Temporary post, I’ll do my moves later, sorry for the wait.
FMErwinRommel (X) vs Wizmark (L+16) BM3
-
@FMErwinRommel yes that was the one I was praying for some luck in…although I would have sent uk and even anzac planes up to clear the way for the brave russian communist crusade!
In some ways, having germany take moscow actually gives the allies more options for a limited time as long as a good portion of the russian army survives. When all allied resources are put towards holding moscow…stalemae occurs…now you have it the russians can cause havoc as long as they have forces left…especially in the usually vulnerable japanese rear
-
TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19 Purchase Units - Italians Italians buy nothing; Remaining resources: 7 PUs; Combat Move - Italians 1 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Southern Italy to Holland Belgium 1 mech_infantry moved from Bryansk to Samara Italians take Samara from Russians Combat - Italians Battle in Holland Belgium Italians attack with 2 bombers and 1 infantry Americans defend with 1 infantry Italians roll dice for 2 bombers and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 2 bombers moved from Holland Belgium to Northern Italy 1 mech_infantry moved from Greater Southern Germany to Western Germany 1 infantry moved from Northern Italy to Western Germany 2 aaGuns, 2 artilleries and 10 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,6,3,1,6,1 Italians collect 4 PUs (10 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.50
-
The Hol/Bel curse resumes. I figured the UK fighters would move to support Kaz and get them closer to attack German positions in Russia.
-
TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 41 Sea Zone ANZAC creates battle in territory 35 Sea Zone Non Combat Move - ANZAC 2 fighters moved from Burma to Kazakhstan 1 cruiser moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 22 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 3 fighters moved from Queensland to Philippines Place Units - ANZAC 1 marine placed in Queensland 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 41 Sea Zone ANZAC creates battle in territory 35 Sea Zone Non Combat Move - ANZAC 2 fighters moved from Burma to Kazakhstan 1 cruiser moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 22 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 3 fighters moved from Queensland to Philippines Place Units - ANZAC 1 marine placed in Queensland 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
2 french inf on a US tt in channel
-
TripleA Move Summary: Germans round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 99 PUs; Germans buy 4 fighters, 5 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians 2 infantry moved from Tambov to Volgograd 1 artillery moved from Rostov to Volgograd 2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers moved from Rostov to Caucasus 2 bombers and 2 fighters moved from Southern Italy to Sardinia 1 fighter moved from France to 105 Sea Zone 3 bombers moved from Germany to 105 Sea Zone 2 infantry moved from France to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 armour moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to Western Germany
-
TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 99 PUs; Germans buy 4 fighters, 5 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians 2 infantry moved from Tambov to Volgograd 1 artillery moved from Rostov to Volgograd 2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers moved from Rostov to Caucasus 2 bombers and 2 fighters moved from Southern Italy to Sardinia 1 fighter moved from France to 105 Sea Zone 3 bombers moved from Germany to 105 Sea Zone 2 infantry moved from France to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 armour moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to Western Germany Combat - Germans Battle in Normandy Bordeaux Germans attack with 4 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.33 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 105 Sea Zone Germans attack with 3 bombers and 1 fighter Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Germans roll dice for 3 bombers and 1 fighter in 105 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 105 Sea Zone Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Sardinia Germans attack with 2 bombers and 2 fighters Americans defend with 1 marine Germans roll dice for 2 bombers and 2 fighters in Sardinia, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 marine in Sardinia, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Sardinia Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Battle in Volgograd Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2.50 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Caucasus Germans attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers British defend with 3 infantry Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Caucasus, round 2 : 2/7 hits, 2.67 expected hits British roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Caucasus Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Caucasus, round 3 : 0/7 hits, 2.67 expected hits British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Caucasus, round 4 : 3/7 hits, 2.67 expected hits British roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Non Combat Move - Germans 1 fighter moved from Rostov to Northern Italy 2 fighters moved from Sardinia to Western Germany 1 fighter moved from 105 Sea Zone to France 4 fighters moved from Normandy Bordeaux to Western Germany 2 fighters moved from Novgorod to Western Germany 1 mech_infantry moved from Yugoslavia to Western Germany 1 aaGun and 1 infantry moved from Greater Southern Germany to Western Germany 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 artillery moved from Karelia to Finland 2 mech_infantrys moved from Novgorod to Finland 1 mech_infantry moved from Romania to Germany 9 infantry moved from Southern Italy to Northern Italy 1 fighter and 2 tactical_bombers moved from Caucasus to Rostov 2 fighters and 1 tactical_bomber moved from Volgograd to Rostov 3 artilleries moved from Ukraine to Rostov 3 mech_infantrys moved from Western Ukraine to Rostov 2 aaGuns, 21 armour, 18 artilleries, 7 infantry and 32 mech_infantrys moved from Russia to Samara 1 armour and 2 mech_infantrys moved from Bryansk to Rostov 1 artillery moved from Belarus to Bryansk 1 infantry moved from Yugoslavia to Greater Southern Germany 2 bombers moved from Sardinia to Northern Italy 2 bombers moved from 105 Sea Zone to Western Germany 1 bomber moved from 105 Sea Zone to Northern Italy 2 infantry moved from Bulgaria to Yugoslavia Place Units - Germans 1 infantry and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Western Ukraine 1 submarine placed in 97 Sea Zone 1 submarine placed in 93 Sea Zone 2 submarines placed in 113 Sea Zone 2 fighters and 4 infantry placed in Germany 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,6,1,4,6,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Germans collect 62 PUs (5 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Russians regular : 1.00 Germans regular : 0.33 British regular : -1.67
