Good luck - and have fun!
L20 BM3 SC (A+14) vs AetV (X)
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 bomber, 2 fighters, 2 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Volgograd to Samara 1 bomber moved from Volgograd to Samara 2 infantry moved from Belarus to Smolensk 3 infantry moved from Ukraine to Bryansk 1 bomber moved from Volgograd to Bryansk 1 bomber moved from Volgograd to Smolensk 1 artillery and 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Yenisey to Yakut S.S.R. Germans take Yakut S.S.R. from Russians Combat - Germans Battle in Bryansk Germans attack with 1 bomber and 3 infantry Russians defend with 4 infantry Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,17 expected hits Russians roll dice for 4 infantry in Bryansk, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 3 : 2/2 hits, 0,83 expected hits Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk retreated to Bryansk Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for Russians: 3 infantry Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk retreated to Smolensk Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 bomber and 3 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber and 3 infantry in Samara, round 2 : 0/4 hits, 1,17 expected hits Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 bomber and 3 infantry in Samara, round 3 : 0/4 hits, 1,17 expected hits Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Samara Germans roll dice for 1 bomber and 2 infantry in Samara, round 4 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 artillery and 2 infantry in Samara, round 4 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Samara Germans roll dice for 1 bomber and 2 infantry in Samara, round 5 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Samara, round 5 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Samara retreated to Samara Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 3 infantry Casualties for Russians: 1 infantry Battle in Sikang Germans attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Sikang 1 artillery owned by the Germans retreated to Szechwan Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Non Combat Move - Germans 1 armour and 1 mech_infantry moved from Szechwan to Burma 1 armour and 1 mech_infantry moved from Yunnan to Burma 1 bomber moved from Samara to Yugoslavia 1 bomber moved from Bryansk to Yugoslavia 1 bomber moved from Smolensk to Caucasus 1 aaGun and 1 artillery moved from Volgograd to Caucasus 2 infantry moved from Volgograd to Caucasus 1 aaGun and 6 artilleries moved from Volgograd to Caucasus 1 artillery moved from Kansu to Tsinghai 8 infantry moved from Novgorod to Archangel 1 aaGun moved from Novgorod to Archangel 1 artillery moved from Belarus to Archangel 1 armour and 2 mech_infantrys moved from Caucasus to Ukraine 4 mech_infantrys moved from Caucasus to Ukraine 6 armour and 16 mech_infantrys moved from Northwest Persia to Trans-Jordan 9 armour, 4 fighters, 22 mech_infantrys and 3 tactical_bombers moved from Iraq to Trans-Jordan 1 armour moved from Persia to Trans-Jordan 1 mech_infantry moved from Eastern Persia to Iraq 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy Place Units - Germans 2 artilleries and 1 infantry placed in Ukraine 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 2 armour placed in Iraq 1 submarine placed in 80 Sea Zone 1 bomber and 2 fighters placed in Western Germany 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,5,2 Germans collect 69 PUs (3 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Russians regular : 1,33 Germans regular : -3,67Dice Statistics:
Total 1 was rolled 262 times 2 was rolled 258 times 3 was rolled 233 times 4 was rolled 234 times 5 was rolled 248 times 6 was rolled 248 times Average roll : 3,467 Median : 3,000 Variance : 0,481 Standard Deviation : 0,694 Total rolls : 1483 Germans Combat 1 was rolled 65 times 2 was rolled 70 times 3 was rolled 57 times 4 was rolled 58 times 5 was rolled 73 times 6 was rolled 65 times Average roll : 3,513 Median : 4,000 Variance : 0,520 Standard Deviation : 0,721 Total rolls : 388 British Combat 1 was rolled 21 times 2 was rolled 19 times 3 was rolled 21 times 4 was rolled 25 times 5 was rolled 20 times 6 was rolled 24 times Average roll : 3,585 Median : 4,000 Variance : 0,212 Standard Deviation : 0,460 Total rolls : 130 Italians Combat 1 was rolled 18 times 2 was rolled 25 times 3 was rolled 16 times 4 was rolled 19 times 5 was rolled 15 times 6 was rolled 18 times Average roll : 3,378 Median : 3,000 Variance : 0,559 Standard Deviation : 0,748 Total rolls : 111 French Combat 1 was rolled 9 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 2 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3,188 Median : 3,000 Variance : 0,817 Standard Deviation : 0,904 Total rolls : 32 Americans Combat 1 was rolled 17 times 2 was rolled 18 times 3 was rolled 15 times 4 was rolled 19 times 5 was rolled 23 times 6 was rolled 15 times Average roll : 3,542 Median : 4,000 Variance : 0,423 Standard Deviation : 0,650 Total rolls : 107 ANZAC Combat 1 was rolled 11 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 2,433 Median : 2,000 Variance : 2,414 Standard Deviation : 1,554 Total rolls : 30 Neutral_Allies Combat 1 was rolled 2 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3,545 Median : 3,000 Variance : 0,883 Standard Deviation : 0,940 Total rolls : 11 Chinese Combat 1 was rolled 21 times 2 was rolled 14 times 3 was rolled 11 times 4 was rolled 8 times 5 was rolled 13 times 6 was rolled 16 times Average roll : 3,313 Median : 3,000 Variance : 1,205 Standard Deviation : 1,098 Total rolls : 83 UK_Pacific Combat 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3,545 Median : 4,000 Variance : 1,083 Standard Deviation : 1,041 Total rolls : 11 Russians Combat 1 was rolled 51 times 2 was rolled 52 times 3 was rolled 57 times 4 was rolled 57 times 5 was rolled 43 times 6 was rolled 54 times Average roll : 3,481 Median : 3,000 Variance : 0,432 Standard Deviation : 0,658 Total rolls : 314 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3,000 Median : 2,500 Variance : 0,400 Standard Deviation : 0,632 Total rolls : 6 Japanese Combat 1 was rolled 46 times 2 was rolled 44 times 3 was rolled 37 times 4 was rolled 37 times 5 was rolled 50 times 6 was rolled 46 times Average roll : 3,535 Median : 4,000 Variance : 0,538 Standard Deviation : 0,733 Total rolls : 260 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Smolensk to Belarus 6 fighters and 1 tactical_bomber moved from Russia to Belarus 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 infantry moved from Sakha to Buryatia 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Germans 12 artilleries and 16 infantry moved from Tambov to Volgograd 1 artillery moved from Samara to Volgograd 1 armour moved from Tambov to Bryansk 6 infantry moved from Russia to Bryansk 10 infantry moved from Tambov to Bryansk Combat - Russians Battle in Belarus Russians attack with 6 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/8 hits, 3,83 expected hits Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 6 fighters moved from Belarus to Bryansk 1 tactical_bomber moved from Belarus to Bryansk 1 aaGun moved from Russia to Bryansk 1 aaGun moved from Tambov to Bryansk 1 infantry moved from Tambov to Rostov 2 aaGuns and 15 infantry moved from Sakha to Buryatia 1 infantry moved from Tambov to Rostov 2 aaGuns, 1 armour and 1 mech_infantry moved from Tambov to Volgograd Place Units - Russians 1 artillery, 4 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians regular : -0,33 Russians regular : -0,83 -
@aequitas-et-veritas Poor Cairo, not much I can do agains the whole german airfoce and fast movers :face_with_rolling_eyes:
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@Sovietishcat hey you rolled awesome most of the time in russian defence.
I am not complaining, just saying.
It would have been sooner over for the Allies, but this is also a good learning exp. to not Tage everthing for granted! -
@aequitas-et-veritas Hopefully the game is not over yet, Germany is expected to take Russia or Cairo at some point, I mean if I quited after every time Germany takes Moscow or Cairo I would not play long, and I think you are a very good player and I know you can have success with Japan and or Germany… the thing is the allies cannot put real pressure at Japan and Germany at the same time, I probably wished I did Taranto just to leave the Italian navy out of it… As long as I have success in one board I can always spend more or the other side later on, hopefully it does not get out of hand for me…
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@aequitas-et-veritas But ya it’s going to be a tough road for the allies!
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Yunnan to Sikang 2 bombers moved from Shan State to Sikang 1 infantry moved from Siberia to Amur Japanese take Amur from Russians 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone 1 infantry moved from 79 Sea Zone to West India Combat - Japanese Battle in West India Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 tactical_bomber in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 transport owned by the ANZAC lost in 44 Sea Zone retreated to 44 Sea Zone ANZAC win, taking West India from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sikang Japanese attack with 2 bombers and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 mech_infantry in Sikang, round 2 : 2/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Sikang to Burma 6 armour and 6 mech_infantrys moved from Yunnan to Burma 6 artilleries, 13 infantry and 1 marine moved from Shan State to Burma 1 infantry moved from Shensi to Kansu 1 mech_infantry moved from Anhwe to Shensi 1 armour and 1 mech_infantry moved from Anhwe to Yunnan 1 infantry moved from Yunnan to Burma 2 armour and 1 mech_infantry moved from French Indo China to Burma 2 tactical_bombers moved from Shan State to 35 Sea Zone 3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 5 carriers moved from 37 Sea Zone to 35 Sea Zone 5 fighters moved from 37 Sea Zone to 35 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 1 aaGun moved from Malaya to 37 Sea Zone 1 aaGun and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 aaGun moved from 35 Sea Zone to Philippines 2 battleships moved from 37 Sea Zone to 35 Sea Zone 2 submarines moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to Philippines 1 fighter moved from 37 Sea Zone to Burma 1 fighter moved from Shan State to Burma 1 submarine moved from 41 Sea Zone to 75 Sea Zone 1 submarine moved from 39 Sea Zone to 77 Sea Zone 1 fighter moved from Iraq to Trans-Jordan 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Anhwe to Kiangsi Place Units - Japanese 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUsCombat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 1,00 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 43 Sea Zone 10 fighters moved from 42 Sea Zone to 43 Sea Zone 2 artilleries and 2 infantry moved from Java to 42 Sea Zone 1 bomber moved from India to French Indo China Combat - Americans Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in French Indo China causes 0 damage total. Battle in 43 Sea Zone Americans attack with 10 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 10 fighters and 1 submarine in 43 Sea Zone, round 2 : 7/11 hits, 5,33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win with 10 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 10 fighters moved from 43 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 2 carriers and 4 fighters moved from 54 Sea Zone to 44 Sea Zone 2 artilleries, 1 battleship, 6 carriers, 1 cruiser, 2 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to New Zealand 1 carrier moved from 30 Sea Zone to 63 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 8 fighters moved from Egypt to Gibraltar 1 marine moved from Morocco to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun and 3 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 carrier, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun, 1 armour, 5 infantry and 4 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Gibraltar to 91 Sea Zone 3 fighters moved from Eastern United States to 91 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Central United States 2 carriers placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 artilleries and 16 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 2 artilleries and 16 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 16 infantry in Chahar, round 2 : 3/18 hits, 3,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 3 armour and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 marine; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from India to 79 Sea Zone 12 artilleries and 23 infantry moved from India to West India Combat - British British creates battle in territory 80 Sea Zone Battle in 79 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 79 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 80 Sea Zone British attack with 2 submarines Germans defend with 1 submarine British roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 2 submarines in 80 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 2 submarines in 80 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 80 Sea Zone British win with 2 submarines remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in West India British attack with 12 artilleries and 23 infantry Japanese defend with 1 infantry British roll dice for 12 artilleries and 23 infantry in West India, round 2 : 15/35 hits, 9,83 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India British win, taking West India from Japanese with 12 artilleries and 22 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns moved from India to West India 1 battleship, 3 carriers and 2 fighters moved from 42 Sea Zone to 44 Sea Zone 3 fighters moved from Java to 44 Sea Zone 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 7 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 2 armour moved from Egypt to Anglo Egyptian Sudan 1 marine moved from Egypt to Anglo Egyptian Sudan 5 fighters moved from Egypt to Bryansk 4 fighters moved from Egypt to Volgograd 1 tactical_bomber moved from Tambov to Volgograd 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from 79 Sea Zone to Tanganyika Territory 2 armour moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Gibraltar to Egypt Place Units - British 1 armour and 2 fighters placed in Egypt 2 armour placed in Union of South Africa Turning on Edit Mode EDIT: Adding units owned by Germans to 80 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4 British collect 27 PUs (1 lost to blockades); end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 marine placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 marineCombat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 1,67 Japanese regular : 1,00 Japanese AA : 0,83 Germans regular : -0,50 British regular : 4,17 -
@Sovietishcat would you be so kind and reinstall my German Sub? Thank you.
I did not intend to fight your subs in sz 80 but to deny the Russian and UK Pac NO. -
@aequitas-et-veritas I edited the sub before posting, I double checked and it’s there :blush:
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@Sovietishcat said in L20 BM3 SC (A+14) vs AetV (X):
@aequitas-et-veritas I edited the sub before posting, I double checked and it’s there :blush:
I oversaw that totally in the read out and took a quick look now.
I apologize @Sovietishcat .
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 marine moved from Southern Italy to 95 Sea Zone 2 cruisers and 1 marine moved from 95 Sea Zone to 99 Sea Zone 1 battleship moved from 95 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus 1 artillery, 1 marine and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 artillery and 1 marine moved from 99 Sea Zone to Crete 1 fighter moved from 95 Sea Zone to Crete 1 mech_infantry moved from Caucasus to Sikang Italians take Sikang from Chinese 1 armour moved from Szechwan to Sikang Combat - Italians Battle in Cyprus Battle in Crete Italians attack with 1 artillery, 1 fighter and 1 marine British defend with 1 armour and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 marine in Crete, round 2 : 0/3 hits, 1,17 expected hits British roll dice for 1 armour and 1 infantry in Crete, round 2 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Crete Italians roll dice for 1 fighter and 1 marine in Crete, round 3 : 1/2 hits, 0,83 expected hits British roll dice for 1 armour in Crete, round 3 : 1/1 hits, 0,50 expected hits 1 marine owned by the Italians and 1 armour owned by the British lost in Crete Italians win, taking Cyprus from British with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 artillery and 1 marine Casualties for British: 1 armour and 1 infantry Non Combat Move - Italians 1 fighter moved from Crete to 99 Sea Zone 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 95 Sea Zone to 99 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 aaGun moved from Yugoslavia to Northern Italy 1 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians regular : -1,17 British regular : 0,67 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 37 Sea Zone 2 fighters moved from 44 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters and 1 submarine in 37 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters and 1 submarine in 37 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from 37 Sea Zone to 44 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 2 submarines moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from Queensland to 44 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : -1,67 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 destroyers, 8 infantry, 10 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 2 mech_infantrys moved from Burma to India 1 infantry moved from Timguska to Novosibirsk 1 artillery moved from Tsinghai to Novosibirsk 1 mech_infantry moved from Caucasus to Samara Germans take Samara from Russians 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 artillery and 1 infantry moved from Archangel to Vologda 1 artillery moved from Novgorod to Belarus 1 infantry moved from Archangel to Belarus 2 armour and 1 mech_infantry moved from Iraq to Egypt 16 armour, 4 fighters, 38 mech_infantrys and 3 tactical_bombers moved from Trans-Jordan to Egypt 1 fighter moved from 99 Sea Zone to Egypt 2 fighters moved from Southern Italy to Egypt 1 tactical_bomber moved from Southern Italy to Egypt 2 bombers moved from Yugoslavia to Egypt 7 bombers moved from Western Germany to Egypt 2 fighters moved from Western Germany to 104 Sea Zone 1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 submarine moved from 80 Sea Zone to 71 Sea Zone 1 bomber moved from Caucasus to Egypt Combat - Germans Battle in 104 Sea Zone Germans attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 destroyer, 2 fighters and 1 submarine in 104 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Egypt Germans attack with 18 armour, 10 bombers, 7 fighters, 39 mech_infantrys and 4 tactical_bombers British defend with 1 airfield, 2 armour, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry Germans roll dice for 18 armour, 10 bombers, 7 fighters, 39 mech_infantrys and 4 tactical_bombers in Egypt, round 2 : 32/78 hits, 28,33 expected hits British roll dice for 2 armour, 4 fighters, 3 infantry and 1 mech_infantry in Egypt, round 2 : 5/10 hits, 5,00 expected hits 1 mech_infantry owned by the British, 5 mech_infantrys owned by the Germans, 3 infantry owned by the British, 4 fighters owned by the British and 2 armour owned by the British lost in Egypt Germans win, taking Egypt from British with 18 armour, 10 bombers, 7 fighters, 34 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 45 Casualties for Germans: 5 mech_infantrys Casualties for British: 2 armour, 4 fighters, 3 infantry and 1 mech_infantry Battle in Novosibirsk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 4 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in India Germans attack with 2 armour and 2 mech_infantrys British defend with 1 marine; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 1 fighter Germans roll dice for 2 armour and 2 mech_infantrys in India, round 2 : 1/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 fighter and 1 marine in India, round 2 : 1/2 hits, 1,00 expected hits 1 marine owned by the British and 1 mech_infantry owned by the Germans lost in India Germans roll dice for 2 armour and 1 mech_infantry in India, round 3 : 0/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 fighter in India, round 3 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in India Germans roll dice for 2 armour in India, round 4 : 1/2 hits, 1,00 expected hits UK_Pacific roll dice for 1 fighter in India, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Russians and 1 armour owned by the Germans lost in India Germans captures 5PUs while taking UK_Pacific capital Germans converts factory_major into different units Germans win, taking India from UK_Pacific with 1 armour remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for British: 1 marine Casualties for Russians: 1 fighter triggerUKPacificDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Germans 1 artillery moved from Szechwan to Yunnan 1 aaGun and 5 infantry moved from Archangel to Novgorod 1 mech_infantry moved from Novgorod to Eastern Poland 1 aaGun, 1 armour, 3 artilleries, 3 infantry and 11 mech_infantrys moved from Ukraine to Bessarabia 1 armour and 5 mech_infantrys moved from Bessarabia to Eastern Poland 7 mech_infantrys moved from Germany to Eastern Poland 7 fighters and 4 tactical_bombers moved from Egypt to Trans-Jordan 10 bombers moved from Egypt to Trans-Jordan 1 mech_infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns, 7 artilleries, 2 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia 2 fighters moved from 104 Sea Zone to 112 Sea Zone Place Units - Germans 1 destroyer placed in 110 Sea Zone 1 destroyer and 1 transport placed in 112 Sea Zone 2 artilleries placed in Novgorod 10 mech_infantrys placed in Germany 3 infantry placed in Iraq 3 infantry placed in Western Germany 1 infantry placed in Southern France 1 infantry placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,5,3 Germans collect 71 PUs (4 lost to blockades); end with 76 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 102 PUsCombat Hit Differential Summary :
Americans regular : -0,33 UK_Pacific regular : 0,67 Russians regular : -1,00 Germans regular : 1,50 British regular : 0,00 -
Russia is up @Sovietishcat
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Volgograd to Caucasus Russians take Caucasus from Germans 1 armour moved from Caucasus to Volgograd 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 16 infantry moved from Buryatia to Yakut S.S.R. Russians take Yakut S.S.R. from Germans 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Germans 2 infantry moved from Russia to Samara 1 artillery and 2 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 2 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 3 fighters moved from Bryansk to Belarus 1 fighter moved from Bryansk to Samara 2 infantry moved from Bryansk to Smolensk 1 fighter moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 1 submarine moved from 91 Sea Zone to 92 Sea Zone Combat - Russians Battle in 92 Sea Zone Russians attack with 1 submarine Italians defend with 1 destroyer Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 92 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Belarus Russians attack with 3 fighters and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 fighters and 3 infantry in Belarus, round 2 : 1/6 hits, 2,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Belarus Russians roll dice for 3 fighters and 3 infantry in Belarus, round 3 : 2/6 hits, 2,00 expected hits Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Smolensk Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 infantry moved from Volgograd to Kazakhstan 1 aaGun moved from Volgograd to Kazakhstan 2 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 1 aaGun, 13 artilleries, 12 infantry and 1 mech_infantry moved from Volgograd to Rostov 2 aaGuns, 1 armour and 9 infantry moved from Bryansk to Rostov 1 fighter moved from Samara to Russia 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Vologda to Russia 3 fighters moved from Belarus to Russia 2 aaGuns moved from Buryatia to Yakut S.S.R. Place Units - Russians 6 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians regular : -0,33 Germans regular : -2,33 Russians regular : -1,17 -
@aequitas-et-veritas said in L20 BM3 SC (A+14) vs AetV (X):
Russia is up @Sovietishcat
@aequitas-et-veritas lots and lots of thinking!
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 52 PUs; 6 SuicideAttackTokens; Japanese buy 1 bomber, 1 fighter and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from Burma to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 bomber moved from Burma to 43 Sea Zone 1 bomber moved from Burma to 37 Sea Zone 1 fighter moved from Philippines to 45 Sea Zone 1 submarine moved from 75 Sea Zone to 41 Sea Zone 1 submarine moved from 77 Sea Zone to 39 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Combat - Japanese Battle in QueenslandCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 52 PUs; 6 SuicideAttackTokens; Japanese buy 1 bomber, 1 fighter and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from Burma to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 bomber moved from Burma to 43 Sea Zone 1 bomber moved from Burma to 37 Sea Zone 1 fighter moved from Philippines to 45 Sea Zone 1 submarine moved from 75 Sea Zone to 41 Sea Zone 1 submarine moved from 77 Sea Zone to 39 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Combat - Japanese Battle in Queensland Battle in 43 Sea Zone Japanese attack with 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers in 43 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 43 Sea Zone Japanese win, taking Queensland from ANZAC, taking 43 Sea Zone from Neutral with 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 45 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 fighters, 1 submarine and 3 tactical_bombers in 45 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 bomber, 4 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 5/7 hits, 4,00 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone retreated to 37 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 43 Sea Zone to Philippines 1 bomber moved from 37 Sea Zone to Philippines 3 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 6 armour, 6 artilleries, 15 infantry, 1 marine and 5 mech_infantrys moved from Burma to India 1 mech_infantry moved from Shensi to Kansu 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Burma to Szechwan 2 armour and 1 mech_infantry moved from Burma to Yunnan 3 armour and 2 mech_infantrys moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Kiangsi to Hunan 6 infantry moved from Anhwe to Hunan 1 fighter moved from 37 Sea Zone to 35 Sea Zone 3 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 2 fighters moved from Japan to Philippines 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone Place Units - Japanese 3 submarines placed in 37 Sea Zone 2 submarines placed in 36 Sea Zone 1 bomber and 1 fighter placed in Japan Turning on Edit Mode EDIT: Adding units owned by ANZAC to 36 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5 Japanese collect 50 PUs (6 lost to blockades); end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Egypt: 1 fighter EDIT: Removing units owned by Japanese from Trans-Jordan: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : 4,00 ANZAC regular : 0,50 -
@Sovietishcat said in L20 BM3 SC (A+14) vs AetV (X):
@aequitas-et-veritas said in L20 BM3 SC (A+14) vs AetV (X):
Russia is up @Sovietishcat
@aequitas-et-veritas lots and lots of thinking!
This is good news. It means to me I am doing allright. :grinning:
I edit your Sub on the way in, out and edit it back in on the end of my turn.
Also assumed that your Sub in sz37 is not fighting. Correct me if I was mistaken.
Minor NCM edit at the end. Moved my J Ftr from TJ to Egypt.





