FMErwinRommel (X) vs Wizmark (L+16) BM3

  • '20 '19

    @FMErwinRommel basically, no matter what my sub should survive…cant see any scenario in which you kill it!

  • 2025 2024 '23 '22 '21 '20 '19

    My turn for perverse dice, the DD that was attacked only by air, hit. If the other DD had hit instead, I could have taken my sub as my hit. Plus only 1 of 7 defenders hit in Russia, where I could have taken an inf as a hit.

  • 2025 2024 '23 '22 '21 '20 '19

    Oops, I didn’t do Moscow battle. ha. Let me do that now

  • 2025 2024 '23 '22 '21 '20 '19

    I thought that my sub in sz105 would submerge not retreat. There was no chance of battle, since you wanted to submerge. I should have stayed and then submerged you. I will edit that.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 factory_minor, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 105 Sea Zone
            3 bombers moved from Western Germany to 105 Sea Zone
            3 bombers moved from Western Germany to 98 Sea Zone
            1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Rostov to Caucasus
            1 infantry moved from Smolensk to Vologda
            1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Rostov to Volgograd
            1 fighter moved from Bryansk to Vologda
            2 fighters, 2 infantry and 1 tactical_bomber moved from Bryansk to Tambov
            1 mech_infantry moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            1 submarine moved from 125 Sea Zone to 124 Sea Zone
    
        Combat - Germans
            Battle in 105 Sea Zone
                Germans attack with 3 bombers and 1 submarine
                Americans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 bombers in 105 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 105 Sea Zone
                1 submarine owned by the Germans retreated to 110 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 98 Sea Zone
                Germans attack with 3 bombers
                British defend with 1 destroyer
                    Germans roll dice for 3 bombers in 98 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 bomber owned by the Germans lost in 98 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is -4
                Casualties for Germans: 1 bomber
                Casualties for British: 1 destroyer
            Battle in Caucasus
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Volgograd
                Germans attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Tambov
                Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Germans attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Vologda, round 5 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Vologda, round 6 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 6 infantry
            EDIT: Changing ownership of Russia from Russians to Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            3 bombers moved from 105 Sea Zone to Germany
            1 artillery moved from Southern France to France
            2 bombers moved from 98 Sea Zone to Southern Italy
            1 infantry moved from Northern Italy to Yugoslavia
            1 mech_infantry moved from Southern Italy to Yugoslavia
            2 mech_infantrys moved from Southern Italy to Western Germany
            1 fighter moved from Southern Italy to France
            1 fighter moved from Ukraine to Southern Italy
            1 fighter moved from Rostov to Southern Italy
            2 artilleries and 3 infantry moved from Bryansk to Rostov
            2 aaGuns, 16 armour, 18 artilleries, 7 infantry and 24 mech_infantrys moved from Bryansk to Russia
            3 armour and 3 mech_infantrys moved from Western Ukraine to Russia
            2 armour and 5 mech_infantrys moved from Ukraine to Russia
            1 artillery moved from Novgorod to Karelia
            1 fighter moved from Vologda to Bryansk
            2 mech_infantrys moved from Eastern Poland to Bryansk
            1 fighter moved from Tambov to Novgorod
            1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
            1 fighter moved from Caucasus to Rostov
            1 fighter moved from Volgograd to Rostov
            1 tactical_bomber moved from Caucasus to Rostov
            1 tactical_bomber moved from Volgograd to Rostov
            1 armour moved from Ukraine to Bryansk
            1 cruiser and 4 submarines moved from 112 Sea Zone to 113 Sea Zone
            1 artillery moved from Novgorod to Belarus
            1 aaGun moved from Germany to Greater Southern Germany
            1 mech_infantry moved from Germany to Romania
            1 infantry moved from Western Germany to Greater Southern Germany
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 105 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 factory_minor placed in Yugoslavia
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Western Ukraine
            3 mech_infantrys placed in Novgorod
            3 infantry placed in France
            4 infantry and 2 mech_infantrys placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 infantry
            EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry
            EDIT: Adding units owned by Germans to Novgorod: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,3,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,5,6,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
            Germans collect 58 PUs (7 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Russians from 17 to 0
            EDIT: Changing PUs for Germans from 83 to 100
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Russians regular : -3.33
    Germans regular : -1.50
    British regular : 0.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    After all those turns of being in Bry but not attacking Moscow, it became a habit. I had decided what units to attack with, but just overlooked it. Max convoy damage of 7 was higher than I ever, but at least I got to 100. How the tides of war change based on who the allies decide to attack. Poor Japan. I shot myself in the foot by not taking Shan with sufficient force. Bad timing with the U.S. ready to rampage throughout my Empire.

  • 2025 2024 '23 '22 '21 '20 '19

    The raw Russian conscripts left to defend Moscow either just surrendered without a fight or ran away, because no one hit. That makes up for my downed bomber, as bombers can be used as soon as they’re built, but Germany can only build a limited number of troops inside Russia and the ones built in Germany have a longer journey.

  • '20 '19

    TripleA Move Summary: Russians round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Combat Move - Russians
            3 infantry moved from Samara to Volgograd
            3 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd
            1 fighter moved from Samara to Volgograd
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Combat Move - Russians
            3 infantry moved from Samara to Volgograd
            3 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd
            1 fighter moved from Samara to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/8 hits, 3.17 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Russians
            5 armour and 5 mech_infantrys moved from Kazakhstan to Shensi
            4 fighters and 1 tactical_bomber moved from Volgograd to Shensi
            4 aaGuns, 16 artilleries and 44 infantry moved from Samara to Kazakhstan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 1.83
    

    Savegame

  • '20 '19

    @FMErwinRommel Considering the overkill that came their way its no wonder they ran away! :joy:

    Time to go spread the revolution with our chinese brethren instead :hammer_and_wrench: :hammer_and_wrench: (I know its not a sickle but emojis are limited!)

  • 2025 2024 '23 '22 '21 '20 '19

    Wow, I was expecting a more conventional move to Volgo and then to Cauc. There must be a spy somewhere, how did you know Japan was going to attack Sui? Nothing like kicking a guy when he’s down.

  • '20 '19

    @FMErwinRommel you had far too much stuff that could hit volgo…even with UK air support. Going to kazak is much safer.

    And would be a shame to waste all that lovely armour in static defence…much more fun to rampage through china!

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: Japanese round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 8 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 armour moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 armour moved from Yenisey to Yakut S.S.R.
            1 artillery moved from Chahar to Suiyuyan
            1 armour moved from Hopei to Suiyuyan
            1 armour moved from Kweichow to Suiyuyan
            2 bombers moved from Yunnan to Suiyuyan
            1 artillery, 1 fighter and 1 infantry moved from Malaya to Shan State
            1 infantry moved from Kwangsi to French Indo China
            1 artillery, 1 fighter and 1 infantry moved from Yunnan to French Indo China
            1 fighter moved from Kwangtung to French Indo China
            1 fighter and 1 infantry moved from Yunnan to Szechwan
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 8 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 armour moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 armour moved from Yenisey to Yakut S.S.R.
            1 artillery moved from Chahar to Suiyuyan
            1 armour moved from Hopei to Suiyuyan
            1 armour moved from Kweichow to Suiyuyan
            2 bombers moved from Yunnan to Suiyuyan
            1 artillery, 1 fighter and 1 infantry moved from Malaya to Shan State
            1 infantry moved from Kwangsi to French Indo China
            1 artillery, 1 fighter and 1 infantry moved from Yunnan to French Indo China
            1 fighter moved from Kwangtung to French Indo China
            1 fighter and 1 infantry moved from Yunnan to Szechwan
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 41 Sea Zone
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Suiyuyan
                Japanese attack with 2 armour, 1 artillery and 2 bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 armour, 1 artillery and 2 bombers in Suiyuyan, round 2 : 2/5 hits, 2.67 expected hits
                    Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 2/4 hits, 1.33 expected hits
                    1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 1 armour and 2 bombers in Suiyuyan, round 3 : 2/3 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 armour and 1 artillery
                Casualties for Chinese: 4 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 3 : 0/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    Japanese roll dice for 1 artillery and 1 fighter in Shan State, round 4 : 0/2 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 fighter in Shan State, round 5 : 1/2 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in French Indo China
                Japanese attack with 1 artillery, 2 fighters and 2 infantry
                British defend with 2 mech_infantrys; UK_Pacific defend with 1 factory_minor
                    Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in French Indo China, round 2 : 1/5 hits, 1.83 expected hits
                    UK_Pacific roll dice for 2 mech_infantrys in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British lost in French Indo China
                    Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in French Indo China, round 3 : 3/5 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
            triggerRussiansDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Japanese
            1 fighter moved from Shan State to Malaya
            2 fighters moved from French Indo China to Yunnan
            1 fighter moved from Szechwan to Yunnan
            1 infantry moved from Yunnan to Kweichow
            1 artillery moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kwangtung to Anhwe
            2 bombers moved from Suiyuyan to Yunnan
            1 aaGun moved from Kwangsi to Yunnan
            1 mech_infantry moved from Kwangtung to Yunnan
            1 armour moved from Hunan to Yunnan
            1 infantry moved from Yunnan to Hunan
            1 mech_infantry moved from Yakut S.S.R. to Amur
            1 infantry moved from Amur to Korea
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 marines moved from Philippines to 35 Sea Zone
            2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 marines, 7 submarines and 6 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            2 marines moved from 6 Sea Zone to Japan
            3 fighters moved from Philippines to 6 Sea Zone
            3 fighters moved from 6 Sea Zone to Japan
            1 fighter moved from 21 Sea Zone to 6 Sea Zone
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Malaya
            3 infantry placed in Kwangtung
            3 infantry placed in Japan
            2 destroyers and 3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
            Japanese collect 60 PUs (3 lost to blockades); end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -2.83
    UK_Pacific regular : -1.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Some tense moments when first round dice went against me, but then you missed and I won all battles. Felt I had no choice but to defend home waters and let you go wherever else you wanted.

  • '20 '19

    TripleA Move Summary: Americans round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 bombers, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 91 Sea Zone to 105 Sea Zone
            2 bombers moved from United Kingdom to 105 Sea Zone
            1 fighter moved from 91 Sea Zone to 105 Sea Zone
            1 fighter moved from 91 Sea Zone to 105 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            4 artilleries moved from Marianas to 22 Sea Zone
            4 infantry moved from Marianas to 22 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
            1 artillery moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 22 Sea Zone to 35 Sea Zone
            5 artilleries and 5 infantry moved from 35 Sea Zone to Philippines
            10 fighters moved from 22 Sea Zone to Philippines
            4 tactical_bombers moved from 22 Sea Zone to Philippines
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 bombers, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 91 Sea Zone to 105 Sea Zone
            2 bombers moved from United Kingdom to 105 Sea Zone
            1 fighter moved from 91 Sea Zone to 105 Sea Zone
            1 fighter moved from 91 Sea Zone to 105 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            4 artilleries moved from Marianas to 22 Sea Zone
            4 infantry moved from Marianas to 22 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
            1 artillery moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 22 Sea Zone to 35 Sea Zone
            5 artilleries and 5 infantry moved from 35 Sea Zone to Philippines
            10 fighters moved from 22 Sea Zone to Philippines
            4 tactical_bombers moved from 22 Sea Zone to Philippines
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 105 Sea Zone
                Americans attack with 2 bombers, 1 destroyer, 2 fighters and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 105 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 105 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 bombers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Philippines
                Americans attack with 5 artilleries, 10 fighters, 5 infantry and 4 tactical_bombers
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
                    Americans roll dice for 5 artilleries, 10 fighters, 5 infantry and 4 tactical_bombers in Philippines, round 2 : 12/24 hits, 11.00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                Americans win, taking Philippines from Japanese with 5 artilleries, 10 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Americans
            10 fighters and 4 tactical_bombers moved from Philippines to 35 Sea Zone
            1 destroyer moved from 22 Sea Zone to 20 Sea Zone
            1 destroyer moved from 22 Sea Zone to 21 Sea Zone
            8 carriers and 2 fighters moved from 22 Sea Zone to 35 Sea Zone
            1 destroyer moved from 22 Sea Zone to 35 Sea Zone
            1 submarine moved from 21 Sea Zone to 19 Sea Zone
            1 submarine moved from 22 Sea Zone to 20 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 22 Sea Zone to 36 Sea Zone
            2 submarines moved from 22 Sea Zone to 43 Sea Zone
            2 submarines moved from 22 Sea Zone to 44 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 carrier moved from 26 Sea Zone to 10 Sea Zone
            2 bombers moved from Queensland to Java
            2 bombers moved from Western United States to Queensland
            5 submarines moved from 22 Sea Zone to 35 Sea Zone
            1 armour moved from Morocco to 91 Sea Zone
            5 artilleries moved from Morocco to 91 Sea Zone
            6 infantry moved from Morocco to 91 Sea Zone
            1 armour, 5 artilleries, 1 carrier, 1 destroyer, 6 infantry, 1 submarine and 6 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 5 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
            2 bombers moved from 105 Sea Zone to United Kingdom
            2 fighters moved from 105 Sea Zone to 110 Sea Zone
            2 bombers moved from Eastern United States to United Kingdom
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            3 carriers, 2 cruisers and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
            4 fighters moved from Morocco to 110 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 bomber placed in Western United States
            1 artillery and 1 infantry placed in Central United States
            2 bombers and 1 fighter placed in Eastern United States
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : 0.00
    Germans regular : -0.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 0.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 19
    
        Combat Move - British
            3 infantry moved from Northwest Persia to Caucasus
            1 bomber moved from Persia to Caucasus
            3 fighters moved from Persia to Caucasus
            2 fighters moved from Iraq to Caucasus
            1 fighter moved from Egypt to Caucasus
            1 infantry moved from Burma to Shan State
            3 fighters moved from Burma to Shan State
            1 infantry moved from Northwest Persia to Caucasus
    

    Savegame

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