@mike64 France? You actually get to do something with them in this game lol
The Good Captain (Axis) vs. CaptainNapalm and Colonel_Sanders (Allies)
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - British British buy 1 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Belgian Congo to Anglo-Egypt Sudan British take Anglo-Egypt Sudan from Italians 1 infantry moved from Persia to Trans-Jordan 1 fighter moved from Chinghai to Trans-Jordan 1 bomber moved from Chinghai to Manchuria 1 destroyer moved from 3 Sea Zone to 5 Sea Zone 2 fighters moved from 3 Sea Zone to 5 Sea Zone Combat - British Strategic bombing raid in Manchuria Bombing raid in Manchuria rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Manchuria causes 5 damage total. Battle in 5 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 cruiser and 1 submarine British roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 cruiser in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 18 Casualties for Germans: 1 cruiser and 1 submarine Battle in Trans-Jordan British attack with 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Manchuria to Chinghai 1 fighter moved from Trans-Jordan to Persia 1 fighter moved from Union of South Africa to Persia 2 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 armour moved from Karelia S.S.R. to 4 Sea Zone 1 infantry moved from Karelia S.S.R. to 4 Sea Zone 1 artillery moved from Karelia S.S.R. to Finland 1 armour, 1 infantry and 2 transports moved from 4 Sea Zone to 3 Sea Zone 1 armour moved from 3 Sea Zone to Norway 1 infantry moved from 3 Sea Zone to Norway 1 destroyer moved from 4 Sea Zone to 3 Sea Zone 1 cruiser moved from 4 Sea Zone to 3 Sea Zone 2 fighters moved from 5 Sea Zone to 3 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to Solomon Islands 1 destroyer moved from 43 Sea Zone to 46 Sea Zone 1 infantry moved from Western United States to Mexico Place Units - British 2 transports placed in 3 Sea Zone 1 armour and 1 infantry placed in Union of South Africa 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Changing unit bombing damage for these Japanese owned units to: factory = 6 EDIT: Turning off Edit Mode Turn Complete - British British collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : 0.33 Germans regular : -0.67 British regular : 0.33 -
My 1st attempt at redoing the british turn ended up being overly complicated. I therefore redid it again actually refighting the battles. The outcome was the same except for the damage to the manchurian factory which i edited. Hope this second posting of the british turn is more clear. Also note I forgot to edit in the transports the british purchased in the 1st rendition of the british turn. thx
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Libya to Morocco Algeria Germans take Morocco Algeria from Americans 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 fighter moved from Egypt to Anglo-Egypt Sudan Combat - Italians Battle in Anglo-Egypt Sudan Italians attack with 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Anglo-Egypt Sudan, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo-Egypt Sudan Italians win, taking Anglo-Egypt Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Anglo-Egypt Sudan to Egypt 1 infantry moved from Egypt to Libya 1 transport moved from 15 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 infantry moved from 15 Sea Zone to Egypt 1 fighter moved from Egypt to Libya 2 infantry moved from Balkans to Germany 2 infantry moved from Italy to France 1 aaGun moved from Italy to France 1 artillery moved from Egypt to Libya Place Units - Italians 5 infantry placed in Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians regular : 0.33 British regular : -0.33 -
Hello Good Captain. I could be mistaken but looking at the rulebook under transports I believe that transports can only offload into a single territory- it seems that you put an infantry in egypt as well as syria from the same transport. Can you clarify? thx
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@Colonel_Sanders well color me shocked. I came to this game after playing probably about 75 to 100 recent games of the MiltonBradley “Classic” where this is the rule (from the FAQ):
Q. Can a transport unload two infantry into two different territories?
A. Yes, but only during noncombat movement. Both territories need to be adjacent to the same sea zone.
https://axisallies.com/rules/axis-allies-rules-classic-2nd-edition-faqs.pdfHowever, I see you are correct in Anniversary page 31:
“A transport cannot offload in two territories during a single turn, nor can it offload cargo onto another transport.”I even made a player aid citing the differences between the classic and Anniversary / Global and didn’t include this: https://www.axisandallies.org/forums/topic/34715/axis-and-allies-classic-2nd-edition-x2-player-aids/2
Thanks for pointing this out. Okay, uhhhhh…edit the inf and arty out of Libya. Edit the arty back into Egypt. Edit the infantry into Syra. Edit the tank out of Egypt and into Libya. That will make sense given everyones starting position. Still ShOcKeD…
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no worries, i think i got it…
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 factory, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 artillery moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 artillery moved from 12 Sea Zone to Morocco Algeria 2 fighters moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from Eastern Canada to Morocco Algeria Combat - Americans Battle in Morocco Algeria Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Morocco Algeria, round 2 : 4/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Algeria Americans win, taking Morocco Algeria from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 transport moved from 12 Sea Zone to 9 Sea Zone 1 aaGun moved from Eastern Canada to 9 Sea Zone 1 infantry moved from Eastern Canada to 9 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 aaGun moved from 12 Sea Zone to Morocco Algeria 2 fighters moved from Morocco Algeria to 12 Sea Zone 1 bomber moved from Morocco Algeria to United Kingdom 1 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Norway to Finland 1 artillery moved from Norway to 3 Sea Zone 1 artillery and 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 artillery moved from 1 Sea Zone to Eastern Canada 1 submarine moved from 52 Sea Zone to 48 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 57 Sea Zone to 46 Sea Zone 1 destroyer and 2 submarines moved from 56 Sea Zone to 46 Sea Zone 1 submarine moved from 56 Sea Zone to 53 Sea Zone 1 bomber moved from Western Canada to Solomon Islands 1 submarine moved from 53 Sea Zone to 46 Sea Zone Place Units - Americans 1 factory placed in Norway 1 artillery and 6 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern Canada: 1 artillery EDIT: Adding units owned by Americans to Finland: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Americans regular : 1.67 Germans regular : 0.67 -
interesting that the US turn log doesnt show the edit i did at the end of the italian turn before i selected done and proceeded with the US turn. apologies for yet another edit at the end of the US turn as I screwed up my transport noncmobat move. Also interesting tht the combat hit differential shows germany rolling up when it was an italian unit in a german territory that rolled.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Baltic States to Karelia S.S.R. 2 fighters moved from Poland to Karelia S.S.R. 1 bomber moved from Libya to Caucasus Combat - Germans Strategic bombing raid in Caucasus Russians roll AA dice in Caucasus : 0/1 hits, 0.17 expected hits Bombing raid in Caucasus rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Caucasus causes 6 damage total. Battle in Karelia S.S.R. Germans attack with 2 fighters and 1 infantry British defend with 1 infantry; Russians defend with 1 factory Germans roll dice for 2 fighters and 1 infantry in Karelia S.S.R., round 2 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 aaGun moved from France to Germany 1 fighter moved from Germany to France 4 infantry moved from Germany to France 8 infantry moved from Poland to Baltic States 2 infantry moved from Poland to East Poland 2 fighters moved from Karelia S.S.R. to Baltic States 1 bomber moved from Caucasus to Baltic States 1 infantry moved from Germany to France 1 infantry moved from Germany to Poland 2 infantry moved from Germany to Balkans 1 infantry moved from Germany to Poland 4 armour moved from East Poland to Eastern Ukraine 13 infantry moved from East Poland to Eastern Ukraine 3 artilleries moved from East Poland to Eastern Ukraine Place Units - Germans 1 armour and 9 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Balkans: 1 infantry EDIT: Adding units owned by Germans to Germany: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.83 Russians AA : -0.17 -
Good Capt. I forgot to take your transport off New Guinea with my US planes. I realize that in a highly competitive tournament style game id be SOL but since we are working through different strategies, you are kicking our butts pretty well, and I feel like I’ve already let Napalm down a bit I’m humbly requesting you let me destroy your transport in hindsight. No worries if touch shit is your only reply!
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour and 4 artilleries; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Chinghai to Ningxia Chinese take Ningxia from Japanese 1 armour moved from Ningxia to Chinghai Combat - Russians Non Combat Move - Russians 8 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 4 infantry moved from Persia to India 2 infantry moved from Caucasus to Kazakh S.S.R. 6 infantry moved from Caucasus to Persia 2 artilleries and 9 infantry moved from Archangel to Russia 1 infantry moved from Caucasus to Russia 2 armour moved from Russia to Kazakh S.S.R. 1 submarine moved from 6 Sea Zone to 12 Sea Zone Place Units - Russians 2 armour and 4 artilleries placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
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@Colonel_Sanders If I haven’t said it before, Ill say it now. I hate “gotchas”. I prefer to get the best performance out of any opponent, no matter what platform.
I’ll make the edit on Japans turn, no problem. 👍👍
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Japanese Japanese repair damage of 6x factory; Remaining resources: 39 PUs; 0 techTokens; Japanese buy 1 armour, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Buryatia S.S.R. to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 infantry moved from 64 Sea Zone to Alaska Japanese take Alaska from Americans 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 1 infantry moved from Sikang to Ningxia Japanese take Ningxia from Chinese Combat - Japanese Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport EDIT: Turning off Edit Mode 7 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 2 artilleries moved from Buryatia S.S.R. to Stanovoj Chrebet 3 infantry moved from Manchuria to Suiyuan 2 infantry moved from Australia to 39 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 2 transports moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies 2 infantry moved from Sikang to Yunnan 3 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 armour moved from Burma to Yunnan 1 carrier moved from 62 Sea Zone to 64 Sea Zone 1 destroyer moved from 62 Sea Zone to 64 Sea Zone 2 fighters moved from 62 Sea Zone to 64 Sea Zone 2 fighters moved from Burma to 38 Sea Zone 1 fighter moved from 62 Sea Zone to 38 Sea Zone 1 fighter moved from Sikang to Yunnan 1 aaGun moved from Japan to 62 Sea Zone 1 aaGun moved from 62 Sea Zone to Manchuria 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 fighter moved from Sikang to Yunnan 1 infantry moved from Sikang to Yunnan Place Units - Japanese 1 carrier and 1 destroyer placed in 38 Sea Zone 2 infantry placed in East Indies 1 armour and 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - British British buy 1 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from India to Burma 1 fighter moved from Persia to Burma 2 infantry moved from United Kingdom to 3 Sea Zone 2 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Poland 1 infantry moved from United Kingdom to 3 Sea Zone 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 2 fighters moved from 3 Sea Zone to Poland 1 fighter moved from Persia to Burma 1 cruiser moved from 3 Sea Zone to 5 Sea Zone Combat - British Battle in Poland British attack with 2 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 1 cruiser in Poland, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 fighters and 2 infantry in Poland, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Poland, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Poland British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Germans: 2 infantry Battle in Burma British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 carrier moved from 3 Sea Zone to 5 Sea Zone 2 armour moved from United Kingdom to 3 Sea Zone 1 infantry moved from United Kingdom to 3 Sea Zone 2 armour, 1 infantry and 2 transports moved from 3 Sea Zone to 5 Sea Zone 2 armour moved from 5 Sea Zone to Finland 1 infantry moved from 5 Sea Zone to Finland 1 armour moved from Norway to Finland 1 infantry moved from Norway to Finland 1 destroyer moved from 3 Sea Zone to 5 Sea Zone 2 fighters moved from Poland to 5 Sea Zone 2 fighters moved from Burma to Persia 1 infantry moved from India to Persia 1 artillery moved from Solomon Islands to 46 Sea Zone 1 artillery and 1 transport moved from 46 Sea Zone to 56 Sea Zone 1 destroyer moved from 46 Sea Zone to 56 Sea Zone 1 infantry moved from Mexico to Western United States 1 artillery moved from 56 Sea Zone to Western United States 1 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 bomber moved from Chinghai to Finland Place Units - British 1 transport placed in 2 Sea Zone 4 infantry placed in United Kingdom 1 armour placed in Union of South Africa Turn Complete - British British collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 1.33 British regular : 2.00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 infantry and 1 submarine; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Libya to Morocco Algeria 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Morocco Algeria 1 battleship and 1 cruiser moved from 15 Sea Zone to 13 Sea Zone Combat - Italians Battle in Morocco Algeria Italians attack with 1 armour and 2 infantry Americans defend with 1 aaGun, 1 artillery and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Morocco Algeria, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour and 2 infantry in Morocco Algeria, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco Algeria Italians win, taking Morocco Algeria from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 cruiser moved from 15 Sea Zone to 13 Sea Zone 1 aaGun moved from France to Italy 3 infantry moved from Italy to France 2 infantry moved from Germany to France 1 infantry moved from Anglo-Egypt Sudan to Egypt 2 infantry moved from Trans-Jordan to Egypt 1 fighter moved from Libya to Egypt 1 armour moved from East Poland to Germany 1 infantry moved from East Poland to Eastern Ukraine 1 infantry moved from East Poland to Eastern Ukraine Place Units - Italians 2 infantry placed in Italy 1 submarine placed in 14 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 16 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -0.00 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 infantry moved from Finland to Karelia S.S.R. 1 bomber moved from United Kingdom to Karelia S.S.R. Combat - Americans Battle in Karelia S.S.R. Americans attack with 1 bomber and 1 infantry Germans defend with 1 factory and 1 infantry Americans roll dice for 1 bomber and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia S.S.R. Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Karelia S.S.R. to United Kingdom 1 artillery moved from Finland to Norway 1 destroyer moved from 12 Sea Zone to 1 Sea Zone 2 fighters moved from 12 Sea Zone to United Kingdom 2 transports moved from 12 Sea Zone to 1 Sea Zone 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 artillery and 6 infantry moved from Eastern United States to Eastern Canada 1 carrier moved from 12 Sea Zone to 10 Sea Zone 1 bomber moved from Solomon Islands to Eastern Canada 2 fighters moved from 46 Sea Zone to Eastern Canada 1 destroyer moved from 46 Sea Zone to 56 Sea Zone 1 carrier moved from 46 Sea Zone to 56 Sea Zone 2 destroyers moved from 46 Sea Zone to 56 Sea Zone 1 submarine moved from 46 Sea Zone to 57 Sea Zone 1 submarine moved from 46 Sea Zone to 56 Sea Zone 1 submarine moved from 46 Sea Zone to 56 Sea Zone 1 submarine moved from 48 Sea Zone to 53 Sea Zone Place Units - Americans 2 fighters placed in 10 Sea Zone 3 infantry placed in Norway 1 infantry placed in Western United States 1 fighter placed in 56 Sea Zone Turn Complete - Americans Americans collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Germans regular : 0.67 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 9 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Belorussia to Archangel 1 bomber moved from Baltic States to Archangel 1 fighter moved from Baltic States to Archangel 1 infantry moved from Ukraine to Caucasus 2 infantry moved from Eastern Ukraine to Caucasus 2 infantry moved from France to Northwestern Europe 2 fighters moved from France to Northwestern Europe Combat - Germans Battle in Caucasus Germans attack with 3 infantry Russians defend with 1 aaGun, 1 factory and 1 infantry Germans roll dice for 3 infantry in Caucasus, round 2 : 2/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Archangel, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel 1 fighter owned by the Germans and 1 bomber owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Northwestern Europe Germans attack with 2 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Northwestern Europe, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 4 armour, 3 artilleries and 11 infantry moved from Eastern Ukraine to Belorussia 1 fighter moved from Archangel to Belorussia 1 fighter moved from Baltic States to Poland 7 infantry moved from Baltic States to Belorussia 1 infantry moved from Baltic States to Karelia S.S.R. 2 infantry moved from East Poland to Belorussia 2 armour moved from East Poland to Belorussia 1 bomber moved from Archangel to France 2 fighters moved from Northwestern Europe to France 10 infantry moved from Germany to Poland 1 armour moved from Germany to Poland 3 infantry moved from France to Germany 1 aaGun moved from Morocco Algeria to Libya 1 infantry moved from Balkans to Bulgaria Romania Place Units - Germans 1 armour and 9 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 39 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -0.17 British regular : -0.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Russians Russians buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from India to Caucasus 4 infantry moved from Persia to Caucasus 3 armour moved from Chinghai to Caucasus 1 armour moved from Russia to Caucasus 1 infantry moved from Persia to Trans-Jordan British take Trans-Jordan from Italians Combat - Russians Battle in Caucasus Russians attack with 5 armour and 4 infantry Germans defend with 1 aaGun, 1 factory and 3 infantry Russians roll dice for 5 armour and 4 infantry in Caucasus, round 2 : 6/9 hits, 3.17 expected hits Germans roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 5 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 2 armour moved from Kazakh S.S.R. to Russia 3 infantry moved from India to Persia 1 infantry moved from Kazakh S.S.R. to Chinghai 1 infantry moved from Kazakh S.S.R. to Russia 8 infantry moved from Yakut S.S.R. to Evenki National Okrug Place Units - Russians 4 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 2.83 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 7 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 6 infantry moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 4 infantry moved from East Indies to 38 Sea Zone 4 infantry and 2 transports moved from 38 Sea Zone to 37 Sea Zone 4 infantry moved from 37 Sea Zone to Burma 2 fighters moved from Yunnan to Burma Combat - Japanese Battle in Burma Japanese attack with 1 artillery, 2 fighters and 10 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 10 infantry in Burma, round 2 : 2/13 hits, 3.17 expected hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery, 2 fighters and 9 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters moved from Burma to Yunnan 2 artilleries and 7 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 2 infantry moved from Soviet Far East to Yakut S.S.R. 1 armour moved from Manchuria to Stanovoj Chrebet 3 infantry moved from Suiyuan to Ningxia 2 infantry moved from Manchuria to Suiyuan 1 infantry moved from Alaska to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 2 transports moved from 62 Sea Zone to 50 Sea Zone 1 destroyer moved from 62 Sea Zone to 50 Sea Zone 1 fighter moved from 62 Sea Zone to 50 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 64 Sea Zone to 62 Sea Zone 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 carrier moved from 38 Sea Zone to 50 Sea Zone 1 battleship and 1 cruiser moved from 38 Sea Zone to 36 Sea Zone 1 destroyer moved from 38 Sea Zone to 50 Sea Zone 1 fighter moved from 62 Sea Zone to Stanovoj Chrebet 1 fighter moved from 38 Sea Zone to 62 Sea Zone 1 fighter moved from 38 Sea Zone to Egypt Place Units - Japanese 1 artillery and 2 infantry placed in Manchuria 1 artillery and 3 infantry placed in East Indies 2 armour and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 54 PUsCombat Hit Differential Summary :
Japanese regular : -1.17 British regular : 0.67 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - British British buy 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour moved from Belgian Congo to Anglo-Egypt Sudan British take Anglo-Egypt Sudan from Italians 1 armour moved from Anglo-Egypt Sudan to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Western United States to 56 Sea Zone 1 artillery moved from Western United States to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 65 Sea Zone 1 artillery moved from 65 Sea Zone to Alaska Americans take Alaska from Japanese 1 infantry moved from 65 Sea Zone to Alaska 1 destroyer moved from 56 Sea Zone to 65 Sea Zone 3 armour moved from Finland to 5 Sea Zone 1 artillery moved from Finland to 5 Sea Zone 2 infantry moved from Finland to 5 Sea Zone 3 armour, 1 artillery, 2 infantry and 4 transports moved from 5 Sea Zone to 7 Sea Zone 2 infantry moved from United Kingdom to 7 Sea Zone 2 infantry moved from United Kingdom to 2 Sea Zone 2 infantry and 1 transport moved from 2 Sea Zone to 7 Sea Zone 6 infantry moved from 7 Sea Zone to Northwestern Europe 3 armour moved from 7 Sea Zone to Northwestern Europe 1 artillery moved from 7 Sea Zone to Northwestern Europe 1 cruiser moved from 5 Sea Zone to 7 Sea Zone 2 fighters moved from 5 Sea Zone to Northwestern Europe 1 bomber moved from Finland to Northwestern Europe 2 destroyers moved from 5 Sea Zone to 7 Sea Zone 1 carrier moved from 5 Sea Zone to 7 Sea Zone Combat - British Battle in Northwestern Europe British attack with 3 armour, 1 artillery, 1 bomber, 2 fighters and 6 infantry Germans defend with 2 infantry British roll dice for 1 cruiser in Northwestern Europe, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 3 armour, 1 artillery, 1 bomber, 2 fighters and 6 infantry in Northwestern Europe, round 2 : 7/13 hits, 4.67 expected hits Germans roll dice for 2 infantry in Northwestern Europe, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 3 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - British 2 fighters moved from Northwestern Europe to 7 Sea Zone 1 bomber moved from Northwestern Europe to United Kingdom 1 infantry moved from Persia to India 2 fighters moved from Persia to India Place Units - British 8 infantry placed in United Kingdom 1 infantry placed in Union of South Africa Turn Complete - British British collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans regular : 1.33 British regular : 2.83





