Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
To our earlier point of requiring more thought, I need to think on the R-7 turn and may not get to it until tomorrow morning.
@ArtofWar1947 no worries
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Northern Manchuria to Buryatia
Russians take Buryatia from Japanese
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Komi to Kirov
Russians take Kirov from Germans
1 infantry moved from Gorky to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Yaroslavl to Smolensk
1 artillery and 1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
2 fighters moved from Kursk to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 5/7 hits, 3.00 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 infantry moved from Stalingrad to Rostov
1 infantry moved from Kazakhstan to Stalingrad
1 infantry moved from Urals to Kazakhstan
1 armour and 1 mech_infantry moved from Urals to Yenisey
2 aaGuns and 11 infantry moved from Korea to Northern Manchuria
1 armour, 5 artilleries, 5 infantry and 1 mech_infantry moved from Russia to Bryansk
2 armour, 4 artilleries and 2 mech_infantrys moved from Tambov to Kursk
1 armour and 1 mech_infantry moved from Russia to Kursk
3 fighters moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Kursk
Place Units - Russians
1 infantry placed in Urals
2 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Russia
Russians undo move 1.
1 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5,6,6,6
Russians collect 28 PUs (3 lost to blockades); end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 artillery and 1 infantry
EDIT: Removing units owned by Russians from Samara: 1 artillery
EDIT: Adding units owned by Russians to Russia: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kursk: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Bryansk: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Russians from Bryansk: 1 artillery
EDIT: Adding units owned by Russians to Russia: 1 artillery
EDIT: Removing units owned by Russians from Stalingrad: 1 infantry
EDIT: Adding units owned by Russians to Samara: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 2.00
Test summary from TripleA, engine version: 2.2.20868, time: 9:17:20 AM
Savegame
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 8 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 24 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from Caroline Islands to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 22 Sea Zone
1 infantry moved from Caroline Islands to 35 Sea Zone
3 marines moved from Caroline Islands to 35 Sea Zone
1 infantry moved from Guam to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 24 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 24 Sea Zone
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 cruiser moved from 33 Sea Zone to 24 Sea Zone
1 battleship moved from 35 Sea Zone to 34 Sea Zone
1 battleship moved from 34 Sea Zone to 24 Sea Zone
2 cruisers and 2 marines moved from 35 Sea Zone to 24 Sea Zone
4 carriers and 1 destroyer moved from 35 Sea Zone to 24 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 24 Sea Zone
3 artilleries, 5 infantry and 3 marines moved from 24 Sea Zone to Wake Island
2 fighters and 2 tactical_bombers moved from Japan to Wake Island
1 destroyer moved from 7 Sea Zone to 24 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Wake Island
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Wake Island
3 fighters moved from Caroline Islands to 24 Sea Zone
3 tactical_bombers moved from Caroline Islands to 24 Sea Zone
2 fighters moved from 35 Sea Zone to 24 Sea Zone
1 carrier moved from 6 Sea Zone to 24 Sea Zone
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Solomon Islands
1 infantry moved from Hunan to Kiangsi
2 infantry moved from Malaya to Shan State
1 bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to Kiangsi
1 fighter moved from Caroline Islands to 24 Sea Zone
Combat Hit Differential Summary :
@ArtofWar1947 scramble, I know you have a few options here
@666
Scramble 1 fighter from Wake to SZ 24. I assume this will stop the bombardment.
@ArtofWar1947 said in ArtofWar (allies) V 666 P2V:
@666
Scramble 1 fighter from Wake to SZ 24. I assume this will stop the bombardment.
