@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Pejon_88 (X) vs. Simon33 (Allies+16), 2nd game
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Very competitive game here. Had a few crashes there because of the sub problem. Annoying! I want an incompatible release so this can’t happen.
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@simon33 Yes! I won’t matter if we change to the latest release if I understand things correctly?
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TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone 1 bomber moved from Volgograd to 99 Sea Zone Combat - Italians Americans scrambles 3 units out of Cyprus to defend against the attack in 99 Sea Zone Battle in Tunisia Italians attack with 1 artillery and 1 infantry Americans defend with 1 mech_infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 4 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 5 : 2/2 hits, 0,67 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in 99 Sea Zone Italians attack with 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 submarines and 1 tactical_bomber British defend with 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport; Americans defend with 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport Italians roll dice for 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/10 hits, 5,00 expected hitsCombat Hit Differential Summary :
Americans regular : -1,33 Italians regular : -2,67 -
@simon33 Only three hits in SZ99. How do you assign casualties?
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Sink a sub, dent a US and the UK CVs.
It rolls the subs later? Urgh. OOL if they hit: Sub then DDs.
If you go for a second round, please check OOL.
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@simon33 I know. The subs are a bit of a problem. Maybe not in this fight, but might be in other battles for sure.
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TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone 1 bomber moved from Volgograd to 99 Sea Zone Combat - Italians Americans scrambles 3 units out of Cyprus to defend against the attack in 99 Sea Zone Battle in Tunisia Italians attack with 1 artillery and 1 infantry Americans defend with 1 mech_infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 4 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 5 : 2/2 hits, 0,67 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in 99 Sea Zone Italians attack with 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 submarines and 1 tactical_bomber British defend with 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport; Americans defend with 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport Italians roll dice for 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/10 hits, 5,00 expected hits Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the British Italians roll dice for 5 submarines in 99 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits Americans roll dice for 3 carriers, 3 destroyers, 8 fighters, 1 tactical_bomber and 2 transports in 99 Sea Zone, round 2 : 7/15 hits, 7,83 expected hits Units damaged: 2 carriers owned by the Italians Americans roll dice for 3 submarines in 99 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Americans and 5 submarines owned by the Italians lost in 99 Sea ZoneCombat Hit Differential Summary :
Americans regular : -2,50 Italians regular : -2,33 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone 1 bomber moved from Volgograd to 99 Sea Zone Combat - Italians Americans scrambles 3 units out of Cyprus to defend against the attack in 99 Sea Zone Battle in Tunisia Italians attack with 1 artillery and 1 infantry Americans defend with 1 mech_infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 4 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 5 : 2/2 hits, 0,67 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in 99 Sea Zone Italians attack with 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 submarines and 1 tactical_bomber British defend with 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport; Americans defend with 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport Italians roll dice for 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/10 hits, 5,00 expected hits Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the British Italians roll dice for 5 submarines in 99 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits Americans roll dice for 3 carriers, 3 destroyers, 8 fighters, 1 tactical_bomber and 2 transports in 99 Sea Zone, round 2 : 7/15 hits, 7,83 expected hits Units damaged: 2 carriers owned by the Italians Americans roll dice for 3 submarines in 99 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Americans and 5 submarines owned by the Italians lost in 99 Sea Zone 1 tactical_bomber owned by the Italians, 1 bomber owned by the Italians and 5 fighters owned by the Italians retreated 2 destroyers owned by the Italians, 1 cruiser owned by the Italians and 2 carriers owned by the Italians retreated to 97 Sea Zone Americans win with 3 carriers, 2 destroyers, 8 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -10 Casualties for Italians: 5 submarines Casualties for Americans: 1 destroyer and 2 submarines Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus 1 tactical_bomber owned by the British, 2 fighters owned by the Americans and 1 fighter owned by the British forced to land in Cyprus Non Combat Move - Italians 2 artilleries and 4 infantry moved from Caucasus to Volgograd 2 mech_infantrys moved from Romania to Greece 1 mech_infantry moved from Northern Italy to Romania 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 bomber moved from 99 Sea Zone to Southern Italy 1 tactical_bomber moved from 99 Sea Zone to Greece 2 fighters moved from 99 Sea Zone to Southern Italy 3 fighters moved from 99 Sea Zone to Greece 1 infantry moved from Caucasus to Volgograd Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,6,6,1,6,4,2 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
Americans regular : -2,50 Italians regular : -2,33 -
@Pejon_88 Hey you are absolutely right! I was very disappointed I had only 3 hits, but my subs had not gone yet, apologies. I did what I think you wanted regarding casualties. Please adjust if you wanted something else.
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@Pejon_88 Btw, don’t take my word for it but I am using the 2.4XXX client now in our game and I tried the battle calculator in the SZ99 battle and no issues.
