• TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - French
            5 Infantrys moved from Iraq to W.Iran
            2 ArmoredCars and 2 Tanks moved from Syria to W.Iran
    
        Purchase Units - French
            French buy 4 ArmoredCars and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in W.Iran
                French attack with 2 ArmoredCars, 5 Infantrys and 2 Tanks
                Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
                    French roll dice for 2 ArmoredCars, 5 Infantrys and 2 Tanks in W.Iran, round 2 : 1/9 hits, 2.50 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 1/5 hits, 1.83 expected hits
                    1 Infantry owned by the French lost in W.Iran
                    French roll dice for 2 ArmoredCars, 4 Infantrys and 2 Tanks in W.Iran, round 3 : 1/8 hits, 2.33 expected hits
                    Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 3 : 2/5 hits, 1.83 expected hits
                    1 Infantry owned by the Neutral and 2 Infantrys owned by the French lost in W.Iran
                    French roll dice for 2 ArmoredCars, 2 Infantrys and 2 Tanks in W.Iran, round 4 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 Bunker and 3 Infantrys in W.Iran, round 4 : 1/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Neutral and 1 Infantry owned by the French lost in W.Iran
                    French roll dice for 2 ArmoredCars, 1 Infantry and 2 Tanks in W.Iran, round 5 : 3/5 hits, 1.83 expected hits
                    Neutral roll dice for 1 Bunker and 1 Infantry in W.Iran, round 5 : 1/2 hits, 0.83 expected hits
                    1 Bunker owned by the Neutral, 1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in W.Iran
                French loses 0 PUs for violating W.Irans neutrality.
                French win, taking W.Iran from Neutral with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for French: 5 Infantrys
                Casualties for Neutral: 1 Bunker and 4 Infantrys
    
        Non Combat Move - French
            1 Infantry moved from New Valley to Lower Egypt
            2 Elites and 1 Infantry moved from Darfur to New Valley
            1 Elite and 2 Infantrys moved from French Equatorial Africa to Darfur
    
        Place Units - French
            1 ArmoredCar and 1 Infantry placed in Syria
            3 ArmoredCars placed in French Equatorial Africa
            French undo move 2.
            French undo move 1.
            1 ArmoredCar and 1 Infantry placed in Syria
            3 ArmoredCars placed in French Equatorial Africa
    
        Turn Complete - French
            French collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    French regular : -1.67
    Neutral regular : -1.00
    

    Savegame

  • TripleA

    TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            1 Transport moved from 112 Sea Zone to 110 Sea Zone
            1 Transport moved from 108 Sea Zone to 107 Sea Zone
            1 Transport moved from 107 Sea Zone to 112 Sea Zone
            1 Artillery moved from Timor to 112 Sea Zone
            1 Infantry moved from Aroe to 112 Sea Zone
            1 Artillery and 1 Infantry moved from 112 Sea Zone to Tanimbar
            1 Transport moved from 108 Sea Zone to 107 Sea Zone
            2 Infantrys moved from Davao to 107 Sea Zone
            2 Infantrys and 1 Transport moved from 107 Sea Zone to 108 Sea Zone
            2 Infantrys moved from 108 Sea Zone to West Papua
            1 S.Submarine moved from 108 Sea Zone to 107 Sea Zone
            1 Infantry moved from Davao to 107 Sea Zone
            1 Infantry and 1 S.Submarine moved from 107 Sea Zone to 108 Sea Zone
            1 Infantry moved from 108 Sea Zone to Woleai
            1 Infantry moved from Ulithi to Woleai
            1 Infantry moved from Yap to Ulithi
            1 Bomber and 1 L.Fighter moved from Davao to Tanimbar
            4 Adv.Fighters and 3 Fighters moved from 108 Sea Zone to Woleai
            4 Adv.Fighters and 4 Fighters moved from 108 Sea Zone to West Papua
            1 Transport moved from 92 Sea Zone to 110 Sea Zone
            3 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Infantry moved from West Borneo to 110 Sea Zone
            4 Infantrys moved from 110 Sea Zone to Sumatra
            1 Artillery and 3 Infantrys moved from Hupeh to Szechwan
            1 Elite and 1 Infantry moved from Kweichow to Szechwan
            2 Tanks moved from Hupeh to Szechwan
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 1 Factory, 19 Infantrys and 1 L.Fighter; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Tanimbar
                Yamamoto attack with 1 Artillery, 1 Bomber, 1 Infantry and 1 L.Fighter
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 1 L.Fighter in Tanimbar, round 2 : 1/4 hits, 1.83 expected hits
                    Dutch roll dice for 1 Infantry in Tanimbar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Tanimbar
                Yamamoto win, taking Tanimbar from Dutch with 1 Artillery, 1 Bomber and 1 L.Fighter remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 1 Infantry
            Battle in West Papua
                Yamamoto attack with 4 Adv.Fighters, 4 Fighters and 2 Infantrys
                Anzac defend with 2 Infantrys
                    Yamamoto roll dice for 1 Battleship in West Papua, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in West Papua
                    Yamamoto roll dice for 4 Adv.Fighters, 4 Fighters and 2 Infantrys in West Papua, round 2 : 5/10 hits, 3.67 expected hits
                    Anzac roll dice for 1 Infantry in West Papua, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in West Papua
                Yamamoto win, taking West Papua from Anzac with 4 Adv.Fighters, 4 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Anzac: 2 Infantrys
                Casualties for Yamamoto: 1 Infantry
            Battle in Szechwan
                Yamamoto attack with 1 Artillery, 1 Elite, 4 Infantrys and 2 Tanks
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 Elite, 4 Infantrys and 2 Tanks in Szechwan, round 2 : 2/8 hits, 2.50 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                Yamamoto win, taking Szechwan from Chinese with 1 Artillery, 1 Elite, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Woleai
                Yamamoto attack with 4 Adv.Fighters, 3 Fighters and 2 Infantrys
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Woleai, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 4 Adv.Fighters, 3 Fighters and 2 Infantrys in Woleai, round 2 : 5/9 hits, 3.33 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Woleai, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Woleai
                Yamamoto win, taking Woleai from Americans with 4 Adv.Fighters, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Artillery and 1 Infantry
    
        Non Combat Move - Yamamoto
            4 Adv.Fighters moved from Woleai to 108 Sea Zone
            1 L.Fighter moved from Tanimbar to 108 Sea Zone
            4 Adv.Fighters moved from West Papua to 108 Sea Zone
            3 Adv.Fighters moved from Tokyo to 108 Sea Zone
            1 Bomber moved from Tanimbar to Davao
            4 Fighters moved from West Papua to 108 Sea Zone
            3 Fighters moved from Woleai to Davao
            1 Infantry moved from West Borneo to 106 Sea Zone
            1 Infantry and 1 T.Boat moved from 106 Sea Zone to 92 Sea Zone
            5 Infantrys moved from Tokyo to 84 Sea Zone
            1 Infantry moved from Kyushu to 84 Sea Zone
            6 Infantrys and 4 Transports moved from 84 Sea Zone to 92 Sea Zone
            2 Infantrys moved from Manila to 92 Sea Zone
            2 Infantrys moved from N.French Indochina to Yunnan
            1 Infantry moved from S.French Indochina to N.French Indochina
            2 Artillerys and 4 Infantrys moved from Anhwei to Hupeh
            8 Infantrys moved from Shanghai to Anhwei
            1 Elite and 2 Infantrys moved from Hunan to Hupeh
            1 Tank moved from Kwangsi to Yunnan
            2 Infantrys moved from Kwangsi to Hunan
            9 Infantrys moved from 92 Sea Zone to N.French Indochina
            1 Destroyer moved from 84 Sea Zone to 92 Sea Zone
    
