@ManuC23 What should I do to show this History reference ?
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Mainah V Stough OOB IV.2
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@Stough said in Mainah V Stough OOB IV.2:
I’m with you, this is the better move- unless there is a counter that we don’t see right now (abundantly possible for me, less so for our).
LOL. Your moves are making washing the dishes look really good. I’m already mentally building Hitler’s bunker. “We’ll put the lamp over there, the radio and cake room will be …”
Counter - It really opens up Egypt and the UK both - diversion of too much air from UK and ground forces from Egypt. 2 chaps in the league are kicking my butt right now after I used this opener. I am abandoning it for now.
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That Japanese soldier looks funny surrounded in Tsinghai. That patch of yellow in a purple sea.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Non Combat Move - Italians 1 armour moved from Eastern Poland to Western Ukraine 1 armour moved from Baltic States to Western Ukraine 1 mech_infantry moved from Baltic States to Western Ukraine 1 artillery moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France Place Units - Italians 2 infantry placed in Southern Italy 1 infantry and 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 57 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 62 Sea Zone to 57 Sea Zone 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from New South Wales to Queensland 1 cruiser and 2 destroyers moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 57 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 62 Sea Zone to 57 Sea Zone 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from New South Wales to Queensland 1 cruiser and 2 destroyers moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Combat - French Battle in Trans-Jordan French attack with 1 infantry Italians defend with 1 infantry French roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.67 French regular : -0.17
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Scramble in Russia?
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 54 PUs; Germans buy 4 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Belarus to Archangel Germans take Archangel from Russians 4 bombers moved from Baltic States to Russia 3 infantry moved from Western Ukraine to Ukraine 3 infantry moved from Bessarabia to Ukraine 1 fighter moved from Bessarabia to Ukraine 1 tactical_bomber moved from Baltic States to Ukraine 1 fighter moved from Baltic States to Ukraine
Combat Hit Differential Summary :
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Scramble in Russia; 4 bombers v. 1 fig
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@Stough
No scramble -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 54 PUs; Germans buy 4 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Belarus to Archangel Germans take Archangel from Russians 4 bombers moved from Baltic States to Russia 3 infantry moved from Western Ukraine to Ukraine 3 infantry moved from Bessarabia to Ukraine 1 fighter moved from Bessarabia to Ukraine 1 tactical_bomber moved from Baltic States to Ukraine 1 fighter moved from Baltic States to Ukraine Combat - Germans Germans creates battle in territory 125 Sea Zone Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/4 hits, 0.67 expected hits Bombing raid in Russia rolls: 4,7,8,4 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in 125 Sea Zone Germans attack with 1 submarine British defend with 1 submarine 1 submarine owned by the Germans Submerged 1 submarine owned by the British Submerged Battle in Ukraine Germans attack with 2 fighters, 6 infantry and 1 tactical_bomber Russians defend with 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/9 hits, 2.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Germans roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Ukraine, round 3 : 3/7 hits, 2.33 expected hits Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans winBritish win with no units remaining, taking Ukraine from Russians with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from Russia to Novgorod 1 bomber moved from Russia to Novgorod 5 armour moved from Novgorod to Archangel 2 bombers moved from Russia to Western Ukraine 2 fighters moved from Ukraine to Western Ukraine 1 tactical_bomber moved from Ukraine to Western Ukraine 2 mech_infantrys moved from Romania to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine 2 aaGuns, 11 artilleries and 23 infantry moved from Eastern Poland to Western Ukraine 1 aaGun moved from Eastern Poland to Baltic States 1 armour moved from Poland to Western Ukraine 1 tactical_bomber moved from Northern Italy to Western Ukraine 1 tactical_bomber moved from Northern Italy to Western Ukraine 1 tactical_bomber moved from Germany to Western Ukraine 2 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Germany to Eastern Poland 4 armour moved from Western Germany to Poland 2 infantry moved from Southern France to France 2 infantry moved from Northern Italy to Western Germany 2 infantry moved from Western Germany to Germany 1 armour moved from Southern France to Western Germany 1 aaGun moved from France to Western Germany 1 fighter moved from Western Germany to Germany Place Units - Germans 3 mech_infantrys placed in Novgorod 4 armour and 2 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5 Germans collect 50 PUs (1 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 0.00 Russians AA : -0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour; Remaining resources: 12 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Novosibirsk to Vologda 5 infantry moved from Novosibirsk to Samara 8 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk Place Units - Russians 3 armour placed in Volgograd Turn Complete - Russians Russians collect 26 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 artillery moved from Kweichow to Shensi 2 infantry moved from Kweichow to Shensi 2 infantry moved from Hunan to Kwangsi 1 artillery moved from Hunan to Kwangsi 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 3 tactical_bombers moved from 37 Sea Zone to Shan State 2 fighters moved from 37 Sea Zone to Shan State 2 infantry moved from 37 Sea Zone to Shan State 2 fighters moved from Hunan to Shan State 1 tactical_bomber moved from Hunan to Shan State 1 bomber moved from Hunan to Shan State Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter Americans defend with 2 transports; ANZAC defend with 2 transports 2 transports owned by the ANZAC and 2 transports owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Americans: 2 transports Casualties for ANZAC: 2 transports Battle in 37 Sea Zone Japanese attack with 3 carriers, 2 cruisers, 2 destroyers, 2 submarines and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 carriers, 2 cruisers, 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 3 carriers, 2 cruisers, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Shan State Japanese attack with 1 bomber, 4 fighters, 2 infantry and 4 tactical_bombers British defend with 3 infantry Japanese roll dice for 1 bomber, 4 fighters, 2 infantry and 4 tactical_bombers in Shan State, round 2 : 6/11 hits, 5.67 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State Japanese win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry Battle in Shensi Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Anhwe to Chahar 1 fighter moved from 19 Sea Zone to Chahar 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Hunan to Hopei 1 armour moved from Kiangsu to Hopei 2 infantry moved from Hunan to Kiangsi 1 artillery moved from Kiangsu to 19 Sea Zone 3 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Japan to 37 Sea Zone 1 fighter moved from Japan to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 carrier moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 4 tactical_bombers moved from Shan State to Malaya 4 fighters moved from Shan State to Malaya 1 bomber moved from Shan State to Malaya Place Units - Japanese 1 armour and 2 mech_infantrys placed in Shantung 1 armour and 2 mech_infantrys placed in Kiangsu Japanese undo move 2. 2 infantry and 1 mech_infantry placed in Kwangtung 2 armour and 1 mech_infantry placed in Kiangsu 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5 Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -2.33 UK_Pacific regular : 1.00 ANZAC regular : -0.17
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S**ts crazy fluid in the Pac.
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@Stough
Yeah - and weirdly easier for me. -
Tell me you are currently blocked from US in Korea or Japan?
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Europe just seems so crowded. Its far more like your boxing analogies. Foot work, block and weave. Some small hits, some forceful hits, some heavy blows. Pacific is more like 2 pairs of sword fighters - far more movement, far less actual striking, and its either a nick or a mortal blow.
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Despite losing the money islands for now, I finally feel like I can breath in the Pac. … famous last words.
Great analogy on your part btw way.
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Everyone except for the US is two moves away from losing a Capital. It’s unnerving to say the least.
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@Stough said in Mainah V Stough OOB IV.2:
Tell me you are currently blocked from US in Korea or Japan?
For combat movement - yes.
But If i destroy the DD blocker - I can move there in NCM. Not that it’s a good idea right now. -
Wouldn’t the kamikaze kick in? Or do I need guys in the water for that to happen?