Scrambles?
FMErwinRommel (X) vs Wizmark (L+16) BM3
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After all those turns of being in Bry but not attacking Moscow, it became a habit. I had decided what units to attack with, but just overlooked it. Max convoy damage of 7 was higher than I ever, but at least I got to 100. How the tides of war change based on who the allies decide to attack. Poor Japan. I shot myself in the foot by not taking Shan with sufficient force. Bad timing with the U.S. ready to rampage throughout my Empire.
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The raw Russian conscripts left to defend Moscow either just surrendered without a fight or ran away, because no one hit. That makes up for my downed bomber, as bombers can be used as soon as they’re built, but Germany can only build a limited number of troops inside Russia and the ones built in Germany have a longer journey.
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TripleA Move Summary: Russians round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19 Combat Move - Russians 3 infantry moved from Samara to Volgograd 3 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd 1 fighter moved from Samara to Volgograd
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19 Combat Move - Russians 3 infantry moved from Samara to Volgograd 3 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd 1 fighter moved from Samara to Volgograd Combat - Russians Battle in Volgograd Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/8 hits, 3.17 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 1 mech_infantry Non Combat Move - Russians 5 armour and 5 mech_infantrys moved from Kazakhstan to Shensi 4 fighters and 1 tactical_bomber moved from Volgograd to Shensi 4 aaGuns, 16 artilleries and 44 infantry moved from Samara to Kazakhstan Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 1.83
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@FMErwinRommel Considering the overkill that came their way its no wonder they ran away! :joy:
Time to go spread the revolution with our chinese brethren instead :hammer_and_wrench: :hammer_and_wrench: (I know its not a sickle but emojis are limited!)
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Wow, I was expecting a more conventional move to Volgo and then to Cauc. There must be a spy somewhere, how did you know Japan was going to attack Sui? Nothing like kicking a guy when he’s down.
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@FMErwinRommel you had far too much stuff that could hit volgo…even with UK air support. Going to kazak is much safer.
And would be a shame to waste all that lovely armour in static defence…much more fun to rampage through china!
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TripleA Move Summary: Japanese round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 8 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 armour moved from Yenisey to Yakut S.S.R. 1 artillery moved from Chahar to Suiyuyan 1 armour moved from Hopei to Suiyuyan 1 armour moved from Kweichow to Suiyuyan 2 bombers moved from Yunnan to Suiyuyan 1 artillery, 1 fighter and 1 infantry moved from Malaya to Shan State 1 infantry moved from Kwangsi to French Indo China 1 artillery, 1 fighter and 1 infantry moved from Yunnan to French Indo China 1 fighter moved from Kwangtung to French Indo China 1 fighter and 1 infantry moved from Yunnan to Szechwan 1 fighter moved from 35 Sea Zone to 21 Sea Zone
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 8 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 armour moved from Yenisey to Yakut S.S.R. 1 artillery moved from Chahar to Suiyuyan 1 armour moved from Hopei to Suiyuyan 1 armour moved from Kweichow to Suiyuyan 2 bombers moved from Yunnan to Suiyuyan 1 artillery, 1 fighter and 1 infantry moved from Malaya to Shan State 1 infantry moved from Kwangsi to French Indo China 1 artillery, 1 fighter and 1 infantry moved from Yunnan to French Indo China 1 fighter moved from Kwangtung to French Indo China 1 fighter and 1 infantry moved from Yunnan to Szechwan 1 fighter moved from 35 Sea Zone to 21 Sea Zone Combat - Japanese Japanese creates battle in territory 41 Sea Zone Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Suiyuyan Japanese attack with 2 armour, 1 artillery and 2 bombers Chinese defend with 4 infantry Japanese roll dice for 2 armour, 1 artillery and 2 bombers in Suiyuyan, round 2 : 2/5 hits, 2.67 expected hits Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 2/4 hits, 1.33 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 1 armour and 2 bombers in Suiyuyan, round 3 : 2/3 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 armour and 1 artillery Casualties for Chinese: 4 infantry Battle in Szechwan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 3 : 0/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 1 artillery and 1 fighter in Shan State, round 4 : 0/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Shan State, round 5 : 1/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in French Indo China Japanese attack with 1 artillery, 2 fighters and 2 infantry British defend with 2 mech_infantrys; UK_Pacific defend with 1 factory_minor Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in French Indo China, round 2 : 1/5 hits, 1.83 expected hits UK_Pacific roll dice for 2 mech_infantrys in French Indo China, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in French Indo China Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in French Indo China, round 3 : 3/5 hits, 1.83 expected hits UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys triggerRussiansDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Japanese 1 fighter moved from Shan State to Malaya 2 fighters moved from French Indo China to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kwangtung to Anhwe 2 bombers moved from Suiyuyan to Yunnan 1 aaGun moved from Kwangsi to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 armour moved from Hunan to Yunnan 1 infantry moved from Yunnan to Hunan 1 mech_infantry moved from Yakut S.S.R. to Amur 1 infantry moved from Amur to Korea 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 marines moved from Philippines to 35 Sea Zone 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 marines, 7 submarines and 6 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 2 marines moved from 6 Sea Zone to Japan 3 fighters moved from Philippines to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 3 infantry placed in Kwangtung 3 infantry placed in Japan 2 destroyers and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4 Japanese collect 60 PUs (3 lost to blockades); end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -2.83 UK_Pacific regular : -1.33
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Some tense moments when first round dice went against me, but then you missed and I won all battles. Felt I had no choice but to defend home waters and let you go wherever else you wanted.
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TripleA Move Summary: Americans round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 2 bombers moved from United Kingdom to 105 Sea Zone 1 fighter moved from 91 Sea Zone to 105 Sea Zone 1 fighter moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 4 artilleries moved from Marianas to 22 Sea Zone 4 infantry moved from Marianas to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 22 Sea Zone to 35 Sea Zone 5 artilleries and 5 infantry moved from 35 Sea Zone to Philippines 10 fighters moved from 22 Sea Zone to Philippines 4 tactical_bombers moved from 22 Sea Zone to Philippines
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 2 bombers moved from United Kingdom to 105 Sea Zone 1 fighter moved from 91 Sea Zone to 105 Sea Zone 1 fighter moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 4 artilleries moved from Marianas to 22 Sea Zone 4 infantry moved from Marianas to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 22 Sea Zone to 35 Sea Zone 5 artilleries and 5 infantry moved from 35 Sea Zone to Philippines 10 fighters moved from 22 Sea Zone to Philippines 4 tactical_bombers moved from 22 Sea Zone to Philippines Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 105 Sea Zone Americans attack with 2 bombers, 1 destroyer, 2 fighters and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 105 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 105 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 bombers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Philippines Americans attack with 5 artilleries, 10 fighters, 5 infantry and 4 tactical_bombers Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry Americans roll dice for 5 artilleries, 10 fighters, 5 infantry and 4 tactical_bombers in Philippines, round 2 : 12/24 hits, 11.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 5 artilleries, 10 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Americans 10 fighters and 4 tactical_bombers moved from Philippines to 35 Sea Zone 1 destroyer moved from 22 Sea Zone to 20 Sea Zone 1 destroyer moved from 22 Sea Zone to 21 Sea Zone 8 carriers and 2 fighters moved from 22 Sea Zone to 35 Sea Zone 1 destroyer moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 21 Sea Zone to 19 Sea Zone 1 submarine moved from 22 Sea Zone to 20 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 22 Sea Zone to 36 Sea Zone 2 submarines moved from 22 Sea Zone to 43 Sea Zone 2 submarines moved from 22 Sea Zone to 44 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 10 Sea Zone 2 bombers moved from Queensland to Java 2 bombers moved from Western United States to Queensland 5 submarines moved from 22 Sea Zone to 35 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 5 artilleries moved from Morocco to 91 Sea Zone 6 infantry moved from Morocco to 91 Sea Zone 1 armour, 5 artilleries, 1 carrier, 1 destroyer, 6 infantry, 1 submarine and 6 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 5 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom 2 bombers moved from 105 Sea Zone to United Kingdom 2 fighters moved from 105 Sea Zone to 110 Sea Zone 2 bombers moved from Eastern United States to United Kingdom 1 submarine moved from 101 Sea Zone to 91 Sea Zone 3 carriers, 2 cruisers and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone 4 fighters moved from Morocco to 110 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer and 2 submarines placed in 10 Sea Zone 1 bomber placed in Western United States 1 artillery and 1 infantry placed in Central United States 2 bombers and 1 fighter placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 0.00 Germans regular : -0.17
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TripleA Move Summary: Chinese round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei
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TripleA Turn Summary: Chinese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.00
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TripleA Move Summary: British round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19 Combat Move - British 3 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Persia to Caucasus 3 fighters moved from Persia to Caucasus 2 fighters moved from Iraq to Caucasus 1 fighter moved from Egypt to Caucasus 1 infantry moved from Burma to Shan State 3 fighters moved from Burma to Shan State 1 infantry moved from Northwest Persia to Caucasus
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 2 bombers moved from United Kingdom to 105 Sea Zone 1 fighter moved from 91 Sea Zone to 105 Sea Zone 1 fighter moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 4 artilleries moved from Marianas to 22 Sea Zone 4 infantry moved from Marianas to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 22 Sea Zone to 35 Sea Zone 5 artilleries and 5 infantry moved from 35 Sea Zone to Philippines 10 fighters moved from 22 Sea Zone to Philippines 4 tactical_bombers moved from 22 Sea Zone to Philippines Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 105 Sea Zone Americans attack with 2 bombers, 1 destroyer, 2 fighters and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 105 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 105 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 bombers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Philippines Americans attack with 5 artilleries, 10 fighters, 5 infantry and 4 tactical_bombers Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry Americans roll dice for 5 artilleries, 10 fighters, 5 infantry and 4 tactical_bombers in Philippines, round 2 : 12/24 hits, 11.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 5 artilleries, 10 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Americans 10 fighters and 4 tactical_bombers moved from Philippines to 35 Sea Zone 1 destroyer moved from 22 Sea Zone to 20 Sea Zone 1 destroyer moved from 22 Sea Zone to 21 Sea Zone 8 carriers and 2 fighters moved from 22 Sea Zone to 35 Sea Zone 1 destroyer moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 21 Sea Zone to 19 Sea Zone 1 submarine moved from 22 Sea Zone to 20 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 22 Sea Zone to 36 Sea Zone 2 submarines moved from 22 Sea Zone to 43 Sea Zone 2 submarines moved from 22 Sea Zone to 44 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 10 Sea Zone 2 bombers moved from Queensland to Java 2 bombers moved from Western United States to Queensland 5 submarines moved from 22 Sea Zone to 35 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 5 artilleries moved from Morocco to 91 Sea Zone 6 infantry moved from Morocco to 91 Sea Zone 1 armour, 5 artilleries, 1 carrier, 1 destroyer, 6 infantry, 1 submarine and 6 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 5 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom 2 bombers moved from 105 Sea Zone to United Kingdom 2 fighters moved from 105 Sea Zone to 110 Sea Zone 2 bombers moved from Eastern United States to United Kingdom 1 submarine moved from 101 Sea Zone to 91 Sea Zone 3 carriers, 2 cruisers and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone 4 fighters moved from Morocco to 110 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer and 2 submarines placed in 10 Sea Zone 1 bomber placed in Western United States 1 artillery and 1 infantry placed in Central United States 2 bombers and 1 fighter placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British repair damage of 8x factory_major; Remaining resources: 41 PUs; British buy 1 armour, 4 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Persia to Caucasus 3 fighters moved from Persia to Caucasus 2 fighters moved from Iraq to Caucasus 1 fighter moved from Egypt to Caucasus 1 infantry moved from Burma to Shan State 3 fighters moved from Burma to Shan State 1 infantry moved from Northwest Persia to Caucasus Combat - British British creates battle in territory 22 Sea Zone Battle in Shan State British attack with 3 fighters and 1 infantry Japanese defend with 1 artillery British roll dice for 3 fighters and 1 infantry in Shan State, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking 22 Sea Zone from Japanese, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Caucasus British attack with 1 bomber, 6 fighters and 4 infantry Germans defend with 1 artillery and 2 infantry British roll dice for 1 bomber, 6 fighters and 4 infantry in Caucasus, round 2 : 3/11 hits, 4.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 1 bomber, 6 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - British 1 bomber moved from Caucasus to Persia 6 fighters moved from Caucasus to Kazakhstan 3 infantry moved from Iraq to Northwest Persia 2 infantry moved from Persia to Northwest Persia 1 armour and 1 mech_infantry moved from India to Burma 1 mech_infantry moved from West India to Burma 3 fighters moved from Shan State to Burma 1 mech_infantry moved from Persia to West India 2 infantry moved from Trans-Jordan to Iraq 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 destroyer and 1 submarine moved from 77 Sea Zone to 78 Sea Zone 1 destroyer moved from 81 Sea Zone to 78 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 106 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 2 carriers and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from Morocco to 110 Sea Zone 3 fighters moved from Gibraltar to United Kingdom 1 battleship moved from 22 Sea Zone to 35 Sea Zone Place Units - British 3 infantry placed in Iraq 3 mech_infantrys placed in Egypt 1 armour, 1 infantry and 1 mech_infantry placed in Persia 1 transport placed in 110 Sea Zone Turn Complete - British British collect 39 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,2,6 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.00 Japanese regular : -0.33 Germans regular : -0.17 British regular : 0.00
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@FMErwinRommel After having manoeuvered your fleet to where I wanted it…I then had a major fit of indecision on how to exploit it! Really wanted phil and borneo, but after all the previous too-ing and fro-ing over them earlier your garrisons were slightly too strong to split my forces and risk it…especially as 1 set of tt’s would promptly be sunk! Went for phil as it is worth $$, and hoping i get a good rouind of convoying to really knock J income from the south pac.
Not so easy for the US/UK in europe…even landing every available troop and plane in normandy would see them wiped out by the german counter attack…back to strafing the atlantic coast and bottling up your subs and causing G to have to spend to defend nearly everywhere…
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I enjoy discussing grand strategy with you as it applies to all G40 BM games, not just ours. Short of controlling Gibr (which usually is short-lived), Ger can’t stop Allies convoying tt’s to Gib and onward. On the other hand, A&A has given Axis much better defense than the original game, where Ger, Ita & Fra were I recall, one territory each. Allies combined CVs and scrambling give great defense that would be extremely/prohibitively expensive for Ger to build enough planes and subs. But as long as Ger has good income, it can load up inland France and Italy and even with as many tt’s as you have, can repulse or counterattack. Ger can’t be SBR from UK and U.S. can only can open for UK to invade. I can build enough subs and scramble 2 ABs to stop UK and U.S. can’t bomb my subs in advance. U.S. can take Norway, but a strong Ger like I have can destroy the beachhead and/or the fleet if it leaves the safety of Eng Chans. This leaves us with our current situation. You land just enough troops to get ten points per turn, and I retake the coast. If I build too many subs, you can just sail away. I haven’t found a way to effectively send the Baltic subs south without getting sunk. They could go north, but without NB, insufficient range. The Med is another factor. But ultimately, southern Russia is the primary decider.
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Of all battles, Japan needed the 2 Chinese in Shensi to not succeed in advancing. Now Russia can gut Japanese controlled China
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@FMErwinRommel yes that was the one I was praying for some luck in…although I would have sent uk and even anzac planes up to clear the way for the brave russian communist crusade!
In some ways, having germany take moscow actually gives the allies more options for a limited time as long as a good portion of the russian army survives. When all allied resources are put towards holding moscow…stalemae occurs…now you have it the russians can cause havoc as long as they have forces left…especially in the usually vulnerable japanese rear