        Place Units - Yamamoto
            1 Factory placed in Hupeh
            3 Infantrys placed in Kwangsi
            4 Infantrys placed in Banjarmasin
            2 Adv.Fighters, 5 Infantrys and 1 L.Fighter placed in Tokyo
            4 Infantrys placed in Davao
            3 Infantrys placed in Manila
    
        Turn Complete - Yamamoto
            Yamamoto collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Yamamoto regular : 1.33
    Americans regular : -0.67
    Anzac regular : 0.67
    Dutch regular : 0.67
    

    Production/PUs Summary :

    Germans : 127 / 129
    Russians : 86 / 90
    Italians : 55 / 55
    French : 19 / 19
    Yamamoto : 88 / 88
    Chinese : 19 / 25
    Hisaichi : 76 / 79
    British : 102 / 103
    Anzac : 33 / 35
    Dutch : 5 / 7
    Finns : 13 / 10
    Romanians : 19 / 20
    Thai : 21 / 21
    Americans : 109 / 110
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 Infantry moved from Suiyuan to Shansi
            1 Infantry moved from Suiyuan to Shansi
            1 Adv.Fighter moved from Suiyuan to Shansi
            3 Infantrys moved from Ningsia to Shensi
            1 Adv.Fighter moved from Suiyuan to Shensi
            1 Marine moved from Suiyuan to Shensi
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 Adv.Fighter, 3 Infantrys and 1 Marine
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter, 3 Infantrys and 1 Marine in Shensi, round 2 : 1/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 Adv.Fighter, 2 Infantrys and 1 Marine in Shensi, round 3 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Shensi
                Chinese win, taking Shensi from Hisaichi with 1 Adv.Fighter, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in Shansi
                Chinese attack with 1 Adv.Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Shansi, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Shansi, round 3 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Shansi to Lanchow
            1 Adv.Fighter moved from Shensi to Lanchow
            5 Tanks moved from Suiyuan to Lanchow
            2 ArmoredCars and 1 Tank moved from Gobi Altai to Lanchow
            1 Infantry moved from Gobi Altai to Ningsia
            1 Elite moved from E.Qinghai to Ningsia
            5 Infantrys moved from E.Qinghai to Lanchow
            2 Artillerys, 3 Infantrys and 1 Marine moved from Hsining to E.Qinghai
            1 Infantry moved from E.Sinkiang to Gobi Altai
            2 ArmoredCars and 1 Tank moved from Urumqi to Gobi Altai
            1 Infantry moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            1 ArmoredCar, 4 Infantrys and 1 Marine placed in Hsining
            Chinese undo move 1.
            5 Infantrys and 1 Marine placed in Hsining
            2 ArmoredCars and 2 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Hisaichi regular : -0.67
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 Tank moved from Chahar to Suiyuan
            1 Artillery and 2 Infantrys moved from Hupeh to Shensi
            2 Infantrys moved from Chahar to Shansi
            1 Elite moved from Chahar to Shansi
            1 Artillery moved from Hupeh to Shansi
            1 Artillery, 1 Elite and 1 Infantry moved from Chahar to Suiyuan
            1 Tank moved from Hunan to Shensi
            1 Tank moved from Chahar to Shansi
            1 Fighter moved from Hupeh to Shensi
            1 Tank moved from Koryakia to Zhigansk
            1 Artillery moved from Okhotsk to Yakutsk
            2 Infantrys moved from Okhotsk to Zhigansk
            2 Infantrys moved from Ayan to Yakutsk
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Cruiser, 1 Elite, 14 Infantrys, 2 Marines, 1 S.Submarine, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shansi
                Hisaichi attack with 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank in Shansi, round 2 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 Infantrys in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Artillery, 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 Infantrys
            Battle in Shensi
                Hisaichi attack with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank
                Chinese defend with 2 Infantrys and 1 Marine
                    Hisaichi roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Shensi, round 2 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Marine in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shensi
                    Hisaichi roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Shensi, round 3 : 0/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry and 1 Marine in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Shensi, round 4 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry and 1 Marine in Shensi, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shensi
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Tank in Shensi, round 5 : 3/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Marine in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Chinese lost in Shensi
                Hisaichi win, taking Shensi from Chinese with 1 Artillery, 1 Fighter and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 2 Infantrys and 1 Marine
            Battle in Suiyuan
                Hisaichi attack with 1 Artillery, 1 Elite, 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Tank in Suiyuan, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 1 Artillery, 1 Elite and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Zhigansk
                Hisaichi attack with 2 Infantrys and 1 Tank
                Russians defend with 2 Infantrys
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Zhigansk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 2 Infantrys in Zhigansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Zhigansk
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Zhigansk, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Zhigansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Zhigansk
                Hisaichi win, taking Zhigansk from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 2 Infantrys
            Battle in Yakutsk
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Yakutsk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Yakutsk
                Hisaichi win, taking Yakutsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Infantry moved from Heilungchiang to Ayan
            2 Infantrys moved from Liaoning to Heilungchiang
            1 AAGun and 1 Infantry moved from Peking to Chahar
            1 Fighter moved from Shensi to Chahar
            1 Artillery and 1 Infantry moved from Liaoning to Peking
            1 T.Boat moved from 75 Sea Zone to 84 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Peking
            1 Artillery moved from Changchun to Kirin
            2 Infantrys moved from Changchun to Kirin
            2 Transports moved from 75 Sea Zone to 84 Sea Zone
            4 Infantrys moved from Changchun to 84 Sea Zone
            1 Infantry moved from Kweichow to Yunnan
            2 Tanks moved from Assam to Yunnan
            1 Bomber and 1 Fighter moved from N.Thailand to Malaya
            1 Tank moved from N.Thailand to Malaya
            2 Infantrys moved from Malaya to S.Thailand
            1 Adv.Fighter, 1 Carrier, 1 Destroyer, 1 Fighter and 3 Transports moved from 61 Sea Zone to 110 Sea Zone
            1 AAGun, 1 Elite and 3 Infantrys moved from Hunan to Hupeh
            1 Artillery and 4 Infantrys moved from Kwangtung to Hunan
            1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
            2 Infantrys moved from Hong Kong to 92 Sea Zone
            1 Artillery, 3 Infantrys, 2 S.Submarines and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
            1 Artillery and 3 Infantrys moved from 110 Sea Zone to Java
            4 Infantrys and 2 Transports moved from 84 Sea Zone to 92 Sea Zone
            4 Infantrys moved from 92 Sea Zone to Kwangtung
            1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter and 1 Transport moved from 75 Sea Zone to 92 Sea Zone
    
        Place Units - Hisaichi
            1 Transport placed in 92 Sea Zone
            5 Infantrys placed in Hong Kong
            1 Cruiser and 1 S.Submarine placed in 110 Sea Zone
            2 Infantrys and 2 Marines placed in Malaya
            1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning
            1 Artillery, 5 Infantrys and 1 Tank placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 80 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Russians regular : -0.33
    Hisaichi regular : 0.67
    

    Territory Summary for Hisaichi :

    Vladivostok : 1 flag
    Okhotsk : 1 flag
    Koryakia : 1 flag, 2 Infantrys
    Chita : 1 flag, 1 Infantry
    Zhigansk : 1 flag, 1 Infantry and 1 Tank
    Ayan : 1 flag, 1 Infantry
    Yakutsk : 1 flag, 1 Artillery and 2 Infantrys
    Khabarovsk : 1 flag
    Kolyma : 1 flag
    Shansi : 1 flag, 1 Artillery, 1 Elite, 1 Infantry and 1 Tank
    Kweichow : 1 flag
    Suiyuan : 1 flag, 1 Artillery, 1 Elite and 1 Tank
    Kwangtung : 4 Infantrys
    Hupeh : 1 AAGun, 1 Elite and 3 Infantrys
    Shanghai : 1 flag
    Shensi : 1 flag, 1 Artillery and 1 Tank
    Chahar : 1 flag, 1 AAGun, 1 Fighter and 1 Infantry
    Yunnan : 1 Infantry and 2 Tanks
    Hunan : 1 flag, 1 Artillery and 4 Infantrys
    Anhwei : 1 flag
    Liaoning : 1 Artillery, 1 Elite, 1 Factory and 2 Infantrys
    Kirin : 1 Artillery and 2 Infantrys
    Peking : 1 flag, 1 Artillery and 2 Infantrys
    Shantung : 1 flag
    Changchun : 1 Artillery, 1 Factory, 5 Infantrys and 1 Tank
    Heilungchiang : 1 AAGun, 4 Artillerys, 9 Infantrys and 3 Tanks
    British Borneo : 1 flag
    Assam : 1 flag
    Hong Kong : 1 flag, 1 Factory and 5 Infantrys
    West Borneo : 1 flag
    Java : 1 Artillery and 3 Infantrys
    S.Thailand : 2 Infantrys
    Malaya : 1 flag, 1 AAGun, 1 Artillery, 1 Bomber, 1 Factory, 1 Fighter, 4 Infantrys, 2 Marines and 2 Tanks
    Panay : 1 flag
    110 Sea Zone : 1 Adv.Fighter, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter, 3 S.Submarines and 4 Transports
    84 Sea Zone : 1 T.Boat
    108 Sea Zone : 2 Destroyers and 3 Submarines
    92 Sea Zone : 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter and 4 Transports
    

    Production/PUs Summary :

    Germans : 127 / 129
    Russians : 84 / 90
    Italians : 55 / 55
    French : 19 / 19
    Yamamoto : 88 / 88
    Chinese : 17 / 22
    Hisaichi : 80 / 80
    British : 102 / 103
    Anzac : 33 / 35
    Dutch : 5 / 7
    Finns : 13 / 10
    Romanians : 19 / 20
    Thai : 21 / 21
    Americans : 109 / 110
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    @Colt45554 … welcome back! Let’s see what the new UK leadership can do, good luck!

  • '20

    @captainwalker thanks! should be able to post later tonight.

  • Liaison TripleA '11 '10

    SURRENDER should be of the utmost priority!

    And what is this crap with the Allies suddenly stacking their team with fresh Generals?

  • '20

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - British
            1 Infantry moved from Bihar to Assam
                  British take Assam from Hisaichi
            1 Elite moved from Cairo to 56 Sea Zone
            1 Infantry moved from Lower Egypt to 56 Sea Zone
            1 Elite and 1 Infantry moved from 56 Sea Zone to Crete
            1 Infantry moved from Lower Egypt to 56 Sea Zone
            1 Infantry and 1 S.Submarine moved from 56 Sea Zone to 47 Sea Zone
            1 Infantry moved from 47 Sea Zone to S.Tunisia
            1 ArmoredCar moved from Tripoli to S.Tunisia
            1 Fighter moved from Tripoli to S.Tunisia
            1 Adv.Fighter and 1 Fighter moved from 47 Sea Zone to S.Tunisia
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Picardy
                  French take Picardy from Germans
            2 Cruisers moved from 20 Sea Zone to 18 Sea Zone
            2 Infantrys moved from Manchester to 18 Sea Zone
            2 Cruisers and 2 Infantrys moved from 18 Sea Zone to 20 Sea Zone
            2 Infantrys moved from 20 Sea Zone to Belgium
            1 Transport moved from 20 Sea Zone to 18 Sea Zone
            1 Elite and 1 Infantry moved from Wales to 18 Sea Zone
            1 Elite, 1 Infantry and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
            1 Elite and 1 Infantry moved from 20 Sea Zone to Brittany
            1 Fighter moved from 20 Sea Zone to Brittany
            1 Bomber moved from Wales to Brittany
            1 Adv.Fighter and 1 Fighter moved from 20 Sea Zone to Belgium
            1 Adv.Fighter moved from London to Brittany
            1 Artillery and 1 Infantry moved from Wales to 20 Sea Zone
            1 Artillery and 1 Infantry moved from 20 Sea Zone to Normandy
            2 Infantrys moved from Midway to 97 Sea Zone
            2 Infantrys and 1 Transport moved from 97 Sea Zone to 109 Sea Zone
            2 Infantrys moved from 109 Sea Zone to West Papua
    
        Purchase Units - British
            British buy 2 Destroyers, 20 Infantrys, 1 S.Submarine and 6 T.Boats; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Crete
                British attack with 1 Elite and 1 Infantry
                Neutral defend with 1 AAGun and 1 Artillery
                    British roll dice for 1 Cruiser in Crete, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Elite and 1 Infantry in Crete, round 2 : 1/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Crete
                British loses 0 PUs for violating Cretes neutrality.
                British win, taking Crete from Neutral with 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 Artillery
            Battle in Belgium
                British attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Germans defend with 1 Bunker
                    British roll dice for 2 Cruisers in Belgium, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Belgium, round 2 : 1/4 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Germans
                    Germans roll dice for 1 Bunker in Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Belgium, round 3 : 0/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Bunker in Belgium, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Belgium, round 4 : 0/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Bunker in Belgium, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Belgium, round 5 : 0/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Bunker in Belgium, round 5 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in Belgium
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Belgium, round 6 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Bunker in Belgium, round 6 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British and 1 Bunker owned by the Germans lost in Belgium
                British win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for British: 2 Infantrys
                Casualties for Germans: 1 Bunker
            Battle in Normandy
                British attack with 1 Artillery and 1 Infantry
                Germans defend with 1 AAGun, 1 Factory and 1 Infantry
                    British roll dice for 1 Battleship in Normandy, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Normandy
                British win, taking Normandy from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Brittany
                British attack with 1 Adv.Fighter, 1 Bomber, 1 Elite, 1 Fighter and 1 Infantry
                Germans defend with 1 ArmoredCar and 1 Infantry
                    British roll dice for 1 Cruiser in Brittany, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Bomber, 1 Elite, 1 Fighter and 1 Infantry in Brittany, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 ArmoredCar and 1 Infantry in Brittany, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the Germans lost in Brittany
                British win, taking Brittany from Germans with 1 Adv.Fighter, 1 Bomber, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 ArmoredCar and 1 Infantry
            Battle in S.Tunisia
                British attack with 1 Adv.Fighter, 1 ArmoredCar, 2 Fighters and 1 Infantry
                Italians defend with 2 Infantrys
                    British roll dice for 1 Cruiser in S.Tunisia, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Fighters and 1 Infantry in S.Tunisia, round 2 : 3/5 hits, 1.67 expected hits
                    Italians roll dice for 2 Infantrys in S.Tunisia, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the British and 2 Infantrys owned by the Italians lost in S.Tunisia
                British win, taking S.Tunisia from Italians with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 ArmoredCar
                Casualties for Italians: 2 Infantrys
            Battle in West Papua
                British attack with 2 Infantrys
                Yamamoto defend with 1 Infantry
                    British roll dice for 2 Infantrys in West Papua, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in West Papua, round 3 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in West Papua, round 4 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in West Papua, round 5 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in West Papua, round 6 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in West Papua, round 7 : 1/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 7 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in West Papua
                British win, taking West Papua from Yamamoto with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - British
            1 Destroyer moved from 97 Sea Zone to 109 Sea Zone
            2 Infantrys moved from Hyderabad to Madras
            1 Infantry moved from Hyderabad to Madras
            1 Infantry moved from Hyderabad to Bihar
            2 ArmoredCars moved from Delhi to Bihar
            1 Artillery and 2 Infantrys moved from Delhi to Bihar
            1 ArmoredCar moved from Cairo to Mersa Matruh
            2 ArmoredCars and 1 Infantry moved from Hun to Tripoli
            1 Adv.Fighter and 2 Fighters moved from S.Tunisia to 47 Sea Zone
            1 Infantry moved from Amazon to Bahia
            1 Artillery and 1 Infantry moved from Dover to Manchester
            3 Infantrys moved from London to Manchester
            1 Bomber moved from Brittany to Wales
            1 Adv.Fighter and 1 Fighter moved from Brittany to 20 Sea Zone
            1 Adv.Fighter moved from Belgium to 20 Sea Zone
            1 Fighter moved from Belgium to 20 Sea Zone
            1 Infantry moved from Cape Town to South Africa
            1 Infantry moved from Mauritania to W.Morocco
            1 Infantry and 1 Tank moved from Quebec to Northeast USA
            1 Fighter moved from 47 Sea Zone to Tripoli
            1 Bomber moved from Wales to London
    
        Place Units - British
            4 T.Boats placed in 20 Sea Zone
            2 Infantrys placed in Manchester
            2 Destroyers placed in 18 Sea Zone
            British undo move 3.
            2 Destroyers placed in 18 Sea Zone
            1 S.Submarine and 2 T.Boats placed in 56 Sea Zone
            3 Infantrys placed in Cairo
            3 Infantrys placed in Hun
            5 Infantrys placed in Madras
            5 Infantrys placed in Delhi
            Turning on Edit Mode
            EDIT: Adding units owned by British to Delhi: 4 ArmoredCars
            EDIT: Removing units owned by British from Bihar: 4 ArmoredCars
            EDIT: Turning off Edit Mode
            2 Infantrys placed in Cape Town
            Turning on Edit Mode
            EDIT: Adding units owned by British to Wales: 3 Infantrys
            EDIT: Removing units owned by British from Manchester: 3 Infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Manchester: 3 Infantrys
            EDIT: Removing units owned by British from Wales: 3 Infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 106 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Italians regular : 0.33
    Germans regular : -1.00
    Neutral regular : -0.33
    British regular : -5.00
    

    Savegame

  • '20

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - British
            1 Infantry moved from Bihar to Assam
                  British take Assam from Hisaichi
            1 Elite moved from Cairo to 56 Sea Zone
            1 Infantry moved from Lower Egypt to 56 Sea Zone
            1 Elite and 1 Infantry moved from 56 Sea Zone to Crete
            1 Infantry moved from Lower Egypt to 56 Sea Zone
            1 Infantry and 1 S.Submarine moved from 56 Sea Zone to 47 Sea Zone
            1 Infantry moved from 47 Sea Zone to S.Tunisia
            1 ArmoredCar moved from Tripoli to S.Tunisia
            1 Fighter moved from Tripoli to S.Tunisia
            1 Adv.Fighter and 1 Fighter moved from 47 Sea Zone to S.Tunisia
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Picardy
                  French take Picardy from Germans
            2 Cruisers moved from 20 Sea Zone to 18 Sea Zone
            2 Infantrys moved from Manchester to 18 Sea Zone
            2 Cruisers and 2 Infantrys moved from 18 Sea Zone to 20 Sea Zone
            2 Infantrys moved from 20 Sea Zone to Belgium
            1 Transport moved from 20 Sea Zone to 18 Sea Zone
            1 Elite and 1 Infantry moved from Wales to 18 Sea Zone
            1 Elite, 1 Infantry and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
            1 Elite and 1 Infantry moved from 20 Sea Zone to Brittany
            1 Fighter moved from 20 Sea Zone to Brittany
            1 Bomber moved from Wales to Brittany
            1 Adv.Fighter and 1 Fighter moved from 20 Sea Zone to Belgium
            1 Adv.Fighter moved from London to Brittany
            1 Artillery and 1 Infantry moved from Wales to 20 Sea Zone
            1 Artillery and 1 Infantry moved from 20 Sea Zone to Normandy
            2 Infantrys moved from Midway to 97 Sea Zone
            2 Infantrys and 1 Transport moved from 97 Sea Zone to 109 Sea Zone
            2 Infantrys moved from 109 Sea Zone to West Papua
    
        Purchase Units - British
            British buy 2 Destroyers, 20 Infantrys, 1 S.Submarine and 6 T.Boats; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Crete
                British attack with 1 Elite and 1 Infantry
                Neutral defend with 1 AAGun and 1 Artillery
                    British roll dice for 1 Cruiser in Crete, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Elite and 1 Infantry in Crete, round 2 : 1/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Crete
                British loses 0 PUs for violating Cretes neutrality.
                British win, taking Crete from Neutral with 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 Artillery
            Battle in Belgium
                British attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Germans defend with 1 Bunker
                    British roll dice for 2 Cruisers in Belgium, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Belgium, round 2 : 1/4 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Germans
                    Germans roll dice for 1 Bunker in Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Belgium, round 3 : 0/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Bunker in Belgium, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Belgium, round 4 : 0/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Bunker in Belgium, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Belgium, round 5 : 0/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Bunker in Belgium, round 5 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in Belgium
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Belgium, round 6 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Bunker in Belgium, round 6 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British and 1 Bunker owned by the Germans lost in Belgium
                British win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for British: 2 Infantrys
                Casualties for Germans: 1 Bunker
            Battle in Normandy
                British attack with 1 Artillery and 1 Infantry
                Germans defend with 1 AAGun, 1 Factory and 1 Infantry
                    British roll dice for 1 Battleship in Normandy, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Normandy
                British win, taking Normandy from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Brittany
                British attack with 1 Adv.Fighter, 1 Bomber, 1 Elite, 1 Fighter and 1 Infantry
                Germans defend with 1 ArmoredCar and 1 Infantry
                    British roll dice for 1 Cruiser in Brittany, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Bomber, 1 Elite, 1 Fighter and 1 Infantry in Brittany, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 ArmoredCar and 1 Infantry in Brittany, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the Germans lost in Brittany
                British win, taking Brittany from Germans with 1 Adv.Fighter, 1 Bomber, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 ArmoredCar and 1 Infantry
            Battle in S.Tunisia
                British attack with 1 Adv.Fighter, 1 ArmoredCar, 2 Fighters and 1 Infantry
                Italians defend with 2 Infantrys
                    British roll dice for 1 Cruiser in S.Tunisia, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Fighters and 1 Infantry in S.Tunisia, round 2 : 3/5 hits, 1.67 expected hits
                    Italians roll dice for 2 Infantrys in S.Tunisia, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the British and 2 Infantrys owned by the Italians lost in S.Tunisia
                British win, taking S.Tunisia from Italians with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 ArmoredCar
                Casualties for Italians: 2 Infantrys
            Battle in West Papua
                British attack with 2 Infantrys
                Yamamoto defend with 1 Infantry
                    British roll dice for 2 Infantrys in West Papua, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in West Papua, round 3 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in West Papua, round 4 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in West Papua, round 5 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in West Papua, round 6 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in West Papua, round 7 : 1/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 7 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in West Papua
                British win, taking West Papua from Yamamoto with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - British
            1 Destroyer moved from 97 Sea Zone to 109 Sea Zone
            2 Infantrys moved from Hyderabad to Madras
            1 Infantry moved from Hyderabad to Madras
            1 Infantry moved from Hyderabad to Bihar
            2 ArmoredCars moved from Delhi to Bihar
            1 Artillery and 2 Infantrys moved from Delhi to Bihar
            1 ArmoredCar moved from Cairo to Mersa Matruh
            2 ArmoredCars and 1 Infantry moved from Hun to Tripoli
            1 Adv.Fighter and 2 Fighters moved from S.Tunisia to 47 Sea Zone
            1 Infantry moved from Amazon to Bahia
            1 Artillery and 1 Infantry moved from Dover to Manchester
            3 Infantrys moved from London to Manchester
            1 Bomber moved from Brittany to Wales
            1 Adv.Fighter and 1 Fighter moved from Brittany to 20 Sea Zone
            1 Adv.Fighter moved from Belgium to 20 Sea Zone
            1 Fighter moved from Belgium to 20 Sea Zone
            1 Infantry moved from Cape Town to South Africa
            1 Infantry moved from Mauritania to W.Morocco
            1 Infantry and 1 Tank moved from Quebec to Northeast USA
            1 Fighter moved from 47 Sea Zone to Tripoli
            1 Bomber moved from Wales to London
    
