@BobbaRossa
even without a sacrifice, it changes the pressure dynamic, because the allies have to spread enough to prevent a one board win, as opposed to being able to full tilt crush one side and let the other grow then turn around with an income advantage to kill the other.
Axis & Allies 1 (Anthony-Etienne-Jerem-Lionel)
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 2 infantry moved from Alaska to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria Chinese take Manchuria from Japanese Combat - Americans Non Combat Move - Americans 1 cruiser moved from 56 Sea Zone to 57 Sea Zone 1 destroyer moved from 56 Sea Zone to 57 Sea Zone 1 carrier moved from 53 Sea Zone to 57 Sea Zone 2 fighters moved from 53 Sea Zone to 57 Sea Zone 1 infantry moved from Eastern Canada to 1 Sea Zone 1 artillery moved from Eastern Canada to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 artillery moved from 2 Sea Zone to United Kingdom 1 infantry moved from 2 Sea Zone to United Kingdom 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Eastern United States to Eastern Canada 1 bomber moved from Western United States to Soviet Far East 1 fighter moved from Alaska to Soviet Far East Combat Move - Chinese 1 infantry moved from Ningxia to Suiyuan 1 infantry moved from Hupeh to Suiyuan 1 fighter moved from Ningxia to Suiyuan Combat - Chinese Battle in Suiyuan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuan, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Chinese roll dice for 1 fighter and 1 infantry in Suiyuan, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Chinese win, taking Suiyuan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuan to Chinghai Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 cruiser, 1 submarine and 1 transport placed in 56 Sea Zone 1 artillery and 1 infantry placed in Western United States Place Units - Chinese 1 infantry placed in Manchuria 1 infantry placed in Hupeh Chinese undo move 1. 1 infantry placed in Suiyuan Chinese undo move 2. 1 infantry placed in Hupeh Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Chinese regular : -1,33 Japanese regular : 0,00 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 bomber moved from Germany to 6 Sea Zone 1 fighter moved from France to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 cruisers moved from 5 Sea Zone to 6 Sea Zone 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 fighters moved from Finland to 6 Sea Zone 1 armour moved from Egypt to Belgian Congo 1 armour moved from French Equatorial Africa to Belgian Congo 1 bomber moved from Egypt to France Combat - Germans Battle in 6 Sea Zone Germans attack with 1 bomber, 2 cruisers, 3 fighters, 1 submarine and 2 transports British defend with 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport; Russians defend with 1 submarine British roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 2 cruisers and 2 transports in 6 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits British roll dice for 1 battleship, 2 cruisers, 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits 2 destroyers owned by the British, 1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 6 Sea Zone British roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 2 cruisers and 2 transports in 6 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits British roll dice for 1 battleship, 2 cruisers and 1 transport in 6 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits 2 cruisers owned by the British, 1 fighter owned by the Germans, 1 battleship owned by the British and 1 submarine owned by the British lost in 6 Sea Zone 1 transport owned by the British lost in 6 Sea Zone Germans win with 1 bomber, 2 cruisers, 2 fighters and 2 transports remaining. Battle score for attacker is 63 Casualties for Germans: 1 fighter and 1 submarine Casualties for Russians: 1 submarine Casualties for British: 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport Battle in Belgian Congo Germans attack with 2 armour British defend with 1 infantry Germans roll dice for 2 armour in Belgian Congo, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Belgian Congo Germans win, taking Belgian Congo from British with 2 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 5 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland 1 armour moved from Germany to Poland 2 armour moved from Baltic States to Poland 1 bomber moved from 6 Sea Zone to France 2 fighters moved from 6 Sea Zone to Finland Place Units - Germans 2 armour, 1 artillery, 2 fighters and 5 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 34 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans regular : 1,33 British regular : -2,83 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 10 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Belorussia to Baltic States 2 infantry moved from East Poland to Baltic States Combat - Russians Battle in Finland Russians attack with 10 infantry Germans defend with 1 artillery, 2 fighters and 4 infantry Russians roll dice for 10 infantry in Finland, round 2 : 2/10 hits, 1,67 expected hits Germans roll dice for 1 artillery, 2 fighters and 4 infantry in Finland, round 2 : 2/7 hits, 3,00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Russians roll dice for 8 infantry in