Bjergmose og Ghostglider VS Maxi


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 56 Sea Zone to 54 Sea Zone
            2 fighters moved from New South Wales to Queensland
            2 fighters moved from Queensland to Sumatra
            1 armour moved from New South Wales to South Australia
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 86 Sea Zone to 91 Sea Zone
    
        Place Units - ANZAC
            3 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Nej det har du jo fuldstændig ret i:lying_face: :lying_face: :lying_face: irriterer mig bare at jeg ikke engang skænkede lufthavnen en tanke. tænkte at du ville gejle mig op til intercept så jeg kunne miste en fighter…


  • Klassisk move - virker ogsaa super godt naa DK tages og UK saa tager Berlin (ups, der fortalte jeg vores plan).
    Hvis det bliver Rusland, saa flytter jeg ingen af dem, saa du er velkommen til at hoppe direkte til Japan ogsaa.


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 3 bombers, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Greater Southern Germany to Yugoslavia
            1 mech_infantry moved from Germany to Romania
            1 mech_infantry moved from Slovakia Hungary to Yugoslavia
            1 mech_infantry moved from Slovakia Hungary to Romania
            1 bomber moved from Western Germany to Romania
            2 fighters moved from Western Germany to Yugoslavia
            1 bomber moved from Germany to Romania
            1 armour moved from Russia to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Russia to Volgograd
                  Germans take Tambov from Russians
            2 mech_infantrys moved from Bryansk to Caucasus
            2 bombers moved from Bryansk to Caucasus
            3 armour moved from Ukraine to Volgograd
            1 armour and 1 mech_infantry moved from Bryansk to Volgograd
    
        Combat - Germans
            Battle in Yugoslavia
                Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
                Americans defend with 1 armour
                    Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/4 hits, 1,33 expected hits
                    Americans roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Yugoslavia
                Germans win, taking Yugoslavia from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 armour
            Battle in Romania
                Germans attack with 2 bombers and 2 mech_infantrys
                Americans defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Romania, round 2 : 2/4 hits, 1,67 expected hits
                    Americans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Romania
                Germans win, taking Romania from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Volgograd
                Germans attack with 5 armour and 1 mech_infantry
                Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
                    Germans roll dice for 5 armour and 1 mech_infantry in Volgograd, round 2 : 3/6 hits, 2,67 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 5 armour remaining. Battle score for attacker is 7
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 artilleries and 1 infantry
            Battle in Caucasus
                Germans attack with 2 bombers and 2 mech_infantrys
                British defend with 1 armour
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1,67 expected hits
                    British roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            2 fighters moved from Bryansk to Ukraine
            2 bombers moved from Romania to Ukraine
            2 bombers moved from Caucasus to Germany
            4 bombers moved from Bryansk to Western Germany
            3 aaGuns moved from Russia to Tambov
            2 fighters moved from Yugoslavia to Western Germany
            1 armour moved from Germany to Greater Southern Germany
            2 armour moved from Western Germany to Greater Southern Germany
            3 armour moved from Greater Southern Germany to Yugoslavia
            3 armour moved from Slovakia Hungary to Yugoslavia
            2 infantry moved from Southern France to France
    
        Place Units - Germans
            3 armour placed in Ukraine
            2 armour and 1 mech_infantry placed in Novgorod
            1 armour and 2 mech_infantrys placed in Russia
            5 infantry placed in Germany
            3 bombers and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,2,5,1
            Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,17
    Russians regular : 0,00
    Germans regular : 0,67
    British regular : 0,50
    

    Savegame


  • Så i HAR altså tænkt jer at tage Berlin… nederdrægtigt træk!!!🤪🤪


  • Bjergmose har ladet mig spille videre i dag, saa det er min egen plan og ikke hans, der blev nævnt… uff.
    Rusland staa stille. Held og lykke med Japan


  • Tænkte godt at han ikke var i stand til at udtænke så snedig en plan😋
    Jeg er desværre ikke hjemme før i eftermiddag, så der kommer ikke til at ske noget før der.


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • Hej Drenge,

    Jeg kaster håndklædet i ringen. Jeg kan ikke se at aksen kommer ned og får den sidste VC.
    Rigtig godt - og aggressivt spillet:)


  • Tak for spil!

  • '18 '17 '16 '15 '13 '11 '10

    Vi savnede jer i går…i skrivende stund er der ikke konstateret corona hos nogen deltagere så vi tager chancen i Odense d, 12/12.
    ´42 setup var forfriskende…efter min mening anyways,
    Snakkede med Henrik om at prøve Sirebloods eller hvad han hedder Bloodbath udgave d.12.


  • Jeg ville også super gerne have deltaget!!
    Hvor meget tid skæres der fra ved at bruge 42 setuppet?
    Giver det stadigvæk et levende spil?
    Er der mulighed for et lille resume?

  • '18 '17 '16 '15 '13 '11 '10

    Vi startede klokken 09.00. Folk var ude af døren 18.45.

    Det giver en helt anden dynamik ift. det ´40 setup. Vi sad alle hele dagen og skulle lige huske rækkefølgen (rus-jap-us-chi-ger-uk-it-anz-fr). Så canopeners er cancelled.
    Indien er doomed i denne version (efter de 2 spil anyways).
    Rusland er meget stærke mens tysken er spredt ud og skal samle sig først.
    Japan er også stærke men US i pacific har bedre muligheder.
    Vi snakkede bagefter om at der var mere på spil i pacific.
    Det theatre blev mere interessant end det normalt er i ´40.
    Jeg kunne godt tænke mig at prøve det igen. ´40 opstillingen virker jo lidt slidt/triviel.
    Men der var delte meninger. Vi aftalte at skrive sammen inden Odense ang. versioner.

    Afhængig af hvor mange vi blir d.12/12 kunn e jeg godt se mig selv spille Sireds Bloodbath. Særligt 8 runder og skjult tech tiltaler mig. Rails lyder også interessant. Så hvis vi er 6 som det ser ud til tror jeg at Henrik og Jeg tester det (Henrik hr spillet det så mest mig der tester).

    Vi blev også enige om at 2v2 er meget sjovere end 1v1. Der er mere liv omkring bord 2v2 end 1v1,


  • Tak for resumeet.

    Tids forbruget lyder super tiltalende! Når det bliver for sent, bliver der altid et jag for at blive færdige.

    Jeg var slet ikke klar over at rækkefølgen også er ændret. Det ryster virkelig posen. Jeg vil virkelig gerne prøve det af også.
    Ved du om det findes til tripleA?
    Den anden version du snakker om kender jeg heller ikke. Hvor kan jeg læse om den?
    2v2 er i det almindelige 1940 også klart sjovest! Der er også en masse godt ved at have en makker at diskutere det taktiske med!
    Var det så aksen eller de allierede der tog sejren, eller var det forskelligt på de 2 borde?

  • '18 '17 '16 '15 '13 '11 '10

    ´42 er på tripleA.
    Bloodbath er vist rundtomkring her på fora.
    har sendt en kort gennemgang. pdf fil fyldte for meget.


  • @Maxiheimer og en sejr til hver side.


  • @Bjergmose Har du mod på at vi tager en omgang 42? kunne godt tænke mig lige at få lov at se det an:)

    Tak for den fine gennemgang! Det ligner virkelig et mod der skaber nye måder at spille på!! Syntes absolut det er værd at prøve. Vi er ikke så heldige at dette også findes til tripleA??

  • '18 '17 '16 '15 '13 '11 '10

    jeg starter et ´42 op :-)

  • '18 '17 '16 '15 '13 '11 '10

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