Pejon_88 (X) vs. Simon33 (Allies+16), 2nd game

  • 23 22

    You have one Anzac fighter on a US carrier, right?

  • 19 17 16

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 carriers, 1 fighter and 1 harbour; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            3 fighters and 2 infantry moved from Korea to Manchuria
            1 bomber moved from Korea to Anhwe
            1 bomber moved from Kansu to Anhwe
            2 bombers moved from Kansu to Chahar
            1 battleship, 2 destroyers, 6 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            5 submarines moved from 33 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            4 fighters moved from Midway to 6 Sea Zone
            3 fighters moved from Western United States to 6 Sea Zone
            3 fighters moved from Caroline Islands to 6 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    Scramble and Kami SZ6?

    @Pejon_88 said in Pejon_88 (X) vs. Simon33 (Allies+16), 2nd game:

    You have one Anzac fighter on a US carrier, right?

    In case the like doesn’t clarify, yes.

  • 23 22

    Neither please.

  • 19 17 16

    TripleA Manual Gamesave Post: Chinese round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            2 infantry moved from Suiyuyan to Hopei
            11 infantry moved from Kweichow to Yunnan
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Kansu to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                1 infantry owned by the Chinese retreated to Suiyuyan
                Japanese win, taking Chahar from Japanese, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 13 infantry
                Japanese defend with 2 armour, 1 bomber, 7 infantry and 1 tactical_bomber
                    Chinese roll dice for 1 fighter and 13 infantry in Yunnan, round 2 : 1/14 hits, 2.67 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : -2.33
    Japanese regular : 0.33
    

    Savegame

  • 19 17 16

    Only one hit. Lose an inf?

  • 23 22

    @simon33 yes

  • 19 17 16

    3 more next round. 3 inf or lose the bomber?

  • 19 17 16

    TripleA Manual Gamesave Post: Chinese round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            2 infantry moved from Suiyuyan to Hopei
            11 infantry moved from Kweichow to Yunnan
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Kansu to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                1 infantry owned by the Chinese retreated to Suiyuyan
                Japanese win, taking Chahar from Japanese, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 13 infantry
                Japanese defend with 2 armour, 1 bomber, 7 infantry and 1 tactical_bomber
                    Chinese roll dice for 1 fighter and 13 infantry in Yunnan, round 2 : 1/14 hits, 2.67 expected hits
                    Japanese roll dice for 2 armour, 1 bomber, 7 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/11 hits, 4.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 3 : 3/12 hits, 2.33 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Japanese regular : -1.67
    

    Savegame

  • 23 22

    @simon33 max defense this round. Bomber yes

  • 19 17 16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 carriers, 1 fighter and 1 harbour; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            3 fighters and 2 infantry moved from Korea to Manchuria
            1 bomber moved from Korea to Anhwe
            1 bomber moved from Kansu to Anhwe
            2 bombers moved from Kansu to Chahar
            1 battleship, 2 destroyers, 6 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            5 submarines moved from 33 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            4 fighters moved from Midway to 6 Sea Zone
            3 fighters moved from Western United States to 6 Sea Zone
            3 fighters moved from Caroline Islands to 6 Sea Zone
    
        Combat - Americans
            Battle in 34 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Manchuria
                Americans attack with 3 fighters and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 3 fighters and 2 infantry in Manchuria, round 2 : 3/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 3 destroyers, 16 fighters, 5 submarines and 2 tactical_bombers
                Japanese defend with 1 submarine
                    Americans roll dice for 1 battleship, 3 destroyers, 16 fighters, 5 submarines and 2 tactical_bombers in 6 Sea Zone, round 2 : 14/27 hits, 12.67 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 destroyers, 16 fighters, 5 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Chahar
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Chahar, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Anhwe, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Chahar to Korea
            2 bombers moved from Anhwe to Korea
            3 fighters moved from Manchuria to Korea
            1 tactical_bomber moved from 6 Sea Zone to Korea
            1 fighter moved from 34 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Korea
            2 carriers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 6 carriers, 2 cruisers, 1 fighter, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
    
        Place Units - Americans
            3 carriers placed in 6 Sea Zone
            1 airfield and 1 harbour placed in Korea
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            2 infantry moved from Suiyuyan to Hopei
            11 infantry moved from Kweichow to Yunnan
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Kansu to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                1 infantry owned by the Chinese retreated to Suiyuyan
                Japanese win, taking Chahar from Japanese, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 13 infantry
                Japanese defend with 2 armour, 1 bomber, 7 infantry and 1 tactical_bomber
                    Chinese roll dice for 1 fighter and 13 infantry in Yunnan, round 2 : 1/14 hits, 2.67 expected hits
                    Japanese roll dice for 2 armour, 1 bomber, 7 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/11 hits, 4.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 3 : 3/12 hits, 2.33 expected hits
                    Japanese roll dice for 2 armour, 1 bomber, 6 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/10 hits, 3.67 expected hits
                    2 infantry owned by the Japanese, 1 bomber owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 4 : 2/8 hits, 1.67 expected hits
                    Japanese roll dice for 2 armour, 4 infantry and 1 tactical_bomber in Yunnan, round 4 : 4/7 hits, 2.83 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 armour, 2 infantry and 1 tactical_bomber in Yunnan, round 5 : 2/5 hits, 2.17 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                1 fighter owned by the Chinese retreated
                1 infantry owned by the Chinese retreated to Szechwan
                Japanese win with 2 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Chinese: 12 infantry
                Casualties for Japanese: 1 bomber and 5 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 13 PUs
    