-
TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 99 PUs; Germans buy 4 fighters, 5 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians 2 infantry moved from Tambov to Volgograd 1 artillery moved from Rostov to Volgograd 2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers moved from Rostov to Caucasus 2 bombers and 2 fighters moved from Southern Italy to Sardinia 1 fighter moved from France to 105 Sea Zone 3 bombers moved from Germany to 105 Sea Zone 2 infantry moved from France to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 armour moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to Western Germany Combat - Germans Battle in Normandy Bordeaux Germans attack with 4 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.33 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 105 Sea Zone Germans attack with 3 bombers and 1 fighter Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Germans roll dice for 3 bombers and 1 fighter in 105 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 105 Sea Zone Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Sardinia Germans attack with 2 bombers and 2 fighters Americans defend with 1 marine Germans roll dice for 2 bombers and 2 fighters in Sardinia, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 marine in Sardinia, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Sardinia Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Battle in Volgograd Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2.50 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Caucasus Germans attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers British defend with 3 infantry Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Caucasus, round 2 : 2/7 hits, 2.67 expected hits British roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Caucasus Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Caucasus, round 3 : 0/7 hits, 2.67 expected hits British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Caucasus, round 4 : 3/7 hits, 2.67 expected hits British roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Non Combat Move - Germans 1 fighter moved from Rostov to Northern Italy 2 fighters moved from Sardinia to Western Germany 1 fighter moved from 105 Sea Zone to France 4 fighters moved from Normandy Bordeaux to Western Germany 2 fighters moved from Novgorod to Western Germany 1 mech_infantry moved from Yugoslavia to Western Germany 1 aaGun and 1 infantry moved from Greater Southern Germany to Western Germany 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 artillery moved from Karelia to Finland 2 mech_infantrys moved from Novgorod to Finland 1 mech_infantry moved from Romania to Germany 9 infantry moved from Southern Italy to Northern Italy 1 fighter and 2 tactical_bombers moved from Caucasus to Rostov 2 fighters and 1 tactical_bomber moved from Volgograd to Rostov 3 artilleries moved from Ukraine to Rostov 3 mech_infantrys moved from Western Ukraine to Rostov 2 aaGuns, 21 armour, 18 artilleries, 7 infantry and 32 mech_infantrys moved from Russia to Samara 1 armour and 2 mech_infantrys moved from Bryansk to Rostov 1 artillery moved from Belarus to Bryansk 1 infantry moved from Yugoslavia to Greater Southern Germany 2 bombers moved from Sardinia to Northern Italy 2 bombers moved from 105 Sea Zone to Western Germany 1 bomber moved from 105 Sea Zone to Northern Italy 2 infantry moved from Bulgaria to Yugoslavia Place Units - Germans 1 infantry and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Western Ukraine 1 submarine placed in 97 Sea Zone 1 submarine placed in 93 Sea Zone 2 submarines placed in 113 Sea Zone 2 fighters and 4 infantry placed in Germany 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,6,1,4,6,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Germans collect 62 PUs (5 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 cruiser EDIT: Adding units owned by Germans to 114 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.00 Russians regular : 1.00 Germans regular : 0.33 British regular : -1.67
-
Couldn’t do everything that I wanted to, but achieved my main goals. And took out the U.S. DD and the last marine without losing a fighter. Just as the Allies can pivot between northern and southern Europe, so the Axis can pivot to face the challenge.
-
Please use second post, I forgot to move my CA from harms way, sz113 > sx114.
-
TripleA Move Summary: Russians round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20 Combat Move - Russians 1 armour and 1 mech_infantry moved from Shensi to Chahar 4 armour and 4 mech_infantrys moved from Shensi to Suiyuyan 2 artilleries and 1 infantry moved from Kazakhstan to Volgograd 14 artilleries and 43 infantry moved from Kazakhstan to Caucasus
-
TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20 Combat Move - Russians 1 armour and 1 mech_infantry moved from Shensi to Chahar 4 armour and 4 mech_infantrys moved from Shensi to Suiyuyan 2 artilleries and 1 infantry moved from Kazakhstan to Volgograd 14 artilleries and 43 infantry moved from Kazakhstan to Caucasus Combat - Russians Battle in Suiyuyan Russians attack with 4 armour and 4 mech_infantrys Japanese defend with 1 armour Russians roll dice for 4 armour and 4 mech_infantrys in Suiyuyan, round 2 : 4/8 hits, 2.67 expected hits Japanese roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Chahar Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 artillery Russians roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Volgograd Russians attack with 2 artilleries and 1 infantry Germans defend with 1 artillery and 1 factory_minor Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Caucasus Russians attack with 14 artilleries and 43 infantry Germans defend with 1 artillery and 3 infantry Russians roll dice for 14 artilleries and 43 infantry in Caucasus, round 2 : 18/57 hits, 14.17 expected hits Germans roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 0/4 hits, 1.33 expected hits 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 14 artilleries and 43 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 1 artillery and 3 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Shensi to Northwest Persia 4 aaGuns moved from Kazakhstan to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -0.83 Germans regular : -2.00 Russians regular : 4.50
-
@FMErwinRommel Yes the only problem with an allied focus on the pac is that g becomes a big beast!
Still plenty of swing left in the game and G economy wont get much bigger now, so allies still ahve a good fighting chance…especially if all the convoys on J bite…although looking at the rolls against G, they were shocking!
It was nice to see all 6 axis defence rolls fail, makes up a bit for the marine and dd failing to score against the air assaults
-
The last two rounds on the Eastern front, the defenders have mostly given up with battle fatigue. I should get something for rolling 4-6’s in the Cauc. Well, the Russian mobile army must know it can never come home again. Smart for the Russian air force to join the UK resistance. Not much need for them in China with the U.S. in position to invade the coast. Just wish Germany could help Japan, but it will take time to get there. In a game with ArtofWar, Germany eventually sent bombers and fighters. But in that game, Japan owned China, so it was easy to fly to the coast in 2 turns.
-
TripleA Move Summary: Japanese round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 2 infantry moved from Malaya to Shan State 1 bomber moved from Yunnan to India 1 bomber and 3 fighters moved from Yunnan to Shan State 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Evenkiyskiy from Russians 2 submarines moved from 37 Sea Zone to 54 Sea Zone Japanese take 42 Sea Zone from Americans 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 marine moved from Japan to 6 Sea Zone 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 marine moved from Japan to 6 Sea Zone 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 1 marine and 11 submarines moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from Japan to 19 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to 20 Sea Zone 1 infantry and 1 marine moved from 22 Sea Zone to Marianas
-
Submerge subs in sz20 and sz54?
-
Attacking sz54 with 2 subs; you defend with DD, sub & tt. Attacking sz20 with sub, 3 fighters & 2 TAC; you defend with DD & sub.
-
@FMErwinRommel fight in both…again as the g turn, in sz 20 take the dd as the sub casualty if it hits and submerge if just subs left.
stay and fight to the end in 54 (good move! didnt see that one!) sub 1st cas ualty, dd second
-
TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 2 infantry moved from Malaya to Shan State 1 bomber moved from Yunnan to India 1 bomber and 3 fighters moved from Yunnan to Shan State 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Evenkiyskiy from Russians 2 submarines moved from 37 Sea Zone to 54 Sea Zone Japanese take 42 Sea Zone from Americans 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 marine moved from Japan to 6 Sea Zone 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 marine moved from Japan to 6 Sea Zone 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 1 marine and 11 submarines moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from Japan to 19 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to 20 Sea Zone 1 infantry and 1 marine moved from 22 Sea Zone to Marianas Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in India causes 6 damage total. Battle in 54 Sea Zone Japanese attack with 2 submarines Americans defend with 1 submarine; ANZAC defend with 1 destroyer and 1 transport ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 54 Sea Zone 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 21 Casualties for ANZAC: 1 destroyer and 1 transport Casualties for Americans: 1 submarine Battle in 20 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone retreated to 20 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Marianas Japanese attack with 1 infantry and 1 marine Americans defend with 1 harbour and 1 infantry Japanese roll dice for 1 infantry and 1 marine in Marianas, round 2 : 1/2 hits, 0.50 expected hits Americans roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Marianas Japanese win, taking Marianas from Americans with 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 6 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Shan State Japanese attack with 1 bomber, 4 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber, 4 fighters and 2 infantry in Shan State, round 2 : 2/7 hits, 3.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 21 Sea Zone Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers and 11 submarines Americans defend with 1 destroyer Japanese roll dice for 11 submarines in 21 Sea Zone, round 2 : 5/11 hits, 3.67 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers and 11 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Guam Battle in 19 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking Guam from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 21 Sea Zone 3 fighters and 2 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone 1 infantry moved from Korea to Manchuria 1 mech_infantry moved from Amur to Manchuria 1 bomber moved from India to Yunnan 1 bomber and 4 fighters moved from Shan State to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangtung to Kiangsi 1 mech_infantry moved from Manchuria to Jehol 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Hunan to Anhwe 1 mech_infantry moved from Anhwe to Hunan Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 3 infantry placed in French Indo China 2 infantry placed in Kwangtung 1 destroyer placed in 20 Sea Zone 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 18 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3,4,6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3,2,4,5,4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,3,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2 Japanese collect 41 PUs (18 lost to blockades); end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 1.00 UK_Pacific AA : -0.17 UK_Pacific regular : -0.33 ANZAC regular : -0.50