I should update you,
Christmases
Recovering from Christmases
Back twist Saturday
And not gonna lie, long range with Japan is fairly initimidating
And today, need to work to not fall behind as much
@Karl7 Good morning America!
Would you like to Scramble from the Carolines?
I would also like to swap 4 of my purchased Inf fir 3 more Mechs .
That would leave me just one Inf
@Karl7 Feel free to WhatsApp me to answer or fjr OOL.
Full scram
/pic185485.jpg)
The AI is being dim. I had 4 Fts come 4 spaces from SZ41 . They couldn’t land after I lost my two CVs. But , it is not allowing 7 Air to move the 2 they are entikthed to move . They should all be able to land on 2 CVs off the Philippines or on Palau.
Can i edit them there, please? Really maddening situation .
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 33 Sea Zone
2 destroyers moved from 20 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
2 carriers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 fighter moved from 41 Sea Zone to 55 Sea Zone
1 bomber moved from Malaya to 55 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery moved from 55 Sea Zone to Northern Territory
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery moved from 55 Sea Zone to Northern Territory
3 fighters moved from Philippines to 33 Sea Zone
4 fighters moved from 37 Sea Zone to 33 Sea Zone
1 artillery moved from Shan State to Yunnan
1 artillery, 2 infantry and 1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 armour moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hopei to Hunan
1 mech_infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 cruiser moved from 41 Sea Zone to 55 Sea Zone
Combat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 55 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports in 55 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Northern Territory
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 bomber; ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Northern Territory, round 2 : 1/4 hits, 1.33 expected hits
ANZAC roll dice for 1 aaGun, 1 bomber and 1 infantry in Northern Territory, round 2 : 0/2 hits, 0.50 expected hits
1 aaGun owned by the ANZAC lost in Northern Territory
Japanese roll dice for 2 artilleries and 2 infantry in Northern Territory, round 3 : 2/4 hits, 1.33 expected hits
ANZAC roll dice for 1 bomber and 1 infantry in Northern Territory, round 3 : 0/2 hits, 0.50 expected hits
1 infantry owned by the ANZAC and 1 bomber owned by the Americans lost in Northern Territory
Japanese win, taking Northern Territory from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 aaGun and 1 infantry
Casualties for Americans: 1 bomber
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
British defend with 1 artillery
Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in Yunnan, round 2 : 3/9 hits, 2.50 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 33 Sea Zone
Japanese attack with 2 carriers, 2 destroyers, 10 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 infantry; Americans defend with 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 3 transports; ANZAC defend with 1 cruiser, 1 destroyer and 2 fighters
Japanese roll dice for 2 carriers, 2 destroyers, 10 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 7/14 hits, 7.00 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 7 fighters and 3 transports in 33 Sea Zone, round 2 : 4/13 hits, 6.83 expected hits
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 destroyer, 10 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 7/13 hits, 6.67 expected hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 cruiser, 1 destroyer, 7 fighters and 3 transports in 33 Sea Zone, round 3 : 6/9 hits, 5.50 expected hits
4 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 2 submarines owned by the Japanese, 3 fighters owned by the Americans and 2 transports owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 33 Sea Zone, round 4 : 7/9 hits, 4.67 expected hits
Americans roll dice for 2 fighters and 1 transport in 33 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 destroyer owned by the Japanese, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 infantry owned by the British lost in 33 Sea Zone
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 82
Casualties for Japanese: 2 carriers, 2 destroyers, 4 fighters and 2 submarines
Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 fighters
Casualties for Americans: 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 3 transports
Casualties for British: 1 infantry
Non Combat Move - Japanese
4 fighters could not land in 33 Sea Zone and were removed
1 aaGun moved from Kwangsi to Yunnan
1 bomber moved from 55 Sea Zone to Philippines
1 carrier moved from 41 Sea Zone to 55 Sea Zone
2 battleships moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to Paulau Island
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Paulau Island: 3 fighters
EDIT: Turning off Edit Mode
1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
1 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in French Indo China
1 destroyer placed in 20 Sea Zone
1 destroyer placed in 19 Sea Zone
1 infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 infantry
EDIT: Removing units owned by Japanese from French Indo China: 3 infantry
EDIT: Adding units owned by Japanese to French Indo China: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -2.17
Japanese regular : 7.83
ANZAC regular : -1.00
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 3 fighters and 1 tactical_bomber
