Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 3x factory_major; Remaining resources: 42 PUs; 0 SuicideAttackTokens;
Japanese buy 1 armour, 2 factory_minors and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 mech_infantrys moved from Shantung to Jehol
3 mech_infantrys moved from Kiangsu to Jehol
1 armour moved from Malaya to Yunnan
1 armour moved from Shensi to Tsinghai
2 mech_infantrys moved from Shensi to Tsinghai
2 destroyers moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from Yunnan to Tsinghai
2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 20 Sea Zone to 45 Sea Zone
3 infantry, 2 mech_infantrys and 3 transports moved from 20 Sea Zone to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Jehol
2 mech_infantrys moved from 19 Sea Zone to Jehol
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 2 fighters and 2 mech_infantrys
Chinese defend with 3 infantry; Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Tsinghai, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 3 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Tsinghai, round 3 : 3/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 3 infantry
Casualties for Russians: 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 2 destroyers and 3 transports
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 destroyers and 3 transports in 19 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer and 3 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 transport
Battle in Jehol
Japanese attack with 3 infantry and 8 mech_infantrys
Americans defend with 1 infantry
Japanese roll dice for 3 infantry and 8 mech_infantrys in Jehol, round 2 : 2/11 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Jehol
Japanese win, taking Jehol from Chinese with 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
ANZAC defend with 2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 2 transports
Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers in 45 Sea Zone, round 2 : 9/15 hits, 7.83 expected hits
ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 2 cruisers, 2 destroyers and 2 transports in 45 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
2 infantry owned by the ANZAC, 2 transports owned by the ANZAC, 2 cruisers owned by the ANZAC, 2 destroyers owned by the ANZAC, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 2 transports
Non Combat Move - Japanese
2 fighters moved from Tsinghai to Shensi
2 infantry moved from Yunnan to Szechwan
2 bombers moved from Yunnan to Szechwan
5 tactical_bombers moved from Yunnan to Szechwan
6 fighters moved from Yunnan to Szechwan
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Shantung
1 armour placed in Kiangsu
1 cruiser and 1 submarine placed in 19 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
Japanese collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.67
Japanese regular : 2.50
ANZAC regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 10 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 units repaired.
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
1 bomber moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Morocco to Algeria
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Korea to Japan
1 battleship, 2 cruisers, 1 destroyer and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 18 Sea Zone to 24 Sea Zone
Americans take 17 Sea Zone from Japanese
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 91 Sea Zone to Holland Belgium
1 battleship moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to Holland Belgium
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Morocco to France
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Battle in Southern Italy
Americans attack with 1 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
2 aaGuns owned by the Italians lost in Southern Italy
Americans captures 26PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns
Battle in Holland Belgium
Americans attack with 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 mech_infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/9 hits, 4.17 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.33 expected hits
2 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 artilleries, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 infantry
Casualties for Germans: 2 armour and 1 mech_infantry
Battle in Algeria
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 bomber, 3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Algeria to Normandy Bordeaux
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
5 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
4 transports moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Japan to Korea
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
Place Units - Americans
1 bomber placed in Norway
1 bomber placed in Korea
2 infantry placed in Korea
2 artilleries placed in Normandy Bordeaux
1 infantry placed in Norway
3 transports placed in 101 Sea Zone
6 infantry placed in Eastern United States
1 artillery placed in Norway
1 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 69 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Combat Hit Differential Summary :
Americans regular : -2.33
Italians regular : -0.33
Japanese AA : -0.17
Germans AA : 0.83
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 10 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 units repaired.
