@surfer Yes :) Let’s see how you react.
regularkis allies vs aagamers13 axis ptv 5.1
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@regularkid no scramble
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands 2 cruisers and 1 marine moved from 55 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Caroline Islands 1 battleship moved from 55 Sea Zone to 34 Sea Zone 2 fighters moved from 55 Sea Zone to 47 Sea Zone 1 submarine moved from 55 Sea Zone to 47 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 47 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 47 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier moved from 27 Sea Zone to 34 Sea Zone 1 submarine moved from 27 Sea Zone to 34 Sea Zone 2 fighters moved from Hawaiian Islands to 34 Sea Zone 1 carrier, 3 destroyers and 1 submarine moved from 55 Sea Zone to 34 Sea Zone 2 fighters moved from 47 Sea Zone to 34 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone 1 artillery moved from Central United States to 104 Sea Zone 1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour moved from Central United States to 104 Sea Zone 1 infantry moved from Central United States to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 1 bomber moved from Eastern United States to Gibraltar 1 marine moved from Central United States to 104 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 marine moved from 93 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 2 carriers and 1 destroyer placed in 11 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 2 fighters EDIT: Adding units owned by Americans to Queensland: 2 fighters EDIT: Turning off Edit Mode 2 fighters placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,1,3 Americans collect 52 PUs (2 lost to blockades); end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -1.00 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Tsinghai to Inner Mongolia 1 fighter moved from Tsinghai to Inner Mongolia 1 infantry moved from Tsinghai to Hopei 1 infantry moved from Tsinghai to Hopei 1 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Chinese creates battle in territory Chahar Chinese creates battle in territory Shansi Chinese creates battle in territory Hunan Battle in Shansi Chinese attack with 1 infantry Japanese defend with 2 fighters and 1 tactical_bomber Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in Shansi, round 2 : 2/3 hits, 1.83 expected hits 1 infantry owned by the Chinese lost in Shansi Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.33 expected hits 1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 bomber Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Inner Mongolia Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.83 -
@aagamerz13 got a hit with my guerilla in Hunan. Chose default casualty (bomber). Feel free to substitute the fighter or tac
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands 2 cruisers and 1 marine moved from 55 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Caroline Islands 1 battleship moved from 55 Sea Zone to 34 Sea Zone 2 fighters moved from 55 Sea Zone to 47 Sea Zone 1 submarine moved from 55 Sea Zone to 47 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 47 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 47 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier moved from 27 Sea Zone to 34 Sea Zone 1 submarine moved from 27 Sea Zone to 34 Sea Zone 2 fighters moved from Hawaiian Islands to 34 Sea Zone 1 carrier, 3 destroyers and 1 submarine moved from 55 Sea Zone to 34 Sea Zone 2 fighters moved from 47 Sea Zone to 34 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone 1 artillery moved from Central United States to 104 Sea Zone 1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour moved from Central United States to 104 Sea Zone 1 infantry moved from Central United States to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 1 bomber moved from Eastern United States to Gibraltar 1 marine moved from Central United States to 104 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 marine moved from 93 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 2 carriers and 1 destroyer placed in 11 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 2 fighters EDIT: Adding units owned by Americans to Queensland: 2 fighters EDIT: Turning off Edit Mode 2 fighters placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,1,3 Americans collect 52 PUs (2 lost to blockades); end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Tsinghai to Inner Mongolia 1 fighter moved from Tsinghai to Inner Mongolia 1 infantry moved from Tsinghai to Hopei 1 infantry moved from Tsinghai to Hopei 1 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Chinese creates battle in territory Chahar Chinese creates battle in territory Shansi Chinese creates battle in territory Hunan Battle in Shansi Chinese attack with 1 infantry Japanese defend with 2 fighters and 1 