Finland, round 3 : 2/8 hits, 1,33 expected hits Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Finland, round 3 : 2/5 hits, 2,33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Russians roll dice for 6 infantry in Finland, round 4 : 1/6 hits, 1,00 expected hits Germans roll dice for 1 artillery and 2 fighters in Finland, round 4 : 2/3 hits, 1,67 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Finland Russians roll dice for 4 infantry in Finland, round 5 : 1/4 hits, 0,67 expected hits Germans roll dice for 2 fighters in Finland, round 5 : 1/2 hits, 1,33 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Finland Russians roll dice for 3 infantry in Finland, round 6 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 fighter in Finland, round 6 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Germans lost in Finland Russians win, taking Finland from Germans with 3 infantry remaining. Battle score for attacker is 15 Casualties for Russians: 7 infantry Casualties for Germans: 1 artillery, 2 fighters and 4 infantry Battle in Baltic States Russians attack with 3 infantry Germans defend with 1 armour Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 3 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Non Combat Move - Russians 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Russia to Belorussia 2 armour moved from Russia to Karelia S.S.R. 1 infantry moved from Ukraine to East Poland 2 artilleries moved from Caucasus to Eastern Ukraine 4 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Caucasus to Ukraine 1 artillery moved from Archangel to Karelia S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East Place Units - Russians 2 infantry placed in Karelia S.S.R. 2 artilleries and 2 infantry placed in Caucasus 1 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans regular : -2,50 Russians regular : 2,33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 cruiser, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 cruiser moved from 38 Sea Zone to 35 Sea Zone 1 transport moved from 38 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo-China Thailand to 35 Sea Zone 1 fighter moved from 50 Sea Zone to Manchuria 1 battleship moved from 61 Sea Zone to 62 Sea Zone 1 carrier moved from 50 Sea Zone to 62 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Manchuria 1 infantry moved from 62 Sea Zone to Manchuria 1 fighter moved from Buryatia S.S.R. to Soviet Far East 1 infantry moved from Buryatia S.S.R. to Soviet Far East 1 infantry moved from Buryatia S.S.R. to Soviet Far East 1 artillery moved from Buryatia S.S.R. to Soviet Far East 1 fighter moved from Japan to Soviet Far East 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Manchuria 1 armour moved from 62 Sea Zone to Manchuria 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to Soviet Far East 1 artillery moved from 63 Sea Zone to Soviet Far East 1 fighter moved from Kiangsu to Soviet Far East 1 fighter moved from 50 Sea Zone to Manchuria Combat - Japanese Battle in 62 Sea Zone Japanese attack with 1 battleship, 1 carrier and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 62 Sea Zone Japanese win with 1 battleship, 1 carrier and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 1 cruiser, 1 fighter and 1 transport British defend with 1 destroyer and 1 transport Japanese roll dice for 1 cruiser, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer and 1 transport Battle in Soviet Far East Japanese attack with 2 artilleries, 3 fighters and 3 infantry Americans defend with 2 bombers and 1 fighter; Russians defend with 4 infantry Japanese roll dice for 2 artilleries, 3 fighters and 3 infantry in Soviet Far East, round 2 : 1/8 hits, 3,00 expected hits Russians roll dice for 2 bombers, 1 fighter and 4 infantry in Soviet Far East, round 2 : 5/7 hits, 2,33 expected hits 3 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Soviet Far East 3 fighters owned by the Japanese retreated Russians win with 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is -14 Casualties for Japanese: 2 artilleries and 3 infantry Casualties for Russians: 1 infantry Battle in Manchuria Japanese attack with 1 armour, 2 fighters and 3 infantry Americans defend with 2 infantry; Chinese defend with 1 factory Japanese roll dice for 1 armour, 2 fighters and 3 infantry in Manchuria, round 2 : 0/6 hits, 2,00 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Manchuria Japanese roll dice for 1 armour, 2 fighters and 2 infantry in Manchuria, round 3 : 1/5 hits, 1,83 expected hits Chinese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Manchuria Japanese roll dice for 1 armour, 2 fighters and 2 infantry in Manchuria, round 4 : 3/5 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 infantry moved from Kwangtung to Fukien 1 fighter moved from Soviet Far East to 62 Sea Zone 1 fighter moved from Manchuria to 62 Sea Zone 1 fighter moved from Manchuria to Kiangsu 1 fighter moved from Soviet Far East to Buryatia S.S.R. 1 fighter moved from Soviet Far East to Buryatia S.S.R. Place Units - Japanese 1 cruiser and 2 destroyers placed in 62 Sea Zone 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : -3,67 Russians regular : 2,67 British regular : 0,67 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - British British buy 