Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Italians
1 artillery and 1 infantry moved from Vyborg to Novgorod
1 infantry moved from Samara to Volgograd
1 tactical_bomber moved from Russia to Suiyuyan
2 infantry moved from Kansu to Suiyuyan
4 mech_infantrys moved from Kansu to Shensi
1 artillery and 1 infantry moved from Smolensk to Bryansk
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Volgograd
2 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
2 infantry moved from Tambov to Rostov
1 artillery moved from Tambov to Rostov
1 infantry moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
1 armour moved from Yenisey to Kansu
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in Suiyuyan
Russians attack with 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Suiyuyan
retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 4 mech_infantrys
Japanese defend with 2 infantry
Russians roll dice for 4 mech_infantrys in Shensi, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Shensi
Russians roll dice for 3 mech_infantrys in Shensi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 mech_infantrys in Shensi, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Shensi
Russians roll dice for 2 mech_infantrys in Shensi, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 mech_infantrys in Shensi, round 6 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Russians: 2 mech_infantrys
Casualties for Japanese: 2 infantry
Battle in Bryansk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 artillery and 2 mech_infantrys
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 4 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 2 mech_infantrys
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Vologda to Russia
2 fighters moved from Russia to Tambov
2 armour and 5 mech_infantrys moved from Russia to Tambov
Place Units - Russians
3 artilleries, 3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33
Germans regular : 0.00
Russians regular : 1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 61 Sea Zone
1 artillery moved from 61 Sea Zone to South Australia
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 61 Sea Zone
1 artillery moved from 61 Sea Zone to South Australia
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
Combat - Japanese
Battle in Western Australia
Battle in South Australia
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 7 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 7 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win, taking Western Australia from ANZAC, taking South Australia from ANZAC with 1 destroyer, 7 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
7 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 armour and 2 mech_infantrys moved from Shantung to Manchuria
2 infantry moved from Amur to Buryatia
1 infantry moved from West India to India
2 carriers, 1 cruiser, 2 fighters and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 battleship moved from 42 Sea Zone to 39 Sea Zone
3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 41 Sea Zone to 56 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 56 Sea Zone
1 bomber moved from French Indo China to Manchuria
Place Units - Japanese
1 armour and 2 mech_infantrys placed in India
1 artillery and 1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
1 infantry and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
2 fighters placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 61 Sea Zone
1 artillery moved from 61 Sea Zone to South Australia
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
Combat - Japanese
Battle in Western Australia
Battle in South Australia
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 7 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 7 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win, taking Western Australia from ANZAC, taking South Australia from ANZAC with 1 destroyer, 7 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
7 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 armour and 2 mech_infantrys moved from Shantung to Manchuria
2 infantry moved from Amur to Buryatia
1 infantry moved from West India to India
2 carriers, 1 cruiser, 2 fighters and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 battleship moved from 42 Sea Zone to 39 Sea Zone
3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 41 Sea Zone to 56 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 56 Sea Zone
1 bomber moved from French Indo China to Manchuria
Place Units - Japanese
1 armour and 2 mech_infantrys placed in India
1 artillery and 1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
1 infantry and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
2 fighters placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Changing ownership of Ceylon from UK_Pacific to Japanese
EDIT: Removing units owned by Japanese from India: 1 infantry
EDIT: Adding units owned by Japanese to Ceylon: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -0.17
@majikforce my turn for a silly miss because it was to late! forgot the walkover into ceylon :face_with_rolling_eyes:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 2 destroyers, 3 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Vyborg to Novgorod
Russians take Novgorod from Germans
1 bomber moved from Kansu to Suiyuyan
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Norway to Holland Belgium
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 5 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 fighter and 5 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 2 fighters in Holland Belgium, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Germans: 2 infantry
Battle in Suiyuyan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Suiyuyan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 artillery and 2 infantry moved from Finland to Vyborg
1 armour and 2 mech_infantrys moved from Norway to Vyborg
2 infantry moved from Gibraltar to 91 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 carrier moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from 92 Sea Zone to 96 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
5 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
4 carriers, 5 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
6 fighters and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
5 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 battleship, 2 cruisers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Queensland
2 infantry moved from 96 Sea Zone to Malta
Place Units - Americans