        Place Units - British
            4 T.Boats placed in 20 Sea Zone
            2 Infantrys placed in Manchester
            2 Destroyers placed in 18 Sea Zone
            British undo move 3.
            2 Destroyers placed in 18 Sea Zone
            1 S.Submarine and 2 T.Boats placed in 56 Sea Zone
            3 Infantrys placed in Cairo
            3 Infantrys placed in Hun
            5 Infantrys placed in Madras
            5 Infantrys placed in Delhi
            Turning on Edit Mode
            EDIT: Adding units owned by British to Delhi: 4 ArmoredCars
            EDIT: Removing units owned by British from Bihar: 4 ArmoredCars
            EDIT: Turning off Edit Mode
            2 Infantrys placed in Cape Town
            Turning on Edit Mode
            EDIT: Adding units owned by British to Wales: 3 Infantrys
            EDIT: Removing units owned by British from Manchester: 3 Infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Manchester: 3 Infantrys
            EDIT: Removing units owned by British from Wales: 3 Infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 106 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Italians regular : 0.33
    Germans regular : -1.00
    Neutral regular : -0.33
    British regular : -5.00
    

    Savegame


  • @Gargantua I have been relieved as Britain’s CinC, as I failed to permanently rid France of the evil that is Nazism. Perhaps, my successor will have more luck. As you can see , he has bought small boats to ferry the Nazi prisoners over to England for indoctrination into good old fashioned Victorian Conservatism.
    Fortunately, there was still the position to run America’s war. (Its leaders are preoccupied, as it is election year.) I shall show them how to win naval battles, like our hero Nelson.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Anzac
            2 Infantrys moved from South Australia to Western Australia
            1 Adv.Fighter moved from Canberra to Perth
            2 Infantrys moved from Western Australia to Perth
            1 Fighter moved from Canberra to 109 Sea Zone
            1 Infantry moved from Tasmania to 122 Sea Zone
            1 Infantry moved from Canberra to 122 Sea Zone
            2 Infantrys and 2 S.Submarines moved from 122 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Soembawa
                  Dutch take Soembawa from Yamamoto
            1 Infantry and 1 S.Submarine moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from 113 Sea Zone to Aroe
                  Dutch take Aroe from Yamamoto
    
        Purchase Units - Anzac
            Anzac buy 1 Elite, 1 Fighter, 2 Infantrys and 2 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Perth
                Anzac attack with 1 Adv.Fighter and 2 Infantrys
                Thai defend with 1 Infantry
                    Anzac roll dice for 1 Adv.Fighter and 2 Infantrys in Perth, round 2 : 0/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Perth, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Adv.Fighter and 2 Infantrys in Perth, round 3 : 1/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Perth, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Perth
                Anzac win, taking Perth from Thai with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Anzac
            1 Adv.Fighter moved from Perth to Western Australia
    
        Place Units - Anzac
            2 S.Submarines placed in 122 Sea Zone
            1 Elite and 1 Infantry placed in Canberra
            1 Fighter and 1 Infantry placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -0.67
    Thai regular : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from Suriname to 32 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            1 Artillery and 1 Infantry moved from Mauritania to W.Morocco
            1 Artillery and 1 Infantry moved from 36 Sea Zone to Mauritania
            1 Transport moved from 36 Sea Zone to 32 Sea Zone
            1 Infantry moved from Port Moresby to West Papua
    
        Purchase Units - Dutch
            Dutch buy 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            1 ArmoredCar and 1 Tank moved from Bolivia to Suriname
    
        Place Units - Dutch
            1 Elite and 2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from Suriname to 32 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            1 Artillery and 1 Infantry moved from Mauritania to W.Morocco
            1 Artillery and 1 Infantry moved from 36 Sea Zone to Mauritania
            1 Transport moved from 36 Sea Zone to 32 Sea Zone
            1 Infantry moved from Port Moresby to West Papua
    
        Purchase Units - Dutch
            Dutch buy 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            1 ArmoredCar and 1 Tank moved from Bolivia to Suriname
    
        Place Units - Dutch
            1 Elite and 2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Finns round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Finns
            2 Infantrys moved from Tampere to Oulu
            1 Infantry moved from Helsinki to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Estonia
                  Finns take Estonia from Russians
            2 Infantrys moved from Helsinki to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Vyborg
                  Finns take Vyborg from Russians
            2 ArmoredCars moved from Helsinki to Kotka
            1 Elite moved from Helsinki to Tampere
            1 Adv.Fighter, 1 Bomber and 1 Fighter moved from Tampere to Kiev
    
        Purchase Units - Finns
            Finns buy 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
            1 AAGun moved from Tampere to Kotka
    
        Place Units - Finns
            5 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Romanians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Romanians
            2 Infantrys moved from Donetsk to Rostov
            1 Adv.Fighter and 1 Fighter moved from Vinnytsia to Rostov
            1 Tank moved from Donetsk to Kiev
            2 ArmoredCars, 1 Elite and 3 Infantrys moved from Vinnytsia to Kiev
            2 Infantrys moved from E.Romania to Vinnytsia
            2 ArmoredCars moved from Bucharest to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 1 Fighter and 2 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Romanians
            Battle in Rostov
                Romanians attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Rostov, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Rostov, round 3 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Rostov
                    Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Rostov, round 4 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Rostov
                Romanians win, taking Rostov from Russians with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Romanians
            1 Adv.Fighter and 1 Fighter moved from Rostov to Kiev
    
        Place Units - Romanians
            2 ArmoredCars and 2 Infantrys placed in Vinnytsia
            1 Fighter placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -1.50
    Russians regular : -1.67
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Thai
            1 Transport moved from 110 Sea Zone to 65 Sea Zone
            2 Infantrys moved from S.Thailand to 65 Sea Zone
            2 Infantrys and 1 Transport moved from 65 Sea Zone to 60 Sea Zone
            1 Artillery and 1 Marine moved from Malaya to 110 Sea Zone
            1 Artillery, 1 Marine and 1 Transport moved from 110 Sea Zone to 60 Sea Zone
            1 Artillery, 2 Infantrys and 1 Marine moved from 60 Sea Zone to Calcutta
            1 Fighter moved from Burma to Calcutta
            1 Marine moved from Burma to Assam
            2 Artillerys, 3 Infantrys and 2 Tanks moved from Burma to Assam
            1 Artillery, 4 Infantrys and 1 Marine moved from Yunnan to Assam
            1 Adv.Fighter moved from Bangkok to Assam
    
        Purchase Units - Thai
            Thai buy 3 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Calcutta
                Thai attack with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Marine
                British defend with 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Marine in Calcutta, round 2 : 1/5 hits, 1.67 expected hits
                    British roll dice for 1 Infantry in Calcutta, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Calcutta
                Thai win, taking Calcutta from British with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Assam
                Thai attack with 1 Adv.Fighter, 3 Artillerys, 7 Infantrys, 2 Marines and 2 Tanks
                British defend with 1 Infantry
                    Thai roll dice for 1 Adv.Fighter, 3 Artillerys, 7 Infantrys, 2 Marines and 2 Tanks in Assam, round 2 : 9/15 hits, 5.17 expected hits
                    British roll dice for 1 Infantry in Assam, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Assam
                Thai win, taking Assam from British with 1 Adv.Fighter, 3 Artillerys, 6 Infantrys, 2 Marines and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 Adv.Fighter moved from Assam to Burma
            1 AAGun moved from Yunnan to Assam
            1 Fighter moved from Calcutta to Burma
            2 Infantrys moved from S.Thailand to Burma
            4 Infantrys moved from Bangkok to S.Thailand
            1 Tank moved from Bangkok to Burma
            1 Destroyer moved from 110 Sea Zone to 66 Sea Zone
            1 T.Boat moved from 112 Sea Zone to 111 Sea Zone
    