1 armour, 1 cruiser and 2 destroyers; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 3 fighters moved from United Kingdom to 6 Sea Zone 1 bomber moved from Russia to 6 Sea Zone 1 infantry moved from Italian Africa to Rhodesia 2 infantry moved from Burma to French Indo-China Thailand 1 armour moved from India to French Indo-China Thailand 1 armour moved from India to Persia 1 armour moved from Persia to Trans-Jordan 1 artillery moved from Persia to Trans-Jordan 1 infantry moved from Persia to Trans-Jordan Combat - British Battle in French Indo-China Thailand British attack with 1 armour and 2 infantry Japanese defend with 1 infantry British roll dice for 1 armour and 2 infantry in French Indo-China Thailand, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 2 infantry in French Indo-China Thailand, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 2 infantry in French Indo-China Thailand, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Trans-Jordan British attack with 1 armour, 1 artillery and 1 infantry Italians defend with 1 artillery British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Battle in 6 Sea Zone British attack with 1 bomber and 3 fighters Germans defend with 2 cruisers and 2 transports British roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits Germans roll dice for 2 cruisers and 2 transports in 6 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits 2 transports owned by the Germans and 2 cruisers owned by the Germans lost in 6 Sea Zone British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 38 Casualties for Germans: 2 cruisers and 2 transports Non Combat Move - British 3 fighters moved from 6 Sea Zone to United Kingdom 1 bomber moved from 6 Sea Zone to United Kingdom Place Units - British 1 cruiser and 2 destroyers placed in 2 Sea Zone 1 armour placed in India Turn Complete - British British collect 34 PUs; end with 34 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Italians regular : 0,67 Japanese regular : 0,00 Germans regular : -1,00 British regular : 2,17 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 cruiser moved from 15 Sea Zone to 14 Sea Zone 1 transport moved from 16 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 artillery moved from 15 Sea Zone to Trans-Jordan 1 cruiser moved from 16 Sea Zone to 15 Sea Zone 1 battleship moved from 16 Sea Zone to 15 Sea Zone Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery and 1 infantry British defend with 1 armour and 1 artillery Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 : 2/2 hits, 0,83 expected hits 1 artillery owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan British win with no units remaining. Battle score for attacker is 2 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 armour and 1 artillery Non Combat Move - Italians 1 armour moved from Italy to Bulgaria Romania 1 artillery moved from Italy to Balkans 3 infantry moved from Italy to Balkans Place Units - Italians 2 artilleries and 2 infantry placed in Italy 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians regular : 0,17 British regular : 1,17 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 fighter moved from Soviet Far East to 63 Sea Zone 2 bombers moved from Soviet Far East to Buryatia S.S.R. 1 fighter moved from 57 Sea Zone to Buryatia S.S.R. Combat - Americans Battle in 63 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 63 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Buryatia S.S.R. Americans attack with 2 bombers and 1 fighter Japanese defend with 2 fighters Americans roll dice for 2 bombers and 1 fighter in Buryatia S.S.R., round 2 : 2/3 hits, 1,83 expected hits Japanese roll dice for 2 fighters in Buryatia S.S.R., round 2 : 1/2 hits, 1,33 expected hits 2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in Buryatia S.S.R. Americans win with 2 bombers remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Casualties for Japanese: 2 fighters Non Combat Move - Americans 2 bombers moved from Buryatia S.S.R. to Western United States 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 cruiser moved from 57 Sea Zone to 53 Sea Zone 1 cruiser moved from 56 Sea Zone to 53 Sea Zone 1 destroyer moved from 57 Sea Zone to 53 Sea Zone 1 submarine moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 carrier moved from 57 Sea Zone to 56 Sea Zone 1 fighter moved from 63 Sea Zone to 53 Sea Zone 1 fighter moved from 57 Sea Zone to 53 Sea Zone 1 carrier moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to United Kingdom 1 armour moved from 2 Sea Zone to United Kingdom 1 destroyer moved from 1 Sea Zone to 2 Sea Zone Combat Move - Chinese 2 infantry moved from Hupeh to Fukien 1 infantry moved from Yunnan to Fukien 1 fighter moved from Chinghai to Fukien Combat - Chinese Battle in Fukien Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Fukien, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Fukien, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Chinese win, taking Fukien from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Fukien to Yunnan Place Units - Americans 1 destroyer and 1 transport placed in 10 Sea Zone 2 infantry placed in Eastern United States 1 infantry placed in Western United States 1 cruiser, 1 submarine and 1 transport placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Hupeh 1 infantry placed in Suiyuan 1 infantry placed in Yunnan Chinese undo move 2. 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : 0,17 Japanese regular : 0,00 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 7 infantry moved from Poland to Baltic States 3 artilleries moved from Poland to Baltic States 3 armour moved from Poland to Baltic States 2 armour moved from Germany to Baltic States 2 fighters moved from Germany to Baltic States 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Gibraltar Germans take Gibraltar from British 1 infantry moved from Germany to Northwestern Europe 2 infantry moved from Egypt to Trans-Jordan Germans take Trans-Jordan from British 2 armour moved from Belgian Congo to Italian Africa Germans take Italian Africa from British 2 armour moved from Italian Africa to Rhodesia 2 bombers moved from France to Baltic States Combat - Germans Battle in Baltic States Germans attack with 5 armour, 3 artilleries, 2 bombers, 2 fighters and 7 infantry Russians defend with 3 infantry Germans roll dice for 5 armour, 3 artilleries, 2 bombers, 2 fighters and 7 infantry in Baltic States, round 2 : 8/19 hits, 7,50 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 5 armour, 3 artilleries, 2 bombers, 2 fighters and 6 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Rhodesia Germans attack with 2 armour British defend with 1 infantry Germans roll dice for 2 armour in Rhodesia, round 2 : 0/2 hits, 1,00 expected hits British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 armour in Rhodesia, round 3 : 1/2 hits, 1,00 expected hits British roll dice for 1 infantry in Rhodesia, round 3 : 1/1 hits, 0,33 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Rhodesia Germans win, taking Rhodesia from British with 1 armour remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for British: 1 infantry Non Combat Move - Germans 1 infantry moved from Germany to Northwestern Europe 3 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 2 fighters moved from Baltic States to Northwestern Europe 2 bombers moved from Baltic States to Germany Place Units - Germans 2 artilleries, 1 fighter and 7 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Russians regular : 0,00 Germans regular : -0,50 British regular : 0,33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Soviet Far East to Buryatia S.S.R. Russians take Buryatia S.S.R. from Japanese Combat - Russians Non Combat Move - Russians 1 infantry moved from Soviet Far East to Stanovoj Chrebet 3 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 4 infantry moved from Eastern Ukraine to Belorussia 2 artilleries moved from Eastern Ukraine to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from Ukraine to East Poland 1 artillery moved from Ukraine to East Poland 1 infantry moved from Caucasus to Ukraine 1 artillery moved from Caucasus to Ukraine 1 infantry moved from Russia to Belorussia 1 armour moved from Russia to Karelia S.S.R. Place Units - Russians 1 armour and 3 infantry placed in Caucasus 1 armour and 1 infantry placed in Karelia S.S.R. 3 infantry placed in Russia Russians undo move 2. 1 infantry placed in Karelia S.S.R. 1 armour placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 carrier moved from 62 Sea Zone to 36 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 battleship moved from 62 Sea Zone to 61 Sea Zone 1 cruiser moved from 62 Sea Zone to 36 Sea Zone 1 armour moved from Manchuria to Hupeh 1 infantry moved from Kiangsu to Hupeh 1 fighter moved from Kiangsu to Suiyuan 1 fighter moved from 62 Sea Zone to Fukien 1 fighter moved from 62 Sea Zone to French Indo-China Thailand 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Fukien 1 infantry moved from 61 Sea Zone to Fukien 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 artillery moved from 36 Sea Zone to French Indo-China Thailand 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Manchuria to Suiyuan Combat - Japanese Battle in Fukien Japanese attack with 1 fighter and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 battleship in Fukien, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 2 infantry in Fukien, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Fukien Japanese roll dice for 1 fighter and 1 infantry in Fukien, round 3 : 2/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Fukien, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Fukien Chinese win with no units remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter and 2 infantry Casualties for Chinese: 2 infantry Battle in French Indo-China Thailand Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 armour and 1 infantry Japanese roll dice for 2 cruisers in French Indo-China Thailand, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 0/3 hits, 1,17 expected hits British roll dice for 1 armour and 1 infantry in French Indo-China Thailand, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese lost in French Indo-China Thailand Japanese roll dice for 1 artillery and 1 fighter in French Indo-China Thailand, round 3 : 2/2 hits, 0,83 expected hits British roll dice for 1 armour and 1 infantry in French Indo-China Thailand, round 3 : 1/2 hits, 0,83 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 1 artillery remaining. Battle score for attacker is -5 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 1 armour and 1 infantry Battle in Hupeh Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Hupeh, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 3 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 4 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 5 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Suiyuan to 36 Sea Zone Place Units - Japanese 1 cruiser placed in 62 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Manchuria 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese regular : 2,00 Japanese regular : -3,17 British regular : 0,33 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 carrier moved from 62 Sea Zone to 36 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 battleship moved from 62 Sea Zone to 61 Sea Zone 1 cruiser moved from 62 Sea Zone to 36 Sea Zone 1 armour moved from Manchuria to Hupeh 1 infantry moved from Kiangsu to Hupeh 1 fighter moved from Kiangsu to Suiyuan 1 fighter moved from 62 Sea Zone to Fukien 1 fighter moved from 62 Sea Zone to French Indo-China Thailand 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Fukien 1 infantry moved from 61 Sea Zone to Fukien 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 artillery moved from 36 Sea Zone to French Indo-China Thailand 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Manchuria to Suiyuan Combat - Japanese Battle in Fukien Japanese attack with 1 fighter and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 battleship in Fukien, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 2 infantry in Fukien, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Fukien Japanese roll dice for 1 fighter and 1 infantry in Fukien, round 3 : 2/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Fukien, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Fukien Chinese win with no units remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter and 2 infantry Casualties for Chinese: 2 infantry Battle in French Indo-China Thailand Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 armour and 1 infantry Japanese roll dice for 2 cruisers in French Indo-China Thailand, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 0/3 hits, 1,17 expected hits British roll dice for 1 armour and 1 infantry in French Indo-China Thailand, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese lost in French Indo-China Thailand Japanese roll dice for 1 artillery and 1 fighter in French Indo-China Thailand, round 3 : 2/2 hits, 0,83 expected hits British roll dice for 1 armour and 1 infantry in French Indo-China Thailand, round 3 : 1/2 hits, 0,83 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 1 artillery remaining. Battle score for attacker is -5 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 1 armour and 1 infantry Battle in Hupeh Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Hupeh, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 3 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 4 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 5 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Suiyuan to 36 Sea Zone Place Units - Japanese 1 cruiser placed in 62 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Manchuria 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese regular : 2,00 Japanese regular : -3,17 British regular : 0,33 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - British British buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Norway to Finland 1 infantry moved from Burma to Yunnan 1 infantry moved from India to Burma 1 bomber moved from United Kingdom to Russia 1 artillery moved from India to Persia Combat - British Non Combat Move - British Place Units - British 1 cruiser and 1 destroyer placed in 2 Sea Zone 1 armour, 1 artillery and 1 fighter placed in India Turn Complete - British British collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Italy to 14 Sea Zone 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 infantry moved from Italy to France 1 infantry moved from France to Northwestern Europe 3 infantry moved from Balkans to Bulgaria Romania 1 artillery moved from Balkans to Bulgaria Romania 1 cruiser moved from 14 Sea Zone to 13 Sea Zone 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 cruiser moved from 15 Sea Zone to 13 Sea Zone 1 battleship moved from 15 Sea Zone to 13 Sea Zone Non Combat Move - Italians Place Units - Italians 5 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 artillery moved from Western United States to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone 1 infantry moved from Wake Island to 52 Sea Zone 2 infantry and 1 transport moved from 52 Sea Zone to 59 Sea Zone 3 infantry moved from 59 Sea Zone to Iwo Jima 1 artillery moved from 59 Sea Zone to Iwo Jima 2 fighters moved from 53 Sea Zone to 62 Sea Zone 2 cruisers moved from 53 Sea Zone to 59 Sea Zone 1 carrier moved from 53 Sea Zone to 59 Sea Zone 1 cruiser moved from 56 Sea Zone to 59 Sea Zone 2 bombers moved from Western United States to 62 Sea Zone Combat - Americans Battle in Iwo Jima Americans attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Americans roll dice for 3 cruisers in Iwo Jima, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 62 Sea Zone Americans attack with 2 bombers and 2 fighters Japanese defend with 1 cruiser and 1 destroyer Americans roll dice for 2 bombers and 2 fighters in 62 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 62 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the Japanese lost in 62 Sea Zone Americans roll dice for 2 bombers and 2 fighters in 62 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits Japanese roll dice for 1 cruiser in 62 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 62 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 cruiser and 1 destroyer Casualties for Americans: 1 bomber Non Combat Move - Americans 2 fighters moved from 62 Sea Zone to 59 Sea Zone 1 bomber moved from 62 Sea Zone to Stanovoj Chrebet 1 submarine moved from 56 Sea Zone to 59 Sea Zone 1 submarine moved from 53 Sea Zone to 59 Sea Zone 1 destroyer moved from 53 Sea Zone to 59 Sea Zone 2 destroyers moved from 10 Sea Zone to 1 Sea Zone 2 transports moved from 10 Sea Zone to 1 Sea Zone 3 infantry moved from Eastern United States to Eastern Canada 1 artillery moved from Eastern United States to Eastern Canada Combat Move - Chinese 1 infantry moved from Yunnan to Hupeh 1 infantry moved from Ningxia to Hupeh 1 fighter moved from Yunnan to Hupeh Combat - Chinese Battle in Hupeh Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Hupeh, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Chinese win, taking Hupeh from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Hupeh to Sikang Place Units - Americans 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 cruiser and 1 transport placed in 56 Sea Zone 1 armour placed in Western United States Place Units - Chinese 1 infantry placed in Ningxia 1 infantry placed in Fukien Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -1,17 Japanese regular : 0,83 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Rhodesia to Union of South Africa Germans take Union of South Africa from British 1 armour moved from Union of South Africa to Rhodesia 1 infantry moved from Poland to East Poland 1 artillery moved from Poland to East Poland 1 fighter moved from Germany to East Poland 3 artilleries moved from Baltic States to Belorussia 5 infantry moved from Baltic States to Belorussia 5 armour moved from Baltic States to Belorussia 2 bombers moved from Germany to Belorussia Combat - Germans Battle in Belorussia Germans attack with 5 armour, 3 artilleries, 2 bombers and 5 infantry Russians defend with 2 artilleries and 6 infantry Germans roll dice for 5 armour, 3 artilleries, 2 bombers and 5 infantry in Belorussia, round 2 : 7/15 hits, 6,17 expected hits Russians roll dice for 2 artilleries and 6 infantry in Belorussia, round 2 : 3/8 hits, 2,67 expected hits 6 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Belorussia Germans roll dice for 5 armour, 3 artilleries, 2 bombers and 2 infantry in Belorussia, round 3 : 5/12 hits, 5,50 expected hits Russians roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 5 armour, 3 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 14 Casualties for Germans: 4 infantry Casualties for Russians: 2 artilleries and 6 infantry Battle in East Poland Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in East Poland, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 artillery and 1 infantry in East Poland, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in East Poland Germans roll dice for 1 artillery, 1 fighter and 1 infantry in East Poland, round 3 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 artillery in East Poland, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 1 fighter moved from East Poland to Germany 2 bombers moved from Belorussia to Germany 2 infantry moved from Germany to France 2 infantry moved from Poland to Baltic States 5 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland Place Units - Germans 5 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Russians regular : 1,00 Germans regular : -0,00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery moved from Karelia S.S.R. to Belorussia 4 infantry moved from Karelia S.S.R. to Belorussia 3 infantry moved from Russia to Belorussia 1 armour moved from Russia to Belorussia 1 infantry moved from Ukraine to East Poland 1 artillery moved from Ukraine to East Poland 1 armour moved from Caucasus to Belorussia 1 infantry moved from Ukraine to East Poland 2 armour moved from Karelia S.S.R. to Belorussia 1 armour moved from Karelia S.S.R. to Baltic States 4 infantry moved from Karelia S.S.R. to Baltic States Combat - Russians Battle in Belorussia Russians attack with 4 armour, 1 artillery and 7 infantry Germans defend with 5 armour, 3 artilleries and 1 infantry Russians roll dice for 4 armour, 1 artillery and 7 infantry in Belorussia, round 2 : 6/12 hits, 3,67 expected hits Germans roll dice for 5 armour, 3 artilleries and 1 infantry in Belorussia, round 2 : 3/9 hits, 3,83 expected hits 3 infantry owned by the Russians, 3 artilleries owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Belorussia Russians roll dice for 4 armour, 1 artillery and 4 infantry in Belorussia, round 3 : 2/9 hits, 3,17 expected hits Germans roll dice for 3 armour in Belorussia, round 3 : 0/3 hits, 1,50 expected hits 2 armour owned by the