@SuperbattleshipYamato Did you quit or something you have not taken your turn.
Bjergmose og Ghostglider VS Maxi
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Kære Benito.
Nu har jeg inspiceret fabrikkerne i Egypt og Iraq.
De ser fine ud tak som byder. -
Nu kan jeg jo selvfølgelig godt se i bagklogskabens lys at jeg skulle have interceptet i w. germany… Jeg havde jo ikke fantasi til at forestille mig at det var min airbase du gik efter… Er der nogen måde at se det på når jeg åbner savegamet i en intercept situation?
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 96 Sea Zone 3 infantry moved from Northern Italy to Yugoslavia Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Yugoslavia Italians attack with 3 infantry Americans defend with 1 armour Italians roll dice for 3 infantry in Yugoslavia, round 2 : 0/3 hits, 0,50 expected hits Americans roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 2 infantry in Yugoslavia, round 3 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 armour in Yugoslavia, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Italians lost in Yugoslavia 1 infantry owned by the Italians retreated to Northern Italy Americans win with 1 armour remaining. Battle score for attacker is -6 Casualties for Italians: 2 infantry Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Southern Italy Place Units - Italians 1 infantry and 2 mech_infantrys placed in Southern Italy Italians undo move 1. 1 infantry and 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,3,1,3 Italians collect 2 PUs (7 lost to blockades); end with 2 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Americans regular : 1,00 Italians regular : -0,83
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@Maxiheimer der skal jo ikke måludpeges inden evt. intercept…så nej :grin:
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 56 Sea Zone to 54 Sea Zone 2 fighters moved from New South Wales to Queensland 2 fighters moved from Queensland to Sumatra 1 armour moved from New South Wales to South Australia 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 86 Sea Zone to 91 Sea Zone Place Units - ANZAC 3 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 56 Sea Zone to 54 Sea Zone 2 fighters moved from New South Wales to Queensland 2 fighters moved from Queensland to Sumatra 1 armour moved from New South Wales to South Australia 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 86 Sea Zone to 91 Sea Zone Place Units - ANZAC 3 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Nej det har du jo fuldstændig ret i:lying_face: :lying_face: :lying_face: irriterer mig bare at jeg ikke engang skænkede lufthavnen en tanke. tænkte at du ville gejle mig op til intercept så jeg kunne miste en fighter…
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Klassisk move - virker ogsaa super godt naa DK tages og UK saa tager Berlin (ups, der fortalte jeg vores plan).
Hvis det bliver Rusland, saa flytter jeg ingen af dem, saa du er velkommen til at hoppe direkte til Japan ogsaa. -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 bombers, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Greater Southern Germany to Yugoslavia 1 mech_infantry moved from Germany to Romania 1 mech_infantry moved from Slovakia Hungary to Yugoslavia 1 mech_infantry moved from Slovakia Hungary to Romania 1 bomber moved from Western Germany to Romania 2 fighters moved from Western Germany to Yugoslavia 1 bomber moved from Germany to Romania 1 armour moved from Russia to Samara Germans take Samara from Russians 1 armour moved from Samara to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Russia to Volgograd Germans take Tambov from Russians 2 mech_infantrys moved from Bryansk to Caucasus 2 bombers moved from Bryansk to Caucasus 3 armour moved from Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Bryansk to Volgograd Combat - Germans Battle in Yugoslavia Germans attack with 2 fighters, 1 infantry and 1 mech_infantry Americans defend with 1 armour Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/4 hits, 1,33 expected hits Americans roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Yugoslavia Germans win, taking Yugoslavia from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour Battle in Romania Germans attack with 2 bombers and 2 mech_infantrys Americans defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Romania, round 2 : 2/4 hits, 1,67 expected hits Americans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Romania Germans win, taking Romania from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 infantry Battle in Volgograd Germans attack with 5 armour and 1 mech_infantry Russians defend with 2 artilleries, 1 factory_minor and 1 infantry Germans roll dice for 5 armour and 1 mech_infantry in Volgograd, round 2 : 3/6 hits, 2,67 expected hits Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 5 armour remaining. Battle score for attacker is 7 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 artilleries and 1 infantry Battle in Caucasus Germans attack with 2 bombers and 2 mech_infantrys British defend with 1 armour Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1,67 expected hits British roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour Non Combat Move - Germans 2 fighters moved from Bryansk to Ukraine 2 bombers moved from Romania to Ukraine 2 bombers moved from Caucasus to Germany 4 bombers moved from Bryansk to Western Germany 3 aaGuns moved from Russia to Tambov 2 fighters moved from Yugoslavia to Western Germany 1 armour moved from Germany to Greater Southern Germany 2 armour moved from Western Germany to Greater Southern Germany 3 armour moved from Greater Southern Germany to Yugoslavia 3 armour moved from Slovakia Hungary to Yugoslavia 2 infantry moved from Southern France to France Place Units - Germans 3 armour placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 1 armour and 2 mech_infantrys placed in Russia 5 infantry placed in Germany 3 bombers and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,2,5,1 Germans collect 62 PUs (2 lost to blockades); end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 1,17 Russians regular : 0,00 Germans regular : 0,67 British regular : 0,50
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Så i HAR altså tænkt jer at tage Berlin… nederdrægtigt træk!!!🤪🤪
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Bjergmose har ladet mig spille videre i dag, saa det er min egen plan og ikke hans, der blev nævnt… uff.