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Korea : 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
Kiangsu : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
Suiyuyan : 1 flag, 1 infantry
Hunan : 1 flag, 3 mech_infantrys
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 artillery and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Northern Territory : 1 flag, 2 artilleries and 2 infantry
Philippines : 1 flag, 1 airfield, 1 bomber and 1 harbour
Guam : 1 flag, 1 airfield and 1 infantry
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 battleships
35 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
34 Sea Zone : 1 carrier and 2 fighters
20 Sea Zone : 1 destroyer
19 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 submarine
55 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 56 / 69
Russians : 22 / 26
Japanese : 57 / 60
Americans : 58 / 88
Chinese : 4 / 4
British : 34 / 47
UK_Pacific : 6 / 9
Italians : 10 / 0
ANZAC : 13 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I habe apologised to Karl for my good luck in that battle.
Could it be , because I checked the Fts amd Tacs coukd get to Paulau amd still had two movement left? Then I undid the move .
Triple A doesn’t kill the aircraft with fewest movement points remaining which causes stuff like that
+10.00 is a bit more than “good luck” lol… what a massacre!
@Gargantua we were talking via WhatsApp. I felt rotten.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Trans-Jordan to Northwest Persia
Americans take Northwest Persia from Germans
1 armour moved from Trans-Jordan to Syria
Combat - Americans
Americans creates battle in territory 16 Sea Zone
Battle in Greece
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win, taking Greece from Italians with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 carrier, 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
Non Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
1 fighter moved from 26 Sea Zone to Queensland
1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 12 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 0.33
Germans regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Hopei
1 infantry moved from Kweichow to Hopei
2 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
2 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Sikang
1 infantry moved from Kweichow to Szechwan
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -2.67
Japanese regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Trans-Jordan to Northwest Persia
Americans take Northwest Persia from Germans
1 armour moved from Trans-Jordan to Syria
Combat - Americans
Americans creates battle in territory 16 Sea Zone
Battle in Greece
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win, taking Greece from Italians with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 carrier, 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
Non Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
1 fighter moved from 26 Sea Zone to Queensland
1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 12 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Hopei
1 infantry moved from Kweichow to Hopei
2 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
2 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Sikang
1 infantry moved from Kweichow to Szechwan
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 2 artilleries, 2 factory_minors and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from Germans
1 artillery moved from Burma to Shan State
1 fighter moved from India to Shan State
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
3 fighters moved from Tambov to Russia
1 artillery moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Syria to Persia
2 fighters moved from 97 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Trans-Jordan to Greece
Combat - British
Battle in Northern Italy
British converts factory_major into different units
Battle in Shan State
British attack with 1 artillery and 1 fighter
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 1 fighter in Shan State, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 fighter in Shan State, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Shan State
retreated to Shan State
Japanese win, taking Northern Italy from Italians with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery
Battle in 112 Sea Zone
British attack with 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber; Americans loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone
British win with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - British
1 tactical_bomber moved from 112 Sea Zone to Norway
2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns and 4 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Eire to United Kingdom
1 fighter moved from Shan State to India
1 artillery moved from 54 Sea Zone to Queensland
2 submarines moved from 98 Sea Zone to 97 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
1 factory_minor placed in Persia
3 infantry placed in Egypt
2 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2.67
Americans regular : -0.17
Japanese regular : -0.67
Germans regular : 0.67
British regular : -3.00
@Gargantua @Karl7 Colt has asked me to do Italy, as he is away for a few days.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Combat Move - Italians
1 artillery and 1 infantry moved from Bulgaria to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 artillery and 1 infantry
British defend with 1 fighter; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Greece, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Greece, round 2 : 2/3 hits, 1.33 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Greece
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,5,4,5,5,2,6,3,4,4,6,6,1,4,3,3
Italians collect 0 PUs (4 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : 1.33
Territory Summary for Italians :
France : 1 artillery and 1 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
99 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 51 / 69
Russians : 24 / 26
Japanese : 55 / 60
Americans : 63 / 88
Chinese : 6 / 7
British : 38 / 50
UK_Pacific : 6 / 9
Italians : 4 / 0
ANZAC : 13 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 transport moved from 62 Sea Zone to 52 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Non Combat Move - French
1 fighter moved from United Kingdom to Norway
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 bombers, 2 fighters and 5 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Chahar to Russia
1 infantry moved from Smolensk to Russia
7 armour, 12 artilleries, 19 infantry and 35 mech_infantrys moved from Bryansk to Russia
4 armour and 2 mech_infantrys moved from Ukraine to Russia
2 infantry moved from Western Germany to Northern Italy
4 fighters moved from Germany to Northern Italy
1 fighter moved from Western Germany to Northern Italy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 bombers, 2 fighters and 5 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Chahar to Russia
1 infantry moved from Smolensk to Russia
7 armour, 12 artilleries, 19 infantry and 35 mech_infantrys moved from Bryansk to Russia
4 armour and 2 mech_infantrys moved from Ukraine to Russia
2 infantry moved from Western Germany to Northern Italy
4 fighters moved from Germany to Northern Italy
1 fighter moved from Western Germany to Northern Italy
Combat - Germans
Battle in Northern Italy
Germans attack with 5 fighters and 2 infantry
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 5 fighters and 2 infantry in Northern Italy, round 2 : 3/7 hits, 2.83 expected hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northern Italy
Germans win, taking Northern Italy from British with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 12 armour, 12 artilleries, 3 bombers, 2 fighters, 20 infantry, 37 mech_infantrys and 5 tactical_bombers
British defend with 3 fighters; Russians defend with 3 aaGuns, 1 airfield, 7 armour, 11 artilleries, 1 factory_major, 2 fighters, 41 infantry, 8 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Russia : 1/9 hits, 1.50 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 12 armour, 12 artilleries, 3 bombers, 1 fighter, 20 infantry, 37 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 29/90 hits, 27.33 expected hits
Russians roll dice for 3 aaGuns, 7 armour, 11 artilleries, 5 fighters, 41 infantry, 8 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 30/73 hits, 27.33 expected hits
26 infantry owned by the Russians, 20 infantry owned by the Germans, 3 aaGuns owned by the Russians and 10 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 12 armour, 12 artilleries, 3 bombers, 1 fighter, 27 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 17/60 hits, 22.33 expected hits
Russians roll dice for 7 armour, 11 artilleries, 5 fighters, 15 infantry, 8 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 17/47 hits, 18.67 expected hits
2 mech_infantrys owned by the Russians, 15 infantry owned by the Russians and 17 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 12 armour, 12 artilleries, 3 bombers, 1 fighter, 10 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 22/43 hits, 19.17 expected hits
Russians roll dice for 7 armour, 11 artilleries, 5 fighters, 6 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 15/30 hits, 13.00 expected hits
6 mech_infantrys owned by the Russians, 5 armour owned by the Russians, 11 artilleries owned by the Russians, 6 artilleries owned by the Germans and 9 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 12 armour, 6 artilleries, 3 bombers, 1 fighter, 1 mech_infantry and 5 tactical_bombers in Russia, round 5 : 13/28 hits, 14.17 expected hits
Russians roll dice for 2 armour, 5 fighters and 1 tactical_bomber in Russia, round 5 : 6/8 hits, 4.83 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 5 artilleries owned by the Germans, 1 mech_infantry owned by the Germans and 3 fighters owned by the British lost in Russia
Germans captures 26PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 1 artillery, 3 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Germans: 11 artilleries, 1 fighter, 20 infantry and 37 mech_infantrys
Casualties for Russians: 3 aaGuns, 7 armour, 11 artilleries, 2 fighters, 41 infantry, 8 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 fighters
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 bombers moved from Russia to Novgorod
1 fighter and 5 tactical_bombers moved from Russia to Belarus
1 bomber moved from Russia to Smolensk
1 artillery and 1 infantry moved from Normandy Bordeaux to France
5 fighters moved from Northern Italy to Western Germany
2 mech_infantrys moved from Germany to Yugoslavia
1 artillery moved from Holland Belgium to Western Germany
1 artillery and 3 infantry moved from Finland to Vyborg
2 mech_infantrys moved from Western Germany to Yugoslavia
1 artillery moved from France to Western Germany
2 fighters moved from Western Germany to Germany
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 bomber placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
7 infantry placed in Germany
4 infantry placed in Western Germany
Germans undo move 4.
6 infantry placed in Germany
1 infantry placed in Western Germany
Germans undo move 5.
5 infantry placed in Germany
1 infantry placed in Western Germany
Germans undo move 6.
4 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Germans undo move 6.
Germans undo move 5.
2 infantry placed in France
1 infantry placed in Western Germany
Germans undo move 7.
1 infantry placed in Germany
Germans undo move 6.
1 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,3,1,2,2,3,3,1,4,2,1,4,5,2,1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 54 PUs (2 lost to blockades); end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Russians regular : 4.17
Germans regular : -1.83
Russians AA : -0.50
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Rostov to Tambov
Russians take Tambov from Germans
1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
Combat - Russians
Non Combat Move - Russians
2 infantry moved from Amur to Buryatia
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 4 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
2 artilleries and 2 infantry moved from Northern Territory to 55 Sea Zone
2 artilleries, 1 cruiser, 1 fighter, 2 infantry and 2 transports moved from 55 Sea Zone to 41 Sea Zone
2 artilleries, 1 fighter and 2 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
3 mech_infantrys moved from French Indo China to Burma
1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from Yunnan to Burma
3 mech_infantrys moved from Hunan to Burma
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Korea to Jehol
Combat - Japanese
Battle in Sumatra
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Sumatra, round 2 : 2/5 hits, 1.83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter moved from Sumatra to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from Philippines to French Indo China
1 fighter moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 55 Sea Zone to 41 Sea Zone
1 submarine moved from 55 Sea Zone to 41 Sea Zone
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 carrier moved from 34 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 34 Sea Zone to French Indo China
1 fighter moved from 34 Sea Zone to French Indo China
1 fighter moved from Paulau Island to 37 Sea Zone
1 tactical_bomber moved from Paulau Island to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 fighter moved from Japan to Philippines
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Paulau Island to 35 Sea Zone
1 fighter moved from Paulau Island to 35 Sea Zone
1 artillery moved from Malaya to Shan State
Place Units - Japanese
2 mech_infantrys and 1 tactical_bomber placed in French Indo China
1 artillery and 1 infantry placed in Kwangtung
1 transport placed in 20 Sea Zone
1 fighter placed in Japan
2 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -0.67
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 artillery and 11 infantry
Kiangsu : 1 flag, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Jehol : 1 flag, 1 armour and 1 mech_infantry
Manchuria : 1 flag
Yunnan : 1 flag, 1 aaGun and 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 artillery
Burma : 1 flag, 1 armour, 2 artilleries, 3 infantry and 10 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Northern Territory : 1 flag
Philippines : 1 flag, 1 airfield, 1 fighter and 1 harbour
Guam : 1 flag, 1 airfield and 1 infantry
French Indo China : 1 flag, 1 bomber, 1 factory_minor, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 2 artilleries and 2 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports
43 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
35 Sea Zone : 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
20 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer
55 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 55 / 90
Russians : 20 / 0
Japanese : 61 / 70
Americans : 63 / 88
Chinese : 5 / 7
British : 34 / 50
UK_Pacific : 5 / 9
Italians : 8 / 0
ANZAC : 9 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0