yes, it will
Test summary from TripleA, engine version: 2.2.20868, time: 10:10:50 AM
Savegame
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 8 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 24 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from Caroline Islands to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 22 Sea Zone
1 infantry moved from Caroline Islands to 35 Sea Zone
3 marines moved from Caroline Islands to 35 Sea Zone
1 infantry moved from Guam to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 24 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 24 Sea Zone
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 cruiser moved from 33 Sea Zone to 24 Sea Zone
1 battleship moved from 35 Sea Zone to 34 Sea Zone
1 battleship moved from 34 Sea Zone to 24 Sea Zone
2 cruisers and 2 marines moved from 35 Sea Zone to 24 Sea Zone
4 carriers and 1 destroyer moved from 35 Sea Zone to 24 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 24 Sea Zone
3 artilleries, 5 infantry and 3 marines moved from 24 Sea Zone to Wake Island
2 fighters and 2 tactical_bombers moved from Japan to Wake Island
1 destroyer moved from 7 Sea Zone to 24 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Wake Island
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Wake Island
3 fighters moved from Caroline Islands to 24 Sea Zone
3 tactical_bombers moved from Caroline Islands to 24 Sea Zone
2 fighters moved from 35 Sea Zone to 24 Sea Zone
1 carrier moved from 6 Sea Zone to 24 Sea Zone
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Solomon Islands
1 infantry moved from Hunan to Kiangsi
2 infantry moved from Malaya to Shan State
1 bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to Kiangsi
1 fighter moved from Caroline Islands to 24 Sea Zone
Combat - Japanese
Americans scrambles 1 units out of Wake Island to defend against the attack in 24 Sea Zone
Americans scrambles to create a battle in territory 24 Sea Zone
Battle in Korea
Battle in Solomon Islands
Battle in 24 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 tactical_bombers and 4 transports
Americans defend with 1 fighter
Japanese roll dice for 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 tactical_bombers and 4 transports in 24 Sea Zone, round 2 : 6/16 hits, 8.50 expected hits
Americans roll dice for 1 fighter in 24 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in 24 Sea Zone
Japanese win, taking Korea from Russians, taking Solomon Islands from ANZAC with 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Wake Island
Japanese attack with 3 artilleries, 5 fighters, 5 infantry, 3 marines and 5 tactical_bombers
Americans defend with 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 4 infantry and 2 marines
Japanese roll dice for 3 artilleries, 5 fighters, 5 infantry, 3 marines and 5 tactical_bombers in Wake Island, round 2 : 10/21 hits, 9.17 expected hits
Americans roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 marines in Wake Island, round 2 : 3/10 hits, 4.00 expected hits
3 infantry owned by the Japanese, 4 infantry owned by the Americans, 2 fighters owned by the Americans, 2 marines owned by the Americans and 2 artilleries owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 3 artilleries, 5 fighters, 2 infantry, 3 marines and 5 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Japanese: 3 infantry
Casualties for Americans: 2 artilleries, 2 fighters, 4 infantry and 2 marines
Battle in Kiangsi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber and 2 infantry
British defend with 1 artillery
Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Japanese
1 aaGun, 1 armour and 1 mech_infantry moved from Kwangsi to French Indo China
2 infantry moved from Davao to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to French Indo China
1 infantry moved from Kweichow to Kwangsi
1 infantry moved from Szechwan to Kweichow
1 aaGun and 3 artilleries moved from Hunan to Kwangtung
1 carrier and 1 destroyer moved from 6 Sea Zone to 37 Sea Zone
2 fighters moved from 6 Sea Zone to French Indo China
1 fighter moved from Japan to 37 Sea Zone
1 bomber moved from Kiangsi to French Indo China
1 bomber moved from Shan State to French Indo China
1 submarine moved from 7 Sea Zone to 37 Sea Zone
1 submarine moved from 22 Sea Zone to 24 Sea Zone
2 submarines moved from 35 Sea Zone to 24 Sea Zone
1 destroyer moved from 47 Sea Zone to 34 Sea Zone
3 fighters moved from 24 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 7 Sea Zone
1 infantry moved from Siberia to Amur
2 fighters and 2 tactical_bombers moved from 24 Sea Zone to Caroline Islands
