Hi,
Did some edit to the purchase, I later realised that you want a different OOL, like last time. GL HF
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory and 3 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from New Guinea to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to New Zealand
Japanese take New Zealand from British
1 battleship and 1 cruiser moved from 48 Sea Zone to 39 Sea Zone
2 infantry moved from Philippine Islands to 50 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Australia
1 infantry moved from 39 Sea Zone to Australia
1 fighter moved from 32 Sea Zone to Australia
2 infantry moved from French Madagascar to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Australia
2 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
Combat - Japanese
Battle in Australia
Japanese attack with 1 fighter and 4 infantry
British defend with 1 aaGun and 3 infantry
British roll AA dice in Australia : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in Australia, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 fighter and 4 infantry in Australia, round 2 : 1/5 hits, 1.17 expected hits
British roll dice for 3 infantry in Australia, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Australia
Japanese roll dice for 1 fighter and 4 infantry in Australia, round 3 : 0/5 hits, 1.17 expected hits
British roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 4 infantry in Australia, round 4 : 1/5 hits, 1.17 expected hits
British roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Non Combat Move - Japanese
1 fighter moved from Australia to 39 Sea Zone
2 infantry moved from Ningxia to Sikang
1 armour moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 fighter moved from 32 Sea Zone to Burma
1 carrier moved from 32 Sea Zone to 39 Sea Zone
2 carriers moved from 50 Sea Zone to 62 Sea Zone
4 fighters moved from 50 Sea Zone to 62 Sea Zone
2 transports moved from 61 Sea Zone to 62 Sea Zone
1 artillery and 7 infantry moved from Japan to 62 Sea Zone
1 artillery and 7 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 fighter moved from Kiangsu to Sikang
1 fighter moved from Manchuria to Sikang
Place Units - Japanese
3 infantry placed in Manchuria
2 destroyers placed in 62 Sea Zone
1 factory placed in East Indies
Turn Complete - Japanese
Japanese collect 43 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67
British AA : -0.17
British regular : -1.67
Good Captain I need to apologize. My game froze with the battle calculator as I was in the middle of my noncombat move. I tried to force quit the battle calculator but it shut down the whole program. I failed to think about trying to take a photo of my purchases before trying this (if it was even visible at the bottom right at that point). I can reload the game, burn the income the UK would have spent, and edit it to where i was but you will have to take my word on the purchase of 2 transports, 3 inf, and 1 tank from before I moved. I’m up for any other suggestions as well. We could scrap the game and start over if you wish but I’m guessing your enjoying slapping us around a bit in the far east! I will be out with the wife most of the day tomorrow. Again, my apology
@Colonel_Sanders all good my dude. Just make the needed edits and post at your convenience. I trust ya and I think I got all the dice anyway. 👍👍
@Colonel_Sanders @CaptainNapalm just a heads up in regards to the battle calculator. Ive been noticing the same problem for the last couple turns (game freezing after hitting “run” on the calc) and have had to open a new TripleA to run the calculator successfully.
I recommend opening a second TripleA to run your calculations as well as updating our TripleA (a new version was just released and that could be the issue).
I just updated my TripleA and now the battle calc doesn’t freeze up the game.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - British
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 infantry
EDIT: Removing units owned by British from Persia: 1 infantry
EDIT: Removing units owned by Germans from 5 Sea Zone: 1 cruiser and 1 submarine
EDIT: Changing unit bombing damage for these Japanese owned units to: factory = 6
EDIT: Turning off Edit Mode
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Anglo-Egypt Sudan from Italians to British
EDIT: Adding units owned by British to Anglo-Egypt Sudan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
1 cruiser moved from 4 Sea Zone to 3 Sea Zone
1 destroyer moved from 4 Sea Zone to 3 Sea Zone
1 fighter moved from Union of South Africa to Persia
1 fighter moved from Chinghai to Persia
2 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Western United States to Mexico
1 armour moved from Karelia S.S.R. to Norway
1 infantry moved from Karelia S.S.R. to 4 Sea Zone
1 infantry and 2 transports moved from 4 Sea Zone to 3 Sea Zone
1 artillery moved from Karelia S.S.R. to Finland
1 infantry moved from 3 Sea Zone to Norway
1 destroyer moved from 43 Sea Zone to 46 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to Solomon Islands
Place Units - British
1 infantry placed in Union of South Africa
4 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to Union of South Africa: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Hold up! That looks like a different buy. Let’s get this straight before we proceed.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Belgian Congo to Anglo-Egypt Sudan
British take Anglo-Egypt Sudan from Italians
1 infantry moved from Persia to Trans-Jordan
1 fighter moved from Chinghai to Trans-Jordan
1 bomber moved from Chinghai to Manchuria
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
2 fighters moved from 3 Sea Zone to 5 Sea Zone
Combat - British
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Manchuria causes 5 damage total.
Battle in 5 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 cruiser and 1 submarine
British roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 cruiser in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 1 cruiser and 1 submarine
Battle in Trans-Jordan
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Manchuria to Chinghai
1 fighter moved from Trans-Jordan to Persia
1 fighter moved from Union of South Africa to Persia
2 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Karelia S.S.R. to 4 Sea Zone
1 infantry moved from Karelia S.S.R. to 4 Sea Zone
1 artillery moved from Karelia S.S.R. to Finland
1 armour, 1 infantry and 2 transports moved from 4 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Norway
1 infantry moved from 3 Sea Zone to Norway
1 destroyer moved from 4 Sea Zone to 3 Sea Zone
1 cruiser moved from 4 Sea Zone to 3 Sea Zone
2 fighters moved from 5 Sea Zone to 3 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to Solomon Islands
1 destroyer moved from 43 Sea Zone to 46 Sea Zone
1 infantry moved from Western United States to Mexico
Place Units - British
2 transports placed in 3 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Japanese owned units to: factory = 6
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Germans regular : -0.67
British regular : 0.33
My 1st attempt at redoing the british turn ended up being overly complicated. I therefore redid it again actually refighting the battles. The outcome was the same except for the damage to the manchurian factory which i edited. Hope this second posting of the british turn is more clear. Also note I forgot to edit in the transports the british purchased in the 1st rendition of the british turn. thx
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Libya to Morocco Algeria
Germans take Morocco Algeria from Americans
1 infantry moved from Egypt to Anglo-Egypt Sudan
1 fighter moved from Egypt to Anglo-Egypt Sudan
Combat - Italians
Battle in Anglo-Egypt Sudan
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Anglo-Egypt Sudan, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo-Egypt Sudan
Italians win, taking Anglo-Egypt Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Anglo-Egypt Sudan to Egypt
1 infantry moved from Egypt to Libya
1 transport moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
1 infantry moved from 15 Sea Zone to Egypt
1 fighter moved from Egypt to Libya
2 infantry moved from Balkans to Germany
2 infantry moved from Italy to France
1 aaGun moved from Italy to France
1 artillery moved from Egypt to Libya
Place Units - Italians
5 infantry placed in Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : -0.33
Hello Good Captain. I could be mistaken but looking at the rulebook under transports I believe that transports can only offload into a single territory- it seems that you put an infantry in egypt as well as syria from the same transport. Can you clarify? thx
@Colonel_Sanders well color me shocked. I came to this game after playing probably about 75 to 100 recent games of the MiltonBradley “Classic” where this is the rule (from the FAQ):
Q. Can a transport unload two infantry into two different territories?
A. Yes, but only during noncombat movement. Both territories need to be adjacent to the same sea zone.
https://axisallies.com/rules/axis-allies-rules-classic-2nd-edition-faqs.pdf
However, I see you are correct in Anniversary page 31:
“A transport cannot offload in two territories during a single turn, nor can it offload cargo onto another transport.”
I even made a player aid citing the differences between the classic and Anniversary / Global and didn’t include this: https://www.axisandallies.org/forums/topic/34715/axis-and-allies-classic-2nd-edition-x2-player-aids/2
Thanks for pointing this out. Okay, uhhhhh…edit the inf and arty out of Libya. Edit the arty back into Egypt. Edit the infantry into Syra. Edit the tank out of Egypt and into Libya. That will make sense given everyones starting position. Still ShOcKeD…
no worries, i think i got it…
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 factory, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 artillery moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Morocco Algeria
1 artillery moved from 12 Sea Zone to Morocco Algeria
2 fighters moved from 12 Sea Zone to Morocco Algeria
1 bomber moved from Eastern Canada to Morocco Algeria
Combat - Americans
Battle in Morocco Algeria
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Morocco Algeria, round 2 : 4/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Algeria
Americans win, taking Morocco Algeria from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 transport moved from 12 Sea Zone to 9 Sea Zone
1 aaGun moved from Eastern Canada to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Morocco Algeria
1 aaGun moved from 12 Sea Zone to Morocco Algeria
2 fighters moved from Morocco Algeria to 12 Sea Zone
1 bomber moved from Morocco Algeria to United Kingdom
1 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Norway to Finland
1 artillery moved from Norway to 3 Sea Zone
1 artillery and 1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery moved from 1 Sea Zone to Eastern Canada
1 submarine moved from 52 Sea Zone to 48 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 57 Sea Zone to 46 Sea Zone
1 destroyer and 2 submarines moved from 56 Sea Zone to 46 Sea Zone
1 submarine moved from 56 Sea Zone to 53 Sea Zone
1 bomber moved from Western Canada to Solomon Islands
1 submarine moved from 53 Sea Zone to 46 Sea Zone
Place Units - Americans
1 factory placed in Norway
1 artillery and 6 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern Canada: 1 artillery
EDIT: Adding units owned by Americans to Finland: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Germans regular : 0.67
interesting that the US turn log doesnt show the edit i did at the end of the italian turn before i selected done and proceeded with the US turn. apologies for yet another edit at the end of the US turn as I screwed up my transport noncmobat move. Also interesting tht the combat hit differential shows germany rolling up when it was an italian unit in a german territory that rolled.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Baltic States to Karelia S.S.R.
