I can’t load that save game. What version are you on?
Anyway, I’m going to lose the sub, should give me a shot at one of your planes.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
2 infantry moved from New South Wales to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to New Britain
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Gilbert Islands
Combat - ANZAC
Battle in New Britain
Battle in Gilbert Islands
Non Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Queensland
2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - French
French buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;
Combat Move - French
Place Units - French
1 aaGun and 2 infantry placed in France
Turn Complete - French
French collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Before Germany goes, may I change Italy by leaving only 1 inf in Bessarabia and going with 1 inf, 1 art, 1 tank to Romania?
@trulpen said in L20 #3 trulpen (X) vs CaptainNapalm (A) P2V:
Before Germany goes, may I change Italy by leaving only 1 inf in Bessarabia and going with 1 inf, 1 art, 1 tank to Romania?
No. Planning ahead is part of the skill this game requires.
Ok. You have the full right to decline.
I’m not angry or anything and I’ve appreciated our games, even this one, but just want you to know that it will be our last.
My standard is that if nothing has impacted an edit it’s no problem. I’d like to keep on playing the game that way, for both mine and my opponents sake, even though the ambition of course is “no edits”.
I know I’m terrible with edits. I try to play fast and have to because I usually have too many games going simultaneously. It’s of course no problem of yours, just trying to explain why my rounds seem sloppy.
I’ll keep on struggling until there’s no point anymore and I resign. I’m fine with that.
Proceeding with Germany then.
I get it. No hard feelings. I too have enjoyed our games. Our play styles may just be too different for us to relax and enjoy fully. I’m thankful for the 3 games we have gotten! :-)
Good! No hard feelings is the best. :)
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour and 9 artilleries; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bessarabia
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
Germans take Trans-Jordan from British
1 destroyer moved from 115 Sea Zone to 128 Sea Zone
3 fighters moved from 116 Sea Zone to 128 Sea Zone
1 infantry moved from Baltic States to Northern Belarus
1 fighter moved from Baltic States to Northern Belarus
2 fighters moved from Bessarabia to Northern Belarus
Combat - Germans
Battle in 128 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 3 fighters in 128 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Russians roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 128 Sea Zone
Germans win, taking 128 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Northern Belarus
Germans attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 1 infantry in Northern Belarus, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Northern Belarus to Yugoslavia
2 fighters moved from Northern Belarus to Bessarabia
1 armour and 1 mech_infantry moved from Baltic States to Bessarabia
8 artilleries and 16 infantry moved from Baltic States to Eastern Poland
1 aaGun moved from Baltic States to Eastern Poland
3 fighters moved from 128 Sea Zone to 116 Sea Zone
4 infantry moved from Germany to Western Germany
1 fighter moved from Southern France to Southern Italy
4 fighters moved from Southern France to Yugoslavia
2 aaGuns, 2 artilleries and 23 infantry moved from Iraq to Trans-Jordan
2 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Southern France to Yugoslavia
3 armour and 3 mech_infantrys moved from Southern France to Yugoslavia
Place Units - Germans
1 airfield placed in Yugoslavia
1 armour and 3 artilleries placed in Germany
6 artilleries placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,6,1,3,6,4,4
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,2,2,4,5,2
Germans collect 39 PUs (3 lost to blockades); end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 48 PUs
Combat Hit Differential Summary :
Russians regular : -0,50
Germans regular : 1,50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Leningrad to Finland
Russians take Vyborg from Germans
Russians take Finland from Germans
1 infantry moved from Archangel to Karelia
Russians take Karelia from Germans
2 artilleries and 31 infantry moved from Leningrad to Baltic States
9 artilleries and 22 infantry moved from Novgorod to Northern Belarus
1 armour moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Northwest Persia to Northeast Persia
Russians take Northeast Persia from Germans
1 infantry moved from Northwest Persia to Southern Persia
Russians take Southern Persia from Germans
1 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Germans
13 infantry moved from Amur to Korea
Combat - Russians
Battle in Northern Belarus
Russians attack with 9 artilleries and 22 infantry
Germans defend with 1 infantry
Russians roll dice for 9 artilleries and 22 infantry in Northern Belarus, round 2 : 9/31 hits, 8.17 expected hits
Germans roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus
Russians win, taking Northern Belarus from Germans with 9 artilleries and 21 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 artilleries and 31 infantry
Italians defend with 1 infantry
Russians roll dice for 2 artilleries and 31 infantry in Baltic States, round 2 : 7/33 hits, 6.17 expected hits
Italians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Baltic States
Russians win, taking Baltic States from Italians with 2 artilleries and 31 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Korea
Russians attack with 13 infantry
Japanese defend with 2 infantry
Russians roll dice for 13 infantry in Korea, round 2 : 2/13 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Amur to Korea
1 aaGun and 1 infantry moved from Northern Manchuria to Buryatia
1 artillery and 1 infantry moved from Urals to Kazakhstan
1 fighter moved from Russia to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Leningrad
1 mech_infantry moved from Leningrad to Karelia
1 armour and 1 mech_infantry moved from Kursk to Ukraine
4 artilleries and 4 infantry moved from Bryansk to Kursk
4 artilleries and 4 infantry moved from Russia to Bryansk
3 infantry moved from Southern Caucasus to Northwest Persia
1 aaGun moved from Northern Caucasus to Southern Caucasus
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Leningrad
2 armour, 2 artilleries and 2 infantry placed in Russia
Russians undo move 2.
