i didn’t place my bid.
artillery in:
szechwan
kweichow
buryatia
sakha
amur
Fighter:
shensi
sz98
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Shan State to Burma
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from 37 Sea Zone to Shan State
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Shan State to Burma
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from 37 Sea Zone to Shan State
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
2 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Germans
6 armour and 2 artilleries moved from Ukraine to Rostov
2 armour moved from Romania to Yugoslavia
1 armour moved from Western Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
5 armour, 10 infantry and 1 tactical_bomber moved from Eastern Poland to Belarus
2 bombers, 5 fighters and 4 tactical_bombers moved from Baltic States to Belarus
3 armour moved from Novgorod to Smolensk
Germans take Archangel from Russians
2 artilleries and 14 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Vyborg to Novgorod
4 armour, 1 artillery and 8 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
Combat - Germans
Battle in Bryansk
Germans attack with 4 armour, 1 artillery and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour, 1 artillery and 8 infantry in Bryansk, round 2 : 5/13 hits, 3.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 4 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 6 armour and 2 artilleries
Russians defend with 1 infantry
Germans roll dice for 6 armour and 2 artilleries in Rostov, round 2 : 3/8 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 6 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 5 armour, 2 artilleries, 2 bombers, 5 fighters, 24 infantry and 5 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 5 armour, 2 artilleries, 2 bombers, 5 fighters, 24 infantry and 5 tactical_bombers in Belarus, round 2 : 19/43 hits, 14.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 5 armour, 2 artilleries, 2 bombers, 5 fighters, 24 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 3 armour
Russians defend with 1 infantry
Germans roll dice for 3 armour in Smolensk, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Belarus to Western Ukraine
2 bombers, 4 fighters and 5 tactical_bombers moved from Belarus to Western Ukraine
Place Units - Germans
1 armour and 1 fighter placed in Western Germany
2 armour and 3 mech_infantrys placed in Germany
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 54 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 4.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour and 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
3 mech_infantrys moved from Novosibirsk to Russia
1 mech_infantry moved from Kazakhstan to Russia
1 infantry moved from Timguska to Novosibirsk
5 infantry moved from Amur to Korea
1 artillery moved from Russia to Smolensk
3 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
6 infantry moved from Volgograd to Rostov
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Rostov
2 mech_infantrys moved from Kazakhstan to Rostov
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Kazakhstan to Rostov
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Timguska to Novosibirsk
2 mech_infantrys moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 6 armour and 2 artilleries
Russians roll dice for 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/13 hits, 3.00 expected hits
Germans roll dice for 6 armour and 2 artilleries in Rostov, round 2 : 3/8 hits, 3.67 expected hits
3 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Rostov
Russians roll dice for 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 2/10 hits, 2.50 expected hits
Germans roll dice for 6 armour in Rostov, round 3 : 4/6 hits, 3.00 expected hits
1 mech_infantry owned by the Russians, 3 infantry owned by the Russians and 2 armour owned by the Germans lost in Rostov
Russians roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Rostov, round 4 : 3/6 hits, 1.83 expected hits
Germans roll dice for 4 armour in Rostov, round 4 : 0/4 hits, 2.00 expected hits
3 armour owned by the Germans lost in Rostov
Russians roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Rostov, round 5 : 1/6 hits, 1.83 expected hits
Germans roll dice for 1 armour in Rostov, round 5 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 6 infantry and 2 mech_infantrys
Casualties for Germans: 6 armour and 2 artilleries
Battle in Smolensk
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 3 armour
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Smolensk, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 3 armour in Smolensk, round 2 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Smolensk, round 3 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 armour in Smolensk, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 1 infantry
Casualties for Germans: 3 armour
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
Place Units - Russians
2 armour and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : -2.17
Russians regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 cruiser, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Sikang to Yunnan
1 mech_infantry moved from Sikang to Yunnan
4 infantry and 5 mech_infantrys moved from Hunan to Yunnan
3 infantry moved from French Indo China to Yunnan
2 artilleries, 2 bombers, 8 fighters, 5 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan
2 infantry moved from Kwangtung to Kwangsi
3 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Shantung to Manchuria
1 infantry moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 mech_infantrys moved from Japan to 6 Sea Zone
3 infantry, 2 mech_infantrys and 3 transports moved from 6 Sea Zone to 19 Sea Zone
2 battleships, 3 carriers, 4 cruisers, 5 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Non Combat Move - Japanese
Place Units - Japanese
1 cruiser placed in 6 Sea Zone
3 armour placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Japan
1 mech_infantry placed in Shantung
Japanese undo move 4.
1 mech_infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 factory_minor, 1 fighter, 4 infantry and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Gibraltar to Southern France
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 6,2,6,4,2,4
Strategic bombing raid in Southern France
Italians roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Denmark
Battle in Norway
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines
Japanese defend with 1 cruiser, 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 3 destroyers and 5 fighters in 6 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans win, taking Denmark from Germans, taking Norway from Germans, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines remaining. Battle score for attacker is 26
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 submarine
Non Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 bomber and 4 fighters moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
Place Units - Americans
1 factory_minor placed in Korea
4 infantry placed in Eastern United States
1 carrier and 3 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 60 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -1.00
Italians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 10 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 factory_minor, 1 fighter, 4 infantry and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Gibraltar to Southern France
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 6,2,6,4,2,4
Strategic bombing raid in Southern France
Italians roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Denmark
Battle in Norway
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines
Japanese defend with 1 cruiser, 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 3 destroyers and 5 fighters in 6 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans win, taking Denmark from Germans, taking Norway from Germans, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines remaining. Battle score for attacker is 26
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 submarine
Non Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 bomber and 4 fighters moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
Place Units - Americans
1 factory_minor placed in Korea
4 infantry placed in Eastern United States
1 carrier and 3 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 60 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 10 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 10 PUs
Purchase Units - British
British buy 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 armour moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to Germany
1 fighter moved from Scotland to United Kingdom
1 armour moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
3 armour, 2 infantry and 1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
2 infantry moved from Scotland to United Kingdom
1 artillery and 13 infantry moved from Burma to India
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
9 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 1 artillery, 9 infantry and 6 transports moved from 110 Sea Zone to 113 Sea Zone
2 armour moved from 113 Sea Zone to Germany
1 artillery moved from 113 Sea Zone to Germany
9 infantry moved from 113 Sea Zone to Germany
3 infantry moved from Persia to Iraq
1 artillery and 5 infantry moved from Albania to Bulgaria
British take Bulgaria from Germans
1 cruiser, 2 destroyers and 1 submarine moved from 110 Sea Zone to 113 Sea Zone
Combat - British
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Germans scrambles to create a battle in territory 113 Sea Zone
Battle in 113 Sea Zone
British attack with 1 cruiser, 2 destroyers, 1 submarine and 6 transports; Russians loiter and taunt
Germans defend with 1 fighter
1 submarine owned by the British Submerged
British roll dice for 1 cruiser, 2 destroyers and 6 transports in 113 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 fighter in 113 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the British and 1 fighter owned by the Germans lost in 113 Sea Zone
British win with 1 cruiser, 1 destroyer and 6 transports remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Germans: 1 fighter
Battle in Germany
British attack with 2 armour, 1 artillery, 1 bomber and 9 infantry
Germans defend with 3 aaGuns, 2 armour, 1 factory_major and 3 mech_infantrys
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
British roll dice for 2 armour, 1 artillery, 1 bomber and 9 infantry in Germany, round 2 : 7/13 hits, 3.67 expected hits
Germans roll dice for 3 aaGuns, 2 armour and 3 mech_infantrys in Germany, round 2 : 3/5 hits, 2.00 expected hits
3 aaGuns owned by the Germans, 1 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Germany
British roll dice for 2 armour, 1 artillery, 1 bomber and 6 infantry in Germany, round 3 : 1/10 hits, 3.17 expected hits
Germans roll dice for 1 armour in Germany, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Germany
British captures 67PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 2 armour, 1 artillery, 1 bomber and 6 infantry remaining. Battle score for attacker is 30
Casualties for British: 3 infantry
Casualties for Germans: 3 aaGuns, 2 armour and 3 mech_infantrys
Non Combat Move - British
1 bomber moved from Germany to Norway
1 infantry moved from 39 Sea Zone to India
Place Units - British
1 fighter placed in Persia
3 infantry placed in United Kingdom
2 transports placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,6,1,5,6,6
British collect 37 PUs (3 lost to blockades); end with 104 PUs
Place Units - UK_Pacific
1 armour, 1 fighter and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 2 infantry
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -1.00
Germans AA : -0.17
Germans regular : 0.83
British regular : 1.00
Italians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 mech_infantry moved from Tobruk to Libya
1 armour moved from Tobruk to Libya
2 cruisers, 4 destroyers and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tunisia
1 fighter moved from Southern Italy to Tunisia
1 fighter moved from Southern Italy to Tunisia
1 bomber moved from Southern Italy to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
French defend with 2 infantry; Americans defend with 2 mech_infantrys
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/7 hits, 3.00 expected hits
French roll dice for 2 infantry and 2 mech_infantrys in Tunisia, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry in Tunisia, round 3 : 2/6 hits, 2.83 expected hits
French roll dice for 2 mech_infantrys in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Casualties for Americans: 2 mech_infantrys
Non Combat Move - Italians
1 bomber moved from Tunisia to Libya
1 fighter moved from Tunisia to Libya
1 bomber moved from Libya to Tobruk
1 fighter moved from Libya to Tobruk
1 fighter moved from Tunisia to Tobruk
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
French regular : 0.00
Italians regular : -1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Shan State to 37 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Burma to India
3 fighters moved from Queensland to Hawaiian Islands
Non Combat Move - ANZAC
2 infantry moved from 39 Sea Zone to India
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Shan State to 37 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Burma to India
3 fighters moved from Queensland to Hawaiian Islands
Non Combat Move - ANZAC
2 infantry moved from 39 Sea Zone to India
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
1 destroyer moved from 70 Sea Zone to 72 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
5 infantry moved from Ukraine to Rostov
3 armour and 2 mech_infantrys moved from Yugoslavia to Bulgaria
3 infantry moved from Novgorod to Belarus
5 armour, 2 artilleries and 24 infantry moved from Belarus to Smolensk
4 armour, 1 artillery and 7 infantry moved from Bryansk to Smolensk
1 fighter moved from Tobruk to Egypt
1 fighter moved from Western Ukraine to Bulgaria
1 fighter moved from Western Ukraine to Bulgaria
1 fighter moved from Western Ukraine to Germany
1 fighter moved from Western Ukraine to Germany
1 fighter moved from Western Ukraine to Germany
2 armour, 6 infantry and 2 mech_infantrys moved from Western Germany to Germany
3 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 bomber moved from Western Ukraine to Rostov
1 bomber moved from Western Ukraine to Rostov
1 tactical_bomber moved from Western Ukraine to Rostov
1 tactical_bomber moved from Western Ukraine to Rostov
1 tactical_bomber moved from Western Ukraine to Smolensk
1 tactical_bomber moved from Western Ukraine to Smolensk
1 tactical_bomber moved from Western Ukraine to Germany
Combat - Germans
Battle in Rostov
Germans attack with 2 bombers, 5 infantry and 2 tactical_bombers
Russians defend with 3 mech_infantrys
Germans roll dice for 2 bombers, 5 infantry and 2 tactical_bombers in Rostov, round 2 : 6/9 hits, 3.17 expected hits
Russians roll dice for 3 mech_infantrys in Rostov, round 2 : 1/3 hits, 1.00 expected hits
3 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 3 mech_infantrys
Battle in Bulgaria
Germans attack with 3 armour, 2 fighters and 2 mech_infantrys
British defend with 1 artillery and 5 infantry
Germans roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Bulgaria, round 2 : 1/7 hits, 2.83 expected hits
British roll dice for 1 artillery and 5 infantry in Bulgaria, round 2 : 3/6 hits, 2.00 expected hits
1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Bulgaria
Germans roll dice for 2 armour and 2 fighters in Bulgaria, round 3 : 2/4 hits, 2.00 expected hits
British roll dice for 1 artillery and 4 infantry in Bulgaria, round 3 : 2/5 hits, 1.67 expected hits
2 armour owned by the Germans and 2 infantry owned by the British lost in Bulgaria
Germans roll dice for 2 fighters in Bulgaria, round 4 : 1/2 hits, 1.00 expected hits
British roll dice for 1 artillery and 2 infantry in Bulgaria, round 4 : 0/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Bulgaria
Germans roll dice for 2 fighters in Bulgaria, round 5 : 1/2 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 infantry in Bulgaria, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Bulgaria
Germans roll dice for 2 fighters in Bulgaria, round 6 : 1/2 hits, 1.00 expected hits
British roll dice for 1 artillery in Bulgaria, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Bulgaria
Germans win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Germans: 3 armour and 2 mech_infantrys
Casualties for British: 1 artillery and 5 infantry
Battle in Smolensk
Germans attack with 9 armour, 3 artilleries, 31 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 9 armour, 3 artilleries, 31 infantry and 2 tactical_bombers in Smolensk, round 2 : 13/45 hits, 12.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 9 armour, 3 artilleries, 29 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Germany
Germans attack with 2 armour, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 armour, 1 artillery, 1 factory_minor and 6 infantry
Germans roll dice for 2 armour, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Germany, round 2 : 5/14 hits, 4.50 expected hits
British roll dice for 2 armour, 1 artillery and 6 infantry in Germany, round 2 : 6/9 hits, 3.33 expected hits
6 infantry owned by the Germans and 5 infantry owned by the British lost in Germany
Germans roll dice for 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Germany, round 3 : 6/8 hits, 3.50 expected hits
British roll dice for 2 armour, 1 artillery and 1 infantry in Germany, round 3 : 2/4 hits, 1.67 expected hits
1 artillery owned by the British, 2 mech_infantrys owned by the Germans, 1 infantry owned by the British and 2 armour owned by the British lost in Germany
Germans win, taking Germany from British with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 6 infantry and 2 mech_infantrys
Casualties for British: 2 armour, 1 artillery and 6 infantry
Non Combat Move - Germans
1 fighter moved from Bulgaria to Romania
1 fighter moved from Bulgaria to Romania
1 fighter moved from Germany to Western Germany
1 fighter moved from Germany to Western Germany
1 fighter moved from Germany to Western Germany
1 tactical_bomber moved from Germany to Western Germany
1 bomber moved from Rostov to Smolensk
1 bomber moved from Rostov to Smolensk
1 tactical_bomber moved from Rostov to Belarus
1 tactical_bomber moved from Rostov to Belarus
1 tactical_bomber moved from Smolensk to Belarus
1 tactical_bomber moved from Smolensk to Belarus
1 bomber moved from Smolensk to Belarus
1 bomber moved from Smolensk to Belarus
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : 4.50
British regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
1 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
9 infantry moved from Amur to Korea
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Amur to Korea
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 cruiser, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Borneo to 43 Sea Zone
1 mech_infantry moved from Borneo to 43 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from 44 Sea Zone to Celebes
2 battleships, 3 carriers, 4 cruisers, 5 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 43 Sea Zone to 20 Sea Zone
3 armour moved from Kiangsu to Jehol
1 armour moved from Hunan to Shensi
2 mech_infantrys moved from Yunnan to Shensi
1 armour moved from Yunnan to Malaya
Japanese take Shan State from UK_Pacific
Japanese take Malaya from UK_Pacific
1 armour, 2 artilleries, 12 infantry and 4 mech_infantrys moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 armour moved from Hunan to Burma
2 infantry moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Celebes
Non Combat Move - Japanese
3 infantry, 2 mech_infantrys and 3 transports moved from 19 Sea Zone to 20 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 artillery placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5,5,5,1,4,3,1,3
Japanese collect 45 PUs (8 lost to blockades); end with 45 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 1 factory_minor, 8 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from 19 Sea Zone to Jehol
5 fighters moved from Korea to Jehol
1 bomber moved from Korea to Japan
1 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 artilleries, 6 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
3 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
2 bombers and 1 fighter moved from Gibraltar to 92 Sea Zone
2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 armour moved from Norway to 112 Sea Zone
1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Japan causes 3 damage total.
Battle in Holland Belgium
Battle in Normandy Bordeaux
Americans attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 4 armour, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/14 hits, 5.00 expected hits
Germans roll dice for 4 armour, 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 5/12 hits, 4.67 expected hits
2 artilleries owned by the Germans, 2 infantry owned by the Germans, 5 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/9 hits, 4.00 expected hits
Germans roll dice for 4 armour and 1 artillery in Normandy Bordeaux, round 3 : 3/5 hits, 2.33 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 : 3/6 hits, 3.00 expected hits
Germans roll dice for 3 armour in Normandy Bordeaux, round 4 : 0/3 hits, 1.50 expected hits
3 armour owned by the Germans lost in Normandy Bordeaux
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Americans: 1 artillery, 6 infantry and 1 mech_infantry
Casualties for Germans: 4 armour, 3 artilleries and 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Jehol
Americans attack with 5 fighters and 2 infantry
Japanese defend with 3 armour
Americans roll dice for 5 fighters and 2 infantry in Jehol, round 2 : 2/7 hits, 2.83 expected hits
Japanese roll dice for 3 armour in Jehol, round 2 : 1/3 hits, 1.50 expected hits
2 armour owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
Americans roll dice for 5 fighters and 1 infantry in Jehol, round 3 : 2/6 hits, 2.67 expected hits
Japanese roll dice for 1 armour in Jehol, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 armour
Battle in 92 Sea Zone
Americans attack with 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber
Italians defend with 2 cruisers, 4 destroyers and 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/7 hits, 4.33 expected hits
Italians roll dice for 2 cruisers and 4 destroyers in 92 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits
Units damaged: 2 battleships owned by the Americans
4 destroyers owned by the Italians lost in 92 Sea Zone
Americans roll dice for 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 4/7 hits, 4.33 expected hits
Italians roll dice for 2 cruisers in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Americans
2 cruisers owned by the Italians lost in 92 Sea Zone
Americans win with 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 56
Casualties for Italians: 2 cruisers and 4 destroyers
Non Combat Move - Americans
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 fighter, 5 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
9 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 92 Sea Zone to Morocco
1 bomber moved from 92 Sea Zone to Morocco
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
5 fighters moved from Jehol to Korea
1 battleship, 2 cruisers, 3 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to Korea
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
1 factory_minor placed in Norway
4 transports placed in 101 Sea Zone
8 infantry placed in Eastern United States
3 armour placed in Korea
Turning on Edit Mode
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 18 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 25 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : -2.67
Italians regular : -0.33
Japanese regular : -1.00
Japanese AA : -0.17
Germans regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 1 factory_minor, 8 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from 19 Sea Zone to Jehol
5 fighters moved from Korea to Jehol
1 bomber moved from Korea to Japan
1 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 artilleries, 6 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
3 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
2 bombers and 1 fighter moved from Gibraltar to 92 Sea Zone
2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 armour moved from Norway to 112 Sea Zone
1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Japan causes 3 damage total.
Battle in Holland Belgium
Battle in Normandy Bordeaux
Americans attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 4 armour, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/14 hits, 5.00 expected hits
Germans roll dice for 4 armour, 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 5/12 hits, 4.67 expected hits
2 artilleries owned by the Germans, 2 infantry owned by the Germans, 5 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/9 hits, 4.00 expected hits
Germans roll dice for 4 armour and 1 artillery in Normandy Bordeaux, round 3 : 3/5 hits, 2.33 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 : 3/6 hits, 3.00 expected hits
Germans roll dice for 3 armour in Normandy Bordeaux, round 4 : 0/3 hits, 1.50 expected hits
3 armour owned by the Germans lost in Normandy Bordeaux
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Americans: 1 artillery, 6 infantry and 1 mech_infantry
Casualties for Germans: 4 armour, 3 artilleries and 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Jehol
Americans attack with 5 fighters and 2 infantry
Japanese defend with 3 armour
Americans roll dice for 5 fighters and 2 infantry in Jehol, round 2 : 2/7 hits, 2.83 expected hits
Japanese roll dice for 3 armour in Jehol, round 2 : 1/3 hits, 1.50 expected hits
2 armour owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
Americans roll dice for 5 fighters and 1 infantry in Jehol, round 3 : 2/6 hits, 2.67 expected hits
Japanese roll dice for 1 armour in Jehol, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 armour
Battle in 92 Sea Zone
Americans attack with 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber
Italians defend with 2 cruisers, 4 destroyers and 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/7 hits, 4.33 expected hits
Italians roll dice for 2 cruisers and 4 destroyers in 92 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits
Units damaged: 2 battleships owned by the Americans
4 destroyers owned by the Italians lost in 92 Sea Zone
Americans roll dice for 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 4/7 hits, 4.33 expected hits
Italians roll dice for 2 cruisers in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Americans
2 cruisers owned by the Italians lost in 92 Sea Zone
Americans win with 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 56
Casualties for Italians: 2 cruisers and 4 destroyers
Non Combat Move - Americans
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 fighter, 5 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
9 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 92 Sea Zone to Morocco
1 bomber moved from 92 Sea Zone to Morocco
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
5 fighters moved from Jehol to Korea
1 battleship, 2 cruisers, 3 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to Korea
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
1 factory_minor placed in Norway
4 transports placed in 101 Sea Zone
8 infantry placed in Eastern United States
3 armour placed in Korea
Turning on Edit Mode
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 18 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 25 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 4 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 2 transports; Remaining resources: 18 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser, 1 destroyer, 1 submarine and 6 transports moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Norway to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
8 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from Ethiopia to Anglo Egyptian Sudan
3 armour moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Kenya to Anglo Egyptian Sudan
2 armour, 4 artilleries, 3 fighters, 22 infantry and 1 tactical_bomber moved from India to Burma
1 fighter moved from Persia to Russia
1 fighter and 1 tactical_bomber moved from Gibraltar to Malta
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
Combat - British
Battle in 44 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
British win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 2 armour, 4 artilleries, 3 fighters, 22 infantry and 1 tactical_bomber
Japanese defend with 3 armour, 2 artilleries, 12 infantry and 4 mech_infantrys
British roll dice for 2 armour, 4 artilleries, 3 fighters, 22 infantry and 1 tactical_bomber in Burma, round 2 : 10/32 hits, 8.83 expected hits
Japanese roll dice for 3 armour, 2 artilleries, 12 infantry and 4 mech_infantrys in Burma, round 2 : 12/21 hits, 7.50 expected hits
10 infantry owned by the Japanese and 12 infantry owned by the British lost in Burma
British roll dice for 2 armour, 4 artilleries, 3 fighters, 10 infantry and 1 tactical_bomber in Burma, round 3 : 8/20 hits, 6.83 expected hits
Japanese roll dice for 3 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Burma, round 3 : 5/11 hits, 4.17 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in Burma
British roll dice for 2 armour, 4 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Burma, round 4 : 4/15 hits, 6.00 expected hits
Japanese roll dice for 3 armour in Burma, round 4 : 1/3 hits, 1.50 expected hits
3 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 armour, 4 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for British: 18 infantry
Casualties for Japanese: 3 armour, 2 artilleries, 12 infantry and 4 mech_infantrys
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Burma to India
3 aaGuns moved from United Kingdom to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
2 transports placed in 110 Sea Zone
3 armour, 2 artilleries, 1 bomber and 2 fighters placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 52 PUs
Place Units - UK_Pacific
1 armour, 1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 3 infantry
Combat Hit Differential Summary :
Americans regular : -2.67
Italians regular : -0.33
Japanese regular : 3.83
Japanese AA : -0.17
Germans regular : -0.50
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 armour; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 fighter moved from Tobruk to Western Germany
1 fighter moved from Tobruk to Western Germany
1 bomber moved from Tobruk to Egypt
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Tunisia to Tobruk
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
Combat - Italians
Battle in Greece
Battle in Syria
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 carrier, 2 fighters and 5 transports
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier and 5 transports in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier and 5 transports in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier and 5 transports in 91 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win, taking Greece from British, taking Syria from French with 1 carrier, 2 fighters and 5 transports remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Iraq
Italians attack with 1 infantry
British defend with 3 infantry
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Iraq
British win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
4 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : -1.17
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 infantry moved from India to Burma
1 destroyer and 1 transport moved from 39 Sea Zone to 45 Sea Zone
2 cruisers, 1 destroyer and 2 submarines moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
3 fighters moved from Hawaiian Islands to Korea
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 cruiser and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 infantry moved from India to Burma
1 destroyer and 1 transport moved from 39 Sea Zone to 45 Sea Zone
2 cruisers, 1 destroyer and 2 submarines moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
3 fighters moved from Hawaiian Islands to Korea
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 cruiser and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :