@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 submarines moved from 38 Sea Zone to 37 Sea Zone
2 submarines moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
Americans take 36 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 marine moved from Java to 43 Sea Zone
1 battleship and 1 marine moved from 43 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Borneo
1 artillery and 1 infantry moved from Java to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Davao
2 fighters moved from Queensland to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 37 Sea Zone
10 fighters and 2 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone
1 bomber and 1 tactical_bomber moved from Java to 37 Sea Zone
6 carriers, 1 cruiser, 4 destroyers and 9 submarines moved from 43 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in Davao
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 bomber, 6 carriers, 1 cruiser, 4 destroyers, 13 fighters, 14 submarines and 4 tactical_bombers
Japanese defend with 2 battleships, 6 carriers, 2 destroyers, 6 fighters, 3 submarines, 6 tactical_bombers and 2 transports
Americans roll dice for 14 submarines in 37 Sea Zone, round 2 : 4/14 hits, 4.67 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 6 carriers, 1 cruiser, 4 destroyers, 13 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 13/24 hits, 12.17 expected hits
Combat Hit Differential Summary :
Americans regular : 0.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 submarines moved from 38 Sea Zone to 37 Sea Zone
2 submarines moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
Americans take 36 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 marine moved from Java to 43 Sea Zone
1 battleship and 1 marine moved from 43 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Borneo
1 artillery and 1 infantry moved from Java to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Davao
2 fighters moved from Queensland to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 37 Sea Zone
10 fighters and 2 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone
1 bomber and 1 tactical_bomber moved from Java to 37 Sea Zone
6 carriers, 1 cruiser, 4 destroyers and 9 submarines moved from 43 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in Davao
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 bomber, 6 carriers, 1 cruiser, 4 destroyers, 13 fighters, 14 submarines and 4 tactical_bombers
Japanese defend with 2 battleships, 6 carriers, 2 destroyers, 6 fighters, 3 submarines, 6 tactical_bombers and 2 transports
Americans roll dice for 14 submarines in 37 Sea Zone, round 2 : 4/14 hits, 4.67 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 6 carriers, 1 cruiser, 4 destroyers, 13 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 13/24 hits, 12.17 expected hits
Combat Hit Differential Summary :
Americans regular : 0.17
@aagamerz13 Hmm well the save posting failed, but I got 17 hits total, OOL?
@Adam514 carriers first then max d
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 submarines moved from 38 Sea Zone to 37 Sea Zone
2 submarines moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
Americans take 36 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 marine moved from Java to 43 Sea Zone
1 battleship and 1 marine moved from 43 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Borneo
1 artillery and 1 infantry moved from Java to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Davao
2 fighters moved from Queensland to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 37 Sea Zone
10 fighters and 2 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone
1 bomber and 1 tactical_bomber moved from Java to 37 Sea Zone
6 carriers, 1 cruiser, 4 destroyers and 9 submarines moved from 43 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in Davao
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 bomber, 6 carriers, 1 cruiser, 4 destroyers, 13 fighters, 14 submarines and 4 tactical_bombers
Japanese defend with 2 battleships, 6 carriers, 2 destroyers, 6 fighters, 3 submarines, 6 tactical_bombers and 2 transports
Americans roll dice for 14 submarines in 37 Sea Zone, round 2 : 4/14 hits, 4.67 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 6 carriers, 1 cruiser, 4 destroyers, 13 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 13/24 hits, 12.17 expected hits
Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 battleships, 6 carriers, 2 destroyers, 6 fighters, 6 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 8/22 hits, 10.00 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 6 carriers owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 37 Sea Zone
Americans roll dice for 13 submarines in 37 Sea Zone, round 3 : 3/13 hits, 4.33 expected hits
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 13 fighters and 4 tactical_bombers in 37 Sea Zone, round 3 : 12/24 hits, 12.17 expected hits
Japanese roll dice for 2 battleships, 2 destroyers, 6 fighters, 6 tactical_bombers and 2 transports in 37 Sea Zone, round 3 : 9/16 hits, 9.00 expected hits
6 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 9 submarines owned by the Americans, 2 destroyers owned by the Japanese and 2 battleships owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 4 submarines in 37 Sea Zone, round 4 : 2/4 hits, 1.33 expected hits
2 transports owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 13 fighters and 4 tactical_bombers in 37 Sea Zone, round 4 : 14/24 hits, 12.17 expected hits
Japanese roll dice for 1 fighter in 37 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in 37 Sea Zone
Americans win, taking Davao from Japanese, taking 37 Sea Zone from Neutral with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 13 fighters, 4 submarines and 4 tactical_bombers remaining. Battle score for attacker is 190
Casualties for Americans: 3 carriers and 10 submarines
Casualties for Japanese: 2 battleships, 6 carriers, 2 destroyers, 6 fighters, 3 submarines, 6 tactical_bombers and 2 transports
Battle in Borneo
Non Combat Move - Americans
1 bomber moved from 37 Sea Zone to Malaya
2 tactical_bombers moved from 37 Sea Zone to Malaya
7 fighters moved from 37 Sea Zone to Malaya
2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 55 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 aaGun moved from Morocco to 93 Sea Zone
1 infantry moved from Morocco to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Holland Belgium
1 artillery and 5 infantry moved from Central United States to 104 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