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New Guinea to 33 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 46 Sea Zone to 55 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands 6 infantry moved from Northern Territory to Queensland 2 fighters moved from Northwest Persia to 80 Sea Zone 1 artillery and 1 infantry moved from Northwest Persia to Iraq Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@Pejon_88 said in Pejon_88 (X) vs. Simon33 (Allies+16), 2nd game:
@Pejon_88 Btw, don’t take my word for it but I am using the 2.4XXX client now in our game and I tried the battle calculator in the SZ99 battle and no issues.
Just got 2.5 and no battle calc hangs. Much better.
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TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 submarines moved from 97 Sea Zone to 99 Sea Zone 2 bombers and 1 fighter moved from Southern Italy to 99 Sea Zone 1 fighter moved from Ukraine to 99 Sea Zone 1 fighter moved from Western Germany to 99 Sea Zone 3 fighters and 3 tactical_bombers moved from Caucasus to 99 Sea Zone 2 fighters moved from Volgograd to 99 Sea Zone 3 tactical_bombers moved from Bryansk to 99 Sea Zone 1 infantry moved from Kazakhstan to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 artillery and 1 infantry moved from Volgograd to Tambov 1 artillery and 1 mech_infantry moved from Volgograd to SamaraCombat Hit Differential Summary :
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@Pejon_88 Got 2.5 too.
Scramble in SZ99?
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Yeah, I will. Perhaps I should have kept the CVs not dented. May have missed some planes which could come in.
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Lose the sub first.
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Sub will fight.
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@simon33 Yeah, it is always hard to decide casualties in those battles. If you had chosen differently, I might have had to continue the battle with the Italians.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 submarines moved from 97 Sea Zone to 99 Sea Zone 2 bombers and 1 fighter moved from Southern Italy to 99 Sea Zone 1 fighter moved from Ukraine to 99 Sea Zone 1 fighter moved from Western Germany to 99 Sea Zone 3 fighters and 3 tactical_bombers moved from Caucasus to 99 Sea Zone 2 fighters moved from Volgograd to 99 Sea Zone 3 tactical_bombers moved from Bryansk to 99 Sea Zone 1 infantry moved from Kazakhstan to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 artillery and 1 infantry moved from Volgograd to Tambov 1 artillery and 1 mech_infantry moved from Volgograd to Samara Combat - Germans Americans scrambles 3 units out of Cyprus to defend against the attack in 99 Sea Zone Battle in 99 Sea Zone Germans attack with 2 bombers, 8 fighters, 2 submarines and 6 tactical_bombers British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport; Americans defend with 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 transport Germans roll dice for 2 submarines in 99 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 2 bombers, 8 fighters and 6 tactical_bombers in 99 Sea Zone, round 2 : 10/16 hits, 9,33 expected hits Americans roll dice for 3 carriers, 2 destroyers, 5 fighters and 2 transports in 99 Sea Zone, round 2 : 3/10 hits, 5,00 expected hits Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 destroyer owned by the British, 1 destroyer owned by the Americans, 2 submarines owned by the Germans, 1 fighter owned by the Germans, 2 carriers owned by the Americans, 4 fighters owned by the Americans, 1 fighter owned by the British and 1 carrier owned by the British lost in 99 Sea Zone Germans roll dice for 2 bombers, 7 fighters and 6 tactical_bombers in 99 Sea Zone, round 3 : 12/15 hits, 8,83 expected hits 1 transport owned by the British and 1 transport owned by the Americans lost in 99 Sea Zone Americans and Germans reach a stalemate . Battle score for attacker is 106 Casualties for Germans: 1 fighter and 2 submarines Casualties for Americans: 2 carriers, 1 destroyer, 4 fighters and 1 transport Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport Battle in Tambov Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 14 infantry moved from Belarus to Bryansk 2 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from Novgorod to Archangel 1 artillery moved from Novgorod to Belarus 2 infantry moved from 115 Sea Zone to Novgorod 1 artillery and 2 infantry moved from Rostov to Bryansk 1 aaGun and 3 artilleries moved from Ukraine to Bryansk 2 armour and 8 mech_infantrys moved from Romania to Ukraine 1 artillery and 1 infantry moved from Caucasus to Volgograd 2 armour and 5 mech_infantrys moved from Caucasus to Rostov 2 bombers moved from 99 Sea Zone to Southern Italy 5 fighters and 3 tactical_bombers moved from 99 Sea Zone to Ukraine 2 fighters and 3 tactical_bombers moved from 99 Sea Zone to Greece 8 mech_infantrys moved from Germany to Romania 1 submarine moved from 124 Sea Zone to 111 Sea Zone Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 3 infantry placed in Novgorod 2 infantry and 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans regular : -2,17 Russians regular : -0,67 Germans regular : 5,83 -
I was very lucky there. Only lost one plane.