1 artillery and 2 infantry placed in Urals
2 armour, 1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,4,3
Russians collect 47 PUs (4 lost to blockades); end with 47 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33
Italians regular : -0.33
Germans regular : 0.67
Russians regular : 1.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 10 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Amur
2 bombers moved from Tsinghai to Northern Manchuria
1 fighter moved from Japan to Amur
1 infantry moved from Southern Manchuria to Northern Manchuria
1 infantry moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
13 infantry moved from Tsinghai to Eastern Sinkiang
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Battle in Amur
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Amur, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Amur, round 4 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Sinkiang
Japanese attack with 13 infantry
Chinese defend with 1 infantry
Japanese roll dice for 13 infantry in Eastern Sinkiang, round 2 : 0/13 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Eastern Sinkiang
Japanese roll dice for 12 infantry in Eastern Sinkiang, round 3 : 1/12 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Eastern Sinkiang, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Eastern Sinkiang
Japanese win, taking Eastern Sinkiang from Chinese with 11 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Northern Manchuria
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Northern Manchuria, round 2 : 1/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Northern Manchuria
Japanese win, taking Northern Manchuria from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Eastern India: 3 infantry
EDIT: Adding units owned by British to Eastern India: 3 infantry
EDIT: Turning off Edit Mode
2 bombers moved from Northern Manchuria to Southern Manchuria
1 fighter moved from Amur to Southern Manchuria
1 artillery and 1 infantry moved from Jehol to Southern Manchuria
2 submarines moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 3 infantry moved from Java to 43 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 43 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to Burma
1 aaGun, 7 artilleries and 17 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Szechwan
1 infantry moved from Szechwan to Tsinghai
1 artillery moved from Hopei to Tsinghai
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Inner Mongolia to Tsinghai
1 artillery and 2 infantry moved from Shantung to Jehol
1 infantry moved from Honan to Inner Mongolia
1 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Kwangtung to Hunan
1 artillery and 1 infantry moved from French Indo China to Shan State
2 battleships and 1 marine moved from 43 Sea Zone to 38 Sea Zone
3 cruisers moved from 43 Sea Zone to 38 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 38 Sea Zone
1 submarine moved from 40 Sea Zone to 38 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Southern Manchuria
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from French Indo China to 20 Sea Zone
2 infantry moved from Soviet Far East to Siberia
3 submarines moved from 37 Sea Zone to 38 Sea Zone
3 submarines moved from 43 Sea Zone to 38 Sea Zone
2 destroyers moved from 43 Sea Zone to 38 Sea Zone
8 carriers moved from 43 Sea Zone to 38 Sea Zone
1 aaGun moved from Tsinghai to Eastern Sinkiang
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
6 tactical_bombers moved from 43 Sea Zone to 38 Sea Zone
8 fighters moved from 43 Sea Zone to 38 Sea Zone
1 armour and 1 mech_infantry moved from Tsinghai to Eastern Sinkiang
1 tactical_bomber moved from Tsinghai to French Indo China
2 fighters moved from 43 Sea Zone to French Indo China
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
Japanese undo move 1.
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Shantung
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : -4,33
Russians regular : -1,00
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10
Combat Move - British
1 bomber and 2 fighters moved from France to 99 Sea Zone
2 submarines moved from 95 Sea Zone to 99 Sea Zone
5 submarines moved from 113 Sea Zone to 128 Sea Zone
3 fighters moved from United Kingdom to Norway
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 113 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Denmark
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Norway
4 fighters moved from 113 Sea Zone to Denmark
2 fighters and 1 tactical_bomber moved from France to Denmark
Combat - British
Combat Hit Differential Summary :
@trulpen You have 3 scramble options: SZ 99, Denmark, and Norway
Scramble 6 figs in z99.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern France
1 fighter moved from France to Southern France
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Midway
1 fighter moved from 27 Sea Zone to Midway
2 infantry moved from Wake Island to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Caroline Islands
9 fighters, 1 submarine and 5 tactical_bombers moved from 55 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in Caroline Islands
Battle in 43 Sea Zone
Americans attack with 9 fighters, 1 submarine and 5 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 9 fighters and 5 tactical_bombers in 43 Sea Zone, round 2 : 5/14 hits, 7.83 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking Caroline Islands from Japanese with 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Midway
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Midway, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Southern France to France
2 artilleries and 3 infantry moved from Greece to 101 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 98 Sea Zone
1 armour moved from Libya to 98 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 100 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 100 Sea Zone
1 armour, 2 artilleries, 1 fighter and 3 infantry moved from 100 Sea Zone to Egypt
9 fighters and 5 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 1 fighter, 1 marine and 16 submarines moved from 55 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Caroline Islands
1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 27 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
1 carrier, 2 destroyers and 3 submarines moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Wake Island
1 bomber moved from Eastern India to Egypt
1 artillery and 1 infantry moved from Central United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
1 transport placed in 104 Sea Zone
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 11 Sea Zone
1 fighter and 2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
Americans collect 54 PUs (1 lost to blockades); end with 54 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Northern Sinkiang to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Northern Sinkiang
1 infantry moved from Northern Sinkiang to Western Sinkiang
Place Units - Chinese
2 infantry placed in Northern Sinkiang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 aaGun, 1 airfield, 1 artillery, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber and 2 fighters moved from France to 99 Sea Zone
2 submarines moved from 95 Sea Zone to 99 Sea Zone
5 submarines moved from 113 Sea Zone to 128 Sea Zone
3 fighters moved from United Kingdom to Norway
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 113 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Denmark
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Norway
4 fighters moved from 113 Sea Zone to Denmark
2 fighters and 1 tactical_bomber moved from France to Denmark
Combat - British
Italians scrambles 3 units out of Yugoslavia to defend against the attack in 99 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 99 Sea Zone
Battle in 128 Sea Zone
British attack with 5 submarines
Germans defend with 1 destroyer
British roll dice for 5 submarines in 128 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 destroyer in 128 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 128 Sea Zone
British win, taking 128 Sea Zone from Germans with 5 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 99 Sea Zone
British attack with 1 bomber, 2 fighters and 6 submarines
Germans defend with 5 fighters; Italians defend with 1 destroyer and 1 fighter
British roll dice for 6 submarines in 99 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
British roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Italians roll dice for 1 destroyer and 6 fighters in 99 Sea Zone, round 2 : 4/7 hits, 4.33 expected hits
1 destroyer owned by the Italians, 1 fighter owned by the Germans, 1 fighter owned by the Italians and 4 submarines owned by the British lost in 99 Sea Zone
2 submarines owned by the British retreated to 97 Sea Zone
Italians win with 4 fighters remaining. Battle score for attacker is 4
Casualties for British: 4 submarines
Casualties for Italians: 1 destroyer and 1 fighter
Casualties for Germans: 1 fighter
Battle in Norway
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Denmark
British attack with 1 armour, 6 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 armour, 6 fighters, 1 infantry and 1 tactical_bomber in Denmark, round 2 : 5/9 hits, 4.33 expected hits
Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Denmark
British win, taking Denmark from Germans with 1 armour, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Moving scrambled unit from 99 Sea Zone back to originating territory: Yugoslavia
Moving scrambled unit from 99 Sea Zone back to originating territory: Yugoslavia
Moving scrambled unit from 99 Sea Zone back to originating territory: Yugoslavia
Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
3 carriers and 5 destroyers moved from 113 Sea Zone to 115 Sea Zone
2 fighters and 1 tactical_bomber moved from Denmark to France
3 fighters moved from Denmark to France
1 artillery moved from Holland Belgium to France
1 infantry moved from Normandy Bordeaux to France
3 fighters moved from Norway to 115 Sea Zone
1 bomber moved from 99 Sea Zone to France
2 fighters moved from 99 Sea Zone to 100 Sea Zone
1 fighter moved from 100 Sea Zone to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to Egypt
1 fighter moved from Denmark to France
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 2 submarines
EDIT: Adding units owned by British to 99 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 aaGun, 1 airfield, 1 infantry and 1 mech_infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 73 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 aaGun and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -3.50
Italians regular : 0.33
Japanese regular : 0.00
Germans regular : -1.00
British regular : 3.33
@trulpen said in L20 #3 trulpen (X) vs CaptainNapalm (A) P2V:
Scramble 6 figs in z99.
I retreated after the first round, but attacking subs, without an enemy destroyer present, have the option to submerge, so I edited my two surviving subs back into SZ99.
I took one German fighter and one Italian fighter as casualties. If you’d rather take two German fighters and/or Triple A didn’t land the survivors where you’d want, please feel free to edit in the corrections.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Greece
Italians take Greece from Americans
Combat - Italians
Non Combat Move - Italians
2 artilleries and 6 infantry moved from Northern Italy to Austria
3 infantry moved from Northern Italy to Austria
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Austria
1 infantry moved from Yugoslavia to Austria
2 infantry moved from Bessarabia to Romania
1 armour moved from Bessarabia to Poland
1 artillery moved from Eastern Poland to Poland
1 artillery moved from Bessarabia to Romania
2 infantry moved from Southern Italy to Northern Italy
1 armour and 1 mech_infantry moved from Uzbekistan to Turkmenistan
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,3,5
Italians collect 8 PUs (3 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Greece
Italians take Greece from Americans
Combat - Italians
Non Combat Move - Italians
2 artilleries and 6 infantry moved from Northern Italy to Austria
3 infantry moved from Northern Italy to Austria
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Austria
1 infantry moved from Yugoslavia to Austria
2 infantry moved from Bessarabia to Romania
1 armour moved from Bessarabia to Poland
1 artillery moved from Eastern Poland to Poland
1 artillery moved from Bessarabia to Romania
2 infantry moved from Southern Italy to Northern Italy
1 armour and 1 mech_infantry moved from Uzbekistan to Turkmenistan
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,3,5
Italians collect 8 PUs (3 lost to blockades); end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Austria: 1 infantry
EDIT: Adding units owned by Italians to Bulgaria: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Greece
Italians take Greece from Americans
Combat - Italians
Non Combat Move - Italians
2 artilleries and 6 infantry moved from Northern Italy to Austria
3 infantry moved from Northern Italy to Austria
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Austria
1 infantry moved from Yugoslavia to Austria
2 infantry moved from Bessarabia to Romania
1 armour moved from Bessarabia to Poland
1 artillery moved from Eastern Poland to Poland
1 artillery moved from Bessarabia to Romania
2 infantry moved from Southern Italy to Northern Italy
1 armour and 1 mech_infantry moved from Uzbekistan to Turkmenistan
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,3,5
Italians collect 8 PUs (3 lost to blockades); end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Austria: 1 infantry
EDIT: Adding units owned by Italians to Bulgaria: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bulgaria: 1 infantry
EDIT: Adding units owned by Italians to Albania: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Put the inf from Yugo in the wrong territory. Twice. Albania should be the spot.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Greece
Italians take Greece from Americans
Combat - Italians
Non Combat Move - Italians
2 artilleries and 6 infantry moved from Northern Italy to Austria
3 infantry moved from Northern Italy to Austria
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Austria
1 infantry moved from Yugoslavia to Austria
2 infantry moved from Bessarabia to Romania
1 armour moved from Bessarabia to Poland
1 artillery moved from Eastern Poland to Poland
1 artillery moved from Bessarabia to Romania
2 infantry moved from Southern Italy to Northern Italy
1 armour and 1 mech_infantry moved from Uzbekistan to Turkmenistan
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,3,5
Italians collect 8 PUs (3 lost to blockades); end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Austria: 1 infantry
EDIT: Adding units owned by Italians to Bulgaria: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bulgaria: 1 infantry
EDIT: Adding units owned by Italians to Albania: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Austria: 1 aaGun
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :