@peirce scramble Egypt?
FMErwinRommel (X) vs Wizmark (L+16) BM3
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@FMErwinRommel basically, no matter what my sub should survive…cant see any scenario in which you kill it!
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My turn for perverse dice, the DD that was attacked only by air, hit. If the other DD had hit instead, I could have taken my sub as my hit. Plus only 1 of 7 defenders hit in Russia, where I could have taken an inf as a hit.
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Oops, I didn’t do Moscow battle. ha. Let me do that now
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I thought that my sub in sz105 would submerge not retreat. There was no chance of battle, since you wanted to submerge. I should have stayed and then submerged you. I will edit that.
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 factory_minor, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 105 Sea Zone 3 bombers moved from Western Germany to 105 Sea Zone 3 bombers moved from Western Germany to 98 Sea Zone 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Rostov to Caucasus 1 infantry moved from Smolensk to Vologda 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Rostov to Volgograd 1 fighter moved from Bryansk to Vologda 2 fighters, 2 infantry and 1 tactical_bomber moved from Bryansk to Tambov 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 submarine moved from 125 Sea Zone to 124 Sea Zone Combat - Germans Battle in 105 Sea Zone Germans attack with 3 bombers and 1 submarine Americans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 bombers in 105 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 105 Sea Zone 1 submarine owned by the Germans retreated to 110 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 98 Sea Zone Germans attack with 3 bombers British defend with 1 destroyer Germans roll dice for 3 bombers in 98 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 bomber owned by the Germans lost in 98 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is -4 Casualties for Germans: 1 bomber Casualties for British: 1 destroyer Battle in Caucasus Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Volgograd Germans attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Tambov Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tambov Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Vologda, round 5 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Vologda, round 6 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 6 infantry EDIT: Changing ownership of Russia from Russians to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 bombers moved from 105 Sea Zone to Germany 1 artillery moved from Southern France to France 2 bombers moved from 98 Sea Zone to Southern Italy 1 infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Southern Italy to Yugoslavia 2 mech_infantrys moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to France 1 fighter moved from Ukraine to Southern Italy 1 fighter moved from Rostov to Southern Italy 2 artilleries and 3 infantry moved from Bryansk to Rostov 2 aaGuns, 16 armour, 18 artilleries, 7 infantry and 24 mech_infantrys moved from Bryansk to Russia 3 armour and 3 mech_infantrys moved from Western Ukraine to Russia 2 armour and 5 mech_infantrys moved from Ukraine to Russia 1 artillery moved from Novgorod to Karelia 1 fighter moved from Vologda to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 1 fighter moved from Tambov to Novgorod 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 1 fighter moved from Caucasus to Rostov 1 fighter moved from Volgograd to Rostov 1 tactical_bomber moved from Caucasus to Rostov 1 tactical_bomber moved from Volgograd to Rostov 1 armour moved from Ukraine to Bryansk 1 cruiser and 4 submarines moved from 112 Sea Zone to 113 Sea Zone 1 artillery moved from Novgorod to Belarus 1 aaGun moved from Germany to Greater Southern Germany 1 mech_infantry moved from Germany to Romania 1 infantry moved from Western Germany to Greater Southern Germany Place Units - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to 105 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 factory_minor placed in Yugoslavia 3 artilleries placed in Ukraine 3 mech_infantrys placed in Western Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in France 4 infantry and 2 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 infantry EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry EDIT: Adding units owned by Germans to Novgorod: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,5,6,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6 Germans collect 58 PUs (7 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 17 to 0 EDIT: Changing PUs for Germans from 83 to 100 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.50 Russians regular : -3.33 Germans regular : -1.50 British regular : 0.67
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After all those turns of being in Bry but not attacking Moscow, it became a habit. I had decided what units to attack with, but just overlooked it. Max convoy damage of 7 was higher than I ever, but at least I got to 100. How the tides of war change based on who the allies decide to attack. Poor Japan. I shot myself in the foot by not taking Shan with sufficient force. Bad timing with the U.S. ready to rampage throughout my Empire.
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The raw Russian conscripts left to defend Moscow either just surrendered without a fight or ran away, because no one hit. That makes up for my downed bomber, as bombers can be used as soon as they’re built, but Germany can only build a limited number of troops inside Russia and the ones built in Germany have a longer journey.
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TripleA Move Summary: Russians round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19 Combat Move - Russians 3 infantry moved from Samara to Volgograd 3 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd 1 fighter moved from Samara to Volgograd
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19 Combat Move - Russians 3 infantry moved from Samara to Volgograd 3 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd 1 fighter moved from Samara to Volgograd Combat - Russians Battle in Volgograd Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/8 hits, 3.17 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 1 mech_infantry Non Combat Move - Russians 5 armour and 5 mech_infantrys moved from Kazakhstan to Shensi 4 fighters and 1 tactical_bomber moved from Volgograd to Shensi 4 aaGuns, 16 artilleries and 44 infantry moved from Samara to Kazakhstan Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 1.83
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@FMErwinRommel Considering the overkill that came their way its no wonder they ran away! :joy:
Time to go spread the revolution with our chinese brethren instead :hammer_and_wrench: :hammer_and_wrench: (I know its not a sickle but emojis are limited!)
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Wow, I was expecting a more conventional move to Volgo and then to Cauc. There must be a spy somewhere, how did you know Japan was going to attack Sui? Nothing like kicking a guy when he’s down.
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@FMErwinRommel you had far too much stuff that could hit volgo…even with UK air support. Going to kazak is much safer.
And would be a shame to waste all that lovely armour in static defence…much more fun to rampage through china!
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TripleA Move Summary: Japanese round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 8 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 armour moved from Yenisey to Yakut S.S.R. 1 artillery moved from Chahar to Suiyuyan 1 armour moved from Hopei to Suiyuyan 1 armour moved from Kweichow to Suiyuyan 2 bombers moved from Yunnan to Suiyuyan 1 artillery, 1 fighter and 1 infantry moved from Malaya to Shan State 1 infantry moved from Kwangsi to French Indo China 1 artillery, 1 fighter and 1 infantry moved from Yunnan to French Indo China 1 fighter moved from Kwangtung to French Indo China 1 fighter and 1 infantry moved from Yunnan to Szechwan 1 fighter moved from 35 Sea Zone to 21 Sea Zone
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 8 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 armour moved from Yenisey to Yakut S.S.R. 1 artillery moved from Chahar to Suiyuyan 1 armour moved from Hopei to Suiyuyan 1 armour moved from Kweichow to Suiyuyan 2 bombers moved from Yunnan to Suiyuyan 1 artillery, 1 fighter and 1 infantry moved from Malaya to Shan State 1 infantry moved from Kwangsi to French Indo China 1 artillery, 1 fighter and 1 infantry moved from Yunnan to French Indo China 1 fighter moved from Kwangtung to French Indo China 1 fighter and 1 infantry moved from Yunnan to Szechwan 1 fighter moved from 35 Sea Zone to 21 Sea Zone Combat - Japanese Japanese creates battle in territory 41 Sea Zone Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Suiyuyan Japanese attack with 2 armour, 1 artillery and 2 bombers Chinese defend with 4 infantry Japanese roll dice for 2 armour, 1 artillery and 2 bombers in Suiyuyan, round 2 : 2/5 hits, 2.67 expected hits Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 2/4 hits, 1.33 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 1 armour and 2 bombers in Suiyuyan, round 3 : 2/3 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 armour and 1 artillery Casualties for Chinese: 4 infantry Battle in Szechwan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 3 : 0/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 1 artillery and 1 fighter in Shan State, round 4 : 0/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Shan State, round 5 : 1/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in French Indo China Japanese attack with 1 artillery, 2 fighters and 2 infantry British defend with 2 mech_infantrys; UK_Pacific defend with 1 factory_minor Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in French Indo China, round 2 : 1/5 hits, 1.83 expected hits UK_Pacific roll dice for 2 mech_infantrys in French Indo China, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in French Indo China Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in French Indo China, round 3 : 3/5 hits, 1.83 expected hits UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys triggerRussiansDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Japanese 1 fighter moved from Shan State to Malaya 2 fighters moved from French Indo China to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kwangtung to Anhwe 2 bombers moved from Suiyuyan to Yunnan 1 aaGun moved from Kwangsi to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 armour moved from Hunan to Yunnan 1 infantry moved from Yunnan to Hunan 1 mech_infantry moved from Yakut S.S.R. to Amur 1 infantry moved from Amur to Korea 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 marines moved from Philippines to 35 Sea Zone 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 marines, 7 submarines and 6 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 2 marines moved from 6 Sea Zone to Japan 3 fighters moved from Philippines to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 3 infantry placed in Kwangtung 3 infantry placed in Japan 2 destroyers and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4 Japanese collect 60 PUs (3 lost to blockades); end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -2.83 UK_Pacific regular : -1.33
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Some tense moments when first round dice went against me, but then you missed and I won all battles. Felt I had no choice but to defend home waters and let you go wherever else you wanted.
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TripleA Move Summary: Americans round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 2 bombers moved from United Kingdom to 105 Sea Zone 1 fighter moved from 91 Sea Zone to 105 Sea Zone 1 fighter moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 4 artilleries moved from Marianas to 22 Sea Zone 4 infantry moved from Marianas to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 22 Sea Zone to 35 Sea Zone 5 artilleries and 5 infantry moved from 35 Sea Zone to Philippines 10 fighters moved from 22 Sea Zone to Philippines 4 tactical_bombers moved from 22 Sea Zone to Philippines
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 2 bombers moved from United Kingdom to 105 Sea Zone 1 fighter moved from 91 Sea Zone to 105 Sea Zone 1 fighter moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 4 artilleries moved from Marianas to 22 Sea Zone 4 infantry moved from Marianas to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 22 Sea Zone to 35 Sea Zone 5 artilleries and 5 infantry moved from 35 Sea Zone to Philippines 10 fighters moved from 22 Sea Zone to Philippines 4 tactical_bombers moved from 22 Sea Zone to Philippines Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 105 Sea Zone Americans attack with 2 bombers, 1 destroyer, 2 fighters and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 105 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 105 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 bombers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Philippines Americans attack with 5 artilleries, 10 fighters, 5 infantry and 4 tactical_bombers Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry Americans roll dice for 5 artilleries, 10 fighters, 5 infantry and 4 tactical_bombers in Philippines, round 2 : 12/24 hits, 11.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 5 artilleries, 10 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Americans 10 fighters and 4 tactical_bombers moved from Philippines to 35 Sea Zone 1 destroyer moved from 22 Sea Zone to 20 Sea Zone 1 destroyer moved from 22 Sea Zone to 21 Sea Zone 8 carriers and 2 fighters moved from 22 Sea Zone to 35 Sea Zone 1 destroyer moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 21 Sea Zone to 19 Sea Zone 1 submarine moved from 22 Sea Zone to 20 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 22 Sea Zone to 36 Sea Zone 2 submarines moved from 22 Sea Zone to 43 Sea Zone 2 submarines moved from 22 Sea Zone to 44 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 10 Sea Zone 2 bombers moved from Queensland to Java 2 bombers moved from Western United States to Queensland 5 submarines moved from 22 Sea Zone to 35 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 5 artilleries moved from Morocco to 91 Sea Zone 6 infantry moved from Morocco to 91 Sea Zone 1 armour, 5 artilleries, 1 carrier, 1 destroyer, 6 infantry, 1 submarine and 6 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 5 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom 2 bombers moved from 105 Sea Zone to United Kingdom 2 fighters moved from 105 Sea Zone to 110 Sea Zone 2 bombers moved from Eastern United States to United Kingdom 1 submarine moved from 101 Sea Zone to 91 Sea Zone 3 carriers, 2 cruisers and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone 4 fighters moved from Morocco to 110 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer and 2 submarines placed in 10 Sea Zone 1 bomber placed in Western United States 1 artillery and 1 infantry placed in Central United States 2 bombers and 1 fighter placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 0.00 Germans regular : -0.17
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TripleA Move Summary: Chinese round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei
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TripleA Turn Summary: Chinese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.00
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TripleA Move Summary: British round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19 Combat Move - British 3 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Persia to Caucasus 3 fighters moved from Persia to Caucasus 2 fighters moved from Iraq to Caucasus 1 fighter moved from Egypt to Caucasus 1 infantry moved from Burma to Shan State 3 fighters moved from Burma to Shan State 1 infantry moved from Northwest Persia to Caucasus