2 fighters moved from Poland to Karelia S.S.R.
1 bomber moved from Libya to Caucasus
Combat - Germans
Strategic bombing raid in Caucasus
Russians roll AA dice in Caucasus : 0/1 hits, 0.17 expected hits
Bombing raid in Caucasus rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Caucasus causes 6 damage total.
Battle in Karelia S.S.R.
Germans attack with 2 fighters and 1 infantry
British defend with 1 infantry; Russians defend with 1 factory
Germans roll dice for 2 fighters and 1 infantry in Karelia S.S.R., round 2 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 aaGun moved from France to Germany
1 fighter moved from Germany to France
4 infantry moved from Germany to France
8 infantry moved from Poland to Baltic States
2 infantry moved from Poland to East Poland
2 fighters moved from Karelia S.S.R. to Baltic States
1 bomber moved from Caucasus to Baltic States
1 infantry moved from Germany to France
1 infantry moved from Germany to Poland
2 infantry moved from Germany to Balkans
1 infantry moved from Germany to Poland
4 armour moved from East Poland to Eastern Ukraine
13 infantry moved from East Poland to Eastern Ukraine
3 artilleries moved from East Poland to Eastern Ukraine
Place Units - Germans
1 armour and 9 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Balkans: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 1.83
Russians AA : -0.17
Good Capt. I forgot to take your transport off New Guinea with my US planes. I realize that in a highly competitive tournament style game id be SOL but since we are working through different strategies, you are kicking our butts pretty well, and I feel like I’ve already let Napalm down a bit I’m humbly requesting you let me destroy your transport in hindsight. No worries if touch shit is your only reply!
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour and 4 artilleries; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 armour moved from Chinghai to Ningxia
Chinese take Ningxia from Japanese
1 armour moved from Ningxia to Chinghai
Combat - Russians
Non Combat Move - Russians
8 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
4 infantry moved from Persia to India
2 infantry moved from Caucasus to Kazakh S.S.R.
6 infantry moved from Caucasus to Persia
2 artilleries and 9 infantry moved from Archangel to Russia
1 infantry moved from Caucasus to Russia
2 armour moved from Russia to Kazakh S.S.R.
1 submarine moved from 6 Sea Zone to 12 Sea Zone
Place Units - Russians
2 armour and 4 artilleries placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
@Colonel_Sanders If I haven’t said it before, Ill say it now. I hate “gotchas”. I prefer to get the best performance out of any opponent, no matter what platform.
I’ll make the edit on Japans turn, no problem. 👍👍
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Japanese
Japanese repair damage of 6x factory; Remaining resources: 39 PUs; 0 techTokens;
Japanese buy 1 armour, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Alaska
Japanese take Alaska from Americans
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
1 infantry moved from Sikang to Ningxia
Japanese take Ningxia from Chinese
Combat - Japanese
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
7 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
2 artilleries moved from Buryatia S.S.R. to Stanovoj Chrebet
3 infantry moved from Manchuria to Suiyuan
2 infantry moved from Australia to 39 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 2 transports moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
2 infantry moved from Sikang to Yunnan
3 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 armour moved from Burma to Yunnan
1 carrier moved from 62 Sea Zone to 64 Sea Zone
1 destroyer moved from 62 Sea Zone to 64 Sea Zone
2 fighters moved from 62 Sea Zone to 64 Sea Zone
2 fighters moved from Burma to 38 Sea Zone
1 fighter moved from 62 Sea Zone to 38 Sea Zone
1 fighter moved from Sikang to Yunnan
1 aaGun moved from Japan to 62 Sea Zone
1 aaGun moved from 62 Sea Zone to Manchuria
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from Sikang to Yunnan
1 infantry moved from Sikang to Yunnan
Place Units - Japanese
1 carrier and 1 destroyer placed in 38 Sea Zone
2 infantry placed in East Indies
1 armour and 2 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :