Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
@Sovietishcat yes
I thought aev just answered scramble, thats why I didnt take a look around. sry.
@brxxx No worries it was for the second scramble with Uk when I attecked N.Italy.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
    Purchase Units - Italians
        Italians buy 5 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        3 infantry moved from Southern Italy to Northern Italy
    Combat - Italians
        Battle in Northern Italy
            Italians attack with 3 infantry
            British defend with 1 factory_minor and 1 infantry
                Italians roll dice for 3 infantry in Northern Italy, round 2 : 0/3 hits, 0,50 expected hits
                British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
                Italians roll dice for 3 infantry in Northern Italy, round 3 : 1/3 hits, 0,50 expected hits
                British roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
            Italians win, taking Northern Italy from British with 2 infantry remaining. Battle score for attacker is 0
            Casualties for Italians: 1 infantry
            Casualties for British: 1 infantry
    Non Combat Move - Italians
        2 fighters moved from Ukraine to Southern Italy
        1 artillery moved from Normandy Bordeaux to France
    Place Units - Italians
        3 infantry placed in Southern Italy
        2 infantry placed in Southern France
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 10
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,2,2,1,1,4,6,5,6,2,4,1,2,2,1,5,1,2
        Italians collect 3 PUs (10 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians regular : 0,00
British regular : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
    Purchase Units - ANZAC
        ANZAC buy 1 armour, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
        3 fighters moved from Caroline Islands to 46 Sea Zone
        1 cruiser, 1 destroyer and 6 submarines moved from 33 Sea Zone to 42 Sea Zone
        1 submarine moved from 41 Sea Zone to 42 Sea Zone
              ANZAC take 41 Sea Zone from Japanese
        1 submarine moved from 62 Sea Zone to 42 Sea Zone
    Combat - ANZAC
        Battle in 46 Sea Zone
            ANZAC attack with 3 fighters
            Japanese defend with 1 destroyer
                ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 46 Sea Zone
            ANZAC win with 3 fighters remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 42 Sea Zone
            ANZAC attack with 1 cruiser, 1 destroyer and 8 submarines
            Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,67
@aequitas-et-veritas 1 hit with boats, your OOL sz 42
Go with Max D. Sink CV first etc., …@Sovietishcat
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
    Purchase Units - ANZAC
        ANZAC buy 1 armour, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
        3 fighters moved from Caroline Islands to 46 Sea Zone
        1 cruiser, 1 destroyer and 6 submarines moved from 33 Sea Zone to 42 Sea Zone
        1 submarine moved from 41 Sea Zone to 42 Sea Zone
              ANZAC take 41 Sea Zone from Japanese
        1 submarine moved from 62 Sea Zone to 42 Sea Zone
    Combat - ANZAC
        Battle in 46 Sea Zone
            ANZAC attack with 3 fighters
            Japanese defend with 1 destroyer
                ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 46 Sea Zone
            ANZAC win with 3 fighters remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 42 Sea Zone
            ANZAC attack with 1 cruiser, 1 destroyer and 8 submarines
            Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
            Units damaged: 1 carrier owned by the Japanese
                ANZAC roll dice for 8 submarines in 42 Sea Zone, round 2 : 1/8 hits, 2,67 expected hits
                Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                ANZAC roll dice for 7 submarines in 42 Sea Zone, round 3 : 2/7 hits, 2,33 expected hits
                Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
                1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
                ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits
                Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
                1 destroyer owned by the ANZAC lost in 42 Sea Zone
            1 cruiser owned by the ANZAC and 5 submarines owned by the ANZAC retreated to 55 Sea Zone
            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
            Casualties for ANZAC: 1 destroyer and 3 submarines
            Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport
            1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Java
    Non Combat Move - ANZAC
        3 fighters moved from 46 Sea Zone to Caroline Islands
        2 infantry moved from New South Wales to 62 Sea Zone
        2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
        2 infantry moved from 33 Sea Zone to Caroline Islands
    Place Units - ANZAC
        Turning on Edit Mode
        EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
        EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
        EDIT: Turning off Edit Mode
        1 armour placed in New South Wales
        1 submarine and 1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 11 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    Combat Move - French
        1 infantry moved from Trans-Jordan to Iraq
        2 infantry moved from Algeria to Tunisia
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,83
ANZAC regular : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 armour, 2 infantry, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    Politics - Germans
        Germans takes Political Action: Political Action Germans To War With Chinese
            Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    Combat Move - Germans
        3 infantry moved from Ukraine to Bryansk
        1 fighter and 1 tactical_bomber moved from Romania to Bryansk
        1 bomber moved from Ukraine to Bryansk
        1 mech_infantry moved from Volgograd to Kazakhstan
        1 mech_infantry moved from Caucasus to Northwest Persia
              Germans take Northwest Persia from British
        1 bomber moved from Ukraine to Kazakhstan
        1 bomber moved from Ukraine to Vologda
        3 infantry moved from Archangel to Vologda
        1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
        2 infantry moved from Belarus to Smolensk
        9 armour, 8 artilleries, 25 infantry and 9 mech_infantrys moved from Ukraine to Rostov
    Combat - Germans
        Battle in Vologda
            Germans attack with 1 bomber and 3 infantry
            Russians defend with 2 infantry
                Germans roll dice for 1 bomber and 3 infantry in Vologda, round 2 : 1/4 hits, 1,17 expected hits
                Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                1 infantry owned by the Russians lost in Vologda
                Germans roll dice for 1 bomber and 3 infantry in Vologda, round 3 : 2/4 hits, 1,17 expected hits
                Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