Germans lost in Belorussia Russians roll dice for 4 armour, 1 artillery and 4 infantry in Belorussia, round 4 : 4/9 hits, 3,17 expected hits Germans roll dice for 1 armour in Belorussia, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 4 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 28 Casualties for Russians: 4 infantry Casualties for Germans: 5 armour, 3 artilleries and 1 infantry Battle in Baltic States Russians attack with 1 armour and 4 infantry Germans defend with 3 infantry Russians roll dice for 1 armour and 4 infantry in Baltic States, round 2 : 3/5 hits, 1,17 expected hits Germans roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in East Poland Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in East Poland, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 artillery moved from Caucasus to Ukraine 2 infantry moved from Caucasus to Ukraine Place Units - Russians 1 artillery and 1 infantry placed in Karelia S.S.R. 1 armour and 3 infantry placed in Caucasus Russians undo move 2. Russians undo move 1. 2 infantry placed in Karelia S.S.R. 2 artilleries and 2 infantry placed in Caucasus 2 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans regular : -2,17 Russians regular : 4,00 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 artillery moved from French Indo-China Thailand to Fukien 1 fighter moved from 36 Sea Zone to Fukien 1 fighter moved from Japan to Fukien 1 infantry moved from Suiyuan to Hupeh 1 armour moved from Manchuria to Hupeh 1 battleship moved from 61 Sea Zone to 62 Sea Zone 1 destroyer moved from 61 Sea Zone to 62 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 carrier moved from 36 Sea Zone to 62 Sea Zone 1 cruiser moved from 36 Sea Zone to 62 Sea Zone 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 cruiser moved from 36 Sea Zone to 62 Sea Zone 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from 62 Sea Zone to Manchuria Combat - Japanese Battle in Hupeh Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Hupeh, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hupeh Japanese roll dice for 1 armour in Hupeh, round 3 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Hupeh, round 4 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Hupeh, round 5 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Hupeh, round 5 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese lost in Hupeh Chinese win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 armour and 1 infantry Battle in Buryatia S.S.R. Japanese attack with 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Buryatia S.S.R., round 2 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Fukien Japanese attack with 1 artillery and 2 fighters Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 fighters in Fukien, round 2 : 0/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Fukien Japanese roll dice for 2 fighters in Fukien, round 3 : 1/2 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Fukien, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Japanese win with 1 fighter remaining. Battle score for attacker is -11 Casualties for Japanese: 1 artillery and 1 fighter Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Fukien to 62 Sea Zone 1 artillery moved from Manchuria to Kiangsu 1 infantry moved from Manchuria to Suiyuan Place Units - Japanese 1 destroyer placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone 2 infantry placed in Japan 2 armour placed in Manchuria 1 infantry placed in Manchuria 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese regular : 2,00 Japanese regular : -3,67 Russians regular : -0,33 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour moved from India to Trans-Jordan 1 artillery moved from Persia to Trans-Jordan 1 fighter moved from India to Trans-Jordan 1 infantry moved from Burma to French Indo-China Thailand British take French Indo-China Thailand from Japanese 1 bomber moved from Russia to Trans-Jordan 1 armour moved from India to Trans-Jordan 2 cruisers moved from 2 Sea Zone to 12 Sea Zone 3 destroyers moved from 2 Sea Zone to 12 Sea Zone 1 transport moved from 2 Sea Zone to 8 Sea Zone 1 armour moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 2 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from 12 Sea Zone to Gibraltar 1 armour moved from 12 Sea Zone to Gibraltar Combat - British Battle in Trans-Jordan British attack with 2 armour, 1 artillery, 1 bomber and 1 fighter Germans defend with 2 infantry British roll dice for 2 armour, 1 artillery, 1 bomber and 1 fighter in Trans-Jordan, round 2 : 2/5 hits, 2,50 expected hits Germans roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 2 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Gibraltar British attack with 1 armour and 1 infantry Germans defend with 1 infantry British roll dice for 2 cruisers in Gibraltar, round 2 : 0/2 hits, 1,00 expected hits British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Gibraltar British win, taking Gibraltar from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 artillery moved from India to Burma 1 bomber moved from Trans-Jordan to Caucasus 1 fighter moved from Trans-Jordan to Persia Place Units - British 1 transport placed in 2 Sea Zone 1 fighter placed in United Kingdom 1 armour placed in India 1 infantry placed in India 1 artillery placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans regular : 0,00 British regular : -1,17 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 transports moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone 2 artilleries moved from 15 Sea Zone to Trans-Jordan 2 infantry moved from 15 Sea Zone to Trans-Jordan 2 cruisers moved from 13 Sea Zone to 15 Sea Zone 1 battleship moved from 13 Sea Zone to 15 Sea Zone Combat - Italians Battle in Trans-Jordan Italians attack with 2 artilleries and 2 infantry British defend with 2 armour and 1 artillery Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits, 1,67 expected hits Italians roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 2 : 2/4 hits, 1,33 expected hits British roll dice for 2 armour and 1 artillery in Trans-Jordan, round 2 : 2/3 hits, 1,33 expected hits 1 artillery owned by the British, 2 infantry owned by the Italians and 2 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 artilleries remaining. Battle score for attacker is 8 Casualties for Italians: 2 infantry Casualties for British: 2 armour and 1 artillery Non Combat Move - Italians 1 infantry moved from France to Northwestern Europe 2 infantry moved from Italy to France 1 infantry moved from Italy to France Place Units - Italians 2 artilleries and 4 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians regular : 1,00 British regular : 0,67 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 armour, 1 bomber, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from United Kingdom to 2 Sea Zone 1 artillery and 3 infantry moved from Eastern Canada to 1 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 2 Sea Zone to 12 Sea Zone 1 artillery, 2 destroyers, 3 infantry and 2 transports moved from 1 Sea Zone to 12 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 armour, 3 artilleries and 6 infantry moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from Iwo Jima to 59 Sea Zone 1 artillery moved from Iwo Jima to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 63 Sea Zone 1 infantry and 1 transport moved from 59 Sea Zone to 50 Sea Zone 1 artillery moved from 63 Sea Zone to Buryatia S.S.R. 1 infantry moved from 63 Sea Zone to Buryatia S.S.R. 1 infantry moved from 50 Sea Zone to Philippine Islands Americans take Philippine Islands from Japanese 2 fighters moved from 59 Sea Zone to Buryatia S.S.R. 1 bomber moved from Stanovoj Chrebet to Buryatia S.S.R. 1 destroyer moved from 59 Sea Zone to 50 Sea Zone 1 carrier, 3 cruisers and 2 submarines moved from 59 Sea Zone to 63 Sea Zone Combat - Americans Battle in Buryatia S.S.R. Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Japanese defend with 2 infantry Americans roll dice for 2 cruisers in Buryatia S.S.R., round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Buryatia S.S.R., round 2 : 4/5 hits, 2,33 expected hits Japanese roll dice for 2 infantry in Buryatia S.S.R., round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Buryatia S.S.R. Americans win, taking Buryatia S.S.R. from Japanese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Morocco Algeria Americans attack with 1 armour, 3 artilleries and 6 infantry Italians defend with 2 infantry Americans roll dice for 1 armour, 3 artilleries and 6 infantry in Morocco Algeria, round 2 : 0/10 hits, 3,00 expected hits Germans roll dice for 2 infantry in Morocco Algeria, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Morocco Algeria Americans roll dice for 1 armour, 3 artilleries and 5 infantry in Morocco Algeria, round 3 : 1/9 hits, 2,83 expected hits Germans roll dice for 2 infantry in Morocco Algeria, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Morocco Algeria Americans roll dice for 1 armour, 3 artilleries and 5 infantry in Morocco Algeria, round 4 : 5/9 hits, 2,83 expected hits Germans roll dice for 1 infantry in Morocco Algeria, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Morocco Algeria Americans win, taking Morocco Algeria from Germans with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 1 armour moved from Western United States to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 armour moved from 53 Sea Zone to Hawaiian Islands 2 fighters moved from Buryatia S.S.R. to 63 Sea Zone 1 bomber moved from Buryatia S.S.R. to Western United States Combat Move - Chinese 1 infantry moved from Hupeh to Suiyuan 1 infantry moved from Ningxia to Suiyuan 1 fighter moved from Sikang to Suiyuan Combat - Chinese Battle in Suiyuan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Chinese win, taking Suiyuan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuan to Sikang Place Units - Americans 1 armour and 1 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 transport placed in 56 Sea Zone 1 armour, 1 bomber and 1 infantry placed in Western United States Americans undo move 2. 1 transport placed in 10 Sea Zone 1 destroyer placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Fukien 1 infantry placed in Hupeh 1 infantry placed in Hupeh Chinese undo move 3. 1 infantry placed in Suiyuan Turn Complete - Americans Americans collect 41 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Chinese regular : 1,17 Americans regular : -1,00 Japanese regular : 0,00 Germans regular : -0,67





