Hi Emperor,
I agree, this is a whole new game and we can’t simply port over everything from AARe to AA50e
When we created Enhanced for Revised, there were 3 primary objectives (each with several sub-objectives)
1. Increase Historical Accuracy
-recreate Battle of Atlantic
-keep US/UK in WEur rather than Kar
-keep Japan in Asia/Pacific rather than driving to Russia
-keep US/UK in Asia/Pacific rather than full KGF
2. Increase Strategic Gameplay
-making all units viable
-making Tech directed, balanced, and more strategic
-increase player decisions (through the use of NAs)
-increase number of fronts, and difficult decisions for resource distribution among those fronts
3. Increase Variation in Playout
-give multiple ways to win rather than just Moscow capture (adjusted VCs)
-multiple NA decisions resulted in very different games every time
Based on these goals, this is how I see things playing out…
1. I truly believe Ottawa VC has to move to Cairo. Right now Hawaii is nearly impossible to take and hold for a 13VC win without Moscow. Therefore, Japan is forced to go after Russia at some point. To counter the easier Cairo VC take for Axis, India must be able to sustain an IC. This can be done with the special rule I mentioned in another thread (UK1 IC can produce units immediately)
2. Improved Sub Rules so Battle of Atlantic is possible for Germany to slow down the UK. This would include Convoy Raids. Also, SUBs need to be much less vulnerable to attack. We also need a way for Germany to get at UK TRNs without having to fight against fleets.
3. The nonagression treaty can be restored with a simple NO. -5IPC for Japan if they control or occupy any original Russian territory and Vice versa. I think this is a very clean way to do it, and should be a good disincentive for either side.
4. The Tech system will need to be repaired to make it more strategic. I would suggest something as close to AA50 OOTB rules as possible, but would allow for Directed Tech, not this random garbage which has no business being in a strategy game. :roll:
5. NAs are the last issue and I do think we will need to introduce these. They increase strategic gameplay and variation in playout significantly. For AA50 though, I would look at a very simple, streamlined version of NAs. Right now, I have it down to only 3 NA options per nation, with the idea of only 1NA selection/nation in the game (ie. 3 total for Axis, 3 total for Allies). The NAs themselves are very basic, yet strategically diverse. They should fit in very nicely with AA50’s style of play.