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
1 bomber moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Morocco to Algeria
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Korea to Japan
1 battleship, 2 cruisers, 1 destroyer and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 18 Sea Zone to 24 Sea Zone
Americans take 17 Sea Zone from Japanese
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 91 Sea Zone to Holland Belgium
1 battleship moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to Holland Belgium
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Morocco to France
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Battle in Southern Italy
Americans attack with 1 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
2 aaGuns owned by the Italians lost in Southern Italy
Americans captures 26PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns
Battle in Holland Belgium
Americans attack with 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 mech_infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/9 hits, 4.17 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.33 expected hits
2 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 artilleries, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 infantry
Casualties for Germans: 2 armour and 1 mech_infantry
Battle in Algeria
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 bomber, 3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Algeria to Normandy Bordeaux
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
5 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
4 transports moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Japan to Korea
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
Place Units - Americans
1 bomber placed in Norway
1 bomber placed in Korea
2 infantry placed in Korea
2 artilleries placed in Normandy Bordeaux
1 infantry placed in Norway
3 transports placed in 101 Sea Zone
6 infantry placed in Eastern United States
1 artillery placed in Norway
1 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 69 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 2 armour, 1 carrier, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 armour and 2 artilleries moved from United Kingdom to 110 Sea Zone
4 armour, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
2 infantry moved from Iraq to Syria
1 armour and 2 mech_infantrys moved from Persia to Syria
1 tactical_bomber moved from Malta to Egypt
1 fighter moved from Malta to Egypt
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
2 infantry moved from India to 39 Sea Zone
2 infantry and 2 transports moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 armour moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Burma to Malaya
UK_Pacific take Malaya from Japanese
2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
4 artilleries and 3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from India to Yunnan
1 armour moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
Combat - British
Battle in Borneo
Battle in Siam
Battle in Syria
British attack with 1 armour, 2 infantry and 2 mech_infantrys
Italians defend with 2 infantry
British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Syria, round 2 : 1/5 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Syria
British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Syria, round 3 : 1/5 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Syria
British win, taking Borneo from Japanese, taking Siam from Japanese, taking Syria from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Yunnan
British attack with 1 armour, 4 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 armour, 4 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/12 hits, 5.00 expected hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 artillery owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 artillery
Casualties for Japanese: 1 armour
Battle in Egypt
British attack with 4 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 3 artilleries, 1 bomber and 1 harbour
British roll dice for 4 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 3/9 hits, 3.67 expected hits
Italians roll dice for 3 artilleries and 1 bomber in Egypt, round 2 : 0/4 hits, 1.17 expected hits
1 bomber owned by the Italians and 2 artilleries owned by the Italians lost in Egypt
British roll dice for 4 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 5/9 hits, 3.67 expected hits
Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 4 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Italians: 3 artilleries and 1 bomber
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
3 armour moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Normandy Bordeaux
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Yunnan to India
1 aaGun moved from Scotland to United Kingdom
Place Units - British
1 armour and 1 mech_infantry placed in Persia
1 fighter placed in Persia
1 carrier placed in 110 Sea Zone
1 armour and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 40 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
2 infantry placed in French Indo China
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs
Units Change Ownership
Some Units in French Indo China change ownership: 2 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Americans regular : -2.33
Japanese regular : 0.50
Italians regular : -2.83
Japanese AA : -0.17
Germans AA : 0.83
Germans regular : -0.33
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Combat Move - Italians
1 infantry moved from Greece to Albania
Italians take Albania from British
1 infantry moved from Greece to Bulgaria
Italians take Bulgaria from British
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 transport moved from 98 Sea Zone to 94 Sea Zone
4 armour moved from Northern Italy to Normandy Bordeaux
1 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 armour moved from Tobruk to Libya
1 armour moved from Libya to Tunisia
Combat - Italians
Italians creates battle in territory 95 Sea Zone
Battle in Normandy Bordeaux
Italians attack with 5 armour, 1 artillery, 2 fighters, 7 infantry and 3 mech_infantrys
British defend with 3 aaGuns, 3 armour, 2 artilleries, 2 bombers, 5 fighters, 7 infantry and 1 mech_infantry; French defend with 1 fighter; Americans defend with 1 aaGun, 1 armour, 2 artilleries, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour, 6 infantry and 2 tactical_bombers
British roll AA dice in Normandy Bordeaux : 0/2 hits, 0.33 expected hits
Italians roll dice for 5 armour, 1 artillery, 2 fighters, 7 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 6/18 hits, 5.67 expected hits
Americans roll dice for 4 aaGuns, 4 armour, 4 artilleries, 4 bombers, 10 fighters, 13 infantry, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 16/38 hits, 16.33 expected hits
3 mech_infantrys owned by the Italians, 3 aaGuns owned by the British, 1 aaGun owned by the Americans, 2 bombers owned by the British, 1 artillery owned by the Italians, 7 infantry owned by the Italians and 5 armour owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 2 fighters in Normandy Bordeaux, round 3 : 0/2 hits, 1.00 expected hits
Americans roll dice for 4 armour, 4 artilleries, 2 bombers, 10 fighters, 13 infantry, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 16/36 hits, 16.00 expected hits
2 fighters owned by the Italians lost in Normandy Bordeaux
Americans win with 4 armour, 4 artilleries, 2 bombers, 10 fighters, 13 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -43
Casualties for Italians: 5 armour, 1 artillery, 2 fighters, 7 infantry and 3 mech_infantrys
Casualties for Americans: 1 aaGun
Casualties for British: 3 aaGuns and 2 bombers
Battle in Southern Italy
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern Italy
Italians win, taking Southern Italy from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : -0.50
British AA : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 infantry moved from Burma to Yunnan
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 infantry moved from Burma to Yunnan
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Finland
1 bomber moved from Smolensk to Finland
1 mech_infantry moved from Denmark to Western Germany
3 armour, 5 fighters, 5 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
3 armour and 1 fighter moved from Germany to Holland Belgium
1 fighter moved from Northern Italy to Southern France
1 fighter moved from Southern France to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 6 armour, 7 fighters, 5 infantry and 1 mech_infantry
Americans defend with 2 artilleries and 1 infantry
Germans roll dice for 6 armour, 7 fighters, 5 infantry and 1 mech_infantry in Holland Belgium, round 2 : 7/19 hits, 7.50 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 6 armour, 7 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Finland
Germans attack with 1 armour and 1 bomber
Americans defend with 1 infantry
Germans roll dice for 1 armour and 1 bomber in Finland, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 bomber moved from Finland to Novgorod
7 fighters moved from Holland Belgium to Western Germany
Place Units - Germans
7 infantry placed in Western Germany
1 armour placed in Volgograd
1 armour and 1 fighter placed in Novgorod
1 armour placed in Western Germany
2 fighters placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Manchuria to Korea
2 infantry moved from Tambov to Volgograd
3 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
Combat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 armour and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - Russians
3 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
2 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : 0.17
Russians regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 8x factory_major; Remaining resources: 42 PUs; 0 SuicideAttackTokens;
Japanese buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Szechwan to Kweichow
2 bombers, 6 fighters and 5 tactical_bombers moved from Szechwan to Kweichow
1 armour moved from Kiangsu to Kweichow
3 infantry and 8 mech_infantrys moved from Jehol to Manchuria
3 mech_infantrys moved from Shantung to Kweichow
2 fighters moved from Shensi to Kweichow
1 armour moved from Tsinghai to Volgograd
Japanese take Kazakhstan from Russians
2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
Japanese take 6 Sea Zone from Americans
1 cruiser moved from 19 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 3 infantry and 8 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry and 8 mech_infantrys in Manchuria, round 2 : 2/11 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Volgograd
Japanese attack with 1 armour
Russians defend with 1 factory_minor and 1 infantry
Japanese roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Japanese win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Kweichow to Shantung
2 tactical_bombers moved from Kweichow to Shantung
2 fighters moved from Kweichow to Shantung
Place Units - Japanese
3 armour placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.17
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 3 carriers, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 24 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Korea to Japan
1 bomber moved from Korea to Japan
1 armour moved from Normandy Bordeaux to Holland Belgium
4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 mech_infantry moved from Algeria to 94 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take French Indo China from UK_Pacific
French take Normandy Bordeaux from Americans
French take Algeria from Americans
French take Southern France from British
French take Syria from British
2 artilleries and 5 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Normandy Bordeaux to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
5 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Korea to 16 Sea Zone
1 bomber moved from Norway to Holland Belgium
Combat - Americans
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Japan rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Japan causes 7 damage total.
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 cruiser and 3 transports
Americans roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 cruiser and 3 transports in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
3 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 25
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser and 3 transports
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 9 infantry and 2 tactical_bombers
Germans defend with 6 armour, 4 infantry and 1 mech_infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 9 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 7/19 hits, 7.00 expected hits
Germans roll dice for 6 armour, 4 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/11 hits, 4.67 expected hits
4 infantry owned by the Germans, 2 armour owned by the Germans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 6 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 6/16 hits, 6.50 expected hits
Germans roll dice for 4 armour in Holland Belgium, round 3 : 1/4 hits, 2.00 expected hits
4 armour owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Americans: 4 infantry
Casualties for Germans: 6 armour, 4 infantry and 1 mech_infantry
Battle in Southern Italy
Americans attack with 2 bombers, 5 infantry and 1 mech_infantry
Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 bombers, 5 infantry and 1 mech_infantry in Southern Italy, round 2 : 4/8 hits, 2.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern Italy
Americans captures 20PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 bombers, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
1 bomber moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Holland Belgium to Norway
1 fighter moved from Holland Belgium to Norway
1 tactical_bomber moved from Holland Belgium to Norway
3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
3 fighters moved from 6 Sea Zone to Korea
2 fighters moved from 16 Sea Zone to Korea
1 bomber moved from Japan to Korea
Place Units - Americans
3 carriers placed in 10 Sea Zone
3 armour placed in Norway
7 infantry and 1 mech_infantry placed in Eastern United States
1 bomber and 2 infantry placed in Korea
Turn Complete - Americans
Americans collect 66 PUs; end with 86 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : -1.00
Japanese regular : 1.17
Japanese AA : 0.67
Germans regular : -2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 3 carriers, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 24 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Korea to Japan
1 bomber moved from Korea to Japan
1 armour moved from Normandy Bordeaux to Holland Belgium
4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 mech_infantry moved from Algeria to 94 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take French Indo China from UK_Pacific
French take Normandy Bordeaux from Americans
French take Algeria from Americans
French take Southern France from British
French take Syria from British
2 artilleries and 5 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Normandy Bordeaux to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
5 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Korea to 16 Sea Zone
1 bomber moved from Norway to Holland Belgium
Combat - Americans
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Japan rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Japan causes 7 damage total.
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 cruiser and 3 transports
Americans roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 cruiser and 3 transports in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
3 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 25
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser and 3 transports
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 9 infantry and 2 tactical_bombers
Germans defend with 6 armour, 4 infantry and 1 mech_infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 9 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 7/19 hits, 7.00 expected hits
Germans roll dice for 6 armour, 4 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/11 hits, 4.67 expected hits
4 infantry owned by the Germans, 2 armour owned by the Germans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 6 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 6/16 hits, 6.50 expected hits
Germans roll dice for 4 armour in Holland Belgium, round 3 : 1/4 hits, 2.00 expected hits
4 armour owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Americans: 4 infantry
Casualties for Germans: 6 armour, 4 infantry and 1 mech_infantry
Battle in Southern Italy
Americans attack with 2 bombers, 5 infantry and 1 mech_infantry
Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 bombers, 5 infantry and 1 mech_infantry in Southern Italy, round 2 : 4/8 hits, 2.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern Italy
Americans captures 20PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 bombers, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
1 bomber moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Holland Belgium to Norway
1 fighter moved from Holland Belgium to Norway
1 tactical_bomber moved from Holland Belgium to Norway
3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
3 fighters moved from 6 Sea Zone to Korea
2 fighters moved from 16 Sea Zone to Korea
1 bomber moved from Japan to Korea
Place Units - Americans
3 carriers placed in 10 Sea Zone
3 armour placed in Norway
7 infantry and 1 mech_infantry placed in Eastern United States
1 bomber and 2 infantry placed in Korea
Turn Complete - Americans
Americans collect 66 PUs; end with 86 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
British buy 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
2 mech_infantrys moved from Syria to Persia
1 armour moved from Syria to Persia
2 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 armour and 1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Persia
1 fighter moved from Persia to Russia
3 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
5 fighters moved from Normandy Bordeaux to France
1 armour and 3 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Malaya to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Burma to Yunnan
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
Combat - British
Battle in 35 Sea Zone
British attack with 1 destroyer and 1 transport
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
British win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Philippines
Battle in Celebes
British attack with 1 armour and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes
British roll dice for 1 armour in Celebes, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Celebes, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Celebes, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Celebes, round 6 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Celebes, round 6 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Celebes
British win, taking Philippines from Japanese, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - British
1 artillery moved from Yunnan to French Indo China
1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Syria to Trans-Jordan
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
2 artilleries and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 armour, 3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 28 PUs
Some Units in India change ownership: 1 armour, 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : -1.00
Japanese regular : 0.00
Japanese AA : 0.67
Germans regular : -2.67
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Combat Move - Italians
1 armour moved from Tunisia to Algeria
Italians take Algeria from French
1 armour moved from Algeria to Tunisia
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 infantry moved from Bulgaria to Greece
Combat - Italians
Battle in Southern Italy
Italians attack with 1 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 5 infantry and 1 mech_infantry in Southern Italy, round 2 : 4/6 hits, 2.00 expected hits
1 infantry owned by the Italians lost in Southern Italy
Americans win with 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
Americans regular : 2.00
Italians regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from France to Northern Italy
Combat - French
Battle in Northern Italy
French attack with 2 infantry
Italians defend with 2 aaGuns and 1 factory_major
2 aaGuns owned by the Italians lost in Northern Italy
French converts factory_major into different units
French win, taking Northern Italy from Italians with 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
Turn Complete - French
French collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 fighters and 1 mech_infantry; Remaining resources: 2 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Germans
1 fighter moved from Germany to Smolensk
1 fighter moved from Germany to Smolensk
1 bomber moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Smolensk
1 armour moved from Novgorod to Smolensk
7 fighters moved from Western Germany to Smolensk
8 armour, 3 artilleries, 2 bombers, 1 fighter, 32 infantry and 4 tactical_bombers moved from Smolensk to Russia
1 armour and 6 infantry moved from Western Germany to Northern Italy
1 infantry moved from Novgorod to Vyborg
Combat - Germans
Battle in Russia
Germans attack with 8 armour, 3 artilleries, 2 bombers, 1 fighter, 32 infantry and 4 tactical_bombers
British defend with 2 fighters; Russians defend with 2 aaGuns, 1 airfield, 9 armour, 1 artillery, 1 factory_major, 3 fighters, 41 infantry, 7 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Russia : 2/6 hits, 1.00 expected hits
2 tactical_bombers owned by the Germans lost in Russia
Germans roll dice for 8 armour, 3 artilleries, 2 bombers, 1 fighter, 32 infantry and 2 tactical_bombers in Russia, round 2 : 15/48 hits, 14.00 expected hits
Russians roll dice for 2 aaGuns, 9 armour, 1 artillery, 5 fighters, 41 infantry, 7 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 28/64 hits, 24.67 expected hits
13 infantry owned by the Russians, 28 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 8 armour, 3 artilleries, 2 bombers, 1 fighter, 4 infantry and 2 tactical_bombers in Russia, round 3 : 6/20 hits, 9.33 expected hits
Russians roll dice for 9 armour, 1 artillery, 5 fighters, 28 infantry, 7 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 20/51 hits, 20.33 expected hits
6 infantry owned by the Russians, 3 artilleries owned by the Germans, 4 infantry owned by the Germans, 1 fighter owned by the Germans, 2 bombers owned by the Germans, 8 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
Russians win with 9 armour, 1 artillery, 5 fighters, 22 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -167
Casualties for Germans: 8 armour, 3 artilleries, 2 bombers, 1 fighter, 32 infantry and 4 tactical_bombers
Casualties for Russians: 2 aaGuns and 19 infantry
Battle in Northern Italy
Germans attack with 1 armour and 6 infantry
French defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour and 6 infantry in Northern Italy, round 2 : 2/7 hits, 1.50 expected hits
French roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the French lost in Northern Italy
Germans win, taking Northern Italy from French with 1 armour and 6 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Non Combat Move - Germans
Place Units - Germans
6 fighters and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 47 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
French regular : -0.67
Russians regular : 3.00
Germans regular : -1.83
Russians AA : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Combat Move - Russians
9 armour moved from Russia to Smolensk
22 infantry moved from Russia to Smolensk
3 mech_infantrys moved from Russia to Volgograd
2 fighters moved from Russia to Volgograd
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Urals to Vologda
1 mech_infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 mech_infantry moved from Russia to Rostov
Russians take Rostov from Germans
1 mech_infantry moved from Russia to Archangel
Combat - Russians
Battle in Smolensk
Russians attack with 9 armour, 1 artillery, 1 fighter, 22 infantry and 1 tactical_bomber
Germans defend with 1 armour and 9 fighters
Russians roll dice for 9 armour, 1 artillery, 1 fighter, 22 infantry and 1 tactical_bomber in Smolensk, round 2 : 12/34 hits, 9.83 expected hits
Germans roll dice for 1 armour and 9 fighters in Smolensk, round 2 : 8/10 hits, 6.50 expected hits
8 infantry owned by the Russians, 9 fighters owned by the Germans and 1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 9 armour, 1 artillery, 1 fighter, 14 infantry and 1 tactical_bomber remaining. Battle score for attacker is 72
Casualties for Russians: 8 infantry
Casualties for Germans: 1 armour and 9 fighters
Battle in Volgograd
Russians attack with 2 fighters and 3 mech_infantrys
Japanese defend with 1 armour and 1 factory_minor
Russians roll dice for 2 fighters and 3 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Volgograd
Russians win, taking Volgograd from Japanese with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Russians
2 fighters moved from Volgograd to Tambov
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Russia
Place Units - Russians
2 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
Germans regular : 1.50
Russians regular : 2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 7x factory_major; Remaining resources: 37 PUs; 0 SuicideAttackTokens;
Japanese buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
Japanese take 17 Sea Zone from Americans
3 mech_infantrys moved from Shantung to Manchuria
1 armour, 6 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers moved from Kweichow to Yunnan
3 mech_infantrys moved from Kiangsu to Kwangsi
3 armour moved from Kwangtung to Kwangsi
2 bombers moved from Shantung to Yunnan
2 fighters moved from Shantung to Manchuria
2 tactical_bombers moved from Shantung to Manchuria
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 2 bombers, 6 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers
British defend with 1 armour, 3 artilleries and 4 infantry; ANZAC defend with 2 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 6/17 hits, 7.67 expected hits
Chinese roll dice for 1 armour, 3 artilleries and 7 infantry in Yunnan, round 2 : 2/11 hits, 3.83 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 1 infantry owned by the Chinese and 3 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 3 : 5/15 hits, 7.33 expected hits
Chinese roll dice for 1 armour, 3 artilleries and 1 infantry in Yunnan, round 3 : 2/5 hits, 1.83 expected hits
2 mech_infantrys owned by the Japanese, 3 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 6 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 2 infantry and 2 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 3 artilleries and 4 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 3 armour and 3 mech_infantrys
ANZAC defend with 1 infantry
Japanese roll dice for 3 armour and 3 mech_infantrys in Kwangsi, round 2 : 2/6 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
6 fighters moved from Yunnan to Kiangsu
2 bombers moved from Yunnan to Kiangsu
3 tactical_bombers moved from Yunnan to Kiangsu
Place Units - Japanese
3 armour placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 infantry and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -4.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 2 bombers, 2 cruisers, 1 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 armour, 2 artilleries and 6 infantry moved from Holland Belgium to Western Germany
1 bomber, 1 fighter and 1 tactical_bomber moved from Norway to Western Germany
1 infantry moved from France to Western Germany
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 transport moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 armour moved from 112 Sea Zone to Western Germany
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Denmark
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to Western Germany
1 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
1 armour moved from Norway to Finland
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 battleship and 1 carrier moved from 91 Sea Zone to 64 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Battle in Yugoslavia
Battle in Albania
Battle in 112 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports
Germans defend with 3 fighters
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports in 112 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
3 fighters owned by the Germans lost in 112 Sea Zone
Americans win, taking Yugoslavia from Italians, taking Albania from Italians with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports remaining. Battle score for attacker is 30
Casualties for Germans: 3 fighters
Battle in Western Germany
Americans attack with 2 armour, 3 artilleries, 3 bombers, 1 fighter, 11 infantry and 2 tactical_bombers
Germans defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry; Italians defend with 1 artillery and 2 infantry
Germans roll AA dice in Western Germany : 2/6 hits, 1.00 expected hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Western Germany
Americans roll dice for 2 armour, 3 artilleries, 3 bombers, 11 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/20 hits, 7.00 expected hits
Germans roll dice for 3 aaGuns, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Western Germany, round 2 : 4/8 hits, 3.67 expected hits
3 aaGuns owned by the Germans, 1 infantry owned by the Germans, 4 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
Americans roll dice for 2 armour, 3 artilleries, 3 bombers, 7 infantry and 1 tactical_bomber in Western Germany, round 3 : 8/16 hits, 6.33 expected hits
Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Western Germany, round 3 : 2/6 hits, 3.00 expected hits
3 fighters owned by the Germans, 2 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 2 armour, 3 artilleries, 3 bombers, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Americans: 1 fighter, 6 infantry and 1 tactical_bomber
Casualties for Germans: 3 aaGuns, 3 fighters, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Denmark
Non Combat Move - Americans
1 fighter moved from 112 Sea Zone to Norway
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from 112 Sea Zone to Norway
1 bomber moved from Western Germany to France
1 bomber moved from Western Germany to France
1 bomber moved from Western Germany to Norway
1 battleship, 3 carriers, 2 cruisers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
5 fighters moved from Korea to 26 Sea Zone
2 bombers moved from Korea to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 aaGun, 3 armour and 5 infantry moved from Korea to Amur
7 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
7 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 battleship, 2 cruisers and 4 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
1 armour and 2 infantry placed in Southern Italy
1 armour and 1 mech_infantry placed in Norway
1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,1,6,5,6,1,1,6,1,4,6,1,6,2,4,6,4,4,5,4,4,3
Americans collect 75 PUs (3 lost to blockades); end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 2 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 2 bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.00
Germans AA : 1.00
Germans regular : -0.67