@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Mainah V Stough OOB IV.2
-
You are reading it correct.
It is a hostile sea zone. I can not load transports in SZ 112 during CM. If I clear sea zone, I can load them in NCM.
I can load them in 125 and/or 126 during CM. -
Are you good for me to proceed?
-
It’s about time the Kriegsmarine got into the war. My optimism for my chances was short lived. Anyhow, well done on getting the Allies up and running in Norway.
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 15x factory_major; Remaining resources: 23 PUs; Russians buy 1 fighter and 4 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Ukraine 5 infantry moved from Samara to Novosibirsk 2 armour moved from Volgograd to Novosibirsk Combat - Russians Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Novosibirsk Russians attack with 2 armour and 5 infantry Japanese defend with 1 infantry Russians roll dice for 2 armour and 5 infantry in Novosibirsk, round 2 : 0/7 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 armour and 5 infantry in Novosibirsk, round 3 : 1/7 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 2 armour and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 armour moved from Volgograd to Russia 4 aaGuns, 5 artilleries and 55 infantry moved from Bryansk to Russia 1 fighter moved from Ukraine to Russia Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Iraq: 1 mech_infantry EDIT: Adding units owned by Russians to Egypt: 1 mech_infantry EDIT: Turning off Edit Mode 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 24 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : -0.67 Russians regular : -2.33 -
I’ll be scratching my head about the Japanese move for a while.
-
[0_1603709222817_triplea_35886_6jap.tsvg](Uploading 87%)
My Japanese Cm is not posting for some reason. I saved it, rebooted and tried again, but no dice. I’m going to press on and hopefully everything will be cool when I finish. If not… We’ll figure it out.
-
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 6 infantry moved from 42 Sea Zone to Java 2 cruisers moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from Malaya to Suiyuyan 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Tsinghai 1 artillery moved from Shensi to Szechwan 1 mech_infantry moved from Hopei to Kansu Japanese take Kansu from Chinese 1 armour moved from Hopei to Tsinghai 1 fighter moved from Malaya to Szechwan 1 mech_infantry moved from Kiangsu to Kweichow 2 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Malaya to Kweichow 3 tactical_bombers moved from Malaya to Java 3 fighters moved from Malaya to 42 Sea Zone 1 mech_infantry moved from Kwangtung to Hunan 1 armour moved from Kiangsu to Kwangsi 2 submarines moved from 37 Sea Zone to 42 Sea Zone 3 carriers moved from 37 Sea Zone to 42 Sea Zone 2 destroyers moved from 37 Sea Zone to 42 Sea ZoneCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 6 infantry moved from 42 Sea Zone to Java 2 cruisers moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from Malaya to Suiyuyan 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Tsinghai 1 artillery moved from Shensi to Szechwan 1 mech_infantry moved from Hopei to Kansu Japanese take Kansu from Chinese 1 armour moved from Hopei to Tsinghai 1 fighter moved from Malaya to Szechwan 1 mech_infantry moved from Kiangsu to Kweichow 2 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Malaya to Kweichow 3 tactical_bombers moved from Malaya to Java 3 fighters moved from Malaya to 42 Sea Zone 1 mech_infantry moved from Kwangtung to Hunan 1 armour moved from Kiangsu to Kwangsi 2 submarines moved from 37 Sea Zone to 42 Sea Zone 3 carriers moved from 37 Sea Zone to 42 Sea Zone 2 destroyers moved from 37 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Java Japanese attack with 1 artillery, 6 infantry and 3 tactical_bombers Americans defend with 1 artillery, 2 infantry and 1 mech_infantry; ANZAC defend with 1 aaGun and 3 infantry ANZAC roll AA dice in Java : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 cruisers in Java, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 6 infantry and 3 tactical_bombers in Java, round 2 : 6/10 hits, 3.00 expected hits Americans roll dice for 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry in Java, round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the ANZAC, 1 aaGun owned by the ANZAC, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Java Japanese roll dice for 1 artillery, 5 infantry and 3 tactical_bombers in Java, round 3 : 4/9 hits, 2.83 expected hits Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 aaGun and 3 infantry Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Battle in Kwangsi Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 4 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 1 mech_infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Hunan, round 3 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow retreated to Kweichow Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in Szechwan Japanese attack with 1 artillery and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 3 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Kweichow to Hopei 1 fighter moved from Szechwan to Shensi 1 bomber moved from Suiyuyan to Hopei 1 aaGun moved from Chahar to Hopei 1 armour moved from Shantung to Hopei 2 mech_infantrys moved from Shantung to Hopei 1 armour moved from Kiangsu to Hopei 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone 1 fighter moved from Chahar to Japan 3 tactical_bombers moved from Java to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 battleship, 3 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 2 mech_infantrys placed in Kwangtung 2 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : -2.67 Americans regular : -1.67 Japanese regular : 4.17 ANZAC AA : -0.50 -
Hold up, had ot edit my destroyer back to SZ06
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 6 infantry moved from 42 Sea Zone to Java 2 cruisers moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from Malaya to Suiyuyan 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Tsinghai 1 artillery moved from Shensi to Szechwan 1 mech_infantry moved from Hopei to Kansu Japanese take Kansu from Chinese 1 armour moved from Hopei to Tsinghai 1 fighter moved from Malaya to Szechwan 1 mech_infantry moved from Kiangsu to Kweichow 2 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Malaya to Kweichow 3 tactical_bombers moved from Malaya to Java 3 fighters moved from Malaya to 42 Sea Zone 1 mech_infantry moved from Kwangtung to Hunan 1 armour moved from Kiangsu to Kwangsi 2 submarines moved from 37 Sea Zone to 42 Sea Zone 3 carriers moved from 37 Sea Zone to 42 Sea Zone 2 destroyers moved from 37 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Java Japanese attack with 1 artillery, 6 infantry and 3 tactical_bombers Americans defend with 1 artillery, 2 infantry and 1 mech_infantry; ANZAC defend with 1 aaGun and 3 infantry ANZAC roll AA dice in Java : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 cruisers in Java, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 6 infantry and 3 tactical_bombers in Java, round 2 : 6/10 hits, 3.00 expected hits Americans roll dice for 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry in Java, round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the ANZAC, 1 aaGun owned by the ANZAC, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Java Japanese roll dice for 1 artillery, 5 infantry and 3 tactical_bombers in Java, round 3 : 4/9 hits, 2.83 expected hits Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 aaGun and 3 infantry Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Battle in Kwangsi Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 4 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 1 mech_infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Hunan, round 3 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow retreated to Kweichow Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in Szechwan Japanese attack with 1 artillery and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 3 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Kweichow to Hopei 1 fighter moved from Szechwan to Shensi 1 bomber moved from Suiyuyan to Hopei 1 aaGun moved from Chahar to Hopei 1 armour moved from Shantung to Hopei 2 mech_infantrys moved from Shantung to Hopei 1 armour moved from Kiangsu to Hopei 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone 1 fighter moved from Chahar to Japan 3 tactical_bombers moved from Java to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 battleship, 3 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 2 mech_infantrys placed in Kwangtung 2 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -2.67 Americans regular : -1.67 Japanese regular : 4.17 ANZAC AA : -0.50 -
UGH. And that destroyer in SZ45 needs to be in 06 as well. Because I don’t know math.
-
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - AmericansCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 6 infantry moved from 42 Sea Zone to Java 2 cruisers moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from Malaya to Suiyuyan 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Tsinghai 1 artillery moved from Shensi to Szechwan 1 mech_infantry moved from Hopei to Kansu Japanese take Kansu from Chinese 1 armour moved from Hopei to Tsinghai 1 fighter moved from Malaya to Szechwan 1 mech_infantry moved from Kiangsu to Kweichow 2 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Malaya to Kweichow 3 tactical_bombers moved from Malaya to Java 3 fighters moved from Malaya to 42 Sea Zone 1 mech_infantry moved from Kwangtung to Hunan 1 armour moved from Kiangsu to Kwangsi 2 submarines moved from 37 Sea Zone to 42 Sea Zone 3 carriers moved from 37 Sea Zone to 42 Sea Zone 2 destroyers moved from 37 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Java Japanese attack with 1 artillery, 6 infantry and 3 tactical_bombers Americans defend with 1 artillery, 2 infantry and 1 mech_infantry; ANZAC defend with 1 aaGun and 3 infantry ANZAC roll AA dice in Java : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 cruisers in Java, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 6 infantry and 3 tactical_bombers in Java, round 2 : 6/10 hits, 3.00 expected hits Americans roll dice for 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry in Java, round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the ANZAC, 1 aaGun owned by the ANZAC, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Java Japanese roll dice for 1 artillery, 5 infantry and 3 tactical_bombers in Java, round 3 : 4/9 hits, 2.83 expected hits Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 aaGun and 3 infantry Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Battle in Kwangsi Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 4 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 1 mech_infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Hunan, round 3 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow retreated to Kweichow Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in Szechwan Japanese attack with 1 artillery and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 3 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Kweichow to Hopei 1 fighter moved from Szechwan to Shensi 1 bomber moved from Suiyuyan to Hopei 1 aaGun moved from Chahar to Hopei 1 armour moved from Shantung to Hopei 2 mech_infantrys moved from Shantung to Hopei 1 armour moved from Kiangsu to Hopei 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone 1 fighter moved from Chahar to Japan 3 tactical_bombers moved from Java to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 battleship, 3 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 2 mech_infantrys placed in Kwangtung 2 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -2.67 Americans regular : -1.67 Japanese regular : 4.17 ANZAC AA : -0.50 -
There, that looks better I think.
