Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 67 PUs;
Germans buy 1 armour, 1 artillery, 1 destroyer, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 infantry moved from Ukraine to Rostov
2 infantry moved from Northern Belarus to Southern Belarus
1 artillery moved from Northern Belarus to Southern Belarus
1 infantry moved from Northern Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Smolensk
2 fighters and 2 tactical_bombers moved from Leningrad to Smolensk
2 fighters and 1 tactical_bomber moved from Ukraine to Rostov
2 bombers and 3 fighters moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers, 4 fighters, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 2 bombers, 4 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/10 hits, 4.17 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Rostov
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Southern Belarus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Rostov to Ukraine
2 infantry moved from Western Ukraine to Ukraine
1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Romania to Bulgaria
1 artillery and 1 infantry moved from Romania to Bessarabia
2 infantry moved from Poland to Eastern Poland
2 fighters moved from Smolensk to Leningrad
2 tactical_bombers moved from Smolensk to Leningrad
1 armour and 1 mech_infantry moved from Kirov to Vologda
3 infantry moved from Leningrad to Novgorod
1 armour and 1 mech_infantry moved from Leningrad to Vologda
4 infantry moved from Western Germany to 116 Sea Zone
4 infantry moved from Norway to Finland
4 infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone
4 infantry moved from 118 Sea Zone to Finland
1 battleship, 1 cruiser and 2 submarines moved from 116 Sea Zone to 118 Sea Zone
4 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 bombers moved from Holland Belgium to Western Germany
1 artillery moved from France to Western Germany
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 armour and 2 mech_infantrys placed in Romania
1 artillery and 2 infantry placed in Leningrad
3 infantry placed in Ukraine
8 infantry placed in Western Germany
Germans undo move 2.
Germans undo move 4.
1 armour and 2 mech_infantrys placed in Western Germany
3 infantry placed in Romania
4 infantry placed in Germany
1 infantry placed in Western Germany
Germans undo move 6.
3 infantry placed in France
Germans undo move 6.
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -0.83
British regular : 0.33
Territory Summary for Germans :
Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Holland Belgium : 2 infantry
Romania : 1 factory_minor and 3 infantry
Germany : 1 factory_major and 2 infantry
Southern Belarus : 1 flag, 1 artillery and 2 infantry
Nenetsia : 1 flag
Smolensk : 1 flag, 2 infantry
Eastern Poland : 1 flag, 2 infantry
Karelia : 1 flag
Archangel : 1 flag
Bessarabia : 1 artillery and 1 infantry
Ukraine : 1 flag, 3 aaGuns, 13 armour, 7 artilleries, 1 factory_minor, 2 fighters, 34 infantry, 15 mech_infantrys and 1 tactical_bomber
Vyborg : 1 flag
Baltic States : 1 flag
Vologda : 1 flag, 1 aaGun, 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys
Northern Belarus : 1 flag
Leningrad : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Kirov : 1 flag
Novgorod : 1 flag, 3 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 7 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Finland : 1 flag, 8 infantry
Bulgaria : 1 flag, 1 infantry
Yugoslavia : 1 flag
113 Sea Zone : 1 destroyer
118 Sea Zone : 1 battleship, 1 cruiser, 2 submarines and 2 transports
Production/PUs Summary :
Germans : 57 / 67
Russians : 29 / 35
Japanese : 46 / 66
Americans : 50 / 75
Chinese : 22 / 21
British : 42 / 54
UK_Pacific : 8 / 11
Italians : 11 / 10
ANZAC : 10 / 13
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@ArtofWar1947 can’t take rostov to save Hitler’s life…
The Russian units there, especially the one just lost, will forever be the Russian’s people’s hearts.
@ArtofWar1947 I am holding my own against Adam, as the allies, I wonder how many axis victories there are, the deck seems stacked against the axis in this game.
Wow, staying even with Adam, that’s impressive. I can see the new rules help the Axis in possibly a couple of instances. However, my overall impression is consistent with yours: The Axis has the deck stacked against it.
@ArtofWar1947 said in ArtofWar (allies) V 666 P2V:
Wow, staying even with Adam, that’s impressive. I can see the new rules help the Axis in possibly a couple of instances. However, my overall impression is consistent with yours: The Axis has the deck stacked against it.
well he has taken all of Australia but he is probably just toying with me because I agreed to play him. I think we are around turn 10, 11, taking 9 VC in the Pacific is a lot, especially if you can stop the euro axis, or slow them down considerably. I think we are making nearly the same amount of IPC’s and maybe even in TUV…but I think Germany and ITA are stopped cold. just have to hold HAW & IND and wear him down.
Maybe I am blind too.
9 VCs in the Pacific seems an insurmountable task to me. It was hard enough getting whatever it was.
@ArtofWar1947 said in ArtofWar (allies) V 666 P2V:
9 VCs in the Pacific seems an insurmountable task to me. It was hard enough getting whatever it was.
yeah, I am wondering if this version will take off, speaking to another player, this version takes even more thought and planning, which I like and hate at the same time, the other player, ksmcky, said it was just too much, took too much time, maybe he is right, I like the differences in the map here…
I agree on the amount of thought required and new map. Overall, though, I like this PTV better than BM3 if playing the Allies or if the rules handicapping the Axis can be eased.
@ArtofWar1947 said in ArtofWar (allies) V 666 P2V:
I agree on the amount of thought required and new map. Overall, though, I like this PTV better than BM3 if playing the Allies or if the rules handicapping the Axis can be eased.
I remember a very old v version of A&A required an axis bid, maybe we are going there with this? anyway, proceed with the ass kicking. My turn with the allies are next.
To our earlier point of requiring more thought, I need to think on the R-7 turn and may not get to it until tomorrow morning.
@ArtofWar1947 no worries
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Northern Manchuria to Buryatia
Russians take Buryatia from Japanese
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Komi to Kirov
Russians take Kirov from Germans
1 infantry moved from Gorky to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Yaroslavl to Smolensk
1 artillery and 1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
2 fighters moved from Kursk to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 5/7 hits, 3.00 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 infantry moved from Stalingrad to Rostov
1 infantry moved from Kazakhstan to Stalingrad
1 infantry moved from Urals to Kazakhstan
1 armour and 1 mech_infantry moved from Urals to Yenisey
2 aaGuns and 11 infantry moved from Korea to Northern Manchuria
1 armour, 5 artilleries, 5 infantry and 1 mech_infantry moved from Russia to Bryansk
2 armour, 4 artilleries and 2 mech_infantrys moved from Tambov to Kursk
1 armour and 1 mech_infantry moved from Russia to Kursk
3 fighters moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Kursk
Place Units - Russians
1 infantry placed in Urals
2 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Russia
Russians undo move 1.
1 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5,6,6,6
Russians collect 28 PUs (3 lost to blockades); end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 artillery and 1 infantry
EDIT: Removing units owned by Russians from Samara: 1 artillery
EDIT: Adding units owned by Russians to Russia: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kursk: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Bryansk: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Russians from Bryansk: 1 artillery
EDIT: Adding units owned by Russians to Russia: 1 artillery
EDIT: Removing units owned by Russians from Stalingrad: 1 infantry
EDIT: Adding units owned by Russians to Samara: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 2.00
Test summary from TripleA, engine version: 2.2.20868, time: 9:17:20 AM
Savegame
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 8 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 24 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from Caroline Islands to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 22 Sea Zone
1 infantry moved from Caroline Islands to 35 Sea Zone
3 marines moved from Caroline Islands to 35 Sea Zone
1 infantry moved from Guam to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 24 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 24 Sea Zone
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 cruiser moved from 33 Sea Zone to 24 Sea Zone
1 battleship moved from 35 Sea Zone to 34 Sea Zone
1 battleship moved from 34 Sea Zone to 24 Sea Zone
2 cruisers and 2 marines moved from 35 Sea Zone to 24 Sea Zone
4 carriers and 1 destroyer moved from 35 Sea Zone to 24 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 24 Sea Zone
3 artilleries, 5 infantry and 3 marines moved from 24 Sea Zone to Wake Island
2 fighters and 2 tactical_bombers moved from Japan to Wake Island
1 destroyer moved from 7 Sea Zone to 24 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Wake Island
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Wake Island
3 fighters moved from Caroline Islands to 24 Sea Zone
3 tactical_bombers moved from Caroline Islands to 24 Sea Zone
2 fighters moved from 35 Sea Zone to 24 Sea Zone
1 carrier moved from 6 Sea Zone to 24 Sea Zone
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Solomon Islands
1 infantry moved from Hunan to Kiangsi
2 infantry moved from Malaya to Shan State
1 bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to Kiangsi
1 fighter moved from Caroline Islands to 24 Sea Zone
Combat Hit Differential Summary :
@ArtofWar1947 scramble, I know you have a few options here
@666
Scramble 1 fighter from Wake to SZ 24. I assume this will stop the bombardment.
@ArtofWar1947 said in ArtofWar (allies) V 666 P2V:
@666
Scramble 1 fighter from Wake to SZ 24. I assume this will stop the bombardment.
yes, it will
Test summary from TripleA, engine version: 2.2.20868, time: 10:10:50 AM
Savegame
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 8 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 24 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from Caroline Islands to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 22 Sea Zone
1 infantry moved from Caroline Islands to 35 Sea Zone
3 marines moved from Caroline Islands to 35 Sea Zone
1 infantry moved from Guam to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 24 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 24 Sea Zone
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 cruiser moved from 33 Sea Zone to 24 Sea Zone
1 battleship moved from 35 Sea Zone to 34 Sea Zone
1 battleship moved from 34 Sea Zone to 24 Sea Zone
2 cruisers and 2 marines moved from 35 Sea Zone to 24 Sea Zone
4 carriers and 1 destroyer moved from 35 Sea Zone to 24 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 24 Sea Zone
3 artilleries, 5 infantry and 3 marines moved from 24 Sea Zone to Wake Island
2 fighters and 2 tactical_bombers moved from Japan to Wake Island
1 destroyer moved from 7 Sea Zone to 24 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Wake Island
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Wake Island
3 fighters moved from Caroline Islands to 24 Sea Zone
3 tactical_bombers moved from Caroline Islands to 24 Sea Zone
2 fighters moved from 35 Sea Zone to 24 Sea Zone
1 carrier moved from 6 Sea Zone to 24 Sea Zone
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Solomon Islands
1 infantry moved from Hunan to Kiangsi
2 infantry moved from Malaya to Shan State
1 bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to Kiangsi
1 fighter moved from Caroline Islands to 24 Sea Zone
Combat - Japanese
Americans scrambles 1 units out of Wake Island to defend against the attack in 24 Sea Zone
Americans scrambles to create a battle in territory 24 Sea Zone
Battle in Korea
Battle in Solomon Islands
Battle in 24 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 tactical_bombers and 4 transports
Americans defend with 1 fighter
Japanese roll dice for 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 tactical_bombers and 4 transports in 24 Sea Zone, round 2 : 6/16 hits, 8.50 expected hits
Americans roll dice for 1 fighter in 24 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in 24 Sea Zone
Japanese win, taking Korea from Russians, taking Solomon Islands from ANZAC with 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Wake Island
Japanese attack with 3 artilleries, 5 fighters, 5 infantry, 3 marines and 5 tactical_bombers
Americans defend with 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 4 infantry and 2 marines
Japanese roll dice for 3 artilleries, 5 fighters, 5 infantry, 3 marines and 5 tactical_bombers in Wake Island, round 2 : 10/21 hits, 9.17 expected hits
Americans roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 marines in Wake Island, round 2 : 3/10 hits, 4.00 expected hits
3 infantry owned by the Japanese, 4 infantry owned by the Americans, 2 fighters owned by the Americans, 2 marines owned by the Americans and 2 artilleries owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 3 artilleries, 5 fighters, 2 infantry, 3 marines and 5 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Japanese: 3 infantry
Casualties for Americans: 2 artilleries, 2 fighters, 4 infantry and 2 marines
Battle in Kiangsi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber and 2 infantry
British defend with 1 artillery
Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Japanese
1 aaGun, 1 armour and 1 mech_infantry moved from Kwangsi to French Indo China
2 infantry moved from Davao to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to French Indo China
1 infantry moved from Kweichow to Kwangsi
1 infantry moved from Szechwan to Kweichow
1 aaGun and 3 artilleries moved from Hunan to Kwangtung
1 carrier and 1 destroyer moved from 6 Sea Zone to 37 Sea Zone
2 fighters moved from 6 Sea Zone to French Indo China
1 fighter moved from Japan to 37 Sea Zone
1 bomber moved from Kiangsi to French Indo China
1 bomber moved from Shan State to French Indo China
1 submarine moved from 7 Sea Zone to 37 Sea Zone
1 submarine moved from 22 Sea Zone to 24 Sea Zone
2 submarines moved from 35 Sea Zone to 24 Sea Zone
1 destroyer moved from 47 Sea Zone to 34 Sea Zone
3 fighters moved from 24 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 7 Sea Zone
1 infantry moved from Siberia to Amur
2 fighters and 2 tactical_bombers moved from 24 Sea Zone to Caroline Islands
5 fighters and 5 tactical_bombers moved from Wake Island to 24 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 7 Sea Zone
1 armour and 2 infantry placed in French Indo China
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -1.67
Japanese regular : -1.17
UK_Pacific regular : -0.33
Territory Summary for Japanese :
Siberia : 1 flag
Soviet Far East : 1 flag
Sakha : 1 flag, 1 infantry
Amur : 1 flag, 1 infantry
Korea : 2 infantry
Siam : 1 airfield
Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 8 infantry and 2 tactical_bombers
Japan : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Kwangsi : 1 flag, 1 infantry
Fukien : 1 flag
Davao : 1 flag, 1 airfield and 1 harbour
Manilla : 1 flag
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield, 3 artilleries, 1 harbour, 2 infantry and 3 marines
Kweichow : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Hunan : 1 flag
Kwangtung : 1 flag, 1 aaGun, 3 artilleries and 1 harbour
Szechwan : 1 flag
Shan State : 1 flag, 2 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Solomon Islands : 1 flag, 1 infantry
New Guinea : 1 flag
New Britain : 1 flag
French Indo China : 1 flag, 2 aaGuns, 2 armour, 1 artillery, 2 bombers, 1 factory_minor, 2 fighters, 13 infantry, 2 marines and 1 mech_infantry
Sumatra : 1 flag
Java : 1 flag
7 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
5 Sea Zone : 1 submarine
34 Sea Zone : 1 destroyer
50 Sea Zone : 1 transport
24 Sea Zone : 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 submarines, 5 tactical_bombers and 4 transports
Dutch New Guinea : 1 flag
37 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Celebes : 1 flag
6 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 56 / 67
Russians : 28 / 33
Japanese : 50 / 63
Americans : 50 / 75
Chinese : 21 / 21
British : 42 / 54
UK_Pacific : 7 / 11
Italians : 11 / 10
ANZAC : 10 / 13
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0