41780-AoW (X) v Stu (L)-ITA-3.tsvg
Intercept Egyptian SBR?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Combat Move - British
3 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Persia to Caucasus
3 fighters moved from Persia to Caucasus
2 fighters moved from Iraq to Caucasus
1 fighter moved from Egypt to Caucasus
1 infantry moved from Burma to Shan State
3 fighters moved from Burma to Shan State
1 infantry moved from Northwest Persia to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
2 bombers moved from United Kingdom to 105 Sea Zone
1 fighter moved from 91 Sea Zone to 105 Sea Zone
1 fighter moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
4 artilleries moved from Marianas to 22 Sea Zone
4 infantry moved from Marianas to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 22 Sea Zone to 35 Sea Zone
5 artilleries and 5 infantry moved from 35 Sea Zone to Philippines
10 fighters moved from 22 Sea Zone to Philippines
4 tactical_bombers moved from 22 Sea Zone to Philippines
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 105 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 105 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 105 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 bombers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Philippines
Americans attack with 5 artilleries, 10 fighters, 5 infantry and 4 tactical_bombers
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Americans roll dice for 5 artilleries, 10 fighters, 5 infantry and 4 tactical_bombers in Philippines, round 2 : 12/24 hits, 11.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 5 artilleries, 10 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Americans
10 fighters and 4 tactical_bombers moved from Philippines to 35 Sea Zone
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
1 destroyer moved from 22 Sea Zone to 21 Sea Zone
8 carriers and 2 fighters moved from 22 Sea Zone to 35 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 22 Sea Zone to 36 Sea Zone
2 submarines moved from 22 Sea Zone to 43 Sea Zone
2 submarines moved from 22 Sea Zone to 44 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 10 Sea Zone
2 bombers moved from Queensland to Java
2 bombers moved from Western United States to Queensland
5 submarines moved from 22 Sea Zone to 35 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
5 artilleries moved from Morocco to 91 Sea Zone
6 infantry moved from Morocco to 91 Sea Zone
1 armour, 5 artilleries, 1 carrier, 1 destroyer, 6 infantry, 1 submarine and 6 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
2 bombers moved from 105 Sea Zone to United Kingdom
2 fighters moved from 105 Sea Zone to 110 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 carriers, 2 cruisers and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
4 fighters moved from Morocco to 110 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
1 artillery and 1 infantry placed in Central United States
2 bombers and 1 fighter placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 41 PUs;
British buy 1 armour, 4 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Persia to Caucasus
3 fighters moved from Persia to Caucasus
2 fighters moved from Iraq to Caucasus
1 fighter moved from Egypt to Caucasus
1 infantry moved from Burma to Shan State
3 fighters moved from Burma to Shan State
1 infantry moved from Northwest Persia to Caucasus
Combat - British
British creates battle in territory 22 Sea Zone
Battle in Shan State
British attack with 3 fighters and 1 infantry
Japanese defend with 1 artillery
British roll dice for 3 fighters and 1 infantry in Shan State, round 2 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking 22 Sea Zone from Japanese, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Caucasus
British attack with 1 bomber, 6 fighters and 4 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 bomber, 6 fighters and 4 infantry in Caucasus, round 2 : 3/11 hits, 4.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber, 6 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - British
1 bomber moved from Caucasus to Persia
6 fighters moved from Caucasus to Kazakhstan
3 infantry moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from India to Burma
1 mech_infantry moved from West India to Burma
3 fighters moved from Shan State to Burma
1 mech_infantry moved from Persia to West India
2 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 77 Sea Zone to 78 Sea Zone
1 destroyer moved from 81 Sea Zone to 78 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 106 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
2 carriers and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Morocco to 110 Sea Zone
3 fighters moved from Gibraltar to United Kingdom
1 battleship moved from 22 Sea Zone to 35 Sea Zone
Place Units - British
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,2,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.00
Japanese regular : -0.33
Germans regular : -0.17
British regular : 0.00
@FMErwinRommel After having manoeuvered your fleet to where I wanted it…I then had a major fit of indecision on how to exploit it! Really wanted phil and borneo, but after all the previous too-ing and fro-ing over them earlier your garrisons were slightly too strong to split my forces and risk it…especially as 1 set of tt’s would promptly be sunk! Went for phil as it is worth $$, and hoping i get a good rouind of convoying to really knock J income from the south pac.
Not so easy for the US/UK in europe…even landing every available troop and plane in normandy would see them wiped out by the german counter attack…back to strafing the atlantic coast and bottling up your subs and causing G to have to spend to defend nearly everywhere…
I enjoy discussing grand strategy with you as it applies to all G40 BM games, not just ours. Short of controlling Gibr (which usually is short-lived), Ger can’t stop Allies convoying tt’s to Gib and onward. On the other hand, A&A has given Axis much better defense than the original game, where Ger, Ita & Fra were I recall, one territory each. Allies combined CVs and scrambling give great defense that would be extremely/prohibitively expensive for Ger to build enough planes and subs. But as long as Ger has good income, it can load up inland France and Italy and even with as many tt’s as you have, can repulse or counterattack. Ger can’t be SBR from UK and U.S. can only can open for UK to invade. I can build enough subs and scramble 2 ABs to stop UK and U.S. can’t bomb my subs in advance. U.S. can take Norway, but a strong Ger like I have can destroy the beachhead and/or the fleet if it leaves the safety of Eng Chans. This leaves us with our current situation. You land just enough troops to get ten points per turn, and I retake the coast. If I build too many subs, you can just sail away. I haven’t found a way to effectively send the Baltic subs south without getting sunk. They could go north, but without NB, insufficient range. The Med is another factor. But ultimately, southern Russia is the primary decider.
Of all battles, Japan needed the 2 Chinese in Shensi to not succeed in advancing. Now Russia can gut Japanese controlled China
@FMErwinRommel yes that was the one I was praying for some luck in…although I would have sent uk and even anzac planes up to clear the way for the brave russian communist crusade!
In some ways, having germany take moscow actually gives the allies more options for a limited time as long as a good portion of the russian army survives. When all allied resources are put towards holding moscow…stalemae occurs…now you have it the russians can cause havoc as long as they have forces left…especially in the usually vulnerable japanese rear
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;
Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Bryansk to Samara
Italians take Samara from Russians
Combat - Italians
Battle in Holland Belgium
Italians attack with 2 bombers and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 bombers and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 bombers moved from Holland Belgium to Northern Italy
1 mech_infantry moved from Greater Southern Germany to Western Germany
1 infantry moved from Northern Italy to Western Germany
2 aaGuns, 2 artilleries and 10 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,6,3,1,6,1
Italians collect 4 PUs (10 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : -0.50
The Hol/Bel curse resumes. I figured the UK fighters would move to support Kaz and get them closer to attack German positions in Russia.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
ANZAC creates battle in territory 35 Sea Zone
Non Combat Move - ANZAC
2 fighters moved from Burma to Kazakhstan
1 cruiser moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 22 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Queensland to Philippines
Place Units - ANZAC
1 marine placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
ANZAC creates battle in territory 35 Sea Zone
Non Combat Move - ANZAC
2 fighters moved from Burma to Kazakhstan
1 cruiser moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 22 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Queensland to Philippines
Place Units - ANZAC
1 marine placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
2 french inf on a US tt in channel
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 99 PUs;
Germans buy 4 fighters, 5 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
2 infantry moved from Tambov to Volgograd
1 artillery moved from Rostov to Volgograd
2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers moved from Rostov to Caucasus
2 bombers and 2 fighters moved from Southern Italy to Sardinia
1 fighter moved from France to 105 Sea Zone
3 bombers moved from Germany to 105 Sea Zone
2 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 99 PUs;
Germans buy 4 fighters, 5 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
2 infantry moved from Tambov to Volgograd
1 artillery moved from Rostov to Volgograd
2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers moved from Rostov to Caucasus