2 armour and 1 mech_infantry placed in Norway
1 artillery and 2 infantry placed in Finland
1 bomber and 1 infantry placed in Western United States
2 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
3 infantry moved from Szechwan to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Trans-Jordan to Iraq
British take Iraq from Germans
1 mech_infantry moved from Egypt to Syria
British take Syria from Germans
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from Eastern Persia to 80 Sea Zone
2 infantry moved from Eastern Persia to Persia
2 fighters moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
Battle in 80 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking Holland Belgium from Germans, taking 80 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Persia
British attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
British win, taking Persia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from Finland to Vyborg
2 fighters moved from Egypt to 98 Sea Zone
1 carrier moved from 98 Sea Zone to 96 Sea Zone
2 fighters moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from 80 Sea Zone to Egypt
2 fighters moved from Persia to Trans-Jordan
3 armour, 2 artilleries, 2 fighters, 4 infantry and 5 mech_infantrys moved from Egypt to Trans-Jordan
3 armour moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Tsinghai to Kansu
Place Units - British
2 submarines placed in 81 Sea Zone
1 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 45 PUs; end with 45 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 3 aaGuns and 1 infantry
EDIT: Adding units owned by British to Turkmenistan: 3 aaGuns and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -0.17
Japanese regular : -0.33
Germans regular : 1.00
British regular : 0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Norway
2 armour, 1 artillery and 1 infantry moved from Caucasus to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Norway
2 armour, 1 artillery and 1 infantry moved from Caucasus to Kazakhstan
Combat - Italians
Strategic bombing raid in Norway
Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits
Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Battle in Kazakhstan
Italians attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 1 infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 armour and 2 mech_infantrys moved from Southern Italy to Western Germany
1 bomber moved from Norway to Western Germany
2 aaGuns moved from Caucasus to Kazakhstan
Place Units - Italians
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,1
Italians collect 9 PUs (1 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Americans AA : -0.17
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 fighters moved from New South Wales to Western Australia
1 submarine moved from 63 Sea Zone to 61 Sea Zone
1 fighter moved from New South Wales to Western Australia
1 artillery and 1 infantry moved from New South Wales to South Australia
1 mech_infantry moved from New South Wales to South Australia
1 armour moved from New South Wales to South Australia
1 mech_infantry moved from New South Wales to South Australia
Combat - ANZAC
Battle in 61 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 61 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Western Australia
ANZAC attack with 5 fighters
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 5 fighters in Western Australia, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Western Australia
ANZAC win with 5 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in South Australia
ANZAC attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in South Australia, round 2 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in South Australia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in South Australia
ANZAC roll dice for 1 armour, 1 artillery and 2 mech_infantrys in South Australia, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in South Australia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to South Australia
3 fighters moved from Western Australia to Queensland
2 fighters moved from Western Australia to New South Wales
1 submarine moved from 63 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 14 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Germany to Finland
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Germany to Holland Belgium
1 mech_infantry moved from Caucasus to Samara
Germans take Samara from Russians
2 mech_infantrys moved from Caucasus to Iraq
1 bomber moved from Caucasus to Iraq
13 armour and 12 mech_infantrys moved from Caucasus to Persia
2 mech_infantrys moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
2 mech_infantrys moved from Belarus to Smolensk
2 infantry moved from Caucasus to Rostov
2 infantry moved from Caucasus to Volgograd
2 artilleries moved from Caucasus to Volgograd
1 artillery moved from Caucasus to Rostov
1 mech_infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
1 fighter moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 bomber moved from Caucasus to Iraq
1 bomber moved from Germany to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 bomber moved from Germany to Smolensk
2 fighters moved from Germany to Holland Belgium
1 bomber moved from Germany to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 14 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Germany to Finland
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Germany to Holland Belgium
1 mech_infantry moved from Caucasus to Samara
Germans take Samara from Russians
2 mech_infantrys moved from Caucasus to Iraq
1 bomber moved from Caucasus to Iraq
13 armour and 12 mech_infantrys moved from Caucasus to Persia
2 mech_infantrys moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
2 mech_infantrys moved from Belarus to Smolensk
2 infantry moved from Caucasus to Rostov
2 infantry moved from Caucasus to Volgograd
2 artilleries moved from Caucasus to Volgograd
1 artillery moved from Caucasus to Rostov
1 mech_infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
1 fighter moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 bomber moved from Caucasus to Iraq
1 bomber moved from Germany to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 bomber moved from Germany to Smolensk
2 fighters moved from Germany to Holland Belgium
1 bomber moved from Germany to Holland Belgium
Combat - Germans
Strategic bombing raid in Finland
Americans roll AA dice in Finland : 0/1 hits, 0.17 expected hits
Bombing raid in Finland rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Finland causes 4 damage total.
Battle in Novgorod
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/8 hits, 3.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 3/6 hits, 2.17 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Persia
Germans attack with 13 armour and 12 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 13 armour and 12 mech_infantrys in Persia, round 2 : 11/25 hits, 8.50 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 13 armour and 11 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 0/5 hits, 2.17 expected hits
Russians roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Volgograd, round 4 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 3/5 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Iraq
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Iraq, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Iraq to Caucasus
2 artilleries and 2 infantry moved from Caucasus to Northwest Persia
2 aaGuns moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
1 bomber and 1 fighter moved from Bryansk to Caucasus
1 bomber moved from Smolensk to Eastern Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Germany
1 bomber moved from Finland to Germany
1 bomber moved from Holland Belgium to Southern Italy
4 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Germany to Western Germany
1 armour and 6 mech_infantrys moved from Eastern Poland to Belarus
3 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Caucasus to Northwest Persia
4 infantry moved from Western Germany to France
1 tactical_bomber moved from Western Germany to Germany
Place Units - Germans
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Caucasus
2 infantry placed in Southern France
3 infantry placed in France
1 fighter and 5 infantry placed in Germany
1 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,6
Germans collect 62 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans AA : -0.17
Russians regular : -1.67
Germans regular : -0.17
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Kansu to Vologda
1 infantry moved from Russia to Vologda
1 tactical_bomber moved from Kansu to Vologda
2 infantry moved from Russia to Samara
1 artillery moved from Tambov to Samara
1 fighter moved from Tambov to Smolensk
1 artillery and 2 infantry moved from Russia to Smolensk
10 infantry moved from Tambov to Volgograd
10 artilleries moved from Tambov to Volgograd
1 fighter moved from Tambov to Bryansk
2 artilleries moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
3 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Samara
2 armour and 5 mech_infantrys moved from Tambov to Volgograd
2 artilleries moved from Tambov to Rostov
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
2 infantry moved from Tambov to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 2 armour, 10 artilleries, 12 infantry and 5 mech_infantrys
Germans defend with 2 artilleries and 1 factory_minor
Russians roll dice for 2 armour, 10 artilleries, 12 infantry and 5 mech_infantrys in Volgograd, round 2 : 8/29 hits, 8.83 expected hits
Germans roll dice for 2 artilleries in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 10 artilleries, 11 infantry and 5 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 artilleries
Battle in Rostov
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
Russians roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery remaining. Battle score for attacker is -2
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Bryansk
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Bryansk, round 2 : 1/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Bryansk, round 3 : 0/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Bryansk, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Bryansk, round 4 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Bryansk, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 1 fighter in Bryansk, round 5 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Bryansk, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery and 1 fighter in Bryansk, round 6 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Bryansk, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Smolensk
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Smolensk, round 2 : 3/6 hits, 2.00 expected hits
Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Samara
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 mech_infantry moved from Yakut S.S.R. to Timguska
1 aaGun moved from Tambov to Russia
2 aaGuns moved from Tambov to Volgograd
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Vologda to Russia
3 artilleries and 10 infantry moved from Tambov to Russia
2 mech_infantrys moved from Shensi to Novosibirsk
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : 3.00
Russians regular : -3.50
@wizmark Wow the dice have been really trying to hand this one to you the last couple of turns. Freaking ridiculous!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 2 infantry, 5 mech_infantrys and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Ceylon from UK_Pacific to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 infantry
EDIT: Adding units owned by Japanese to Ceylon: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 2 mech_infantrys moved from India to West India
1 armour moved from India to West India
5 infantry moved from India to West India
1 fighter moved from 39 Sea Zone to West India
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 2 infantry, 5 mech_infantrys and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Ceylon from UK_Pacific to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 infantry
EDIT: Adding units owned by Japanese to Ceylon: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 2 mech_infantrys moved from India to West India
1 armour moved from India to West India
5 infantry moved from India to West India
1 fighter moved from 39 Sea Zone to West India
Combat - Japanese
Battle in West India
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys in West India, round 2 : 5/11 hits, 3.17 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from West India to India
2 aaGuns moved from India to West India
2 artilleries moved from India to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 2 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 mech_infantry moved from French Indo China to Siam
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Hopei
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 infantry moved from Buryatia to Amur
1 armour and 2 mech_infantrys moved from Manchuria to Buryatia
1 bomber moved from Manchuria to Malaya
3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 fighter moved from 6 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 37 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 6 carriers, 4 destroyers, 7 fighters, 1 infantry, 13 submarines, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from Japan to 35 Sea Zone
Place Units - Japanese
3 submarines placed in 20 Sea Zone
3 submarines placed in 37 Sea Zone
1 armour and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in Shantung
Japanese undo move 3.