-
@Stough
Looks good. I’ll get to it today. Busy week. -
No worries. My week is/has been bonkers too. Good luck to you.
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 factory_minor, 2 fighters, 6 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Norway to Finland 2 fighters moved from 112 Sea Zone to Finland 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 112 Sea Zone to 110 Sea Zone Combat - Americans Battle in Finland Americans attack with 2 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 aaGuns, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Gibraltar to 110 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 2 fighters and 1 tactical_bomber moved from 7 Sea Zone to Siberia 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 fighters and 4 submarines moved from 7 Sea Zone to 25 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 tactical_bomber moved from Western United States to 25 Sea Zone 1 aaGun, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 aaGun moved from 25 Sea Zone to Midway 2 fighters moved from Finland to Norway Place Units - Americans 1 factory_minor placed in Norway 4 infantry placed in Eastern United States 2 fighters, 2 infantry and 2 tactical_bombers placed in Western United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Germans regular : -0.33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Shensi 1 fighter moved from Yunnan to Shensi 1 artillery and 1 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter in Shensi, round 2 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter in Shensi, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 fighter Battle in Szechwan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Szechwan Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 1 infantry placed in Kweichow 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUsCombat Hit Differential Summary :
Chinese regular : -2.67 Japanese regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 factory_minor, 2 fighters, 6 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Norway to Finland 2 fighters moved from 112 Sea Zone to Finland 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 112 Sea Zone to 110 Sea Zone Combat - Americans Battle in Finland Americans attack with 2 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 aaGuns, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Gibraltar to 110 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 2 fighters and 1 tactical_bomber moved from 7 Sea Zone to Siberia 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 fighters and 4 submarines moved from 7 Sea Zone to 25 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 tactical_bomber moved from Western United States to 25 Sea Zone 1 aaGun, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 aaGun moved from 25 Sea Zone to Midway 2 fighters moved from Finland to Norway Place Units - Americans 1 factory_minor placed in Norway 4 infantry placed in Eastern United States 2 fighters, 2 infantry and 2 tactical_bombers placed in Western United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Shensi 1 fighter moved from Yunnan to Shensi 1 artillery and 1 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter in Shensi, round 2 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter in Shensi, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 fighter Battle in Szechwan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Szechwan Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 1 infantry placed in Kweichow 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 2 cruisers, 1 fighter and 3 transports moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from Norway to 110 Sea Zone 1 fighter moved from Norway to United Kingdom 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 fighter moved from Egypt to Caucasus 2 infantry moved from Trans-Jordan to Iraq 2 artilleries moved from Trans-Jordan to Egypt 2 fighters moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 armour and 2 mech_infantrys moved from Bryansk to Volgograd 2 mech_infantrys moved from Persia to Caucasus 1 fighter moved from Persia to Volgograd 1 fighter moved from Volgograd to Russia 1 infantry and 1 mech_infantry moved from India to Burma 1 armour moved from Eastern Persia to West India 1 armour and 1 mech_infantry moved from Tunisia to Morocco 1 infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from Burma to Malaya UK_Pacific take Malaya from Japanese Combat - British Non Combat Move - British Place Units - British 1 artillery, 1 infantry and 1 mech_infantry placed in Iraq 2 armour and 1 mech_infantry placed in Persia 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Some Units in India change ownership: 2 mech_infantrysCombat Hit Differential Summary :
Chinese regular : -2.67 Americans regular : -0.33 Japanese regular : 0.33 Germans regular : -0.33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour moved from Baltic States to Western Ukraine 1 armour moved from Baltic States to Western Ukraine 1 mech_infantry moved from Baltic States to Western Ukraine 4 mech_infantrys moved from Slovakia Hungary to Western Ukraine 4 mech_infantrys moved from Northern Italy to Slovakia Hungary 1 armour moved from Northern Italy to Slovakia Hungary 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :





