I should update you,
Christmases
Recovering from Christmases
Back twist Saturday
And not gonna lie, long range with Japan is fairly initimidating
And today, need to work to not fall behind as much
@Karl7 The AI allows it, so esily done. Thank you.
@Gargantua I knew it!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 49 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 49 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from New Guinea to Dutch New Guinea
1 bomber moved from Queensland to Dutch New Guinea
Combat - Americans
Battle in Holland Belgium
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 2 fighters and 1 submarine in 46 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 46 Sea Zone
Americans win, taking Holland Belgium from Germans with 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 4/6 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 submarine in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Dutch New Guinea
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Dutch New Guinea, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Americans win, taking Dutch New Guinea from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Dutch New Guinea to Northern Territory
2 carriers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 55 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier placed in 110 Sea Zone
2 fighters placed in 110 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Szechwan to Sikang
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 mech_infantrys and 1 transport
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Gibraltar: 2 infantry
EDIT: Adding units owned by Americans to Morocco: 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 fighter, 2 submarines and 3 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
2 artilleries, 1 fighter and 2 infantry moved from Burma to Yunnan
1 infantry moved from Persia to Iraq
1 infantry moved from Trans-Jordan to Syria
1 armour moved from Egypt to Syria
2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 fighter moved from 97 Sea Zone to Iraq
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 112 Sea Zone
Combat - British
Battle in Iraq
British attack with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 2/5 hits, 1.50 expected hits
Italians roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Iraq, round 3 : 1/5 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Italians with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Yunnan
British attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 1 fighter in Yunnan, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Shan State
1 artillery owned by the British retreated to Burma
Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in 112 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 submarine
British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
British win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Syria
British attack with 1 armour and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
1 fighter moved from Iraq to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Alexandria to Egypt
2 fighters moved from 112 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns, 4 infantry and 1 mech_infantry moved from Burma to India
1 fighter moved from Yunnan to India
Place Units - British
1 transport placed in 81 Sea Zone
2 submarines placed in 98 Sea Zone
1 fighter placed in United Kingdom
2 transports placed in 110 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.83
Americans regular : 4.00
Italians regular : -1.33
Japanese regular : -0.33
Japanese AA : -0.17
Germans regular : -0.17
Neutral_Axis regular : -0.33
British regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Combat Move - Italians
2 fighters moved from Rostov to Archangel
Combat - Italians
Battle in Archangel
Italians attack with 2 fighters
Russians defend with 2 armour
Italians roll dice for 2 fighters in Archangel, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1.00 expected hits
1 armour owned by the Russians and 1 fighter owned by the Italians lost in Archangel
Italians roll dice for 1 fighter in Archangel, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 fighter in Archangel, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Archangel, round 4 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Italians lost in Archangel
Russians win with 1 armour remaining. Battle score for attacker is -14
Casualties for Italians: 2 fighters
Casualties for Russians: 1 armour
Non Combat Move - Italians
1 infantry moved from Greece to Bulgaria
1 artillery moved from Albania to Bulgaria
1 artillery and 1 infantry moved from Northern Italy to France
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,3,5,1,6,1,5,1,1,2,2,4,6,5,1,4
Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
Russians regular : 0.00
Also - I assumed No Scramble in SZ112. If you want to reroll it, Germany can.
@Gargantua no thanks
@Karl7 Hi. Is it your Anzac go?
@Karl7 in thjs game! Not WaW.