1 armour and 1 mech_infantry placed in India
1 submarine placed in 39 Sea Zone
1 submarine placed in 36 Sea Zone
2 mech_infantrys placed in French Indo China
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Japanese regular : 1.83
UK_Pacific regular : -0.33
@majikforce yeah its tough when the rolls go against the russians…they dont have the units to lose to the RNGods…although G lost more or less the same over the turn it can absorb the losses much easier
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Americans
Americans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 73 PUs;
Americans buy 1 airfield, 2 armour, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 fighter moved from United Kingdom to Southern France
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Vyborg to Novgorod
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 fighters moved from 96 Sea Zone to Iraq
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
Combat - Americans
Battle in Greece
Battle in Java
Battle in Guam
Battle in Iraq
Americans attack with 2 fighters
Germans defend with 1 mech_infantry
Americans roll dice for 2 fighters in Iraq, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Iraq
Americans win, taking Greece from Germans, taking Java from Japanese, taking Guam from Japanese with 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Novgorod
Americans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Novgorod
Americans win, taking Novgorod from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Southern France
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Southern France, round 2 : 3/5 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
3 fighters moved from Southern France to Normandy Bordeaux
3 transports moved from 110 Sea Zone to 112 Sea Zone
2 armour and 1 mech_infantry moved from Norway to 112 Sea Zone
2 armour, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 2 infantry moved from Finland to Vyborg
1 carrier and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
2 fighters moved from Iraq to Trans-Jordan
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
3 carriers and 6 fighters moved from 26 Sea Zone to 54 Sea Zone
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Normandy Bordeaux
2 carriers, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
3 tactical_bombers moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from Queensland to 54 Sea Zone
Place Units - Americans
1 airfield placed in Normandy Bordeaux
2 armour and 1 fighter placed in Normandy Bordeaux
3 infantry placed in Norway
3 infantry placed in Finland
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 2 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 armour and 3 mech_infantrys moved from Trans-Jordan to Northwest Persia
British take Iraq from Germans
4 fighters moved from Trans-Jordan to Northwest Persia
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Normandy Bordeaux to Holland Belgium
Combat - British
Battle in Northwest Persia
British attack with 3 armour, 4 fighters and 3 mech_infantrys
Germans defend with 2 aaGuns, 2 artilleries, 1 fighter and 2 infantry
Germans roll AA dice in Northwest Persia : 1/4 hits, 0.67 expected hits
1 fighter owned by the British lost in Northwest Persia
British roll dice for 3 armour, 3 fighters and 3 mech_infantrys in Northwest Persia, round 2 : 4/9 hits, 3.50 expected hits
Germans roll dice for 2 aaGuns, 2 artilleries, 1 fighter and 2 infantry in Northwest Persia, round 2 : 2/5 hits, 2.00 expected hits
2 aaGuns owned by the Germans, 2 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Northwest Persia
British roll dice for 3 armour, 3 fighters and 1 mech_infantry in Northwest Persia, round 3 : 2/7 hits, 3.17 expected hits
Germans roll dice for 2 artilleries and 1 fighter in Northwest Persia, round 3 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the British and 2 artilleries owned by the Germans lost in Northwest Persia
British roll dice for 3 armour and 3 fighters in Northwest Persia, round 4 : 3/6 hits, 3.00 expected hits
Germans roll dice for 1 fighter in Northwest Persia, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 armour owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 2 armour and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 armour, 1 fighter and 3 mech_infantrys
Casualties for Germans: 2 aaGuns, 2 artilleries, 1 fighter and 2 infantry
Battle in Holland Belgium
British attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
4 fighters moved from Holland Belgium to Normandy Bordeaux
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 96 Sea Zone to Normandy Bordeaux
1 carrier and 1 fighter moved from 96 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
3 infantry moved from Trans-Jordan to Iraq
3 fighters moved from Northwest Persia to Volgograd
1 artillery and 1 infantry moved from Kansu to Timguska
1 mech_infantry moved from Syria to Trans-Jordan
4 armour moved from Egypt to Trans-Jordan
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun moved from Turkmenistan to Eastern Persia
Place Units - British
3 infantry placed in Egypt
2 fighters and 4 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : 2.50
Japanese regular : -0.33
Germans AA : 0.33
Germans regular : -1.33
British regular : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to Finland
1 fighter moved from Southern Italy to Holland Belgium
1 armour and 1 mech_infantry moved from Western Germany to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to Finland
1 fighter moved from Southern Italy to Holland Belgium
1 armour and 1 mech_infantry moved from Western Germany to Holland Belgium
Combat - Italians
Strategic bombing raid in Finland
Americans roll AA dice in Finland : 0/1 hits, 0.17 expected hits
Bombing raid in Finland rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Finland causes 6 damage total.
Battle in Holland Belgium
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Holland Belgium, round 3 : 2/3 hits, 1.17 expected hits
British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Finland to Western Germany
1 mech_infantry moved from Southern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
2 aaGuns, 2 armour, 1 artillery and 1 infantry moved from Kazakhstan to Caucasus
Place Units - Italians
1 mech_infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,6,3,6
Italians collect 7 PUs (3 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Americans AA : -0.17
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 armour moved from Western Australia to South Australia
Combat - ANZAC
Non Combat Move - ANZAC
1 mech_infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
2 aaGuns moved from South Australia to New South Wales
2 fighters moved from Queensland to 54 Sea Zone
2 fighters moved from New South Wales to Queensland
1 submarine moved from 61 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :