Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsMainah V Stough OOB IV.2
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 56 Sea Zone 1 submarine moved from 57 Sea Zone to 61 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 carriers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians 2 bombers moved from Western Ukraine to Volgograd 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Eastern Poland to Smolensk 1 tactical_bomber moved from Western Ukraine to Smolensk 1 fighter moved from Western Ukraine to Smolensk 1 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Smolensk 2 bombers moved from Novgorod to Vologda Combat - Germans Germans creates battle in territory 125 Sea Zone Strategic bombing raid in Volgograd Russians roll AA dice in Volgograd : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Volgograd causes 5 damage total. Battle in Vologda Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking 125 Sea Zone from British, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Archangel to Belarus 4 armour moved from Archangel to Novgorod 5 infantry moved from Finland to Vyborg 1 artillery moved from Finland to Vyborg 2 bombers moved from Vologda to Germany 1 fighter moved from Southern Italy to 112 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 fighter moved from Germany to 112 Sea Zone 2 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Western Ukraine to Western Germany 1 tactical_bomber moved from Western Ukraine to Western Germany 1 fighter moved from Smolensk to Western Ukraine 1 tactical_bomber moved from Smolensk to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Western Ukraine 4 armour moved from Poland to Western Ukraine 2 mech_infantrys moved from Germany to Baltic States 4 armour moved from Germany to Baltic States 3 infantry moved from France to Western Germany 3 infantry moved from Western Germany to Germany 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 aaGun moved from Baltic States to Novgorod 1 bomber moved from Volgograd to Western Ukraine Place Units - Germans 2 carriers, 2 destroyers and 2 submarines placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 armour EDIT: Adding units owned by Germans to Germany: 1 armour EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3,3,5 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 2.00 Russians AA : 0.67 -
I definitely am unsure of the rules. But I believe you will be unable to load those transports unless you clear that sea zone. If 125 touches Norway or 126 you can load them there. Am I correct in this reading?
-
You are reading it correct.
It is a hostile sea zone. I can not load transports in SZ 112 during CM. If I clear sea zone, I can load them in NCM.
I can load them in 125 and/or 126 during CM. -
Are you good for me to proceed?
-
It’s about time the Kriegsmarine got into the war. My optimism for my chances was short lived. Anyhow, well done on getting the Allies up and running in Norway.
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 15x factory_major; Remaining resources: 23 PUs; Russians buy 1 fighter and 4 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Ukraine 5 infantry moved from Samara to Novosibirsk 2 armour moved from Volgograd to Novosibirsk Combat - Russians Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Novosibirsk Russians attack with 2 armour and 5 infantry Japanese defend with 1 infantry Russians roll dice for 2 armour and 5 infantry in Novosibirsk, round 2 : 0/7 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 armour and 5 infantry in Novosibirsk, round 3 : 1/7 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 2 armour and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 armour moved from Volgograd to Russia 4 aaGuns, 5 artilleries and 55 infantry moved from Bryansk to Russia 1 fighter moved from Ukraine to Russia Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Iraq: 1 mech_infantry EDIT: Adding units owned by Russians to Egypt: 1 mech_infantry EDIT: Turning off Edit Mode 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 24 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : -0.67 Russians regular : -2.33 -
I’ll be scratching my head about the Japanese move for a while.
-
[0_1603709222817_triplea_35886_6jap.tsvg](Uploading 87%)
My Japanese Cm is not posting for some reason. I saved it, rebooted and tried again, but no dice. I’m going to press on and hopefully everything will be cool when I finish. If not… We’ll figure it out.
-
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 6 infantry moved from 42 Sea Zone to Java 2 cruisers moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from Malaya to Suiyuyan 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Tsinghai 1 artillery moved from Shensi to Szechwan 1 mech_infantry moved from Hopei to Kansu Japanese take Kansu from Chinese 1 armour moved from Hopei to Tsinghai 1 fighter moved from Malaya to Szechwan 1 mech_infantry moved from Kiangsu to Kweichow 2 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Malaya to Kweichow 3 tactical_bombers moved from Malaya to Java 3 fighters moved from Malaya to 42 Sea Zone 1 mech_infantry moved from Kwangtung to Hunan 1 armour moved from Kiangsu to Kwangsi 2 submarines moved from 37 Sea Zone to 42 Sea Zone 3 carriers moved from 37 Sea Zone to 42 Sea Zone 2 destroyers moved from 37 Sea Zone to 42 Sea ZoneCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 6 infantry moved from 42 Sea Zone to Java 2 cruisers moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from Malaya to Suiyuyan 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Tsinghai 1 artillery moved from Shensi to Szechwan 1 mech_infantry moved from Hopei to Kansu Japanese take Kansu from Chinese 1 armour moved from Hopei to Tsinghai 1 fighter moved from Malaya to Szechwan 1 mech_infantry moved from Kiangsu to Kweichow 2 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Malaya to Kweichow 3 tactical_bombers moved from Malaya to Java 3 fighters moved from Malaya to 42 Sea Zone 1 mech_infantry moved from Kwangtung to Hunan 1 armour moved from Kiangsu to Kwangsi 2 submarines moved from 37 Sea Zone to 42 Sea Zone 3 carriers moved from 37 Sea Zone to 42 Sea Zone 2 destroyers moved from 37 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Java Japanese attack with 1 artillery, 6 infantry and 3 tactical_bombers Americans defend with 1 artillery, 2 infantry and 1 mech_infantry; ANZAC defend with 1 aaGun and 3 infantry ANZAC roll AA dice in Java : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 cruisers in Java, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 6 infantry and 3 tactical_bombers in Java, round 2 : 6/10 hits, 3.00 expected hits Americans roll dice for 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry in Java, round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the ANZAC, 1 aaGun owned by the ANZAC, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Java Japanese roll dice for 1 artillery, 5 infantry and 3 tactical_bombers in Java, round 3 : 4/9 hits, 2.83 expected hits Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 aaGun and 3 infantry Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Battle in Kwangsi Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 4 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 1 mech_infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Hunan, round 3 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow retreated to Kweichow Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in Szechwan Japanese attack with 1 artillery and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 3 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Kweichow to Hopei 1 fighter moved from Szechwan to Shensi 1 bomber moved from Suiyuyan to Hopei 1 aaGun moved from Chahar to Hopei 1 armour moved from Shantung to Hopei 2 mech_infantrys moved from Shantung to Hopei 1 armour moved from Kiangsu to Hopei 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone 1 fighter moved from Chahar to Japan 3 tactical_bombers moved from Java to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 battleship, 3 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 2 mech_infantrys placed in Kwangtung 2 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : -2.67 Americans regular : -1.67 Japanese regular : 4.17 ANZAC AA : -0.50 -
Hold up, had ot edit my destroyer back to SZ06
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 6 infantry moved from 42 Sea Zone to Java 2 cruisers moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from Malaya to Suiyuyan 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Tsinghai 1 artillery moved from Shensi to Szechwan 1 mech_infantry moved from Hopei to Kansu Japanese take Kansu from Chinese 1 armour moved from Hopei to Tsinghai 1 fighter moved from Malaya to Szechwan 1 mech_infantry moved from Kiangsu to Kweichow 2 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Malaya to Kweichow 3 tactical_bombers moved from Malaya to Java 3 fighters moved from Malaya to 42 Sea Zone 1 mech_infantry moved from Kwangtung to Hunan 1 armour moved from Kiangsu to Kwangsi 2 submarines moved from 37 Sea Zone to 42 Sea Zone 3 carriers moved from 37 Sea Zone to 42 Sea Zone 2 destroyers moved from 37 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Java Japanese attack with 1 artillery, 6 infantry and 3 tactical_bombers Americans defend with 1 artillery, 2 infantry and 1 mech_infantry; ANZAC defend with 1 aaGun and 3 infantry ANZAC roll AA dice in Java : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 cruisers in Java, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 6 infantry and 3 tactical_bombers in Java, round 2 : 6/10 hits, 3.00 expected hits Americans roll dice for 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry in Java, round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the ANZAC, 1 aaGun owned by the ANZAC, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Java Japanese roll dice for 1 artillery, 5 infantry and 3 tactical_bombers in Java, round 3 : 4/9 hits, 2.83 expected hits Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 aaGun and 3 infantry Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Battle in Kwangsi Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 4 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 1 mech_infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Hunan, round 3 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow retreated to Kweichow Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in Szechwan Japanese attack with 1 artillery and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 3 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Kweichow to Hopei 1 fighter moved from Szechwan to Shensi 1 bomber moved from Suiyuyan to Hopei 1 aaGun moved from Chahar to Hopei 1 armour moved from Shantung to Hopei 2 mech_infantrys moved from Shantung to Hopei 1 armour moved from Kiangsu to Hopei 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone 1 fighter moved from Chahar to Japan 3 tactical_bombers moved from Java to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 battleship, 3 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 2 mech_infantrys placed in Kwangtung 2 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -2.67 Americans regular : -1.67 Japanese regular : 4.17 ANZAC AA : -0.50 -
UGH. And that destroyer in SZ45 needs to be in 06 as well. Because I don’t know math.
-
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - AmericansCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 6 infantry moved from 42 Sea Zone to Java 2 cruisers moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from Malaya to Suiyuyan 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Tsinghai 1 artillery moved from Shensi to Szechwan 1 mech_infantry moved from Hopei to Kansu Japanese take Kansu from Chinese 1 armour moved from Hopei to Tsinghai 1 fighter moved from Malaya to Szechwan 1 mech_infantry moved from Kiangsu to Kweichow 2 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Malaya to Kweichow 3 tactical_bombers moved from Malaya to Java 3 fighters moved from Malaya to 42 Sea Zone 1 mech_infantry moved from Kwangtung to Hunan 1 armour moved from Kiangsu to Kwangsi 2 submarines moved from 37 Sea Zone to 42 Sea Zone 3 carriers moved from 37 Sea Zone to 42 Sea Zone 2 destroyers moved from 37 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Java Japanese attack with 1 artillery, 6 infantry and 3 tactical_bombers Americans defend with 1 artillery, 2 infantry and 1 mech_infantry; ANZAC defend with 1 aaGun and 3 infantry ANZAC roll AA dice in Java : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 cruisers in Java, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 6 infantry and 3 tactical_bombers in Java, round 2 : 6/10 hits, 3.00 expected hits Americans roll dice for 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry in Java, round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the ANZAC, 1 aaGun owned by the ANZAC, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Java Japanese roll dice for 1 artillery, 5 infantry and 3 tactical_bombers in Java, round 3 : 4/9 hits, 2.83 expected hits Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 aaGun and 3 infantry Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Battle in Kwangsi Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 4 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 1 mech_infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Hunan, round 3 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow retreated to Kweichow Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in Szechwan Japanese attack with 1 artillery and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 3 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Kweichow to Hopei 1 fighter moved from Szechwan to Shensi 1 bomber moved from Suiyuyan to Hopei 1 aaGun moved from Chahar to Hopei 1 armour moved from Shantung to Hopei 2 mech_infantrys moved from Shantung to Hopei 1 armour moved from Kiangsu to Hopei 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone 1 fighter moved from Chahar to Japan 3 tactical_bombers moved from Java to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 battleship, 3 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 2 mech_infantrys placed in Kwangtung 2 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -2.67 Americans regular : -1.67 Japanese regular : 4.17 ANZAC AA : -0.50 -
There, that looks better I think.
-
@Stough
Looks good. I’ll get to it today. Busy week. -
No worries. My week is/has been bonkers too. Good luck to you.
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 factory_minor, 2 fighters, 6 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Norway to Finland 2 fighters moved from 112 Sea Zone to Finland 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 112 Sea Zone to 110 Sea Zone Combat - Americans Battle in Finland Americans attack with 2 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 aaGuns, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Gibraltar to 110 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 2 fighters and 1 tactical_bomber moved from 7 Sea Zone to Siberia 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 fighters and 4 submarines moved from 7 Sea Zone to 25 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 tactical_bomber moved from Western United States to 25 Sea Zone 1 aaGun, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 aaGun moved from 25 Sea Zone to Midway 2 fighters moved from Finland to Norway Place Units - Americans 1 factory_minor placed in Norway 4 infantry placed in Eastern United States 2 fighters, 2 infantry and 2 tactical_bombers placed in Western United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Germans regular : -0.33