5 fighters and 5 tactical_bombers moved from Wake Island to 24 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 7 Sea Zone
1 armour and 2 infantry placed in French Indo China
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -1.67
Japanese regular : -1.17
UK_Pacific regular : -0.33
Territory Summary for Japanese :
Siberia : 1 flag
Soviet Far East : 1 flag
Sakha : 1 flag, 1 infantry
Amur : 1 flag, 1 infantry
Korea : 2 infantry
Siam : 1 airfield
Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 8 infantry and 2 tactical_bombers
Japan : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Kwangsi : 1 flag, 1 infantry
Fukien : 1 flag
Davao : 1 flag, 1 airfield and 1 harbour
Manilla : 1 flag
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield, 3 artilleries, 1 harbour, 2 infantry and 3 marines
Kweichow : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Hunan : 1 flag
Kwangtung : 1 flag, 1 aaGun, 3 artilleries and 1 harbour
Szechwan : 1 flag
Shan State : 1 flag, 2 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Solomon Islands : 1 flag, 1 infantry
New Guinea : 1 flag
New Britain : 1 flag
French Indo China : 1 flag, 2 aaGuns, 2 armour, 1 artillery, 2 bombers, 1 factory_minor, 2 fighters, 13 infantry, 2 marines and 1 mech_infantry
Sumatra : 1 flag
Java : 1 flag
7 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
5 Sea Zone : 1 submarine
34 Sea Zone : 1 destroyer
50 Sea Zone : 1 transport
24 Sea Zone : 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 submarines, 5 tactical_bombers and 4 transports
Dutch New Guinea : 1 flag
37 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Celebes : 1 flag
6 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 56 / 67
Russians : 28 / 33
Japanese : 50 / 63
Americans : 50 / 75
Chinese : 21 / 21
British : 42 / 54
UK_Pacific : 7 / 11
Italians : 11 / 10
ANZAC : 10 / 13
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@666
On the Chinese-7 turn, neither non-Axis-occupied, non-coastal territory (Hunan and Szechwan) were occupied. Hunan spawned a Chinese infantry at the beginning of the CM but Szechwan did not. Is this program bug or is there is hidden rule that exempts Szechwan?
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Gibraltar to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
2 fighters moved from Northern Manchuria to Sakha
Combat - Americans
Battle in Sakha
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Sakha, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Sakha
Americans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in 113 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 transports in 113 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 113 Sea Zone
Americans win with 1 bomber, 1 carrier, 3 fighters and 2 transports remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 113 Sea Zone to United Kingdom
1 bomber moved from 113 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 infantry moved from Morocco to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 29 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 3 fighters, 4 submarines, 2 tactical_bombers and 3 transports moved from 32 Sea Zone to 28 Sea Zone
2 fighters moved from Western United States to 28 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 28 Sea Zone
2 submarines moved from 104 Sea Zone to 93 Sea Zone
1 infantry moved from 113 Sea Zone to United Kingdom
1 fighter moved from Sakha to Northern Manchuria
Place Units - Americans
4 destroyers and 2 submarines placed in 11 Sea Zone
1 fighter and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Turning on Edit Mode
EDIT: Removing units owned by Americans from 113 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Kiangsu to Fukien
Chinese take Fukien from Japanese
3 infantry moved from Hopei to Kiangsi
1 fighter moved from Honan to Kiangsi
1 infantry moved from Hopei to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Kiangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Hunan from Japanese, taking Kiangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
10 infantry moved from Hopei to Szechwan
2 infantry moved from Honan to Anhwe
1 infantry moved from Southern Manchuria to Northern Manchuria
1 infantry moved from Jehol to Anhwe
1 infantry moved from Shantung to Anhwe
1 fighter moved from Kiangsi to Hopei
Place Units - Chinese
2 infantry placed in Hopei
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 25 PUs; end with 25 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 2 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from United Kingdom to 113 Sea Zone
3 infantry moved from 113 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from Gibraltar to Holland Belgium
2 fighters and 1 tactical_bomber moved from Eastern India to Kweichow
1 infantry moved from Yunnan to Kweichow
1 armour, 2 artilleries, 18 infantry and 2 mech_infantrys moved from Yunnan to Shan State
1 artillery moved from Burma to Shan State
Combat - British
Battle in Holland Belgium
British attack with 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 battleship and 2 cruisers in Holland Belgium, round 2 : 0/3 hits, 1.67 expected hits
British roll dice for 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/9 hits, 3.67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kweichow
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 armour, 3 artilleries, 18 infantry and 2 mech_infantrys
Japanese defend with 2 infantry
British roll dice for 1 armour, 3 artilleries, 18 infantry and 2 mech_infantrys in Shan State, round 2 : 3/24 hits, 5.50 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 3 artilleries, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 aaGun moved from Yunnan to Shan State
2 aaGuns moved from Burma to Shan State
2 artilleries and 1 infantry moved from Eastern India to Burma
2 fighters and 1 tactical_bomber moved from Kweichow to Burma
1 battleship, 1 cruiser and 1 destroyer moved from 83 Sea Zone to 81 Sea Zone
1 transport moved from 82 Sea Zone to 81 Sea Zone
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Southern Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Egypt to Northwest Persia
1 infantry moved from Tobruk to Alexandria
1 submarine moved from 100 Sea Zone to 94 Sea Zone
1 mech_infantry moved from French Equatorial Africa to Egypt
1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
1 bomber and 3 fighters moved from Holland Belgium to United Kingdom
Place Units - British
2 armour and 1 mech_infantry placed in Southern Persia
1 fighter and 1 mech_infantry placed in Egypt
1 submarine placed in 83 Sea Zone
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 45 PUs; end with 45 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.67
Japanese regular : -0.67
Germans regular : 0.00
British regular : -3.67
@ArtofWar1947 said in ArtofWar (allies) V 666 P2V:
@666
On the Chinese-7 turn, neither non-Axis-occupied, non-coastal territory (Hunan and Szechwan) were occupied. Hunan spawned a Chinese infantry at the beginning of the CM but Szechwan did not. Is this program bug or is there is hidden rule that exempts Szechwan?
I don’t know I will ask Adam?
Test summary from TripleA, engine version: 2.2.20868, time: 9:49:03 AM
Savegame
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Southern France to Normandy Bordeaux
1 aaGun, 1 artillery and 5 infantry moved from Bessarabia to Ukraine
2 infantry moved from Yugoslavia to Bulgaria
1 fighter moved from Southern Italy to Ukraine
1 fighter moved from Southern Italy to Normandy Bordeaux
1 aaGun and 4 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Western Ukraine : 1 flag
Bessarabia : 1 flag
Ukraine : 1 aaGun, 2 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Southern France : 1 aaGun and 4 infantry
Normandy Bordeaux : 1 fighter and 4 infantry
99 Sea Zone : 1 destroyer
Bulgaria : 2 infantry
Greece : 1 flag
Production/PUs Summary :
Germans : 53 / 67
Russians : 28 / 33
Japanese : 44 / 63
Americans : 50 / 76
Chinese : 26 / 28
British : 45 / 54
UK_Pacific : 8 / 11
Italians : 11 / 11
ANZAC : 10 / 13
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 32 Sea Zone to 50 Sea Zone
Combat - ANZAC
Battle in 50 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 50 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 aaGuns, 3 armour, 1 artillery, 3 fighters, 2 infantry and 2 mech_infantrys moved from New South Wales to Queensland
1 artillery and 1 infantry moved from South Australia to Queensland
1 cruiser and 1 destroyer moved from 32 Sea Zone to 28 Sea Zone
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 64 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Eastern India: 1 fighter
EDIT: Adding units owned by ANZAC to Burma: 1 fighter
EDIT: Removing units owned by ANZAC from Burma: 1 fighter
EDIT: Adding units owned by ANZAC to Shan State: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 2.2.20868, time: 11:23:41 AM
Savegame
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
2 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Vologda to Nenetsia
3 infantry moved from France to Holland Belgium
2 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
Combat Hit Differential Summary :
@ArtofWar1947 scramble?
@666
Trade 2 friendly fighters for 1 enemy fighter. I think not. No scramble.