2 bombers and 2 fighters moved from Southern Italy to Sardinia
1 fighter moved from France to 105 Sea Zone
3 bombers moved from Germany to 105 Sea Zone
2 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 4 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 105 Sea Zone
Germans attack with 3 bombers and 1 fighter
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 3 bombers and 1 fighter in 105 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 105 Sea Zone
Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sardinia
Germans attack with 2 bombers and 2 fighters
Americans defend with 1 marine
Germans roll dice for 2 bombers and 2 fighters in Sardinia, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 marine in Sardinia, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Sardinia
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Volgograd
Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2.50 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
British defend with 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Caucasus, round 2 : 2/7 hits, 2.67 expected hits
British roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Caucasus
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Caucasus, round 3 : 0/7 hits, 2.67 expected hits
British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Caucasus, round 4 : 3/7 hits, 2.67 expected hits
British roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Non Combat Move - Germans
1 fighter moved from Rostov to Northern Italy
2 fighters moved from Sardinia to Western Germany
1 fighter moved from 105 Sea Zone to France
4 fighters moved from Normandy Bordeaux to Western Germany
2 fighters moved from Novgorod to Western Germany
1 mech_infantry moved from Yugoslavia to Western Germany
1 aaGun and 1 infantry moved from Greater Southern Germany to Western Germany
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 artillery moved from Karelia to Finland
2 mech_infantrys moved from Novgorod to Finland
1 mech_infantry moved from Romania to Germany
9 infantry moved from Southern Italy to Northern Italy
1 fighter and 2 tactical_bombers moved from Caucasus to Rostov
2 fighters and 1 tactical_bomber moved from Volgograd to Rostov
3 artilleries moved from Ukraine to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
2 aaGuns, 21 armour, 18 artilleries, 7 infantry and 32 mech_infantrys moved from Russia to Samara
1 armour and 2 mech_infantrys moved from Bryansk to Rostov
1 artillery moved from Belarus to Bryansk
1 infantry moved from Yugoslavia to Greater Southern Germany
2 bombers moved from Sardinia to Northern Italy
2 bombers moved from 105 Sea Zone to Western Germany
1 bomber moved from 105 Sea Zone to Northern Italy
2 infantry moved from Bulgaria to Yugoslavia
Place Units - Germans
1 infantry and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
1 submarine placed in 97 Sea Zone
1 submarine placed in 93 Sea Zone
2 submarines placed in 113 Sea Zone
2 fighters and 4 infantry placed in Germany
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,6,1,4,6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 62 PUs (5 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Russians regular : 1.00
Germans regular : 0.33
British regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 99 PUs;
Germans buy 4 fighters, 5 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
2 infantry moved from Tambov to Volgograd
1 artillery moved from Rostov to Volgograd
2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers moved from Rostov to Caucasus
2 bombers and 2 fighters moved from Southern Italy to Sardinia
1 fighter moved from France to 105 Sea Zone
3 bombers moved from Germany to 105 Sea Zone
2 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 4 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 105 Sea Zone
Germans attack with 3 bombers and 1 fighter
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 3 bombers and 1 fighter in 105 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 105 Sea Zone
Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sardinia
Germans attack with 2 bombers and 2 fighters
Americans defend with 1 marine
Germans roll dice for 2 bombers and 2 fighters in Sardinia, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 marine in Sardinia, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Sardinia
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Volgograd
Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2.50 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
British defend with 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Caucasus, round 2 : 2/7 hits, 2.67 expected hits
British roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Caucasus
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Caucasus, round 3 : 0/7 hits, 2.67 expected hits
British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Caucasus, round 4 : 3/7 hits, 2.67 expected hits
British roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Non Combat Move - Germans
1 fighter moved from Rostov to Northern Italy
2 fighters moved from Sardinia to Western Germany
1 fighter moved from 105 Sea Zone to France
4 fighters moved from Normandy Bordeaux to Western Germany
2 fighters moved from Novgorod to Western Germany
1 mech_infantry moved from Yugoslavia to Western Germany
1 aaGun and 1 infantry moved from Greater Southern Germany to Western Germany
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 artillery moved from Karelia to Finland
2 mech_infantrys moved from Novgorod to Finland
1 mech_infantry moved from Romania to Germany
9 infantry moved from Southern Italy to Northern Italy
1 fighter and 2 tactical_bombers moved from Caucasus to Rostov
2 fighters and 1 tactical_bomber moved from Volgograd to Rostov
3 artilleries moved from Ukraine to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
2 aaGuns, 21 armour, 18 artilleries, 7 infantry and 32 mech_infantrys moved from Russia to Samara
1 armour and 2 mech_infantrys moved from Bryansk to Rostov
1 artillery moved from Belarus to Bryansk
1 infantry moved from Yugoslavia to Greater Southern Germany
2 bombers moved from Sardinia to Northern Italy
2 bombers moved from 105 Sea Zone to Western Germany
1 bomber moved from 105 Sea Zone to Northern Italy
2 infantry moved from Bulgaria to Yugoslavia
Place Units - Germans
1 infantry and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
1 submarine placed in 97 Sea Zone
1 submarine placed in 93 Sea Zone
2 submarines placed in 113 Sea Zone
2 fighters and 4 infantry placed in Germany
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,6,1,4,6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 62 PUs (5 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.00
Russians regular : 1.00
Germans regular : 0.33
British regular : -1.67
Couldn’t do everything that I wanted to, but achieved my main goals. And took out the U.S. DD and the last marine without losing a fighter. Just as the Allies can pivot between northern and southern Europe, so the Axis can pivot to face the challenge.
Please use second post, I forgot to move my CA from harms way, sz113 > sx114.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Combat Move - Russians
1 armour and 1 mech_infantry moved from Shensi to Chahar
4 armour and 4 mech_infantrys moved from Shensi to Suiyuyan
2 artilleries and 1 infantry moved from Kazakhstan to Volgograd
14 artilleries and 43 infantry moved from Kazakhstan to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20
Combat Move - Russians
1 armour and 1 mech_infantry moved from Shensi to Chahar
4 armour and 4 mech_infantrys moved from Shensi to Suiyuyan
2 artilleries and 1 infantry moved from Kazakhstan to Volgograd
14 artilleries and 43 infantry moved from Kazakhstan to Caucasus
Combat - Russians
Battle in Suiyuyan
Russians attack with 4 armour and 4 mech_infantrys
Japanese defend with 1 armour
Russians roll dice for 4 armour and 4 mech_infantrys in Suiyuyan, round 2 : 4/8 hits, 2.67 expected hits
Japanese roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Chahar
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
Russians roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Volgograd
Russians attack with 2 artilleries and 1 infantry
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Caucasus
Russians attack with 14 artilleries and 43 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 14 artilleries and 43 infantry in Caucasus, round 2 : 18/57 hits, 14.17 expected hits
Germans roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 0/4 hits, 1.33 expected hits
1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 14 artilleries and 43 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 3 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Shensi to Northwest Persia
4 aaGuns moved from Kazakhstan to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -0.83
Germans regular : -2.00
Russians regular : 4.50
@FMErwinRommel Yes the only problem with an allied focus on the pac is that g becomes a big beast!
Still plenty of swing left in the game and G economy wont get much bigger now, so allies still ahve a good fighting chance…especially if all the convoys on J bite…although looking at the rolls against G, they were shocking!
It was nice to see all 6 axis defence rolls fail, makes up a bit for the marine and dd failing to score against the air assaults