@simon33 No worries
Global 1940 - OOB Gargantua (X) vs Tanios (A) NO BID.
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@Gargantua said in Global 1940 - OOB Gargantua (X) vs Tanios (A) NO BID.:
@Gargantua said in Global 1940 - OOB Gargantua (X) vs Tanios (A) NO BID.:
Battle score for attacker is -24
Well you got the luck you were hoping for in Sz110! As well as in Bessarabia. But it’s not enough to save you I don’t think.
Wow… yeah we’ll see. It might be over but this makes me want to go another round or two.
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I’ve never seen a game with such even stats!
Look!
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour and 4 artilleries; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 2 fighters moved from Western Ukraine to Belarus 1 tactical_bomber moved from Western Ukraine to Belarus 1 infantry moved from Bessarabia to Romania Russians take Romania from Germans Combat - Russians Battle in Belarus Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 0/5 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 4 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belarus Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 5 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 artillery in Belarus, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 artillery moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Belarus to Western Ukraine 1 fighter moved from Belarus to Western Ukraine 1 tactical_bomber moved from Belarus to Western Ukraine 1 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 6 infantry moved from Russia to Smolensk Place Units - Russians 3 armour placed in Ukraine 4 artilleries placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Western Ukraine: 5 infantry EDIT: Adding units owned by Russians to Bryansk: 5 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 35 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -3.83
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 2 artilleries and 1 infantry moved from Kansu to Novosibirsk 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Kwangsi to 43 Sea Zone 1 fighter moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 mech_infantry moved from Burma to 38 Sea Zone 1 armour and 1 artillery moved from India to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 1 mech_infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 mech_infantry moved from 39 Sea Zone to Ceylon 1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from Kwangsi to Java 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Ceylon Battle in Celebes Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking Ceylon from UK_Pacific, taking Celebes from Dutch, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Java Japanese attack with 1 armour, 1 bomber and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 : 0/3 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 armour and 1 bomber in Java, round 3 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 submarine and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 2 carriers moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 39 Sea Zone to 55 Sea Zone 1 bomber moved from Java to Malaya 1 fighter and 2 tactical_bombers moved from Chahar to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from India to Malaya 1 fighter moved from India to Kwangsi Place Units - Japanese 2 carriers, 1 destroyer, 1 fighter and 2 transports placed in 6 Sea Zone 1 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Japanese undo move 2. 1 infantry placed in Malaya Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter EDIT: Adding units owned by Japanese to Malaya: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 72 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -1.17 Japanese regular : 0.33 ANZAC regular : -0.67
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So for clarification, you probably already know all this. As long as Japan doesnt attack any russian territories NEXT to Mongolian territories… the mongolians dont activate.
If russia attacks Japanese territory next to Mongolia (like Manchuria for example) The mongols will then reamin neutral for the game.
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@Gargantua said in Global 1940 - OOB Gargantua (X) vs Tanios (A) NO BID.:
So for clarification, you probably already know all this. As long as Japan doesnt attack any russian territories NEXT to Mongolian territories… the mongolians dont activate.
If russia attacks Japanese territory next to Mongolia (like Manchuria for example) The mongols will then reamin neutral for the game.
Yes, that’s right.
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How late you want to stay up and play? :)
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I’ll be done for the night after this round.
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ok cool. I’ll blast out italy after you post and call it a day!
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 fighter moved from 33 Sea Zone to 45 Sea Zone 1 fighter moved from 33 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from Caroline Islands to 45 Sea Zone 1 fighter moved from Caroline Islands to 45 Sea Zone 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Battle in 45 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win, taking Morocco from Italians with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 carrier, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone 1 carrier and 4 submarines placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 3 fighters; Remaining resources: 3 PUs; Combat Move - British Combat - British Non Combat Move - British 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 72 Sea Zone Place Units - British 3 fighters placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 31 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -0.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from Iraq to Persia Italians take Persia from British 1 artillery moved from Iraq to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 armour moved from Egypt to Iraq Italians take Trans-Jordan from British 1 armour moved from Egypt to Ethiopia Italians take Ethiopia from British 1 armour moved from Anglo Egyptian Sudan to Nigeria Italians take French Equatorial Africa from French Italians take Nigeria from British 1 infantry moved from Anglo Egyptian Sudan to Kenya Italians take Kenya from British 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 bomber moved from Egypt to Romania 2 infantry moved from Eastern Poland to Romania 1 fighter moved from Egypt to Southern Italy 1 armour moved from Malta to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Battle in Cyprus Battle in Romania Italians attack with 1 bomber and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Romania, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Romania from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Romania to Southern Italy 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 battleship and 1 cruiser moved from 96 Sea Zone to 95 Sea Zone Place Units - Italians 1 carrier and 1 destroyer placed in 95 Sea Zone 1 fighter placed in Southern Italy 1 mech_infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1,2 Italians collect 28 PUs (1 lost to blockades); end with 29 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 Russians regular : -0.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from Iraq to Persia Italians take Persia from British 1 artillery moved from Iraq to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 armour moved from Egypt to Iraq Italians take Trans-Jordan from British 1 armour moved from Egypt to Ethiopia Italians take Ethiopia from British 1 armour moved from Anglo Egyptian Sudan to Nigeria Italians take French Equatorial Africa from French Italians take Nigeria from British 1 infantry moved from Anglo Egyptian Sudan to Kenya Italians take Kenya from British 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 bomber moved from Egypt to Romania 2 infantry moved from Eastern Poland to Romania 1 fighter moved from Egypt to Southern Italy 1 armour moved from Malta to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Battle in Cyprus Battle in Romania Italians attack with 1 bomber and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Romania, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Romania from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Romania to Southern Italy 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 battleship and 1 cruiser moved from 96 Sea Zone to 95 Sea Zone Place Units - Italians 1 carrier and 1 destroyer placed in 95 Sea Zone 1 fighter placed in Southern Italy 1 mech_infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1,2 Italians collect 28 PUs (1 lost to blockades); end with 29 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern France: 1 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.00 Russians regular : -0.33
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Made a minor NCM change - use latest file.
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TripleA Move Summary: French round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Combat Move - French
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone ANZAC attack with 1 fighter and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 armour ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Java, round 3 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Java, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory 2 infantry moved from New South Wales to Queensland 1 aaGun moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 artillery moved from Queensland to Northern Territory Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.50 ANZAC regular : -1.00
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Novgorod to Belarus 1 armour moved from Novgorod to Nenetsia Germans take Archangel from Russians Germans take Nenetsia from Russians 1 fighter moved from Finland to Belarus 4 infantry moved from Eastern Poland to Bessarabia 3 bombers moved from Western Germany to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 3 bombers and 4 infantry Russians defend with 4 infantry Germans roll dice for 3 bombers and 4 infantry in Bessarabia, round 2 : 4/7 hits, 2.67 expected hits Russians roll dice for 4 infantry in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry Battle in Belarus Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Belarus to Novgorod 1 infantry moved from Vyborg to Finland 2 infantry moved from Karelia to Finland 1 artillery and 1 infantry moved from Normandy Bordeaux to France 3 mech_infantrys moved from Normandy Bordeaux to France 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 3 bombers moved from Bessarabia to Novgorod 10 armour moved from Novgorod to Eastern Poland 1 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Germany to Western Germany 1 mech_infantry moved from Poland to Eastern Poland 3 infantry moved from Karelia to Novgorod 1 infantry moved from Novgorod to Archangel Place Units - Germans 1 destroyer placed in 110 Sea Zone 1 carrier and 1 destroyer placed in 113 Sea Zone 1 armour and 1 fighter placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Germans collect 49 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 2.17
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Apologies, rushed to get this out but need to make some adjustments.
working on them now.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Novgorod to Belarus 1 armour moved from Novgorod to Nenetsia Germans take Archangel from Russians Germans take Nenetsia from Russians 1 fighter moved from Finland to Belarus 4 infantry moved from Eastern Poland to Bessarabia 3 bombers moved from Western Germany to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 3 bombers and 4 infantry Russians defend with 4 infantry Germans roll dice for 3 bombers and 4 infantry in Bessarabia, round 2 : 4/7 hits, 2.67 expected hits Russians roll dice for 4 infantry in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry Battle in Belarus Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Belarus to Novgorod 1 infantry moved from Vyborg to Finland 2 infantry moved from Karelia to Finland 1 artillery and 1 infantry moved from Normandy Bordeaux to France 3 mech_infantrys moved from Normandy Bordeaux to France 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 3 bombers moved from Bessarabia to Novgorod 10 armour moved from Novgorod to Eastern Poland 1 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Germany to Western Germany 1 mech_infantry moved from Poland to Eastern Poland 3 infantry moved from Karelia to Novgorod 1 infantry moved from Novgorod to Archangel Place Units - Germans 1 destroyer placed in 110 Sea Zone 1 carrier and 1 destroyer placed in 113 Sea Zone 1 armour and 1 fighter placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Germans collect 49 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from France: 2 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to France: 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 2.17
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Novgorod to Belarus 1 armour moved from Novgorod to Nenetsia Germans take Archangel from Russians Germans take Nenetsia from Russians 1 fighter moved from Finland to Belarus 4 infantry moved from Eastern Poland to Bessarabia 3 bombers moved from Western Germany to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 3 bombers and 4 infantry Russians defend with 4 infantry Germans roll dice for 3 bombers and 4 infantry in Bessarabia, round 2 : 4/7 hits, 2.67 expected hits Russians roll dice for 4 infantry in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry Battle in Belarus Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Belarus to Novgorod 1 infantry moved from Vyborg to Finland 2 infantry moved from Karelia to Finland 1 artillery and 1 infantry moved from Normandy Bordeaux to France 3 mech_infantrys moved from Normandy Bordeaux to France 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 3 bombers moved from Bessarabia to Novgorod 10 armour moved from Novgorod to Eastern Poland 1 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Germany to Western Germany 1 mech_infantry moved from Poland to Eastern Poland 3 infantry moved from Karelia to Novgorod 1 infantry moved from Novgorod to Archangel Place Units - Germans 1 destroyer placed in 110 Sea Zone 1 carrier and 1 destroyer placed in 113 Sea Zone 1 armour and 1 fighter placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Germans collect 49 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from France: 2 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to France: 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 2 infantry EDIT: Adding units owned by Germans to Finland: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 2.17
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Novgorod to Belarus 1 armour moved from Novgorod to Nenetsia Germans take Archangel from Russians Germans take Nenetsia from Russians 1 fighter moved from Finland to Belarus 4 infantry moved from Eastern Poland to Bessarabia 3 bombers moved from Western Germany to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 3 bombers and 4 infantry Russians defend with 4 infantry Germans roll dice for 3 bombers and 4 infantry in Bessarabia, round 2 : 4/7 hits, 2.67 expected hits Russians roll dice for 4 infantry in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry Battle in Belarus Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Belarus to Novgorod 1 infantry moved from Vyborg to Finland 2 infantry moved from Karelia to Finland 1 artillery and 1 infantry moved from Normandy Bordeaux to France 3 mech_infantrys moved from Normandy Bordeaux to France 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 3 bombers moved from Bessarabia to Novgorod 10 armour moved from Novgorod to Eastern Poland 1 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Germany to Western Germany 1 mech_infantry moved from Poland to Eastern Poland 3 infantry moved from Karelia to Novgorod 1 infantry moved from Novgorod to Archangel Place Units - Germans 1 destroyer placed in 110 Sea Zone 1 carrier and 1 destroyer placed in 113 Sea Zone 1 armour and 1 fighter placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Germans collect 49 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from France: 2 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to France: 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 2 infantry EDIT: Adding units owned by Germans to Finland: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 mech_infantry EDIT: Adding units owned by Germans to Novgorod: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 2.17