wheatbeer (Axis) vs LennardF (Allies +23) BM3


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 91 Sea Zone to 101 Sea Zone
            1 cruiser moved from 91 Sea Zone to 101 Sea Zone
            1 armour and 1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 artillery, 5 infantry and 2 mech_infantrys moved from Morocco to Algeria
            2 fighters moved from United Kingdom to 91 Sea Zone
            1 bomber moved from United Kingdom to France
            1 bomber moved from United Kingdom to Eastern United States
            1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
            1 mech_infantry moved from Johnston Island to 30 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 submarine moved from 10 Sea Zone to 1 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 63 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 6 submarines and 2 transports moved from 33 Sea Zone to 45 Sea Zone
            3 fighters moved from 45 Sea Zone to Dutch New Guinea
            1 armour moved from 45 Sea Zone to Dutch New Guinea
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 marine moved from Western United States to 10 Sea Zone
            1 battleship, 1 carrier, 1 marine and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in France causes 3 damage total. 
            Battle in 1 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 45 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 6 submarines, 1 tactical_bomber and 2 transports
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 6 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Dutch New Guinea
                Americans attack with 1 armour, 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Dutch New Guinea, round 2 : 3/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                Americans win, taking Dutch New Guinea from Japanese with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 45 Sea Zone to Northern Territory
            3 fighters moved from Dutch New Guinea to 45 Sea Zone
            1 fighter moved from Queensland to 45 Sea Zone
            1 mech_infantry moved from 63 Sea Zone to New Zealand
            1 infantry moved from 63 Sea Zone to New Zealand
            1 fighter moved from 42 Sea Zone to Northern Territory
            1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from France to United Kingdom
    
        Place Units - Americans
            1 artillery and 5 infantry placed in Eastern United States
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 6 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
            2 artilleries moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 mech_infantry moved from Egypt to Alexandria
            5 infantry moved from Egypt to Alexandria
            1 armour moved from Egypt to Alexandria
            1 bomber moved from Egypt to Persia
            1 fighter moved from Persia to 39 Sea Zone
            1 artillery moved from Burma to India
            1 infantry moved from Burma to India
            1 tactical_bomber moved from Persia to 39 Sea Zone
            1 fighter moved from Persia to 39 Sea Zone
            1 infantry moved from Burma to India
            5 artilleries and 16 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 tactical_bomber moved from Egypt to Persia
            1 fighter moved from Egypt to Persia
    
        Combat - British
            Battle in 39 Sea Zone
                British attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 39 Sea Zone
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in India
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 artillery and 2 infantry in India, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 2 infantry in India, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 aaGuns moved from Burma to Shan State
            2 fighters and 1 tactical_bomber moved from 39 Sea Zone to Ceylon
            3 infantry moved from Persia to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from 91 Sea Zone to Morocco
            1 infantry moved from 92 Sea Zone to Algeria
            1 artillery moved from 92 Sea Zone to Algeria
            1 transport moved from 81 Sea Zone to 71 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Iraq
            3 mech_infantrys placed in Persia
            2 infantry placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -1.00
    Germans AA : -0.17
    British regular : -0.67
    

    Savegame

  • 17

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Caucasus
                  Italians take Caucasus from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
            2 mech_infantrys moved from Northern Italy to Romania
            4 infantry moved from Northern Italy to Southern Italy
            2 fighters moved from Ukraine to Southern Italy
            1 armour and 3 mech_infantrys moved from Ukraine to Caucasus
            1 bomber moved from Novgorod to Southern Italy
    
        Place Units - Italians
            1 artillery and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 17

    Were you offering me a shot at Moscow on purpose by the way?

    I can’t tell if that was bait or not.

    Also, I’m a bit perplexed by what’s happening in the Pacific Ocean.


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Caroline Islands to 26 Sea Zone
            1 fighter moved from Caroline Islands to Queensland
            1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 45 Sea Zone
            1 bomber moved from New South Wales to Queensland
            1 infantry moved from Queensland to South Australia
            1 artillery moved from Queensland to South Australia
            3 infantry moved from Queensland to Northern Territory
            1 artillery moved from Queensland to Northern Territory
            2 infantry moved from Egypt to Alexandria
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
            2 infantry moved from Egypt to Alexandria
            1 fighter moved from Morocco to Tunisia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Wheatbeer’s back??! Awesome!!!

  • 17

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 tactical_bomber moved from Novgorod to Bryansk
            2 bombers moved from Southern Italy to Bryansk
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Rostov to Northwest Persia
                  Germans take Northwest Persia from Neutral_Allies
            3 artilleries and 3 infantry moved from Belarus to Bryansk
            1 armour moved from Ukraine to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 armour, 3 artilleries, 2 bombers, 3 infantry and 1 tactical_bomber
                Russians defend with 8 infantry
                    Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 6/10 hits, 4.50 expected hits
                    Russians roll dice for 8 infantry in Bryansk, round 2 : 3/8 hits, 2.67 expected hits
                    6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
                3 artilleries owned by the Germans and 1 armour owned by the Germans retreated to Ukraine
                Russians win with 2 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
                Casualties for Russians: 6 infantry
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Ukraine to Caucasus
            1 tactical_bomber moved from Bryansk to Caucasus
            17 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
            2 bombers moved from Bryansk to Caucasus
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Normandy Bordeaux to France
            1 artillery and 1 infantry moved from Western Germany to France
            1 aaGun moved from Western Germany to France
            1 aaGun, 2 artilleries and 26 infantry moved from Belarus to Smolensk
            1 infantry moved from Novgorod to Archangel
            1 tactical_bomber moved from Southern Italy to Caucasus
            2 tactical_bombers moved from Western Germany to Caucasus
            1 tactical_bomber moved from Germany to Caucasus
            1 fighter moved from Southern Italy to Ukraine
            4 mech_infantrys moved from Germany to Eastern Poland
            1 submarine moved from 121 Sea Zone to 120 Sea Zone
            2 infantry moved from Western Germany to Northern Italy
            2 infantry moved from Germany to Western Germany
            1 aaGun moved from Germany to Western Germany
            1 artillery and 1 infantry moved from Western Germany to France
            1 artillery moved from Novgorod to Belarus
            1 aaGun moved from Novgorod to Belarus
            3 mech_infantrys moved from Vyborg to Belarus
            1 fighter moved from Finland to Belarus
            1 armour moved from Western Germany to France
            1 armour moved from Western Germany to France
            1 infantry moved from Western Germany to Northern Italy
            2 mech_infantrys moved from Northern Italy to Romania
            1 fighter moved from Southern Italy to Western Germany
            2 mech_infantrys moved from Western Germany to Southern Italy
            2 mech_infantrys moved from Western Germany to Northern Italy
            3 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            8 mech_infantrys placed in Western Germany
            3 infantry placed in Ukraine
            3 artilleries placed in Novgorod
            1 artillery and 1 infantry placed in Germany
            1 artillery and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 1.50
    

    Savegame

  • 17

    @gamerman01 Thanks :grin:


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
            1 fighter moved from Russia to Archangel
            1 tactical_bomber moved from Russia to Archangel
            1 infantry moved from Tambov to Volgograd
            1 infantry moved from Kazakhstan to Volgograd
            1 fighter moved from Russia to Volgograd
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Bryansk to Rostov
                  Russians take Rostov from Germans
            2 armour, 4 infantry and 2 mech_infantrys moved from Vologda to Russia
            10 infantry moved from Tambov to Russia
            1 infantry moved from Tambov to Bryansk
            20 artilleries and 20 infantry moved from Tambov to Rostov
            1 infantry moved from Novosibirsk to Samara
            1 infantry moved from Novosibirsk to Kazakhstan
            10 infantry moved from Novosibirsk to Samara
            2 infantry moved from Tambov to Rostov
            2 artilleries moved from Tambov to Rostov
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Novosibirsk to Samara
            3 aaGuns moved from Tambov to Rostov
            1 fighter moved from Volgograd to Russia
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.33
    Russians regular : -0.17
    

    Savegame

  • 17

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry, 1 marine, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Alaska to British Columbia
                  Japanese take British Columbia from British
            2 tactical_bombers moved from Japan to 45 Sea Zone
            2 tactical_bombers moved from Kiangsu to 45 Sea Zone
            4 fighters moved from 35 Sea Zone to 45 Sea Zone
            3 fighters and 3 tactical_bombers moved from Philippines to 45 Sea Zone
            2 bombers moved from Philippines to 45 Sea Zone
            2 bombers moved from French Indo China to 45 Sea Zone
            2 battleships, 1 cruiser, 3 destroyers and 5 submarines moved from 35 Sea Zone to 45 Sea Zone
            2 fighters moved from 38 Sea Zone to 45 Sea Zone
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 2 battleships, 4 bombers, 1 cruiser, 3 destroyers, 9 fighters, 5 submarines and 7 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 6 submarines and 2 transports; ANZAC defend with 1 cruiser, 2 destroyers and 3 submarines
                    Japanese roll dice for 5 submarines in 45 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    

    Savegame

  • 17

    Japanese subs get 2 hits in SZ45, OOL?

    (if you have a OOL for the whole battle, you could give me that too … or we can do round by round)


  • I’m getting an error loading that file:

    Error loading game file: C:\Users\Lennard\Downloads\triplea_35922_6jap.tsvg EOFException

    Did you change which version of TripleA you are using?

  • 17

    I was using 2.2.20868 for this game (the newest when I downloaded)

  • 17

    I gave me an error message when trying to save and when trying to post.

    Is that the same version you’re using for this game?

  • 17

    (although, despite the error message, it did post … though I guess if the save isn’t working, that’s no help)

  • 17

    I see part of the problem … the save is literally an empty file … 0 bytes.

  • 17

    I still have the game open … do you want to call OOL and see if there’s a usable save at the end of the turn or do you want me to do the turn over and make sure that mid-turn saves actually work.

  • 17

    Gonna try to post the mid combat phase save again.

  • 17

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry, 1 marine, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Alaska to British Columbia
                  Japanese take British Columbia from British
            2 tactical_bombers moved from Japan to 45 Sea Zone
            2 tactical_bombers moved from Kiangsu to 45 Sea Zone
            4 fighters moved from 35 Sea Zone to 45 Sea Zone
            3 fighters and 3 tactical_bombers moved from Philippines to 45 Sea Zone
            2 bombers moved from Philippines to 45 Sea Zone
            2 bombers moved from French Indo China to 45 Sea Zone
            2 battleships, 1 cruiser, 3 destroyers and 5 submarines moved from 35 Sea Zone to 45 Sea Zone
            2 fighters moved from 38 Sea Zone to 45 Sea Zone
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 2 battleships, 4 bombers, 1 cruiser, 3 destroyers, 9 fighters, 5 submarines and 7 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 6 submarines and 2 transports; ANZAC defend with 1 cruiser, 2 destroyers and 3 submarines
                    Japanese roll dice for 5 submarines in 45 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    

    Savegame

  • 17

    The save file is empty again


  • That’s weird. Did you start with forum play or did you preview the turn in solo play, save the file and start again from that saved file (although even that won’t give you a zero byte file).

    Go ahead and take a hit on BS, AC and then subs, destroyers, cruisers, AC, BS.

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