tactical_bomber Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in Shansi, round 2 : 2/3 hits, 1.83 expected hits 1 infantry owned by the Chinese lost in Shansi Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.33 expected hits 1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 bomber Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Inner Mongolia Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 1 cruiser, 1 fighter, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Eastern India to 132 Sea Zone 1 artillery and 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 1 fighter moved from Eastern India to Burma 1 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Egypt to 101 Sea Zone 1 artillery and 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 infantry moved from Northwest Persia to Southern Persia 1 infantry moved from Northeast Persia to Southern Persia 1 transport moved from 74 Sea Zone to 82 Sea Zone 1 artillery moved from Anglo-Egyptian Sudan to Egypt Combat - British Battle in 132 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 132 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 101 Sea Zone British attack with 2 fighters and 1 tactical_bomber Italians defend with 1 battleship and 1 transport British roll dice for 2 fighters and 1 tactical_bomber in 101 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 battleship and 1 transport in 101 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 101 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Italians: 1 battleship and 1 transport Battle in Yunnan British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Tsinghai 1 fighter moved from 132 Sea Zone to Burma 1 artillery moved from Eastern India to Burma 3 infantry moved from Eastern India to Burma 1 artillery moved from Eastern India to Burma 3 infantry moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma 1 aaGun moved from Eastern India to Burma 2 infantry moved from Eastern India to Burma 2 fighters moved from 101 Sea Zone to Egypt 1 tactical_bomber moved from 101 Sea Zone to Egypt 1 infantry moved from Alexandria to Egypt 1 armour moved from Alexandria to Egypt 1 mech_infantry moved from Alexandria to Egypt 1 infantry moved from Quebec to 109 Sea Zone 1 artillery moved from Quebec to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to United Kingdom 1 aaGun moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to 112 Sea Zone 4 infantry moved from United Kingdom to Scotland 2 infantry moved from 112 Sea Zone to United Kingdom 1 tactical_bomber moved from Gibraltar to Scotland 1 fighter moved from United Kingdom to Scotland Place Units - British 1 fighter and 1 marine placed in United Kingdom 1 cruiser placed in 112 Sea Zone 1 transport placed in 112 Sea Zone 1 submarine placed in 100 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 artillery and 1 infantry EDIT: Adding units owned by British to Alexandria: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Alexandria: 1 artillery EDIT: Adding units owned by British to Egypt: 1 artillery EDIT: Removing units owned by British from Egypt: 1 armour and 1 mech_infantry EDIT: Adding units owned by British to Alexandria: 1 armour and 1 mech_infantry EDIT: Removing units owned by British from Morocco: 1 mech_infantry EDIT: Adding units owned by British to Tunisia: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 1.00 Italians regular : -0.67 Japanese regular : -2.50 British regular : 0.83 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands 2 cruisers and 1 marine moved from 55 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Caroline Islands 1 battleship moved from 55 Sea Zone to 34 Sea Zone 2 fighters moved from 55 Sea Zone to 47 Sea Zone 1 submarine moved from 55 Sea Zone to 47 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 47 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 47 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier moved from 27 Sea Zone to 34 Sea Zone 1 submarine moved from 27 Sea Zone to 34 Sea Zone 2 fighters moved from Hawaiian Islands to 34 Sea Zone 1 carrier, 3 destroyers and 1 submarine moved from 55 Sea Zone to 34 Sea Zone 2 fighters moved from 47 Sea Zone to 34 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone 1 artillery moved from Central United States to 104 Sea Zone 1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour moved from Central United States to 104 Sea Zone 1 infantry moved from Central United States to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 1 bomber moved from Eastern United States to Gibraltar 1 marine moved from Central United States to 104 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 marine moved from 93 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 2 carriers and 1 destroyer placed in 11 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 2 fighters EDIT: Adding units owned by Americans to Queensland: 2 fighters EDIT: Turning off Edit Mode 2 fighters placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,1,3 Americans collect 52 PUs (2 lost to blockades); end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Tsinghai to Inner Mongolia 1 fighter moved from Tsinghai to Inner Mongolia 1 infantry moved from Tsinghai to Hopei 1 infantry moved from Tsinghai to Hopei 1 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Chinese creates battle in territory Chahar Chinese creates battle in territory Shansi Chinese creates battle in territory Hunan Battle in Shansi Chinese attack with 1 infantry Japanese defend with 2 fighters and 1 tactical_bomber Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in Shansi, round 2 : 2/3 hits, 1.83 expected hits 1 infantry owned by the Chinese lost in Shansi Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.33 expected hits 1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 bomber Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Inner Mongolia Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 1 cruiser, 1 fighter, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Eastern India to 132 Sea Zone 1 artillery and 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 1 fighter moved from Eastern India to Burma 1 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Egypt to 101 Sea Zone 1 artillery and 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 infantry moved from Northwest Persia to Southern Persia 1 infantry moved from Northeast Persia to Southern Persia 1 transport moved from 74 Sea Zone to 82 Sea Zone 1 artillery moved from Anglo-Egyptian Sudan to Egypt Combat - British Battle in 132 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 132 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 101 Sea Zone British attack with 2 fighters and 1 tactical_bomber Italians defend with 1 battleship and 1 transport British roll dice for 2 fighters and 1 tactical_bomber in 101 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 battleship and 1 transport in 101 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 101 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Italians: 1 battleship and 1 transport Battle in Yunnan British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Tsinghai 1 fighter moved from 132 Sea Zone to Burma 1 artillery moved from Eastern India to Burma 3 infantry moved from Eastern India to Burma 1 artillery moved from Eastern India to Burma 3 infantry moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma 1 aaGun moved from Eastern India to Burma 2 infantry moved from Eastern India to Burma 2 fighters moved from 101 Sea Zone to Egypt 1 tactical_bomber moved from 101 Sea Zone to Egypt 1 infantry moved from Alexandria to Egypt 1 armour moved from Alexandria to Egypt 1 mech_infantry moved from Alexandria to Egypt 1 infantry moved from Quebec to 109 Sea Zone 1 artillery moved from Quebec to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to United Kingdom 1 aaGun moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to 112 Sea Zone 4 infantry moved from United Kingdom to Scotland 2 infantry moved from 112 Sea Zone to United Kingdom 1 tactical_bomber moved from Gibraltar to Scotland 1 fighter moved from United Kingdom to Scotland Place Units - British 1 fighter and 1 marine placed in United Kingdom 1 cruiser placed in 112 Sea Zone 1 transport placed in 112 Sea Zone 1 submarine placed in 100 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 artillery and 1 infantry EDIT: Adding units owned by British to Alexandria: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Alexandria: 1 artillery EDIT: Adding units owned by British to Egypt: 1 artillery EDIT: Removing units owned by British from Egypt: 1 armour and 1 mech_infantry EDIT: Adding units owned by British to Alexandria: 1 armour and 1 mech_infantry EDIT: Removing units owned by British from Morocco: 1 mech_infantry EDIT: Adding units owned by British to Tunisia: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 1.00 Italians regular : -0.67 Japanese regular : -2.50 British regular : 0.83 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Baltic States to Smolensk Italians take Smolensk from Russians Combat - Italians Non Combat Move - Italians 2 mech_infantrys moved from Yugoslavia to Eastern Poland 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern France 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Libya 1 fighter moved from Southern Italy to Libya 1 bomber moved from Southern Italy to Libya 1 artillery moved from Greece to Albania 1 infantry moved from Greece to Albania Place Units - Italians 1 destroyer placed in 99 Sea Zone 1 infantry placed in Southern France 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 64 Sea Zone to 56 Sea Zone 3 fighters moved from Queensland to 56 Sea Zone 1 marine moved from New South Wales to Queensland 1 submarine moved from 55 Sea Zone to 22 Sea ZoneCombat Hit Differential Summary :
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@aagamerz13 scramble sz 56:?
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@regularkid no scramble
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 64 Sea Zone to 56 Sea Zone 3 fighters moved from Queensland to 56 Sea Zone 1 marine moved from New South Wales to Queensland 1 submarine moved from 55 Sea Zone to 22 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 cruiser ANZAC roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 22 Sea Zone ANZAC win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 11 Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Queensland to 55 Sea Zone 1 aaGun moved from Queensland to 55 Sea Zone 1 aaGun, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone 1 aaGun and 1 infantry moved from 34 Sea Zone to Caroline Islands EDIT: 1 battleship and 1 destroyer moved from 55 Sea Zone to 34 Sea Zone 1 fighter moved from 56 Sea Zone to Queensland 1 fighter moved from 56 Sea Zone to Queensland 1 fighter moved from 56 Sea Zone to Queensland EDIT: 1 destroyer moved from 34 Sea Zone to 55 Sea Zone 1 infantry moved from Egypt to Alexandria 1 infantry moved from Anglo-Egyptian Sudan to Ethiopia Place Units - ANZAC 1 submarine placed in 64 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 infantry moved from Nigeria to French Equatorial Africa 3 infantry moved from Morocco to Algeria Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.17 -
TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Eastern Poland to Russia 3 bombers moved from Greece to Russia 1 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 fighter moved from Eastern Poland to Ukraine 2 infantry moved from Northern Belarus to Southern Belarus 7 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Smolensk 2 fighters and 2 tactical_bombers moved from Eastern Poland to Southern Belarus Combat - Germans Air Battle in RussiaCombat Hit Differential Summary :
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@aagamerz13 intercept
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@aagamerz13 no thanks
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Eastern Poland to Russia 3 bombers moved from Greece to Russia 1 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 fighter moved from Eastern Poland to Ukraine 2 infantry moved from Northern Belarus to Southern Belarus 7 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Smolensk 2 fighters and 2 tactical_bombers moved from Eastern Poland to Southern Belarus Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/4 hits, 0.67 expected hits Bombing raid in Russia rolls: 6,5,3,3 and causes: 17 damage to unit: factory_major Bombing raid in Russia causes 17 damage total. Battle in Ukraine Germans attack with 1 fighter, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern Belarus Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Southern Belarus, round 2 : 1/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus Germans win, taking Southern Belarus from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 4 bombers moved from Russia to Smolensk 2 aaGuns, 5 artilleries and 16 infantry moved from Northern Belarus to Smolensk 2 fighters and 2 tactical_bombers moved from Southern Belarus to Smolensk 1 fighter moved from Ukraine to Eastern Poland 2 infantry moved from Romania to Bessarabia 1 infantry moved from Vyborg to Finland 13 armour and 4 mech_infantrys moved from Eastern Poland to Smolensk 1 armour moved from Poland to Eastern Poland 1 fighter moved from Eastern Poland to Southern Italy 1 transport moved from 115 Sea Zone to 116 Sea Zone 2 infantry moved from Western Germany to 116 Sea Zone 2 infantry moved from 116 Sea Zone to Norway 1 submarine moved from 128 Sea Zone to 113 Sea Zone 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 cruiser and 2 submarines moved from 115 Sea Zone to 113 Sea Zone 1 aaGun moved from France to Normandy Bordeaux 1 infantry moved from Normandy Bordeaux to Holland Belgium 3 artilleries moved from Holland Belgium to Normandy Bordeaux 2 aaGuns moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Greece to Normandy Bordeaux 1 tactical_bomber moved from Eastern Poland to Southern Italy 1 armour moved from Leningrad to Vologda 2 armour and 2 mech_infantrys moved from Leningrad to Smolensk Place Units - Germans 1 airfield placed in Normandy Bordeaux 1 carrier placed in 113 Sea Zone 1 fighter placed in 113 Sea Zone 1 destroyer and 1 transport placed in 116 Sea Zone 4 infantry placed in Western Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 tactical_bomber EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 fighter EDIT: Removing units owned by Germans from Southern Italy: 1 fighter EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 64 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 airfield EDIT: Adding units owned by Germans to Holland Belgium: 1 airfield EDIT: Removing units owned by Germans from Normandy Bordeaux: 3 fighters EDIT: Adding units owned by Germans to Holland Belgium: 3 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -1.33 Russians AA : -0.67 -
This post is deleted! -
@djensen I responded in you private messages. I chose the following prizes
- T-Shirt
- Zombie Axis & Allies
- Amerika
- If none of the foregoing prizes is avaiable, please give my prize to somebody else.
Thanks agaiN!
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 34 PUs; Russians buy 3 fighters and 1 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Rostov to Ukraine 1 infantry moved from Gorky to Nenetsia 1 infantry moved from Urals to Samara 1 cruiser moved from 117 Sea Zone to 116 Sea Zone 1 submarine moved from 118 Sea Zone to 116 Sea Zone Combat - Russians Germans scrambles 2 units out of Western Germany to defend against the attack in 116 Sea Zone Battle in 116 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 destroyer, 2 fighters and 2 transports Russians roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser in 116 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer, 2 fighters and 2 transports in 116 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits 1 fighter owned by the Germans lost in 116 Sea Zone Russians roll dice for 1 submarine in 116 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser in 116 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer, 1 fighter and 2 transports in 116 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Russians and 1 fighter owned by the Germans lost in 116 Sea Zone Russians roll dice for 1 cruiser in 116 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer and 2 transports in 116 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 116 Sea Zone 2 transports owned by the Germans lost in 116 Sea Zone Russians win with 1 cruiser remaining. Battle score for attacker is 34 Casualties for Germans: 1 destroyer, 2 fighters and 2 transports Casualties for Russians: 1 submarine Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry moved from Nenetsia to Gorky EDIT: 1 artillery moved from Yaroslavl to Smolensk EDIT: Russians undo move 2. 1 artillery moved from Yaroslavl to Russia 1 infantry moved from Yaroslavl to Russia 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 2 armour and 2 mech_infantrys moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Tula 4 aaGuns, 2 armour, 6 artilleries, 1 fighter, 24 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Russia to Yaroslavl 3 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara EDIT: 2 infantry moved from Russia to Tula EDIT: Russians undo move 11. EDIT: Russians undo move 10. Place Units - Russians 3 fighters and 1 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans regular : -3.00 Russians regular : 1.17 -
hey. i assumed your scramble in sz 116 (to protect the newly purchased transports and destroyer). If you didn’t want a scramble there, let me know, and i’ll reroll with no scramble.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 7 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Dutch New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Solomon Islands 1 infantry moved from Celebes to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone 1 destroyer moved from 43 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 2 infantry moved from Malaya to Shan State 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 infantry moved from Kweichow to Yunnan 1 artillery moved from Anhwe to Hopei 1 artillery and 1 infantry moved from Davao to Manilla 1 tactical_bomber moved from Hunan to 22 Sea Zone 1 fighter moved from Hunan to Yunnan 1 tactical_bomber moved from Siam to Yunnan 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 bomber moved from Chahar to Yunnan 1 fighter moved from 43 Sea Zone to Shan State 2 fighters and 1 tactical_bomber moved from Shansi to Hopei 1 tactical_bomber moved from 46 Sea Zone to Shan State 1 fighter moved from 46 Sea Zone to 47 Sea Zone 1 fighter moved from 43 Sea Zone to Manilla Combat - Japanese Battle in Solomon Islands Battle in 22 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 tactical_bomber in 22 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 tactical_bomber in 22 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 tactical_bomber in 22 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 22 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 22 Sea Zone Japanese win, taking Solomon Islands from ANZAC, taking 22 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 47 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 47 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 47 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in New Britain Battle in Hopei Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 2 fighters and 1 tactical_bomber in Hopei, round 3 : 3/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking New Britain from ANZAC with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for Chinese: 2 infantry Battle in Manilla Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manilla, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manilla Japanese win, taking Manilla from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits, 2.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Southern Manchuria to Chahar 1 artillery moved from Kwangtung to Hunan 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from Korea to Japan 1 fighter moved from Hopei to Kwangtung 1 tactical_bomber moved from 22 Sea Zone to 36 Sea Zone 1 fighter moved from Manilla to 36 Sea Zone 1 fighter moved from 47 Sea Zone to 36 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 46 Sea Zone to 36 Sea Zone 1 carrier, 1 cruiser, 2 submarines and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from Sumatra to 38 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 5 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from Hopei to Kwangtung 1 fighter moved from Hopei to Kwangtung 1 battleship moved from 38 Sea Zone to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Kwangsi 1 fighter moved from Shan State to French Indo China 1 tactical_bomber moved from Shan State to French Indo China 1 fighter moved from Yunnan to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 1 bomber moved from Yunnan to French Indo China 1 fighter moved from Korea to 36 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 1 factory_minor placed in Kwangtung 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 infantry placed in Japan 1 infantry placed in Japan 2 infantry placed in Korea Turn Complete - Japanese Japanese collect 57 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.50 Japanese regular : 1.00 UK_Pacific regular : -0.67 ANZAC regular : -0.50