        Place Units - Thai
            3 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 3.17
    British regular : 0.33
    

    Territory Summary for Thai :

    S.French Indochina : 1 flag
    Yunnan : 1 flag
    Assam : 1 flag, 1 AAGun, 3 Artillerys, 6 Infantrys, 2 Marines and 2 Tanks
    Burma : 1 flag, 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 Tank
    Calcutta : 1 flag, 1 Artillery, 2 Infantrys and 1 Marine
    East And South Borneo : 1 flag
    Flores : 1 flag
    Lombok : 1 Infantry
    Java : 1 flag, 1 Infantry
    S.Thailand : 4 Infantrys
    Bangkok : 1 Factory, 3 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank
    66 Sea Zone : 1 Destroyer
    60 Sea Zone : 2 Transports
    111 Sea Zone : 1 T.Boat
    

    Production/PUs Summary :

    Germans : 120 / 129
    Russians : 79 / 90
    Italians : 54 / 55
    French : 27 / 19
    Yamamoto : 84 / 88
    Chinese : 17 / 22
    Hisaichi : 78 / 80
    British : 103 / 107
    Anzac : 36 / 36
    Dutch : 7 / 7
    Finns : 16 / 16
    Romanians : 21 / 22
    Thai : 23 / 23
    Americans : 109 / 110
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Americans
            2 Marines and 2 Tanks moved from W.Morocco to E.Morocco
            2 Bombers and 4 Tanks moved from Mauritania to E.Morocco
            2 Infantrys and 1 Marine moved from Mauritania to 34 Sea Zone
            1 B.Transport, 2 Infantrys and 1 Marine moved from 34 Sea Zone to 41 Sea Zone
            2 Infantrys and 1 Marine moved from 41 Sea Zone to E.Morocco
            2 L.Fighters moved from 109 Sea Zone to 112 Sea Zone
            1 Bomber moved from Townsville to 111 Sea Zone
            2 Infantrys moved from 109 Sea Zone to Woleai
            10 Adv.Fighters moved from 109 Sea Zone to Woleai
            1 Adv.Fighter moved from Woleai to Ulithi
            1 Adv.Fighter moved from Woleai to Ulithi
            1 Adv.Fighter moved from Woleai to Ulithi
            1 Adv.Fighter moved from Woleai to Ulithi
            1 Adv.Fighter moved from Woleai to Ulithi
            1 Battleship moved from 97 Sea Zone to 109 Sea Zone
            1 Infantry moved from Midway to 97 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 1 B.Carrier, 1 Elite, 1 Infantry, 1 Marine, 1 S.Bomber, 1 S.Submarine, 5 Tanks and 1 Transport; Remaining resources: 2 PUs; 
    
        Combat - Americans
            Battle in Woleai
                Americans attack with 5 Adv.Fighters and 2 Infantrys
                Yamamoto defend with 2 Infantrys
                    Americans roll dice for 1 Battleship and 1 Cruiser in Woleai, round 2 : 2/2 hits, 1.17 expected hits
                    2 Infantrys owned by the Yamamoto lost in Woleai
                Americans win, taking Woleai from Yamamoto with 5 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 2 Infantrys
            Battle in E.Morocco
                Americans attack with 2 Bombers, 2 Infantrys, 3 Marines and 6 Tanks
                Germans defend with 1 Tank; Italians defend with 1 AAGun, 1 Bunker, 1 Factory, 10 Infantrys and 1 Tank
                    Italians roll AA dice in E.Morocco : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 2 Bombers, 2 Infantrys, 3 Marines and 6 Tanks in E.Morocco, round 2 : 7/13 hits, 6.17 expected hits
                Units damaged: 1 Bunker owned by the Italians
                    Italians roll dice for 1 Bunker, 10 Infantrys and 2 Tanks in E.Morocco, round 2 : 5/13 hits, 4.83 expected hits
                    3 Marines owned by the Americans, 2 Infantrys owned by the Americans and 6 Infantrys owned by the Italians lost in E.Morocco
                    Americans roll dice for 2 Bombers and 6 Tanks in E.Morocco, round 3 : 5/8 hits, 4.33 expected hits
                    Italians roll dice for 1 Bunker, 4 Infantrys and 2 Tanks in E.Morocco, round 3 : 0/7 hits, 2.83 expected hits
                    4 Infantrys owned by the Italians and 1 Tank owned by the Germans lost in E.Morocco
                    Americans roll dice for 2 Bombers and 6 Tanks in E.Morocco, round 4 : 5/8 hits, 4.33 expected hits
                    Italians roll dice for 1 Bunker and 1 Tank in E.Morocco, round 4 : 1/2 hits, 1.00 expected hits
                    1 Bunker owned by the Italians, 1 Tank owned by the Italians and 1 Tank owned by the Americans lost in E.Morocco
                Americans win, taking E.Morocco from Italians with 2 Bombers and 5 Tanks remaining. Battle score for attacker is 15
                Casualties for Americans: 2 Infantrys, 3 Marines and 1 Tank
                Casualties for Italians: 1 Bunker, 10 Infantrys and 1 Tank
                Casualties for Germans: 1 Tank
            Battle in Ulithi
                Americans attack with 5 Adv.Fighters
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 5 Adv.Fighters in Ulithi, round 2 : 2/5 hits, 2.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Ulithi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Ulithi
                Americans win with 5 Adv.Fighters remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in 112 Sea Zone
                Americans attack with 2 L.Fighters
                Yamamoto defend with 1 Transport
                    Americans roll dice for 2 L.Fighters in 112 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Transport in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in 112 Sea Zone
                Americans win with 2 L.Fighters remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
            Battle in 111 Sea Zone
                Americans attack with 1 Bomber
                Thai defend with 1 T.Boat
                    Americans roll dice for 1 Bomber in 111 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Thai roll dice for 1 T.Boat in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Thai lost in 111 Sea Zone
                Americans win with 1 Bomber remaining. Battle score for attacker is 6
                Casualties for Thai: 1 T.Boat
    
        Non Combat Move - Americans
            2 L.Fighters moved from 112 Sea Zone to 109 Sea Zone
            1 Bomber moved from 111 Sea Zone to Townsville
            1 B.Carrier, 1 Cruiser and 1 Infantry moved from 97 Sea Zone to 109 Sea Zone
            2 Adv.Fighters moved from Wake to 109 Sea Zone
            1 Marine moved from Pearl Harbor to 91 Sea Zone
            1 Marine moved from Pearl Harbor to 91 Sea Zone
            1 Infantry moved from Pearl Harbor to 91 Sea Zone
            1 Infantry moved from Pearl Harbor to 91 Sea Zone
            1 Infantry moved from Pearl Harbor to 91 Sea Zone
            1 B.Transport, 2 Cruisers, 3 Infantrys, 2 Marines and 1 S.Submarine moved from 91 Sea Zone to 97 Sea Zone
            1 Transport moved from 109 Sea Zone to 97 Sea Zone
            3 Infantrys and 2 Marines moved from 97 Sea Zone to Johnston
            1 Transport moved from 109 Sea Zone to 97 Sea Zone
            2 L.Fighters moved from San Francisco to 109 Sea Zone
            5 Adv.Fighters moved from Woleai to 109 Sea Zone
            5 Adv.Fighters moved from Ulithi to 109 Sea Zone
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            2 Tanks moved from Bahia to 35 Sea Zone
            1 Marine moved from Salvador to 35 Sea Zone
            1 B.Transport, 1 Marine and 2 Tanks moved from 35 Sea Zone to 36 Sea Zone
            1 Marine and 2 Tanks moved from 36 Sea Zone to Mauritania
            1 Carrier moved from 34 Sea Zone to 41 Sea Zone
            2 Bombers moved from E.Morocco to Mauritania
            1 Artillery moved from Amazon to Bahia
            1 S.Submarine moved from 26 Sea Zone to 32 Sea Zone
            1 Infantry moved from Amazon to 32 Sea Zone
            1 Infantry and 1 S.Submarine moved from 32 Sea Zone to 34 Sea Zone
            1 Infantry moved from 34 Sea Zone to Mauritania
    
        Place Units - Americans
            2 Tanks placed in Salvador
            2 Adv.Fighters placed in Wake
            1 B.Carrier and 1 S.Submarine placed in 91 Sea Zone
            1 Marine placed in Pearl Harbor
            1 Transport placed in 83 Sea Zone
            1 Elite, 1 Infantry and 1 S.Bomber placed in San Francisco
            3 Tanks placed in Rio de Oro
    
        Turn Complete - Americans
            Americans collect 110 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.50
    Americans regular : 2.83
    Italians regular : -2.67
    Thai regular : -0.17
    Italians AA : -0.33
    

    Territory Summary for Americans :

    Mauritania : 2 Bombers, 1 Infantry, 1 Marine and 2 Tanks
    E.Morocco : 5 Tanks
    Kwajalein : 1 flag
    Jaluit : 1 flag
    Townsville : 1 Bomber
    Washington : 1 AAGun and 1 Factory
    San Francisco : 1 AAGun, 1 Elite, 1 Factory, 1 Infantry and 1 S.Bomber
    Pearl Harbor : 1 AAGun, 1 Factory and 1 Marine
    South Central USA : 1 Factory
    Ponape : 1 Infantry
    Wake : 2 Adv.Fighters, 1 Artillery, 1 Bunker, 1 Factory and 1 Infantry
    Johnston : 3 Infantrys and 2 Marines
    Woleai : 2 Infantrys
    South Atlantic USA : 2 AAGuns and 1 Factory
    Bahia : 1 flag, 1 Artillery
    W.Mexico : 1 flag
    Bolivia : 1 flag
    Salvador : 1 flag, 1 AAGun, 1 Elite, 1 Factory and 2 Tanks
    Rio De Janeiro : 1 flag
    Central America : 1 flag
    Rio de Oro : 1 flag, 1 Factory and 3 Tanks
    Amazon : 1 flag
    E.Mexico : 1 flag
    Venezuela : 1 flag
    36 Sea Zone : 1 B.Transport
    41 Sea Zone : 1 B.Transport, 1 Carrier and 3 S.Submarines
    91 Sea Zone : 1 B.Carrier and 1 S.Submarine
    83 Sea Zone : 1 Transport
    120 Sea Zone : 1 Transport
    109 Sea Zone : 12 Adv.Fighters, 1 B.Carrier, 1 Battleship, 7 Carriers, 2 Cruisers, 4 Destroyers, 1 Infantry, 4 L.Fighters, 2 S.Submarines, 2 Submarines and 1 Transport
    97 Sea Zone : 1 B.Transport, 2 Cruisers, 1 S.Submarine and 2 Transports
    34 Sea Zone : 1 S.Submarine
    

    Production/PUs Summary :

    Germans : 120 / 129
    Russians : 79 / 90
    Italians : 50 / 55
    French : 31 / 19
    Yamamoto : 83 / 88
    Chinese : 17 / 22
    Hisaichi : 78 / 80
    British : 103 / 107
    Anzac : 36 / 36
    Dutch : 7 / 7
    Finns : 16 / 16
    Romanians : 21 / 22
    Thai : 23 / 23
    Americans : 110 / 112
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Germans
            1 Mech.Inf moved from Kiev to Novgorod
                  Germans take Novgorod from Russians
            1 Mech.Inf moved from Novgorod to Latvia
            1 Mech.Inf moved from Kiev to Latvia
            1 ArmoredCar moved from Warsaw to Minsk
            10 Tanks moved from Kiev to Latvia
            1 Tank moved from Krakow to Kiev
            1 Tank moved from Kiev to Latvia
            1 ArmoredCar moved from Warsaw to Lithuania
            1 ArmoredCar moved from Krakow to Lithuania
            1 Infantry moved from Warsaw to Danzig
            1 Infantry moved from Krakow to Danzig
            1 Infantry moved from Lapland to N.Karelia
                  Germans take N.Karelia from Russians
            1 Artillery and 1 Infantry moved from Oulu to 24 Sea Zone
            2 Elites moved from Netherlands to 22 Sea Zone
            1 Cruiser moved from 24 Sea Zone to 23 Sea Zone
            1 Elite moved from Hamburg to 23 Sea Zone
            2 Infantrys moved from Netherlands to 22 Sea Zone
            1 Tank moved from Netherlands to 22 Sea Zone
            3 Cruisers, 2 Elites, 2 Infantrys, 1 Tank and 1 Transport moved from 22 Sea Zone to 24 Sea Zone
            2 Infantrys moved from Oulu to 24 Sea Zone
            3 Infantrys moved from Danzig to 24 Sea Zone
            1 Cruiser and 1 Elite moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery, 3 Elites, 8 Infantrys and 1 Tank moved from 24 Sea Zone to Latvia
            2 Adv.Fighters moved from 22 Sea Zone to Kiev
            2 Stukas moved from Vinnytsia to Kiev
            1 ArmoredCar moved from Bohemia to Danzig
            1 ArmoredCar moved from Bavaria to Pomerania
            1 ArmoredCar moved from Rhine to Picardy
            1 Adv.Fighter moved from Netherlands to Brittany
            2 ArmoredCars moved from Paris to Brittany
            1 Infantry moved from Paris to Picardy
            1 Artillery and 3 Infantrys moved from Paris to Normandy
            1 Bomber moved from Netherlands to Picardy
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Netherlands: 1 Artillery
            EDIT: Removing units owned by Germans from Latvia: 1 Tank
            EDIT: Adding units owned by Germans to Latvia: 1 Artillery
            EDIT: Adding units owned by Germans to Netherlands: 1 ArmoredCar and 1 Tank
            EDIT: Removing units owned by Germans from Pomerania: 1 ArmoredCar
            EDIT: Removing units owned by Germans from Danzig: 1 ArmoredCar
            EDIT: Adding units owned by Germans to Pomerania: 1 ArmoredCar
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Picardy: 1 ArmoredCar
            EDIT: Adding units owned by Germans to Picardy: 1 Infantry
            EDIT: Removing units owned by Germans from Paris: 1 Infantry
            EDIT: Adding units owned by Germans to Rhine: 1 ArmoredCar
            EDIT: Turning off Edit Mode
            Germans buy 3 Adv.Fighters, 2 ArmoredCars, 3 Bunkers, 3 Cruisers and 19 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Picardy
                Germans attack with 1 Bomber and 2 Infantrys
                British defend with 1 Infantry
                    Germans roll dice for 1 Bomber and 2 Infantrys in Picardy, round 2 : 1/3 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in Picardy, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Picardy
                Germans win, taking Picardy from French with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Brittany
                Germans attack with 1 Adv.Fighter and 2 ArmoredCars
                British defend with 1 Elite and 1 Infantry
                    Germans roll dice for 1 Adv.Fighter and 2 ArmoredCars in Brittany, round 2 : 2/3 hits, 1.17 expected hits
                    French roll dice for 1 Elite and 1 Infantry in Brittany, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Germans, 1 Elite owned by the British and 1 Infantry owned by the British lost in Brittany
                Germans win, taking Brittany from French with 1 Adv.Fighter and 1 ArmoredCar remaining. Battle score for attacker is 1
                Casualties for Germans: 1 ArmoredCar
                Casualties for British: 1 Elite and 1 Infantry
            Battle in Normandy
                Germans attack with 1 Artillery and 3 Infantrys
                British defend with 1 Artillery and 1 Infantry; French defend with 1 AAGun and 1 Factory
                    Germans roll dice for 1 Artillery and 3 Infantrys in Normandy, round 2 : 1/4 hits, 1.00 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in Normandy, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Normandy
                    Germans roll dice for 1 Artillery and 3 Infantrys in Normandy, round 3 : 2/4 hits, 1.00 expected hits
                    French roll dice for 1 Artillery in Normandy, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Normandy
                Germans win, taking Normandy from French with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 Artillery and 1 Infantry
    
        Non Combat Move - Germans
            1 Bomber moved from Picardy to Netherlands
            1 Adv.Fighter moved from Brittany to Netherlands
            2 Transports moved from 46 Sea Zone to 44 Sea Zone
            1 Artillery and 2 Infantrys moved from Provence to 44 Sea Zone
            1 Artillery moved from Corsica to 44 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 44 Sea Zone to 46 Sea Zone
            2 Artillerys and 2 Infantrys moved from 46 Sea Zone to N.Tunisia
            1 Tank moved from Orleanais to Provence
    
        Place Units - Germans
            2 ArmoredCars and 6 Infantrys placed in Paris
            1 Bunker placed in Belgium
            1 Bunker placed in Netherlands
            3 Infantrys placed in Netherlands
            3 Adv.Fighters and 3 Cruisers placed in 22 Sea Zone
            1 Bunker and 3 Infantrys placed in Kiev
            3 Infantrys placed in Danzig
            3 Infantrys placed in Provence
            1 Infantry placed in Warsaw
            Germans undo move 9.
            1 Infantry placed in Rhine
    
        Turn Complete - Germans
            Germans collect 130 PUs; end with 130 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.00
    Germans regular : 1.83
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Russians
            1 Infantry moved from Kursk to Minsk
            3 Fighters moved from Kursk to Minsk
            2 Infantrys moved from Georgia to Rostov
            1 Fighter moved from Moscow to Rostov
            1 Artillery moved from Georgia to Rostov
            1 Infantry moved from S.Buryat Mongolia to Chita
            1 Infantry moved from N.Buryat Mongolia to Chita
            2 Infantrys moved from N.Buryat Mongolia to Ayan
            2 Fighters moved from N.Buryat Mongolia to Chita
            2 Infantrys moved from Khatanga to Zhigansk
            2 ArmoredCars and 1 Tank moved from Olyokminsk to Zhigansk
            4 Infantrys moved from Olyokminsk to Yakutsk
            4 Tanks moved from N.Buryat Mongolia to Yakutsk
            1 Fighter moved from N.Buryat Mongolia to Ayan
            1 Fighter moved from N.Buryat Mongolia to Ayan
            1 Artillery and 1 Infantry moved from Kursk to Donetsk
            1 Tank moved from Kursk to Novgorod
                  Russians take Novgorod from Germans
            1 Infantry moved from Kursk to Minsk
            1 Elite moved from Leningrad to Vyborg
            2 Fighters moved from Leningrad to Vyborg
    
        Purchase Units - Russians
            Russians buy 4 Artillerys, 2 Bunkers, 2 Fighters, 14 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Chita
                Russians attack with 2 Fighters and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 2 Fighters and 2 Infantrys in Chita, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Yakutsk
                Russians attack with 4 Infantrys and 4 Tanks
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Russians roll dice for 4 Infantrys and 4 Tanks in Yakutsk, round 2 : 3/8 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Yakutsk, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Yakutsk
                Russians win, taking Yakutsk from Hisaichi with 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
            Battle in Minsk
                Russians attack with 3 Fighters and 2 Infantrys
                Germans defend with 1 ArmoredCar
                    Russians roll dice for 3 Fighters and 2 Infantrys in Minsk, round 2 : 1/5 hits, 1.33 expected hits
                    Italians roll dice for 1 ArmoredCar in Minsk, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Germans lost in Minsk
                Russians win, taking Minsk from Italians with 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 ArmoredCar
            Battle in Donetsk
                Russians attack with 1 Artillery and 1 Infantry
                Romanians defend with 1 Elite; Germans defend with 1 AAGun
                    Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
                    Romanians roll dice for 1 Elite in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Romanians: 1 Elite
            Battle in Zhigansk
                Russians attack with 2 ArmoredCars, 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Infantry and 1 Tank
                    Russians roll dice for 2 ArmoredCars, 2 Infantrys and 1 Tank in Zhigansk, round 2 : 1/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Zhigansk, round 2 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Zhigansk
                    Russians roll dice for 2 ArmoredCars and 1 Tank in Zhigansk, round 3 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Tank in Zhigansk, round 3 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Russians lost in Zhigansk
                    Russians roll dice for 1 ArmoredCar and 1 Tank in Zhigansk, round 4 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Zhigansk, round 4 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Russians and 1 Tank owned by the Hisaichi lost in Zhigansk
                Russians win, taking Zhigansk from Hisaichi with 1 Tank remaining. Battle score for attacker is -5
                Casualties for Russians: 2 ArmoredCars and 2 Infantrys
                Casualties for Hisaichi: 1 Infantry and 1 Tank
            Battle in Rostov
                Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Romanians defend with 2 Infantrys
                    Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Rostov, round 2 : 3/4 hits, 1.17 expected hits
                    Romanians roll dice for 2 Infantrys in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Romanians lost in Rostov
                Russians win, taking Rostov from Romanians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 2 Infantrys
            Battle in Ayan
                Russians attack with 2 Fighters and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 2 Fighters and 2 Infantrys in Ayan, round 2 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Fighters and 2 Infantrys in Ayan, round 3 : 3/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Vyborg
                Russians attack with 1 Elite and 2 Fighters
                Finns defend with 2 Infantrys
                    Russians roll dice for 1 Elite and 2 Fighters in Vyborg, round 2 : 1/3 hits, 1.00 expected hits
                    Finns roll dice for 2 Infantrys in Vyborg, round 2 : 2/2 hits, 0.67 expected hits
                    1 Elite owned by the Russians, 1 Infantry owned by the Finns and 1 Fighter owned by the Russians lost in Vyborg
                 retreated to Vyborg
                Finns win with 1 Infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 1 Elite and 1 Fighter
                Casualties for Finns: 1 Infantry
    
        Non Combat Move - Russians
            1 Fighter moved from Vyborg to Leningrad
            4 ArmoredCars and 2 Infantrys moved from S.Karelia to Leningrad
            3 Mot.Infs moved from Kursk to Leningrad
            3 Fighters moved from Minsk to Leningrad
            2 Tanks moved from Moscow to Kursk
            2 ArmoredCars moved from Moscow to Kursk
            1 Fighter moved from Rostov to Kursk
            1 Infantry moved from Georgia to Saratov
            4 Infantrys moved from Stalingrad to Saratov
            1 Artillery moved from Moscow to Yaroslavl
            3 Infantrys moved from Moscow to Yaroslavl
            2 Fighters moved from Ayan to N.Buryat Mongolia
            2 Fighters moved from Chita to N.Buryat Mongolia
            4 Infantrys moved from Sibirsky to Khatanga
    
        Place Units - Russians
            1 Bunker and 4 Tanks placed in Leningrad
            2 Artillerys, 1 Bunker and 1 Infantry placed in Kursk
            4 Infantrys placed in Arkhangelsk
            2 Artillerys, 2 Fighters and 6 Infantrys placed in Moscow
            3 Infantrys placed in Stalingrad
    
        Turn Complete - Russians
            Russians collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    Finns regular : 1.33
    Romanians regular : 0.00
    Russians regular : 1.67
    Hisaichi regular : 1.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    Hold on, maybe will move out of Leningrad

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