dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Guam Solo vs. Son
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 infantry moved from Burma to Yunnan 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 78 Sea Zone to 39 Sea Zone Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novgorod to Finland 1 bomber moved from Smolensk to Finland 1 mech_infantry moved from Denmark to Western Germany 3 armour, 5 fighters, 5 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium 3 armour and 1 fighter moved from Germany to Holland Belgium 1 fighter moved from Northern Italy to Southern France 1 fighter moved from Southern France to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 6 armour, 7 fighters, 5 infantry and 1 mech_infantry Americans defend with 2 artilleries and 1 infantry Germans roll dice for 6 armour, 7 fighters, 5 infantry and 1 mech_infantry in Holland Belgium, round 2 : 7/19 hits, 7.50 expected hits Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 6 armour, 7 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Americans: 2 artilleries and 1 infantry Battle in Finland Germans attack with 1 armour and 1 bomber Americans defend with 1 infantry Germans roll dice for 1 armour and 1 bomber in Finland, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland Germans win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Americans: 1 infantry Non Combat Move - Germans 1 bomber moved from Finland to Novgorod 7 fighters moved from Holland Belgium to Western Germany Place Units - Germans 7 infantry placed in Western Germany 1 armour placed in Volgograd 1 armour and 1 fighter placed in Novgorod 1 armour placed in Western Germany 2 fighters placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Germans regular : -0.67 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Manchuria to Korea 2 infantry moved from Tambov to Volgograd 3 fighters moved from Russia to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Vologda to Urals Russians take Urals from Germans Combat - Russians Battle in Volgograd Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour, 1 factory_minor and 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 armour and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 3 fighters moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Russia Place Units - Russians 2 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans regular : 0.17 Russians regular : -0.50 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 8x factory_major; Remaining resources: 42 PUs; 0 SuicideAttackTokens; Japanese buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Szechwan to Kweichow 2 bombers, 6 fighters and 5 tactical_bombers moved from Szechwan to Kweichow 1 armour moved from Kiangsu to Kweichow 3 infantry and 8 mech_infantrys moved from Jehol to Manchuria 3 mech_infantrys moved from Shantung to Kweichow 2 fighters moved from Shensi to Kweichow 1 armour moved from Tsinghai to Volgograd Japanese take Kazakhstan from Russians 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 3 transports moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 16 Sea Zone Japanese take 6 Sea Zone from Americans 1 cruiser moved from 19 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 3 infantry and 8 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 3 infantry and 8 mech_infantrys in Manchuria, round 2 : 2/11 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Volgograd Japanese attack with 1 armour Russians defend with 1 factory_minor and 1 infantry Japanese roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Japanese win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 bombers moved from Kweichow to Shantung 2 tactical_bombers moved from Kweichow to Shantung 2 fighters moved from Kweichow to Shantung Place Units - Japanese 3 armour placed in Kwangtung 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.17 Russians regular : -0.67 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 armour, 1 bomber, 3 carriers, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 24 Sea Zone to 6 Sea Zone 1 fighter moved from Korea to 6 Sea Zone 1 fighter moved from Korea to 6 Sea Zone 1 fighter moved from Korea to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Korea to Japan 1 bomber moved from Korea to Japan 1 armour moved from Normandy Bordeaux to Holland Belgium 4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 mech_infantry moved from Algeria to 94 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take French Indo China from UK_Pacific French take Normandy Bordeaux from Americans French take Algeria from Americans French take Southern France from British French take Syria from British 2 artilleries and 5 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Normandy Bordeaux to Southern Italy 1 bomber moved from Normandy Bordeaux to Southern Italy 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 5 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 2 fighters moved from Korea to 16 Sea Zone 1 bomber moved from Norway to Holland Belgium Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Japan causes 7 damage total. Battle in 6 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 cruiser and 3 transports Americans roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 cruiser and 3 transports in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone 3 transports owned by the Japanese lost in 6 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 25 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 cruiser and 3 transports Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 9 infantry and 2 tactical_bombers Germans defend with 6 armour, 4 infantry and 1 mech_infantry Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 9 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 7/19 hits, 7.00 expected hits Germans roll dice for 6 armour, 4 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/11 hits, 4.67 expected hits 4 infantry owned by the Germans, 2 armour owned by the Germans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 6 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 6/16 hits, 6.50 expected hits Germans roll dice for 4 armour in Holland Belgium, round 3 : 1/4 hits, 2.00 expected hits 4 armour owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 40 Casualties for Americans: 4 infantry Casualties for Germans: 6 armour, 4 infantry and 1 mech_infantry Battle in Southern Italy Americans attack with 2 bombers, 5 infantry and 1 mech_infantry Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 bombers, 5 infantry and 1 mech_infantry in Southern Italy, round 2 : 4/8 hits, 2.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern Italy Americans captures 20PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 2 bombers, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 1 bomber moved from Southern Italy to Normandy Bordeaux 1 bomber moved from Southern Italy to Normandy Bordeaux 1 bomber moved from Holland Belgium to Norway 1 fighter moved from Holland Belgium to Norway 1 tactical_bomber moved from Holland Belgium to Norway 3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 6 infantry moved from Eastern United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 4 transports moved from 91 Sea Zone to 101 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 10 Sea Zone 3 fighters moved from 6 Sea Zone to Korea 2 fighters moved from 16 Sea Zone to Korea 1 bomber moved from Japan to Korea Place Units - Americans 3 carriers placed in 10 Sea Zone 3 armour placed in Norway 7 infantry and 1 mech_infantry placed in Eastern United States 1 bomber and 2 infantry placed in Korea Turn Complete - Americans Americans collect 66 PUs; end with 86 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Italians regular : -1.00 Japanese regular : 1.17 Japanese AA : 0.67 Germans regular : -2.67 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 1 PUCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 armour, 1 bomber, 3 carriers, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 24 Sea Zone to 6 Sea Zone 1 fighter moved from Korea to 6 Sea Zone 1 fighter moved from Korea to 6 Sea Zone 1 fighter moved from Korea to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Korea to Japan 1 bomber moved from Korea to Japan 1 armour moved from Normandy Bordeaux to Holland Belgium 4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 mech_infantry moved from Algeria to 94 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take French Indo China from UK_Pacific French take Normandy Bordeaux from Americans French take Algeria from Americans French take Southern France from British French take Syria from British 2 artilleries and 5 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Normandy Bordeaux to Southern Italy 1 bomber moved from Normandy Bordeaux to Southern Italy 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 5 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 2 fighters moved from Korea to 16 Sea Zone 1 bomber moved from Norway to Holland Belgium Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Japan causes 7 damage total. Battle in 6 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 cruiser and 3 transports Americans roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 cruiser and 3 transports in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone 3 transports owned by the Japanese lost in 6 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 25 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 cruiser and 3 transports Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 9 infantry and 2 tactical_bombers Germans defend with 6 armour, 4 infantry and 1 mech_infantry Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 9 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 7/19 hits, 7.00 expected hits Germans roll dice for 6 armour, 4 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/11 hits, 4.67 expected hits 4 infantry owned by the Germans, 2 armour owned by the Germans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 6 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 6/16 hits, 6.50 expected hits Germans roll dice for 4 armour in Holland Belgium, round 3 : 1/4 hits, 2.00 expected hits 4 armour owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 40 Casualties for Americans: 4 infantry Casualties for Germans: 6 armour, 4 infantry and 1 mech_infantry Battle in Southern Italy Americans attack with 2 bombers, 5 infantry and 1 mech_infantry Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 bombers, 5 infantry and 1 mech_infantry in Southern Italy, round 2 : 4/8 hits, 2.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern Italy Americans captures 20PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 2 bombers, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 1 bomber moved from Southern Italy to Normandy Bordeaux 1 bomber moved from Southern Italy to Normandy Bordeaux 1 bomber moved from Holland Belgium to Norway 1 fighter moved from Holland Belgium to Norway 1 tactical_bomber moved from Holland Belgium to Norway 3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 6 infantry moved from Eastern United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 4 transports moved from 91 Sea Zone to 101 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 10 Sea Zone 3 fighters moved from 6 Sea Zone to Korea 2 fighters moved from 16 Sea Zone to Korea 1 bomber moved from Japan to Korea Place Units - Americans 3 carriers placed in 10 Sea Zone 3 armour placed in Norway 7 infantry and 1 mech_infantry placed in Eastern United States 1 bomber and 2 infantry placed in Korea Turn Complete - Americans Americans collect 66 PUs; end with 86 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British Turning on Edit Mode EDIT: Turning off Edit Mode British buy 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - British 2 mech_infantrys moved from Syria to Persia 1 armour moved from Syria to Persia 2 armour moved from Egypt to Iraq 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 2 armour and 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Persia 1 fighter moved from Persia to Russia 3 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Normandy Bordeaux to France 5 fighters moved from Normandy Bordeaux to France 1 armour and 3 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 armour moved from Malaya to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Burma to Yunnan 1 destroyer moved from 39 Sea Zone to 44 Sea Zone Combat - British Battle in 35 Sea Zone British attack with 1 destroyer and 1 transport Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone British win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Philippines Battle in Celebes British attack with 1 armour and 1 infantry Japanese defend with 1 infantry and 1 mech_infantry British roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes British roll dice for 1 armour in Celebes, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Celebes, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Celebes, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Celebes, round 6 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Celebes, round 6 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Celebes British win, taking Philippines from Japanese, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - British 1 artillery moved from Yunnan to French Indo China 1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour moved from Persia to Northwest Persia 1 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Syria to Trans-Jordan Place Units - British 1 armour and 2 mech_infantrys placed in Persia 2 artilleries and 6 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 armour, 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 26 PUs; end with 28 PUs Some Units in India change ownership: 1 armour, 3 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Americans regular : -0.17 Italians regular : -1.00 Japanese regular : 0.00 Japanese AA : 0.67 Germans regular : -2.67 British regular : 0.00 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Combat Move - Italians 1 armour moved from Tunisia to Algeria Italians take Algeria from French 1 armour moved from Algeria to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Southern Italy 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 artillery moved from Northern Italy to Western Germany 1 infantry moved from Bulgaria to Greece Combat - Italians Battle in Southern Italy Italians attack with 1 infantry Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 5 infantry and 1 mech_infantry in Southern Italy, round 2 : 4/6 hits, 2.00 expected hits 1 infantry owned by the Italians lost in Southern Italy Americans win with 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians Turn Complete - ItaliansCombat Hit Differential Summary :
Americans regular : 2.00 Italians regular : -0.17 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from France to Northern Italy Combat - French Battle in Northern Italy French attack with 2 infantry Italians defend with 2 aaGuns and 1 factory_major 2 aaGuns owned by the Italians lost in Northern Italy French converts factory_major into different units French win, taking Northern Italy from Italians with 2 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 2 aaGuns Non Combat Move - French 2 infantry moved from 110 Sea Zone to Holland Belgium Turn Complete - French French collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 6 fighters and 1 mech_infantry; Remaining resources: 2 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Germans takes Political Action: Political Action Axis To War With TrueNeutrals Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Germans 1 fighter moved from Germany to Smolensk 1 fighter moved from Germany to Smolensk 1 bomber moved from Novgorod to Smolensk 1 fighter moved from Novgorod to Smolensk 1 armour moved from Novgorod to Smolensk 7 fighters moved from Western Germany to Smolensk 8 armour, 3 artilleries, 2 bombers, 1 fighter, 32 infantry and 4 tactical_bombers moved from Smolensk to Russia 1 armour and 6 infantry moved from Western Germany to Northern Italy 1 infantry moved from Novgorod to Vyborg Combat - Germans Battle in Russia Germans attack with 8 armour, 3 artilleries, 2 bombers, 1 fighter, 32 infantry and 4 tactical_bombers British defend with 2 fighters; Russians defend with 2 aaGuns, 1 airfield, 9 armour, 1 artillery, 1 factory_major, 3 fighters, 41 infantry, 7 mech_infantrys and 1 tactical_bomber Russians roll AA dice in Russia : 2/6 hits, 1.00 expected hits 2 tactical_bombers owned by the Germans lost in Russia Germans roll dice for 8 armour, 3 artilleries, 2 bombers, 1 fighter, 32 infantry and 2 tactical_bombers in Russia, round 2 : 15/48 hits, 14.00 expected hits Russians roll dice for 2 aaGuns, 9 armour, 1 artillery, 5 fighters, 41 infantry, 7 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 28/64 hits, 24.67 expected hits 13 infantry owned by the Russians, 28 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia Germans roll dice for 8 armour, 3 artilleries, 2 bombers, 1 fighter, 4 infantry and 2 tactical_bombers in Russia, round 3 : 6/20 hits, 9.33 expected hits Russians roll dice for 9 armour, 1 artillery, 5 fighters, 28 infantry, 7 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 20/51 hits, 20.33 expected hits 6 infantry owned by the Russians, 3 artilleries owned by the Germans, 4 infantry owned by the Germans, 1 fighter owned by the Germans, 2 bombers owned by the Germans, 8 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia Russians win with 9 armour, 1 artillery, 5 fighters, 22 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -167 Casualties for Germans: 8 armour, 3 artilleries, 2 bombers, 1 fighter, 32 infantry and 4 tactical_bombers Casualties for Russians: 2 aaGuns and 19 infantry Battle in Northern Italy Germans attack with 1 armour and 6 infantry French defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour and 6 infantry in Northern Italy, round 2 : 2/7 hits, 1.50 expected hits French roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the French lost in Northern Italy Germans win, taking Northern Italy from French with 1 armour and 6 infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Non Combat Move - Germans Place Units - Germans 6 fighters and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 45 PUs; end with 47 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
French regular : -0.67 Russians regular : 3.00 Germans regular : -1.83 Russians AA : 1.00 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Combat Move - Russians 9 armour moved from Russia to Smolensk 22 infantry moved from Russia to Smolensk 3 mech_infantrys moved from Russia to Volgograd 2 fighters moved from Russia to Volgograd 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Germans 1 infantry moved from Urals to Vologda 1 mech_infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 mech_infantry moved from Russia to Rostov Russians take Rostov from Germans 1 mech_infantry moved from Russia to Archangel Combat - Russians Battle in Smolensk Russians attack with 9 armour, 1 artillery, 1 fighter, 22 infantry and 1 tactical_bomber Germans defend with 1 armour and 9 fighters Russians roll dice for 9 armour, 1 artillery, 1 fighter, 22 infantry and 1 tactical_bomber in Smolensk, round 2 : 12/34 hits, 9.83 expected hits Germans roll dice for 1 armour and 9 fighters in Smolensk, round 2 : 8/10 hits, 6.50 expected hits 8 infantry owned by the Russians, 9 fighters owned by the Germans and 1 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 9 armour, 1 artillery, 1 fighter, 14 infantry and 1 tactical_bomber remaining. Battle score for attacker is 72 Casualties for Russians: 8 infantry Casualties for Germans: 1 armour and 9 fighters Battle in Volgograd Russians attack with 2 fighters and 3 mech_infantrys Japanese defend with 1 armour and 1 factory_minor Russians roll dice for 2 fighters and 3 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Volgograd Russians win, taking Volgograd from Japanese with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Russians 2 fighters moved from Volgograd to Tambov 1 fighter moved from Smolensk to Russia 1 tactical_bomber moved from Smolensk to Russia Place Units - Russians 2 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Japanese regular : -0.50 Germans regular : 1.50 Russians regular : 2.67 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 7x factory_major; Remaining resources: 37 PUs; 0 SuicideAttackTokens; Japanese buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone Japanese take 17 Sea Zone from Americans 3 mech_infantrys moved from Shantung to Manchuria 1 armour, 6 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers moved from Kweichow to Yunnan 3 mech_infantrys moved from Kiangsu to Kwangsi 3 armour moved from Kwangtung to Kwangsi 2 bombers moved from Shantung to Yunnan 2 fighters moved from Shantung to Manchuria 2 tactical_bombers moved from Shantung to Manchuria Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 2 bombers, 6 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers British defend with 1 armour, 3 artilleries and 4 infantry; ANZAC defend with 2 infantry; Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 6/17 hits, 7.67 expected hits Chinese roll dice for 1 armour, 3 artilleries and 7 infantry in Yunnan, round 2 : 2/11 hits, 3.83 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 1 infantry owned by the Chinese and 3 infantry owned by the British lost in Yunnan Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 3 : 5/15 hits, 7.33 expected hits Chinese roll dice for 1 armour, 3 artilleries and 1 infantry in Yunnan, round 3 : 2/5 hits, 1.83 expected hits 2 mech_infantrys owned by the Japanese, 3 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 6 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 2 infantry and 2 mech_infantrys Casualties for ANZAC: 2 infantry Casualties for British: 1 armour, 3 artilleries and 4 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 3 armour and 3 mech_infantrys ANZAC defend with 1 infantry Japanese roll dice for 3 armour and 3 mech_infantrys in Kwangsi, round 2 : 2/6 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 6 fighters moved from Yunnan to Kiangsu 2 bombers moved from Yunnan to Kiangsu 3 tactical_bombers moved from Yunnan to Kiangsu Place Units - Japanese 3 armour placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 infantry and 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -4.00 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 1 battleship, 2 bombers, 2 cruisers, 1 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour, 2 artilleries and 6 infantry moved from Holland Belgium to Western Germany 1 bomber, 1 fighter and 1 tactical_bomber moved from Norway to Western Germany 1 infantry moved from France to Western Germany 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Western Germany 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Yugoslavia 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Albania 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from Norway to 112 Sea Zone 1 armour moved from 112 Sea Zone to Western Germany 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from Norway to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Western Germany 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from 112 Sea Zone to Denmark 1 battleship moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 1 bomber moved from Normandy Bordeaux to Western Germany 1 infantry moved from Norway to Finland 1 armour moved from Norway to Finland 1 armour moved from Norway to Finland 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 battleship and 1 carrier moved from 91 Sea Zone to 64 Sea Zone 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 1 bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to 112 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Germans scrambles to create a battle in territory 112 Sea Zone Battle in Yugoslavia Battle in Albania Battle in 112 Sea Zone Americans attack with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports Germans defend with 3 fighters Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports in 112 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 3 fighters owned by the Germans lost in 112 Sea Zone Americans win, taking Yugoslavia from Italians, taking Albania from Italians with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports remaining. Battle score for attacker is 30 Casualties for Germans: 3 fighters Battle in Western Germany Americans attack with 2 armour, 3 artilleries, 3 bombers, 1 fighter, 11 infantry and 2 tactical_bombers Germans defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry; Italians defend with 1 artillery and 2 infantry Germans roll AA dice in Western Germany : 2/6 hits, 1.00 expected hits 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Western Germany Americans roll dice for 2 armour, 3 artilleries, 3 bombers, 11 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/20 hits, 7.00 expected hits Germans roll dice for 3 aaGuns, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Western Germany, round 2 : 4/8 hits, 3.67 expected hits 3 aaGuns owned by the Germans, 1 infantry owned by the Germans, 4 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany Americans roll dice for 2 armour, 3 artilleries, 3 bombers, 7 infantry and 1 tactical_bomber in Western Germany, round 3 : 8/16 hits, 6.33 expected hits Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Western Germany, round 3 : 2/6 hits, 3.00 expected hits 3 fighters owned by the Germans, 2 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 2 armour, 3 artilleries, 3 bombers, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Americans: 1 fighter, 6 infantry and 1 tactical_bomber Casualties for Germans: 3 aaGuns, 3 fighters, 1 infantry and 1 mech_infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Denmark Non Combat Move - Americans 1 fighter moved from 112 Sea Zone to Norway 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from 112 Sea Zone to Norway 1 bomber moved from Western Germany to France 1 bomber moved from Western Germany to France 1 bomber moved from Western Germany to Norway 1 battleship, 3 carriers, 2 cruisers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 5 fighters moved from Korea to 26 Sea Zone 2 bombers moved from Korea to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 aaGun, 3 armour and 5 infantry moved from Korea to Amur 7 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 7 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 battleship, 2 cruisers and 4 submarines placed in 10 Sea Zone 2 bombers placed in Western United States 1 armour and 2 infantry placed in Southern Italy 1 armour and 1 mech_infantry placed in Norway 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,1,6,5,6,1,1,6,1,4,6,1,6,2,4,6,4,4,5,4,4,3 Americans collect 75 PUs (3 lost to blockades); end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 2 infantry EDIT: Adding units owned by British to Normandy Bordeaux: 2 bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0.00 Germans AA : 1.00 Germans regular : -0.67 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PUCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 1 battleship, 2 bombers, 2 cruisers, 1 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour, 2 artilleries and 6 infantry moved from Holland Belgium to Western Germany 1 bomber, 1 fighter and 1 tactical_bomber moved from Norway to Western Germany 1 infantry moved from France to Western Germany 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Western Germany 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Yugoslavia 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Albania 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from Norway to 112 Sea Zone 1 armour moved from 112 Sea Zone to Western Germany 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from Norway to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Western Germany 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from 112 Sea Zone to Denmark 1 battleship moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 1 bomber moved from Normandy Bordeaux to Western Germany 1 infantry moved from Norway to Finland 1 armour moved from Norway to Finland 1 armour moved from Norway to Finland 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 battleship and 1 carrier moved from 91 Sea Zone to 64 Sea Zone 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 1 bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to 112 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Germans scrambles to create a battle in territory 112 Sea Zone Battle in Yugoslavia Battle in Albania Battle in 112 Sea Zone Americans attack with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports Germans defend with 3 fighters Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports in 112 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 3 fighters owned by the Germans lost in 112 Sea Zone Americans win, taking Yugoslavia from Italians, taking Albania from Italians with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports remaining. Battle score for attacker is 30 Casualties for Germans: 3 fighters Battle in Western Germany Americans attack with 2 armour, 3 artilleries, 3 bombers, 1 fighter, 11 infantry and 2 tactical_bombers Germans defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry; Italians defend with 1 artillery and 2 infantry Germans roll AA dice in Western Germany : 2/6 hits, 1.00 expected hits 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Western Germany Americans roll dice for 2 armour, 3 artilleries, 3 bombers, 11 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/20 hits, 7.00 expected hits Germans roll dice for 3 aaGuns, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Western Germany, round 2 : 4/8 hits, 3.67 expected hits 3 aaGuns owned by the Germans, 1 infantry owned by the Germans, 4 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany Americans roll dice for 2 armour, 3 artilleries, 3 bombers, 7 infantry and 1 tactical_bomber in Western Germany, round 3 : 8/16 hits, 6.33 expected hits Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Western Germany, round 3 : 2/6 hits, 3.00 expected hits 3 fighters owned by the Germans, 2 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 2 armour, 3 artilleries, 3 bombers, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Americans: 1 fighter, 6 infantry and 1 tactical_bomber Casualties for Germans: 3 aaGuns, 3 fighters, 1 infantry and 1 mech_infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Denmark Non Combat Move - Americans 1 fighter moved from 112 Sea Zone to Norway 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from 112 Sea Zone to Norway 1 bomber moved from Western Germany to France 1 bomber moved from Western Germany to France 1 bomber moved from Western Germany to Norway 1 battleship, 3 carriers, 2 cruisers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 5 fighters moved from Korea to 26 Sea Zone 2 bombers moved from Korea to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 aaGun, 3 armour and 5 infantry moved from Korea to Amur 7 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 7 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 battleship, 2 cruisers and 4 submarines placed in 10 Sea Zone 2 bombers placed in Western United States 1 armour and 2 infantry placed in Southern Italy 1 armour and 1 mech_infantry placed in Norway 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,1,6,5,6,1,1,6,1,4,6,1,6,2,4,6,4,4,5,4,4,3 Americans collect 75 PUs (3 lost to blockades); end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 2 infantry EDIT: Adding units owned by British to Normandy Bordeaux: 2 bombers EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 2 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British British captures 57PUs while taking Germans capital 1 armour moved from Tobruk to Libya British take Libya from Italians 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 fighter and 1 tactical_bomber moved from Persia to India 1 mech_infantry moved from France to Greater Southern Germany British take Greater Southern Germany from Germans 1 armour moved from France to Germany British take Germany from Germans 2 armour moved from France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 armour moved from Normandy Bordeaux to Northern Italy 1 infantry moved from Normandy Bordeaux to Southern France 7 infantry moved from France to Northern Italy 2 artilleries moved from France to Northern Italy 5 fighters moved from France to Trans-Jordan 2 bombers moved from Normandy Bordeaux to Trans-Jordan 6 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries moved from United Kingdom to 110 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 6 infantry, 1 submarine and 10 transports moved from 110 Sea Zone to 92 Sea Zone 1 armour moved from Celebes to 44 Sea Zone 1 armour and 1 transport moved from 44 Sea Zone to 36 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 44 Sea Zone to 37 Sea Zone 2 infantry moved from French Indo China to Kwangsi 1 artillery moved from French Indo China to Kwangsi 1 armour moved from French Indo China to Kwangsi 2 infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from 36 Sea Zone to Kwangsi 1 armour and 2 mech_infantrys moved from India to Yunnan 2 fighters and 1 tactical_bomber moved from India to Yunnan 1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus 2 armour and 4 mech_infantrys moved from Persia to Caucasus 2 armour moved from Iraq to Persia Combat - British Battle in Caucasus British attack with 3 armour and 5 mech_infantrys Germans defend with 1 infantry British roll dice for 3 armour and 5 mech_infantrys in Caucasus, round 2 : 2/8 hits, 2.33 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tunisia British attack with 1 armour and 1 mech_infantry Italians defend with 1 armour British roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Yunnan British attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour and 1 mech_infantry British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Kwangsi British attack with 2 armour, 1 artillery and 4 infantry Japanese defend with 3 armour and 2 mech_infantrys British roll dice for 2 armour, 1 artillery and 4 infantry in Kwangsi, round 2 : 4/7 hits, 2.17 expected hits Japanese roll dice for 3 armour and 2 mech_infantrys in Kwangsi, round 2 : 1/5 hits, 2.17 expected hits 2 mech_infantrys owned by the Japanese, 2 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British roll dice for 2 armour, 1 artillery and 3 infantry in Kwangsi, round 3 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 23 Casualties for British: 1 infantry Casualties for Japanese: 3 armour and 2 mech_infantrys Battle in Northern Italy British attack with 3 armour, 2 artilleries and 8 infantry Germans defend with 1 armour, 1 factory_minor and 6 infantry British roll dice for 3 armour, 2 artilleries and 8 infantry in Northern Italy, round 2 : 3/13 hits, 3.83 expected hits Germans roll dice for 1 armour and 6 infantry in Northern Italy, round 2 : 3/7 hits, 2.50 expected hits 3 infantry owned by the Germans and 3 infantry owned by the British lost in Northern Italy British roll dice for 3 armour, 2 artilleries and 5 infantry in Northern Italy, round 3 : 5/10 hits, 3.33 expected hits Germans roll dice for 1 armour and 3 infantry in Northern Italy, round 3 : 1/4 hits, 1.50 expected hits 3 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Northern Italy British win, taking Northern Italy from Germans with 3 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 12 Casualties for British: 4 infantry Casualties for Germans: 1 armour and 6 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Yunnan to India Place Units - British 2 armour and 1 mech_infantry placed in Persia 1 artillery and 6 infantry placed in United Kingdom Turn Complete - British British collect 47 PUs; end with 104 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 109 PUs Place Units - UK_Pacific 2 armour, 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 26 PUs; end with 26 PUs Some Units in India change ownership: 2 armour, 1 artillery and 4 infantryCombat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -2.00 Italians regular : -0.50 Germans AA : 1.00 Germans regular : -1.00 British regular : 0.83 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Combat Move - Italians 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Syria Combat - Italians Battle in Syria Battle in 92 Sea Zone Italians attack with 1 transport British defend with 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 6 infantry, 1 submarine and 10 transports 1 submarine owned by the British Submerged British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 10 transports in 92 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 10 transports in 92 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits 1 transport owned by the Italians lost in 92 Sea Zone British win, taking Syria from French with 1 carrier, 1 cruiser, 1 destroyer and 10 transports remaining. Battle score for attacker is -7 Casualties for Italians: 1 transport Non Combat Move - Italians Turn Complete - ItaliansCombat Hit Differential Summary :
British regular : -1.33 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 10 PUs; Combat Move - ANZAC 1 fighter moved from Korea to 26 Sea Zone 2 fighters moved from Korea to Amur 4 infantry moved from New South Wales to 62 Sea Zone 1 cruiser, 4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from Queensland to Northern Territory 1 artillery moved from Queensland to Northern Territory Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 10 PUs; Combat Move - ANZAC 1 fighter moved from Korea to 26 Sea Zone 2 fighters moved from Korea to Amur 4 infantry moved from New South Wales to 62 Sea Zone 1 cruiser, 4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from Queensland to Northern Territory 1 artillery moved from Queensland to Northern Territory Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Purchase Units - French French buy 3 armour; Remaining resources: 3 PUs; Politics - French Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 2 infantry moved from France to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany Non Combat Move - French Place Units - French 3 armour placed in French Indo China Turn Complete - French French collect 17 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Combat Move - Germans 1 infantry moved from Vyborg to Novgorod Non Combat Move - Germans Turn Complete - GermansCombat Hit Differential Summary :