Rusland staa stille. Held og lykke med Japan -
Tænkte godt at han ikke var i stand til at udtænke så snedig en plan😋
Jeg er desværre ikke hjemme før i eftermiddag, så der kommer ikke til at ske noget før der. -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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Hej Drenge,
Jeg kaster håndklædet i ringen. Jeg kan ikke se at aksen kommer ned og får den sidste VC.
Rigtig godt - og aggressivt spillet:) -
Tak for spil!
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Vi savnede jer i går…i skrivende stund er der ikke konstateret corona hos nogen deltagere så vi tager chancen i Odense d, 12/12.
´42 setup var forfriskende…efter min mening anyways,
Snakkede med Henrik om at prøve Sirebloods eller hvad han hedder Bloodbath udgave d.12. -
Jeg ville også super gerne have deltaget!!
Hvor meget tid skæres der fra ved at bruge 42 setuppet?
Giver det stadigvæk et levende spil?
Er der mulighed for et lille resume? -
Vi startede klokken 09.00. Folk var ude af døren 18.45.
Det giver en helt anden dynamik ift. det ´40 setup. Vi sad alle hele dagen og skulle lige huske rækkefølgen (rus-jap-us-chi-ger-uk-it-anz-fr). Så canopeners er cancelled.
Indien er doomed i denne version (efter de 2 spil anyways).
Rusland er meget stærke mens tysken er spredt ud og skal samle sig først.
Japan er også stærke men US i pacific har bedre muligheder.
Vi snakkede bagefter om at der var mere på spil i pacific.
Det theatre blev mere interessant end det normalt er i ´40.
Jeg kunne godt tænke mig at prøve det igen. ´40 opstillingen virker jo lidt slidt/triviel.
Men der var delte meninger. Vi aftalte at skrive sammen inden Odense ang. versioner.Afhængig af hvor mange vi blir d.12/12 kunn e jeg godt se mig selv spille Sireds Bloodbath. Særligt 8 runder og skjult tech tiltaler mig. Rails lyder også interessant. Så hvis vi er 6 som det ser ud til tror jeg at Henrik og Jeg tester det (Henrik hr spillet det så mest mig der tester).
Vi blev også enige om at 2v2 er meget sjovere end 1v1. Der er mere liv omkring bord 2v2 end 1v1,
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Tak for resumeet.
Tids forbruget lyder super tiltalende! Når det bliver for sent, bliver der altid et jag for at blive færdige.
Jeg var slet ikke klar over at rækkefølgen også er ændret. Det ryster virkelig posen. Jeg vil virkelig gerne prøve det af også.
Ved du om det findes til tripleA?
Den anden version du snakker om kender jeg heller ikke. Hvor kan jeg læse om den?
2v2 er i det almindelige 1940 også klart sjovest! Der er også en masse godt ved at have en makker at diskutere det taktiske med!
Var det så aksen eller de allierede der tog sejren, eller var det forskelligt på de 2 borde? -
´42 er på tripleA.
Bloodbath er vist rundtomkring her på fora.
har sendt en kort gennemgang. pdf fil fyldte for meget.