DOH!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 infantry placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun and 1 infantry
EDIT: Adding units owned by ANZAC to Northern Territory: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2,6,6,3,1
ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
6 armour, 9 artilleries, 18 infantry and 22 mech_infantrys moved from Rostov to Bryansk
2 artilleries moved from Ukraine to Bryansk
2 fighters and 2 tactical_bombers moved from Rostov to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Novgorod to Russia
1 bomber moved from Novgorod to Russia
2 armour and 1 mech_infantry moved from Bessarabia to Bryansk
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in 112 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 fighter and 1 submarine in 112 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry; Americans defend with 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 8 armour, 11 artilleries, 18 infantry and 23 mech_infantrys
Russians defend with 1 aaGun and 4 infantry
Germans roll dice for 8 armour, 11 artilleries, 18 infantry and 23 mech_infantrys in Bryansk, round 2 : 19/60 hits, 16.33 expected hits
Russians roll dice for 1 aaGun and 4 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 8 armour, 11 artilleries, 17 infantry and 23 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Archangel
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 armour
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Archangel, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Archangel to Novgorod
1 artillery and 2 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
6 mech_infantrys moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Ukraine to Bryansk
2 aaGuns moved from Rostov to Bryansk
1 armour and 2 mech_infantrys moved from Northwest Persia to Rostov
1 armour and 2 mech_infantrys moved from Romania to Ukraine
1 aaGun, 2 infantry and 3 mech_infantrys moved from Western Germany to Germany
2 bombers moved from Russia to Novgorod
1 bomber moved from Malaya to Chahar
2 fighters moved from Normandy Bordeaux to Germany
2 artilleries and 4 infantry moved from France to Western Germany
1 fighter moved from 112 Sea Zone to Germany
1 fighter moved from Southern Italy to Germany
1 fighter moved from Holland Belgium to Western Germany
1 infantry moved from Karelia to Finland
2 mech_infantrys moved from Germany to Western Germany
Place Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 artillery placed in France
4 infantry placed in Germany
1 artillery placed in France
2 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,2,2,6,2,1,4,6,4,5,3,5,2,1,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 52 PUs (6 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : -0.83
Germans regular : 5.50
British regular : -0.33
Russians AA : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
6 armour, 9 artilleries, 18 infantry and 22 mech_infantrys moved from Rostov to Bryansk
2 artilleries moved from Ukraine to Bryansk
2 fighters and 2 tactical_bombers moved from Rostov to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Novgorod to Russia
1 bomber moved from Novgorod to Russia
2 armour and 1 mech_infantry moved from Bessarabia to Bryansk
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in 112 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 fighter and 1 submarine in 112 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry; Americans defend with 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 8 armour, 11 artilleries, 18 infantry and 23 mech_infantrys
Russians defend with 1 aaGun and 4 infantry
Germans roll dice for 8 armour, 11 artilleries, 18 infantry and 23 mech_infantrys in Bryansk, round 2 : 19/60 hits, 16.33 expected hits
Russians roll dice for 1 aaGun and 4 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 8 armour, 11 artilleries, 17 infantry and 23 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Archangel
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 armour
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Archangel, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Archangel to Novgorod
1 artillery and 2 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
6 mech_infantrys moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Ukraine to Bryansk
2 aaGuns moved from Rostov to Bryansk
1 armour and 2 mech_infantrys moved from Northwest Persia to Rostov
1 armour and 2 mech_infantrys moved from Romania to Ukraine
1 aaGun, 2 infantry and 3 mech_infantrys moved from Western Germany to Germany
2 bombers moved from Russia to Novgorod
1 bomber moved from Malaya to Chahar
2 fighters moved from Normandy Bordeaux to Germany
2 artilleries and 4 infantry moved from France to Western Germany
1 fighter moved from 112 Sea Zone to Germany
1 fighter moved from Southern Italy to Germany
1 fighter moved from Holland Belgium to Western Germany
1 infantry moved from Karelia to Finland
2 mech_infantrys moved from Germany to Western Germany
Place Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 artillery placed in France
4 infantry placed in Germany
1 artillery placed in France
2 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,2,2,6,2,1,4,6,4,5,3,5,2,1,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 52 PUs (6 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
EDIT: Adding units owned by Germans to Rostov: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Rostov: 1 aaGun
EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : -0.83
Germans regular : 5.50
British regular : -0.33
Russians AA : -0.33
2nd file, please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 23 PUs;
Russians buy 1 aaGun, 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Volgograd to Rostov
3 fighters and 1 tactical_bomber moved from Tambov to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 1 armour and 2 mech_infantrys
Germans roll AA dice in Rostov : 1/4 hits, 0.67 expected hits
1 fighter owned by the Russians lost in Rostov
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.17 expected hits
Germans roll dice for 3 aaGuns, 1 armour and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians and 3 aaGuns owned by the Germans lost in Rostov
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 3 : 0/3 hits, 1.17 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 4 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 4 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Russians: 1 fighter and 2 infantry
Casualties for Germans: 3 aaGuns, 1 armour and 2 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
2 aaGuns, 6 armour, 10 artilleries, 28 infantry and 8 mech_infantrys moved from Tambov to Russia
Place Units - Russians
1 aaGun, 1 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans AA : 0.33
Germans regular : -1.17
Russians regular : -0.17
My ally will officially review.
Japan Can proceed, as no state of war currently exists between Russia/Japan.
Karl is a few hours from his final comments.
Does the Red Army really need the RAF’s direction to decide if it will defend its capital or not? The shame! Great Patriotic War my ass!
The Red Army is boldly willing to sacrifice itself for the greater war :)
That’s all that needs “review”