        Purchase Units - British
            British repair damage of 2x factory_minor; Remaining resources: 40 PUs; 
            British buy 2 artilleries, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Cyprus to Caucasus
            1 infantry moved from Northwest Persia to Caucasus
            1 bomber moved from Egypt to Caucasus
            1 fighter moved from Gibraltar to 94 Sea Zone
    
        Combat - British
            Battle in 94 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 94 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Caucasus
                British attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Italians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from Caucasus to Persia
            1 fighter and 1 tactical_bomber moved from Caucasus to Persia
            5 infantry moved from Egypt to Trans-Jordan
            EDIT: 1 armour and 1 mech_infantry moved from Egypt to Iraq
            EDIT: 1 submarine moved from 92 Sea Zone to 87 Sea Zone
            EDIT: 1 destroyer moved from 109 Sea Zone to 87 Sea Zone
            1 fighter moved from 94 Sea Zone to Cyprus
            1 fighter moved from Egypt to Cyprus
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 armour and 1 fighter moved from Kansu to Szechwan
            1 armour and 1 mech_infantry moved from Kweichow to Szechwan
            1 fighter moved from Persia to Szechwan
            1 fighter moved from Scotland to Gibraltar
            3 fighters moved from United Kingdom to Gibraltar
    
        Place Units - British
            1 artillery and 1 infantry placed in Persia
            1 carrier placed in 80 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            1 fighter placed in Union of South Africa
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -2.33
    Americans regular : 1.83
    Italians regular : -0.33
    Japanese regular : -1.50
    British regular : 0.00
    

    Savegame

  • 23 22

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 units repaired.
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 artillery moved from Tunisia to Libya
                  Italians take Libya from Americans
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Americans
            3 fighters moved from Southern Italy to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Greece to 99 Sea Zone
            2 armour, 1 infantry and 3 mech_infantrys moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Caucasus
            1 bomber moved from Southern Italy to Crete
            1 fighter moved from Greece to 99 Sea Zone
            1 fighter moved from Greece to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 fighter and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 2/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Crete
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 0/3 hits, 1,33 expected hits
                    British roll dice for 1 artillery in Crete, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Crete
                    Italians roll dice for 1 artillery and 1 bomber in Crete, round 3 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 artillery in Crete, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Crete
                Italians win, taking Crete from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery
            Battle in Tambov
                Italians attack with 2 armour, 1 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Tambov, round 2 : 1/6 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 artilleries and 3 infantry moved from Volgograd to Rostov
            1 fighter moved from Caucasus to Rostov
            1 mech_infantry moved from Romania to Ukraine
            2 mech_infantrys moved from Greece to Romania
            1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
            2 infantry moved from Greece to Bulgaria
            4 infantry and 1 marine moved from Southern Italy to Northern Italy
            1 tactical_bomber moved from 99 Sea Zone to Southern Italy
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 fighter moved from 99 Sea Zone to Southern Italy
            2 fighters moved from 99 Sea Zone to 97 Sea Zone
            1 bomber moved from Crete to Southern Italy
    
        Place Units - Italians
            2 transports placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,67
    Russians regular : -0,67
    British regular : 0,33
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
    
        Non Combat Move - ANZAC
            1 artillery, 3 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 fighters, 3 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 6 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from 6 Sea Zone to Korea
            1 fighter and 2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
    
        Non Combat Move - ANZAC
            1 artillery, 3 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 fighters, 3 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 6 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from 6 Sea Zone to Korea
            1 fighter and 2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 80 Sea Zone: 1 fighter
            EDIT: Adding units owned by ANZAC to Persia: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 23 22

    @simon33 Hope my NCM change with Italy is OK? I don’t think ANZAC was affected.

  • 23 22

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 fighters, 10 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            1 infantry moved from Novosibirsk to Timguska
                  Germans take Timguska from Russians
            7 infantry moved from Bryansk to Russia
            5 fighters and 3 tactical_bombers moved from Ukraine to Russia
            2 bombers moved from Southern Italy to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 2 bombers, 5 fighters, 7 infantry and 3 tactical_bombers
                Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 4 infantry
                    Germans roll dice for 2 bombers, 5 fighters, 7 infantry and 3 tactical_bombers in Russia, round 2 : 7/17 hits, 7,00 expected hits
                    Russians roll dice for 2 artilleries and 4 infantry in Russia, round 2 : 2/6 hits, 2,00 expected hits
                    4 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Russia
                Germans captures 20PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 2 bombers, 5 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 artilleries and 4 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            3 aaGuns, 18 artilleries and 32 infantry moved from Bryansk to Tambov
            1 artillery moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Rostov
            2 bombers moved from Russia to Tambov
            30 mech_infantrys moved from Bryansk to Tambov
            5 armour moved from Ukraine to Tambov
            3 armour moved from Volgograd to Tambov
            2 armour moved from Rostov to Tambov
            8 mech_infantrys moved from Ukraine to Rostov
            8 mech_infantrys moved from Romania to Ukraine
            9 armour moved from Bryansk to Rostov
            1 mech_infantry moved from Bryansk to Tambov
            1 mech_infantry moved from Rostov to Tambov
            1 mech_infantry moved from Rostov to Tambov
            1 artillery moved from Belarus to Bryansk
            1 mech_infantry moved from Bryansk to Tambov
            1 infantry moved from Archangel to Smolensk
            2 infantry moved from Novgorod to Archangel
            3 infantry moved from Novgorod to Belarus
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 infantry moved from Germany to 114 Sea Zone
            1 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            8 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 1 infantry moved from France to Southern France
            5 fighters and 3 tactical_bombers moved from Russia to Ukraine
            2 tactical_bombers moved from Greece to Ukraine
            1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
            1 submarine moved from 111 Sea Zone to 109 Sea Zone
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 119 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            Germans undo move 2.
            1 armour and 2 infantry placed in Ukraine
            3 infantry placed in Novgorod
            2 infantry and 5 mech_infantrys placed in Germany
            2 fighters placed in Western Germany
            1 transport placed in 93 Sea Zone
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 84 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 91 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 97 Sea Zone: 1 carrier, 1 cruiser and 3 destroyers
            EDIT: Adding units owned by Italians to 93 Sea Zone: 1 carrier, 1 cruiser and 3 destroyers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 0,00
    Germans regular : 0,00
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Combat Move - Russians
            3 artilleries and 4 infantry moved from Samara to Russia
            9 artilleries and 94 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
    
        Combat - Russians
            Battle in Russia
                Russians attack with 3 artilleries and 4 infantry
                Germans defend with 1 airfield, 1 factory_minor and 5 infantry
                    Russians roll dice for 3 artilleries and 4 infantry in Russia, round 2 : 3/7 hits, 2.17 expected hits
                    Germans roll dice for 5 infantry in Russia, round 2 : 4/5 hits, 1.67 expected hits
                    4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
                    Russians roll dice for 3 artilleries in Russia, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Russia, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Russia
                    Russians roll dice for 3 artilleries in Russia, round 4 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Russia, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 artilleries in Russia, round 5 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Russia, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 3 artilleries remaining. Battle score for attacker is 3
                Casualties for Russians: 4 infantry
                Casualties for Germans: 5 infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Samara to Kazakhstan
            1 mech_infantry moved from Kansu to Szechwan
            1 armour moved from Yenisey to Buryatia
            3 fighters and 1 tactical_bomber moved from Northwest Persia to Szechwan
            1 aaGun and 1 infantry moved from Amur to Korea
            1 submarine moved from 87 Sea Zone to 89 Sea Zone
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    Russians regular : -0.17
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Combat Move - Russians
            3 artilleries and 4 infantry moved from Samara to Russia
            9 artilleries and 94 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
    
        Combat - Russians
            Battle in Russia
                Russians attack with 3 artilleries and 4 infantry
                Germans defend with 1 airfield, 1 factory_minor and 5 infantry
                    Russians roll dice for 3 artilleries and 4 infantry in Russia, round 2 : 3/7 hits, 2.17 expected hits
                    Germans roll dice for 5 infantry in Russia, round 2 : 4/5 hits, 1.67 expected hits
                    4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
                    Russians roll dice for 3 artilleries in Russia, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Russia, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Russia
                    Russians roll dice for 3 artilleries in Russia, round 4 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Russia, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 artilleries in Russia, round 5 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Russia, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 3 artilleries remaining. Battle score for attacker is 3
                Casualties for Russians: 4 infantry
                Casualties for Germans: 5 infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Samara to Kazakhstan
            1 mech_infantry moved from Kansu to Szechwan
            1 armour moved from Yenisey to Buryatia
            3 fighters and 1 tactical_bomber moved from Northwest Persia to Szechwan
            1 aaGun and 1 infantry moved from Amur to Korea
            1 submarine moved from 87 Sea Zone to 89 Sea Zone
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 89 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    Russians regular : -0.17
    

    Savegame

  • 19 17 16

    Was a boo boo not attacking Stalingrad.

  • 23 22

    @simon33 Yeah. It is important how to position yourself after Moscow has fallen as the Axis. I have failed at that in other games. I think maybe this way was OK. The negative thing about it is not holding Moscow of course.

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