2 transports moved from 93 Sea Zone to 104 Sea Zone
1 artillery and 5 infantry moved from 93 Sea Zone to Morocco
1 transport moved from 113 Sea Zone to 105 Sea Zone
Place Units - Americans
1 armour, 1 infantry and 1 mech_infantry placed in Holland Belgium
2 artilleries and 4 infantry placed in Central United States
1 fighter placed in Eastern United States
2 destroyers, 2 submarines and 1 transport placed in 104 Sea Zone
1 submarine placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
1 infantry moved from Eastern Sinkiang to Western Sinkiang
1 infantry moved from Northern Sinkiang to Western Sinkiang
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Tsinghai to Hopei
1 fighter moved from Tsinghai to Hopei
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Western Sinkiang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Western Sinkiang, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Western Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Western Sinkiang
Chinese win, taking Kweichow from Japanese, taking Western Sinkiang from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
7 infantry moved from Shansi to Anhwe
2 infantry moved from Honan to Anhwe
1 fighter moved from Hopei to Anhwe
Place Units - Chinese
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Purchase Units - British
British repair damage of 9x factory_major; Remaining resources: 28 PUs;
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 14 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 armour, 7 artilleries and 11 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Eastern India to Shan State
1 submarine moved from 94 Sea Zone to 100 Sea Zone
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
1 artillery and 4 infantry moved from Southern Caucasus to Northern Caucasus
Combat - British
Battle in 100 Sea Zone
British attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 100 Sea Zone
British roll dice for 1 destroyer in 100 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 100 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 100 Sea Zone
Italians win with no units remaining. Battle score for attacker is -6
Casualties for British: 1 destroyer and 1 submarine
Casualties for Italians: 1 destroyer
Battle in Northern Caucasus
British attack with 1 artillery and 4 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 4 infantry in Northern Caucasus, round 2 : 0/5 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 4 infantry in Northern Caucasus, round 3 : 2/5 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Northern Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Northern Caucasus
British win, taking Northern Caucasus from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Shan State
British attack with 1 armour, 7 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 armour, 7 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in Shan State, round 2 : 10/21 hits, 7.00 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 7 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
3 infantry moved from Eastern India to Burma
1 aaGun moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Shan State to Eastern India
2 artilleries and 4 infantry moved from Northwest Persia to Southern Caucasus
1 aaGun and 4 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from 113 Sea Zone to Gibraltar
6 infantry moved from United Kingdom to 113 Sea Zone
6 infantry moved from 113 Sea Zone to Holland Belgium
1 fighter moved from Holland Belgium to 113 Sea Zone
Place Units - British
1 fighter and 5 infantry placed in United Kingdom
1 infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0.83
Americans regular : 1.17
Italians regular : 0.67
Japanese regular : -3.50
British regular : 2.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Northern Belarus to Smolensk
Italians take Smolensk from Russians
Combat - Italians
Non Combat Move - Italians
1 tactical_bomber moved from Greece to Southern Italy
3 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Stalingrad to Tambov
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Southern France
Turn Complete - Italians
Italians collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 marine moved from Java to 43 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to Dutch New Guinea
1 infantry moved from Malaya to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Manilla
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Paulau
1 fighter moved from Java to Dutch New Guinea
1 artillery and 1 infantry moved from Java to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea
1 fighter moved from Java to Dutch New Guinea
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 cruiser and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 cruiser and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Paulau
Battle in Manilla
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
Japanese defend with 1 armour and 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Dutch New Guinea, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 armour owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Paulau from Japanese, taking Manilla from Japanese, taking Dutch New Guinea from Japanese with 2 fighters and 1 marine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to New Guinea
2 fighters moved from Java to Davao
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 destroyer and 4 submarines moved from 43 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from Northern Australia to Queensland
2 infantry moved from Southern Caucasus to Northern Caucasus
Place Units - ANZAC
1 transport placed in 55 Sea Zone
1 artillery placed in Queensland
1 transport placed in 64 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Southern Caucasus to Northern Caucasus
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Iraq
1 fighter moved from Syria to Northern Caucasus
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.17
ANZAC regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 13 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Leningrad to Russia
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 armour moved from Timguska to Olgiy
Germans take Olgiy from Russians
1 armour moved from Olgiy to Northern Sinkiang
Germans take Northern Sinkiang from Chinese
1 infantry moved from Vologda to Yaroslavl
Germans take Yaroslavl from Russians
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 8,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Russia causes 6 damage total.
Cleaning up after air battles
Non Combat Move - Germans
2 infantry moved from Germany to Western Germany
3 infantry moved from France to Normandy Bordeaux
2 bombers moved from Russia to Leningrad
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from Novgorod to Gorky
1 artillery moved from Saratov to Samara
1 infantry moved from Tambov to Saratov
1 fighter and 1 tactical_bomber moved from Stalingrad to Rostov
1 infantry moved from Ukraine to Rostov
6 infantry moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Rostov
11 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Stalingrad to Rostov
1 aaGun moved from Ukraine to Rostov
Place Units - Germans
3 infantry placed in France
6 armour placed in Germany
10 artilleries placed in Western Germany
3 artilleries placed in Normandy Bordeaux
3 infantry placed in Ukraine
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,6
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 69 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
British AA : 0.67
Russians AA : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 5x factory_minor; Remaining resources: 8 PUs;
Russians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Italians
1 artillery and 3 infantry moved from Russia to Samara
2 fighters moved from Tula to Kursk
1 infantry moved from Tula to Kursk
1 infantry moved from Tula to Tambov
1 fighter and 1 tactical_bomber moved from Tula to Tambov
1 artillery and 3 infantry moved from Russia to Smolensk
1 artillery and 3 infantry moved from Russia to Yaroslavl
1 artillery and 3 infantry moved from Russia to Gorky
1 artillery and 3 infantry moved from Russia to Penza
1 armour and 1 mech_infantry moved from Russia to Saratov
2 infantry moved from Tula to Saratov
Combat - Russians
Battle in Saratov
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Saratov, round 2 : 1/4 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Saratov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Saratov
Russians win, taking Saratov from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Gorky
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Gorky, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Gorky, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Gorky
Russians win, taking Gorky from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Penza
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Penza, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Penza, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Penza
Russians win, taking Penza from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kursk
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Kursk, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kursk
Russians win, taking Kursk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 3/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Yaroslavl
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Yaroslavl, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yaroslavl
Russians win, taking Yaroslavl from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Tambov to Tula
1 fighter moved from Tambov to Tula
1 fighter moved from Kursk to Russia
1 fighter moved from Kursk to Russia
2 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Smolensk
1 aaGun moved from Tula to Saratov
7 artilleries and 9 infantry moved from Russia to Tula
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
Germans regular : 3.00
Russians regular : 3.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Chahar to Kansu
Japanese take Inner Mongolia from Chinese
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Shansi
Japanese take Shansi from Chinese
2 infantry moved from Jehol to Shantung
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Hopei
1 fighter moved from Kiangsu to Shantung
3 fighters and 1 tactical_bomber moved from French Indo China to Kweichow
2 fighters and 1 tactical_bomber moved from Kiangsu to Hopei
1 infantry moved from Chahar to Inner Mongolia
Combat - Japanese
Battle in Kweichow
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shantung
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 fighter and 1 infantry in Shantung, round 3 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Kweichow to French Indo China
2 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangtung to Hunan
1 infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Kiangsu to Fukien
1 artillery and 1 infantry moved from Amur to Korea
1 mech_infantry moved from Southern Manchuria to Chahar
2 aaGuns moved from Buyant-Uhaa to Southern Manchuria
2 artilleries moved from Buyant-Uhaa to Southern Manchuria
1 infantry moved from Buyant-Uhaa to Southern Manchuria
1 artillery moved from Buyant-Uhaa to Chahar
1 fighter moved from Shantung to Chahar
1 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from Hopei to Kiangsu
2 transports moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Hopei to Jehol
1 fighter moved from Hopei to Kiangsu
1 infantry moved from Yunnan to French Indo China
Place Units - Japanese
3 fighters placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Southern Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,4,4,1,3,4,6,3,6,3,2,4,6,6,6,3,2,3,5,2,1,4,1,1,1
Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 fighters, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Davao to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Caroline Islands to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
1 marine moved from Borneo to 37 Sea Zone
1 marine moved from 37 Sea Zone to French Indo China
4 fighters and 2 tactical_bombers moved from 37 Sea Zone to French Indo China
1 bomber, 7 fighters and 2 tactical_bombers moved from Malaya to French Indo China
2 fighters moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Wake Island to 21 Sea Zone
1 submarine moved from 37 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win, taking 21 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in French Indo China
Americans attack with 2 artilleries, 1 bomber, 13 fighters, 2 infantry, 1 marine and 4 tactical_bombers
Japanese defend with 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 8 fighters, 7 infantry and 1 tactical_bomber
Americans roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries, 1 bomber, 13 fighters, 2 infantry, 1 marine and 4 tactical_bombers in French Indo China, round 2 : 15/23 hits, 11.33 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 8 fighters, 7 infantry and 1 tactical_bomber in French Indo China, round 2 : 8/19 hits, 8.83 expected hits
1 tactical_bomber owned by the Japanese, 6 fighters owned by the Japanese, 7 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 bombers owned by the Japanese, 3 fighters owned by the Americans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 marine owned by the Americans lost in French Indo China
Americans roll dice for 1 bomber, 10 fighters and 4 tactical_bombers in French Indo China, round 3 : 9/15 hits, 8.17 expected hits
Japanese roll dice for 2 fighters in French Indo China, round 3 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 2 fighters owned by the Americans lost in French Indo China
Americans win with 1 bomber, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 70
Casualties for Americans: 2 artilleries, 5 fighters, 2 infantry and 1 marine
Casualties for Japanese: 1 artillery, 2 bombers, 8 fighters, 7 infantry and 1 tactical_bomber
Non Combat Move - Americans
2 submarines moved from 34 Sea Zone to 7 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 27 Sea Zone to 7 Sea Zone
1 submarine moved from 11 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 27 Sea Zone to 66 Sea Zone
1 carrier and 1 destroyer moved from 34 Sea Zone to 27 Sea Zone
4 fighters and 2 tactical_bombers moved from French Indo China to 37 Sea Zone
2 tactical_bombers moved from French Indo China to Eastern India
4 fighters moved from French Indo China to Burma
1 bomber moved from French Indo China to Eastern India
2 submarines moved from 37 Sea Zone to 21 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 21 Sea Zone to 20 Sea Zone
2 artilleries and 4 infantry moved from Central United States to 104 Sea Zone
1 artillery and 5 infantry moved from Morocco to 93 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 93 Sea Zone to 113 Sea Zone
1 artillery and 5 infantry moved from 113 Sea Zone to Holland Belgium
2 artilleries, 2 destroyers, 4 infantry, 2 submarines and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to Holland Belgium
1 transport moved from 105 Sea Zone to 104 Sea Zone
2 artilleries and 4 infantry moved from 93 Sea Zone to Morocco
2 transports moved from 113 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to Manilla
1 fighter moved from 21 Sea Zone to 36 Sea Zone
Place Units - Americans
1 armour, 1 infantry and 1 mech_infantry placed in Holland Belgium
2 transports placed in 104 Sea Zone
1 artillery, 4 fighters and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 fighter and 5 infantry moved from Anhwe to Jehol
10 infantry moved from Anhwe to Kiangsu
3 infantry moved from Anhwe to Shantung
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Kiangsu
Chinese attack with 10 infantry
Japanese defend with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese roll dice for 10 infantry in Kiangsu, round 2 : 3/10 hits, 1.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kiangsu, round 2 : 0/3 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Yunnan from Japanese, taking Kiangsu from Japanese with 10 infantry remaining. Battle score for attacker is 24
Casualties for Japanese: 1 artillery, 1 fighter and 1 tactical_bomber
Battle in Jehol
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 fighter and 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Jehol, round 2 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 fighter in Jehol, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Shantung
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shantung, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Anhwe
Place Units - Chinese
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Western Sinkiang: 1 infantry
EDIT: Adding units owned by Chinese to Eastern Sinkiang: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for British from 37 to 28
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 4
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 3
EDIT: Turning off Edit Mode
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 18 PUs;
UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Northern Caucasus to Stalingrad
Russians take Stalingrad from Germans
1 infantry moved from Northern Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
Combat - British
Non Combat Move - British
1 destroyer moved from 43 Sea Zone to 40 Sea Zone
5 infantry moved from United Kingdom to 113 Sea Zone
5 infantry moved from 113 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 fighters moved from 113 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Northern Caucasus to Southern Caucasus
1 aaGun and 4 infantry moved from Northwest Persia to Southern Caucasus
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 aaGun, 1 armour, 7 artilleries and 10 infantry moved from Shan State to Yunnan
1 aaGun and 3 infantry moved from Burma to Yunnan
4 infantry moved from Eastern India to Western India
1 fighter and 1 tactical_bomber moved from Eastern India to Southern Caucasus
Place Units - British
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 armour and 4 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in Eastern India change ownership: 1 armour and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 2.67
Americans regular : 4.83
Japanese regular : -1.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 15 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters and 1 tactical_bomber moved from Southern Italy to Holland Belgium
1 submarine moved from 99 Sea Zone to 100 Sea Zone
Combat - Italians
Americans scrambles 3 units out of 113 Sea Zone to defend against the attack in Holland Belgium
Battle in Holland Belgium
Italians attack with 2 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber
British defend with 5 aaGuns, 1 armour, 10 fighters, 33 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 3 aaGuns, 6 armour, 6 artilleries, 1 factory_minor, 1 fighter, 22 infantry, 2 marines and 6 mech_infantrys
British roll AA dice in Holland Belgium : 0/3 hits, 0.50 expected hits
Italians roll dice for 2 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 6/20 hits, 5.17 expected hits
Combat Hit Differential Summary :
Italians regular : 0.83
British AA : -0.50
@aagamerz13 ool?
@aagamerz13 Keep enough AA guns to be able to all shoot at 3 German aircraft each, so keep 3 AA guns I think (can’t look at map atm).
@Adam514 ok keep 3 aa, lose5
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 15 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters and 1 tactical_bomber moved from Southern Italy to Holland Belgium
1 submarine moved from 99 Sea Zone to 100 Sea Zone
Combat - Italians
Americans scrambles 3 units out of 113 Sea Zone to defend against the attack in Holland Belgium
Battle in Holland Belgium
Italians attack with 2 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber
British defend with 5 aaGuns, 1 armour, 10 fighters, 33 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 3 aaGuns, 6 armour, 6 artilleries, 1 factory_minor, 1 fighter, 22 infantry, 2 marines and 6 mech_infantrys
British roll AA dice in Holland Belgium : 0/3 hits, 0.50 expected hits
Italians roll dice for 2 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 6/20 hits, 5.17 expected hits
Americans roll dice for 8 aaGuns, 7 armour, 6 artilleries, 11 fighters, 57 infantry, 2 marines and 7 mech_infantrys in Holland Belgium, round 2 : 38/90 hits, 36.00 expected hits
5 aaGuns owned by the British, 1 tactical_bomber owned by the Italians, 1 infantry owned by the French, 2 fighters owned by the Italians, 2 artilleries owned by the Italians and 15 infantry owned by the Italians lost in Holland Belgium
Americans win with 3 aaGuns, 7 armour, 6 artilleries, 11 fighters, 56 infantry, 2 marines and 7 mech_infantrys remaining. Battle score for attacker is -55
Casualties for Italians: 2 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber
Casualties for British: 5 aaGuns
Casualties for French: 1 infantry
Moving scrambled unit from Holland Belgium to 113 Sea Zone
Moving scrambled unit from Holland Belgium to 113 Sea Zone
Moving scrambled unit from Holland Belgium to 113 Sea Zone
Non Combat Move - Italians
1 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Southern France to France
Place Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Southern Italy
1 transport placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Americans regular : 2.00
Italians regular : 0.83
British AA : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Dutch New Guinea to 46 Sea Zone
1 cruiser and 1 marine moved from 46 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Celebes to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
2 infantry moved from Paulau to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Guam
1 fighter moved from Davao to Marianas
Combat - ANZAC
Battle in Guam
Battle in French Indo China
Battle in Marianas
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Marianas, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Marianas, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Marianas, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Marianas
ANZAC win, taking Guam from Japanese, taking French Indo China from Japanese, taking Marianas from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Marianas to 36 Sea Zone
2 submarines moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Manilla
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands
1 fighter moved from New Guinea to Caroline Islands
1 fighter moved from New Guinea to Davao
1 transport moved from 46 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 artillery and 2 infantry placed in Queensland
1 infantry placed in New South Wales
ANZAC undo move 2.
2 infantry placed in Queensland
1 transport placed in 55 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northern Caucasus: 2 infantry
EDIT: Adding units owned by ANZAC to Southern Caucasus: 2 infantry
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
3 infantry moved from Iraq to Northwest Persia
1 fighter and 2 infantry moved from Northern Caucasus to Southern Caucasus
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : -1.33
@Adam514 gg
@aagamerz13 Thanks for the game!
Sure. Learned a few things this game! Let me get a few more games in on this map before we play again.