantry Germans defend with 5 armour, 3 artilleries and 1 infantry Russians roll dice for 4 armour, 1 artillery and 7 infantry in Belorussia, round 2 : 6/12 hits, 3,67 expected hits Germans roll dice for 5 armour, 3 artilleries and 1 infantry in Belorussia, round 2 : 3/9 hits, 3,83 expected hits 3 infantry owned by the Russians, 3 artilleries owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Belorussia Russians roll dice for 4 armour, 1 artillery and 4 infantry in Belorussia, round 3 : 2/9 hits, 3,17 expected hits Germans roll dice for 3 armour in Belorussia, round 3 : 0/3 hits, 1,50 expected hits 2 armour owned by the Germans lost in Belorussia Russians roll dice for 4 armour, 1 artillery and 4 infantry in Belorussia, round 4 : 4/9 hits, 3,17 expected hits Germans roll dice for 1 armour in Belorussia, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 4 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 28 Casualties for Russians: 4 infantry Casualties for Germans: 5 armour, 3 artilleries and 1 infantry Battle in Baltic States Russians attack with 1 armour and 4 infantry Germans defend with 3 infantry Russians roll dice for 1 armour and 4 infantry in Baltic States, round 2 : 3/5 hits, 1,17 expected hits Germans roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in East Poland Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in East Poland, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 artillery moved from Caucasus to Ukraine 2 infantry moved from Caucasus to Ukraine Place Units - Russians 1 artillery and 1 infantry placed in Karelia S.S.R. 1 armour and 3 infantry placed in Caucasus Russians undo move 2. Russians undo move 1. 2 infantry placed in Karelia S.S.R. 2 artilleries and 2 infantry placed in Caucasus 2 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -2,17 Russians regular : 4,00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 artillery moved from French Indo-China Thailand to Fukien 1 fighter moved from 36 Sea Zone to Fukien 1 fighter moved from Japan to Fukien 1 infantry moved from Suiyuan to Hupeh 1 armour moved from Manchuria to Hupeh 1 battleship moved from 61 Sea Zone to 62 Sea Zone 1 destroyer moved from 61 Sea Zone to 62 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 carrier moved from 36 Sea Zone to 62 Sea Zone 1 cruiser moved from 36 Sea Zone to 62 Sea Zone 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 cruiser moved from 36 Sea Zone to 62 Sea Zone 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from 62 Sea Zone to Manchuria Combat - Japanese Battle in Hupeh Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Hupeh, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hupeh Japanese roll dice for 1 armour in Hupeh, round 3 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Hupeh, round 4 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Hupeh, round 5 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Hupeh, round 5 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese lost in Hupeh Chinese win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 armour and 1 infantry Battle in Buryatia S.S.R. Japanese attack with 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Buryatia S.S.R., round 2 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Fukien Japanese attack with 1 artillery and 2 fighters Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 fighters in Fukien, round 2 : 0/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Fukien Japanese roll dice for 2 fighters in Fukien, round 3 : 1/2 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Fukien, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Japanese win with 1 fighter remaining. Battle score for attacker is -11 Casualties for Japanese: 1 artillery and 1 fighter Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Fukien to 62 Sea Zone 1 artillery moved from Manchuria to Kiangsu 1 infantry moved from Manchuria to Suiyuan Place Units - Japanese 1 destroyer placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone 2 infantry placed in Japan 2 armour placed in Manchuria 1 infantry placed in Manchuria 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 2,00 Japanese regular : -3,67 Russians regular : -0,33
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour moved from India to Trans-Jordan 1 artillery moved from Persia to Trans-Jordan 1 fighter moved from India to Trans-Jordan 1 infantry moved from Burma to French Indo-China Thailand British take French Indo-China Thailand from Japanese 1 bomber moved from Russia to Trans-Jordan 1 armour moved from India to Trans-Jordan 2 cruisers moved from 2 Sea Zone to 12 Sea Zone 3 destroyers moved from 2 Sea Zone to 12 Sea Zone 1 transport moved from 2 Sea Zone to 8 Sea Zone 1 armour moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 2 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from 12 Sea Zone to Gibraltar 1 armour moved from 12 Sea Zone to Gibraltar Combat - British Battle in Trans-Jordan British attack with 2 armour, 1 artillery, 1 bomber and 1 fighter Germans defend with 2 infantry British roll dice for 2 armour, 1 artillery, 1 bomber and 1 fighter in Trans-Jordan, round 2 : 2/5 hits, 2,50 expected hits Germans roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 2 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Gibraltar British attack with 1 armour and 1 infantry Germans defend with 1 infantry British roll dice for 2 cruisers in Gibraltar, round 2 : 0/2 hits, 1,00 expected hits British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Gibraltar British win, taking Gibraltar from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 artillery moved from India to Burma 1 bomber moved from Trans-Jordan to Caucasus 1 fighter moved from Trans-Jordan to Persia Place Units - British 1 transport placed in 2 Sea Zone 1 fighter placed in United Kingdom 1 armour placed in India 1 infantry placed in India 1 artillery placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0,00 British regular : -1,17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 transports moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone 2 artilleries moved from 15 Sea Zone to Trans-Jordan 2 infantry moved from 15 Sea Zone to Trans-Jordan 2 cruisers moved from 13 Sea Zone to 15 Sea Zone 1 battleship moved from 13 Sea Zone to 15 Sea Zone Combat - Italians Battle in Trans-Jordan Italians attack with 2 artilleries and 2 infantry British defend with 2 armour and 1 artillery Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits, 1,67 expected hits Italians roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 2 : 2/4 hits, 1,33 expected hits British roll dice for 2 armour and 1 artillery in Trans-Jordan, round 2 : 2/3 hits, 1,33 expected hits 1 artillery owned by the British, 2 infantry owned by the Italians and 2 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 artilleries remaining. Battle score for attacker is 8 Casualties for Italians: 2 infantry Casualties for British: 2 armour and 1 artillery Non Combat Move - Italians 1 infantry moved from France to Northwestern Europe 2 infantry moved from Italy to France 1 infantry moved from Italy to France Place Units - Italians 2 artilleries and 4 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 1,00 British regular : 0,67
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 armour, 1 bomber, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from United Kingdom to 2 Sea Zone 1 artillery and 3 infantry moved from Eastern Canada to 1 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 2 Sea Zone to 12 Sea Zone 1 artillery, 2 destroyers, 3 infantry and 2 transports moved from 1 Sea Zone to 12 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 armour, 3 artilleries and 6 infantry moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from Iwo Jima to 59 Sea Zone 1 artillery moved from Iwo Jima to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 63 Sea Zone 1 infantry and 1 transport moved from 59 Sea Zone to 50 Sea Zone 1 artillery moved from 63 Sea Zone to Buryatia S.S.R. 1 infantry moved from 63 Sea Zone to Buryatia S.S.R. 1 infantry moved from 50 Sea Zone to Philippine Islands Americans take Philippine Islands from Japanese 2 fighters moved from 59 Sea Zone to Buryatia S.S.R. 1 bomber moved from Stanovoj Chrebet to Buryatia S.S.R. 1 destroyer moved from 59 Sea Zone to 50 Sea Zone 1 carrier, 3 cruisers and 2 submarines moved from 59 Sea Zone to 63 Sea Zone Combat - Americans Battle in Buryatia S.S.R. Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Japanese defend with 2 infantry Americans roll dice for 2 cruisers in Buryatia S.S.R., round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Buryatia S.S.R., round 2 : 4/5 hits, 2,33 expected hits Japanese roll dice for 2 infantry in Buryatia S.S.R., round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Buryatia S.S.R. Americans win, taking Buryatia S.S.R. from Japanese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Morocco Algeria Americans attack with 1 armour, 3 artilleries and 6 infantry Italians defend with 2 infantry Americans roll dice for 1 armour, 3 artilleries and 6 infantry in Morocco Algeria, round 2 : 0/10 hits, 3,00 expected hits Germans roll dice for 2 infantry in Morocco Algeria, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Morocco Algeria Americans roll dice for 1 armour, 3 artilleries and 5 infantry in Morocco Algeria, round 3 : 1/9 hits, 2,83 expected hits Germans roll dice for 2 infantry in Morocco Algeria, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Morocco Algeria Americans roll dice for 1 armour, 3 artilleries and 5 infantry in Morocco Algeria, round 4 : 5/9 hits, 2,83 expected hits Germans roll dice for 1 infantry in Morocco Algeria, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Morocco Algeria Americans win, taking Morocco Algeria from Germans with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 1 armour moved from Western United States to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 armour moved from 53 Sea Zone to Hawaiian Islands 2 fighters moved from Buryatia S.S.R. to 63 Sea Zone 1 bomber moved from Buryatia S.S.R. to Western United States Combat Move - Chinese 1 infantry moved from Hupeh to Suiyuan 1 infantry moved from Ningxia to Suiyuan 1 fighter moved from Sikang to Suiyuan Combat - Chinese Battle in Suiyuan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Chinese win, taking Suiyuan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuan to Sikang Place Units - Americans 1 armour and 1 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 transport placed in 56 Sea Zone 1 armour, 1 bomber and 1 infantry placed in Western United States Americans undo move 2. 1 transport placed in 10 Sea Zone 1 destroyer placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Fukien 1 infantry placed in Hupeh 1 infantry placed in Hupeh Chinese undo move 3. 1 infantry placed in Suiyuan Turn Complete - Americans Americans collect 41 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 1,17 Americans regular : -1,00 Japanese regular : 0,00 Germans regular : -0,67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from France to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Gibraltar 2 bombers moved from Germany to Gibraltar Combat - Germans Battle in Gibraltar Germans attack with 2 bombers and 2 infantry British defend with 1 armour Germans roll dice for 2 bombers and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1,67 expected hits British roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Gibraltar Germans win, taking Gibraltar from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for British: 1 armour Non Combat Move - Germans 2 bombers moved from Gibraltar to Germany 2 fighters moved from Northwestern Europe to France 1 fighter moved from Germany to Northwestern Europe 5 infantry moved from Germany to Poland 5 armour moved from Germany to Bulgaria Romania 1 artillery moved from Germany to Poland 1 armour moved from Rhodesia to Anglo-Egypt Sudan 1 fighter moved from Northwestern Europe to France 1 infantry moved from Northwestern Europe to France Place Units - Germans 2 armour, 1 artillery, 2 fighters and 5 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 34 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 British regular : 0,50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Russians 1 armour moved from Russia to Persia 1 infantry moved from Caucasus to Persia 1 artillery moved from Caucasus to Persia 2 infantry moved from Karelia S.S.R. to Baltic States 3 infantry moved from Belorussia to Baltic States 1 artillery moved from Belorussia to Baltic States 1 artillery moved from East Poland to Baltic States 1 infantry moved from East Poland to Ukraine 1 infantry moved from Caucasus to Ukraine 2 armour moved from Belorussia to Ukraine 1 armour moved from Belorussia to Baltic States 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 armour moved from Russia to Evenki National Okrug 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Eastern Ukraine 1 artillery moved from Caucasus to Russia 1 armour moved from Belorussia to Russia Place Units - Russians 1 artillery and 1 infantry placed in Karelia S.S.R. 4 infantry placed in Caucasus 2 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Manchuria to Buryatia S.S.R. 1 armour moved from Manchuria to Buryatia S.S.R. 1 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from 62 Sea Zone to Buryatia S.S.R. 1 battleship moved from 62 Sea Zone to 50 Sea Zone 1 fighter moved from 62 Sea Zone to Philippine Islands 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 transport moved from 62 Sea Zone to 50 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 carrier moved from 62 Sea Zone to 50 Sea Zone 1 destroyer moved from 62 Sea Zone to 50 Sea Zone 1 cruiser moved from 62 Sea Zone to 50 Sea Zone 1 cruiser moved from 62 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 2 armour, 1 fighter and 1 infantry Americans defend with 1 artillery; Russians defend with 1 infantry Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Buryatia S.S.R., round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Buryatia S.S.R., round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Americans lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery Casualties for Russians: 1 infantry Battle in 50 Sea Zone Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports in 50 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 1 fighter and 3 infantry Americans defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Philippine Islands, round 2 : 1/4 hits, 1,00 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 fighter moved from Buryatia S.S.R. to Manchuria 1 fighter moved from Philippine Islands to 50 Sea Zone 1 destroyer moved from 62 Sea Zone to 50 Sea Zone Place Units - Japanese 1 armour placed in Japan 2 armour placed in Manchuria 1 fighter placed in Manchuria 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 27 PUs; end with 27 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : 1,17 Russians regular : -0,67
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - British British buy 2 armour, 1 cruiser, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 infantry moved from Karelia S.S.R. to Baltic States 1 bomber moved from Caucasus to 13 Sea Zone 1 fighter moved from Persia to India 1 infantry moved from French Indo-China Thailand to Kwangtung British take Kwangtung from Japanese 1 armour moved from India to French Indo-China Thailand 1 infantry moved from Yunnan to French Indo-China Thailand 1 artillery moved from Burma to French Indo-China Thailand 1 infantry moved from India to Burma 1 fighter moved from India to French Indo-China Thailand Combat - British Battle in 13 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 13 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - British 1 bomber moved from 13 Sea Zone to United Kingdom Place Units - British 1 cruiser and 1 transport placed in 2 Sea Zone 1 armour and 1 infantry placed in India 1 armour and 1 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery moved from Trans-Jordan to 15 Sea Zone 1 artillery moved from Trans-Jordan to 15 Sea Zone 2 artilleries and 2 transports moved from 15 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone 2 infantry moved from 16 Sea Zone to Ukraine 2 artilleries moved from 16 Sea Zone to Ukraine 2 cruisers moved from 15 Sea Zone to 16 Sea Zone 1 battleship moved from 15 Sea Zone to 16 Sea Zone 3 armour moved from Bulgaria Romania to Ukraine 7 infantry moved from Bulgaria Romania to Ukraine 1 fighter moved from Bulgaria Romania to Ukraine 1 artillery moved from Bulgaria Romania to Ukraine Combat - Italians Battle in Ukraine Italians attack with 3 armour, 3 artilleries, 1 fighter and 9 infantry Russians defend with 2 armour, 2 artilleries and 8 infantry Italians roll dice for 1 battleship and 2 cruisers in Ukraine, round 2 : 0/3 hits, 1,67 expected hits Italians roll dice for 3 armour, 3 artilleries, 1 fighter and 9 infantry in Ukraine, round 2 : 5/16 hits, 5,00 expected hits Russians roll dice for 2 armour, 2 artilleries and 8 infantry in Ukraine, round 2 : 8/12 hits, 4,33 expected hits 5 infantry owned by the Russians and 8 infantry owned by the Italians lost in Ukraine Italians roll dice for 3 armour, 3 artilleries, 1 fighter and 1 infantry in Ukraine, round 3 : 5/8 hits, 3,33 expected hits Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Ukraine, round 3 : 2/7 hits, 2,67 expected hits 3 infantry owned by the Russians, 2 artilleries owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ukraine Italians roll dice for 3 armour, 2 artilleries and 1 fighter in Ukraine, round 4 : 2/6 hits, 2,67 expected hits Russians roll dice for 2 armour in Ukraine, round 4 : 0/2 hits, 1,00 expected hits 2 armour owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 3 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 11 Casualties for Italians: 1 artillery and 9 infantry Casualties for Russians: 2 armour, 2 artilleries and 8 infantry Non Combat Move - Italians 1 fighter moved from Ukraine to Italy 1 infantry moved from France to Italy 1 infantry moved from Northwestern Europe to France Place Units - Italians 3 artilleries and 3 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -0,67 Russians regular : 2,00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 infantry moved from Morocco Algeria to 12 Sea Zone 1 armour moved from Morocco Algeria to 12 Sea Zone 1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone 1 infantry moved from 23 Sea Zone to French Equatorial Africa British take French Equatorial Africa from Germans 1 armour moved from 23 Sea Zone to French Equatorial Africa 1 artillery moved from Morocco Algeria to 12 Sea Zone 1 infantry moved from Morocco Algeria to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Gibraltar 1 artillery moved from 12 Sea Zone to Gibraltar 1 infantry moved from Morocco Algeria to Libya Americans take Libya from Italians 1 armour moved from Hawaiian Islands to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 armour, 1 infantry and 1 transport moved from 53 Sea Zone to 60 Sea Zone 1 armour moved from 60 Sea Zone to Okinawa Americans take Okinawa from Japanese 1 infantry moved from 60 Sea Zone to Okinawa Combat - Americans Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 transport moved from 63 Sea Zone to 65 Sea Zone 1 carrier, 3 cruisers, 2 fighters and 2 submarines moved from 63 Sea Zone to 60 Sea Zone 1 armour moved from Western United States to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from 57 Sea Zone to Midway 1 armour moved from 57 Sea Zone to Midway 1 cruiser moved from 53 Sea Zone to 60 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 armour moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 bomber moved from Western United States to United Kingdom 1 bomber moved from Western United States to Midway Combat Move - Chinese 1 infantry moved from Fukien to Kiangsu 1 infantry moved from Hupeh to Kiangsu 1 infantry moved from Suiyuan to Kiangsu 1 fighter moved from Sikang to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kiangsu to Hupeh Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 destroyer placed in 56 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 bomber placed in Western United States Place Units - Chinese 1 infantry placed in Fukien 1 infantry placed in Hupeh 1 infantry placed in Suiyuan Chinese undo move 3. 1 infantry placed in Hupeh Turn Complete - Americans Americans collect 41 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : 0,33 Japanese regular : 0,67 Germans regular : -0,33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 2 armour moved from Bulgaria Romania to Eastern Ukraine 1 armour moved from Bulgaria Romania to East Poland 1 infantry moved from Poland to East Poland 9 infantry moved from Poland to Baltic States 2 artilleries moved from Poland to Baltic States 2 armour moved from Bulgaria Romania to Baltic States 2 armour moved from Germany to Baltic States 2 fighters moved from Germany to Baltic States 2 bombers moved from Germany to Baltic States 3 fighters moved from France to Baltic States 1 armour moved from Anglo-Egypt Sudan to Rhodesia Combat - Germans Battle in Baltic States Germans attack with 4 armour, 2 artilleries, 2 bombers, 5 fighters and 9 infantry British defend with 2 infantry; Russians defend with 2 armour, 2 artilleries and 8 infantry Germans roll dice for 4 armour, 2 artilleries, 2 bombers, 5 fighters and 9 infantry in Baltic States, round 2 : 6/22 hits, 8,33 expected hits Russians roll dice for 2 armour, 2 artilleries and 10 infantry in Baltic States, round 2 : 7/14 hits, 5,00 expected hits 4 infantry owned by the Russians, 7 infantry owned by the Germans and 2 infantry owned by the British lost in Baltic States Germans roll dice for 4 armour, 2 artilleries, 2 bombers, 5 fighters and 2 infantry in Baltic States, round 3 : 6/15 hits, 7,17 expected hits Russians roll dice for 2 armour, 2 artilleries and 4 infantry in Baltic States, round 3 : 5/8 hits, 3,00 expected hits 4 infantry owned by the Russians, 2 artilleries owned by the Russians, 2 artilleries owned by the Germans, 1 fighter owned by the Germans and 2 infantry owned by the Germans lost in Baltic States Germans roll dice for 4 armour, 2 bombers and 4 fighters in Baltic States, round 4 : 6/10 hits, 5,33 expected hits Russians roll dice for 2 armour in Baltic States, round 4 : 1/2 hits, 1,00 expected hits 2 armour owned by the Russians and 1 fighter owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 4 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is -7 Casualties for Germans: 2 artilleries, 2 fighters and 9 infantry Casualties for British: 2 infantry Casualties for Russians: 2 armour, 2 artilleries and 8 infantry Battle in East Poland Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in East Poland, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Ukraine Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Eastern Ukraine, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Baltic States to Germany 1 fighter moved from Baltic States to Poland 1 fighter moved from Baltic States to Poland 2 bombers moved from Baltic States to Germany 3 infantry moved from Northwestern Europe to France 5 infantry moved from Germany to France 1 artillery moved from Germany to France Place Units - Germans 3 armour, 2 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 37 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Russians regular : 3,33 Germans regular : -2,50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Baltic States 1 artillery moved from Karelia S.S.R. to Baltic States 1 infantry moved from Belorussia to Baltic States 2 armour moved from Russia to Baltic States 1 armour moved from Russia to Baltic States 1 artillery moved from Russia to Eastern Ukraine 2 infantry moved from Caucasus to Eastern Ukraine 2 infantry moved from Caucasus to Eastern Ukraine 1 armour moved from Persia to Egypt British take Trans-Jordan from Italians British take Egypt from Germans 1 infantry moved from Persia to Trans-Jordan Combat - Russians Battle in Baltic States Russians attack with 3 armour, 1 artillery and 2 infantry Germans defend with 4 armour Russians roll dice for 3 armour, 1 artillery and 2 infantry in Baltic States, round 2 : 2/6 hits, 2,33 expected hits Germans roll dice for 4 armour in Baltic States, round 2 : 2/4 hits, 2,00 expected hits 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Baltic States Russians roll dice for 3 armour and 1 artillery in Baltic States, round 3 : 1/4 hits, 1,83 expected hits Germans roll dice for 2 armour in Baltic States, round 3 : 1/2 hits, 1,00 expected hits 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Baltic States Russians roll dice for 3 armour in Baltic States, round 4 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 armour in Baltic States, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 3 armour remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 4 armour Battle in Eastern Ukraine Russians attack with 1 artillery and 4 infantry Germans defend with 2 armour Russians roll dice for 1 artillery and 4 infantry in Eastern Ukraine, round 2 : 0/5 hits, 1,17 expected hits Germans roll dice for 2 armour in Eastern Ukraine, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Russians roll dice for 1 artillery and 3 infantry in Eastern Ukraine, round 3 : 1/4 hits, 1,00 expected hits Germans roll dice for 2 armour in Eastern Ukraine, round 3 : 0/2 hits, 1,00 expected hits 1 armour owned by the Germans lost in Eastern Ukraine Russians roll dice for 1 artillery and 3 infantry in Eastern Ukraine, round 4 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour Non Combat Move - Russians 1 infantry moved from Russia to Belorussia 1 armour moved from Evenki National Okrug to Novosibirsk Place Units - Russians 1 artillery and 1 infantry placed in Karelia S.S.R. 2 armour and 2 infantry placed in Caucasus 3 infantry placed in Russia Russians undo move 3. Russians undo move 2. Russians undo move 1. 1 artillery and 1 infantry placed in Karelia S.S.R. 1 armour and 3 infantry placed in Caucasus 1 armour and 2 infantry placed in Russia Russians undo move 2. Russians undo move 2. 4 infantry placed in Caucasus 2 armour and 1 infantry placed in Russia Russians undo move 3. Russians undo move 2. 1 armour and 3 infantry placed in Caucasus 1 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -1,00 Russians regular : -0,83
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Buryatia S.S.R. to Kiangsu 1 armour moved from Buryatia S.S.R. to Kiangsu 1 armour moved from Manchuria to Kiangsu 1 armour moved from Manchuria to Kiangsu 1 infantry moved from Manchuria to Kiangsu 1 fighter moved from 50 Sea Zone to Kiangsu 1 fighter moved from Manchuria to Kiangsu 1 fighter moved from Manchuria to Kiangsu Combat - Japanese Battle in Kiangsu Japanese attack with 4 armour, 3 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 4 armour, 3 fighters and 1 infantry in Kiangsu, round 2 : 5/8 hits, 3,67 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 4 armour and 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Kiangsu to 50 Sea Zone 1 fighter moved from Kiangsu to Philippine Islands 1 fighter moved from Kiangsu to 50 Sea Zone Place Units - Japanese 1 destroyer placed in 62 Sea Zone 1 armour and 2 infantry placed in Manchuria 1 infantry placed in Japan 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 1,33