            Germans win, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 2 infantry
            Casualties for Germans: 1 infantry
        Battle in Bryansk
            Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
            Russians defend with 3 infantry
                Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2,33 expected hits
                Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits
                2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/4 hits, 2,00 expected hits
                Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Bryansk
            Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 2 infantry
            Casualties for Russians: 3 infantry
        Battle in Rostov
            Germans attack with 9 armour, 8 artilleries, 25 infantry and 9 mech_infantrys
            Russians defend with 1 infantry
                Germans roll dice for 9 armour, 8 artilleries, 25 infantry and 9 mech_infantrys in Rostov, round 2 : 8/51 hits, 14,17 expected hits
                Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Rostov
            Germans win, taking Rostov from Russians with 9 armour, 8 artilleries, 25 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Kazakhstan
            Germans attack with 1 bomber and 1 mech_infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
                Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
            Germans win with 1 bomber remaining. Battle score for attacker is -1
            Casualties for Germans: 1 mech_infantry
            Casualties for Russians: 1 infantry
        Battle in Smolensk
            Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Russians defend with 2 infantry
                Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1,50 expected hits
                Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                2 infantry owned by the Russians lost in Smolensk
            Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Russians: 2 infantry
    Non Combat Move - Germans
        1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
        1 bomber moved from Bryansk to Novgorod
        1 bomber moved from Vologda to Ukraine
        1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
        3 aaGuns moved from Ukraine to Rostov
        2 infantry moved from Bessarabia to Ukraine
        8 mech_infantrys moved from Romania to Ukraine
        1 mech_infantry moved from Slovakia Hungary to Western Ukraine
        1 transport moved from 115 Sea Zone to 114 Sea Zone
        5 infantry moved from Novgorod to Archangel
        2 infantry moved from Germany to 114 Sea Zone
        2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
        2 infantry moved from 115 Sea Zone to Novgorod
        1 armour and 8 mech_infantrys moved from Germany to Romania
        1 bomber moved from Kazakhstan to Yunnan
        2 armour and 6 mech_infantrys moved from Volgograd to Northwest Persia
        1 mech_infantry moved from Caucasus to Northwest Persia
        1 submarine moved from 124 Sea Zone to 110 Sea Zone
        1 aaGun moved from Archangel to Novgorod
        1 destroyer moved from 113 Sea Zone to 112 Sea Zone
    Place Units - Germans
        1 infantry placed in Volgograd
        3 mech_infantrys placed in Novgorod
        3 armour placed in Ukraine
        9 mech_infantrys placed in Germany
        1 infantry placed in Germany
        1 submarine placed in 105 Sea Zone
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,2,1,4,6,3,3,6,5,5,3,3,3,1,2,6,2,1
        Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Russians regular : 0,33
Germans regular : -6,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - Russians
        Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        2 infantry moved from Tambov to Volgograd
        14 infantry moved from Russia to Vologda
        2 mech_infantrys moved from Tambov to Vologda
        2 armour moved from Tambov to Vologda
        1 fighter and 1 tactical_bomber moved from Russia to Volgograd
        2 fighters moved from Russia to Bryansk
        2 infantry moved from Tambov to Bryansk
        1 artillery and 2 infantry moved from Russia to Smolensk
        2 fighters moved from Russia to Smolensk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - Russians
        Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        2 infantry moved from Tambov to Volgograd
        14 infantry moved from Russia to Vologda
        2 mech_infantrys moved from Tambov to Vologda
        2 armour moved from Tambov to Vologda
        1 fighter and 1 tactical_bomber moved from Russia to Volgograd
        2 fighters moved from Russia to Bryansk
        2 infantry moved from Tambov to Bryansk
        1 artillery and 2 infantry moved from Russia to Smolensk
        2 fighters moved from Russia to Smolensk
    Combat - Russians
        Battle in Volgograd
            Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Germans defend with 1 factory_minor and 1 infantry
                Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
                Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Volgograd
            Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Bryansk
            Russians attack with 2 fighters and 2 infantry
            Germans defend with 1 infantry
                Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
                Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Bryansk
            Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Vologda
            Russians attack with 2 armour, 14 infantry and 2 mech_infantrys
            Germans defend with 2 infantry
                Russians roll dice for 2 armour, 14 infantry and 2 mech_infantrys in Vologda, round 2 : 7/18 hits, 3.67 expected hits
                Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
            Russians win, taking Vologda from Germans with 2 armour, 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
            Casualties for Germans: 2 infantry
        Battle in Smolensk
            Russians attack with 1 artillery, 2 fighters and 2 infantry
            Germans defend with 2 infantry
                Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Smolensk, round 2 : 3/5 hits, 1.83 expected hits
                Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Germans lost in Smolensk
            Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
            Casualties for Germans: 2 infantry
    Non Combat Move - Russians
        2 aaGuns, 3 artilleries and 30 infantry moved from Tambov to Russia
        1 fighter and 1 tactical_bomber moved from Volgograd to Russia
        2 fighters moved from Bryansk to Russia
        2 fighters moved from Smolensk to Russia
        2 aaGuns and 18 infantry moved from Amur to Buryatia
        2 artilleries moved from Russia to Vologda
    Place Units - Russians
        5 artilleries and 3 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 22 PUs; end with 22 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - Russians
        Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        2 infantry moved from Tambov to Volgograd
        14 infantry moved from Russia to Vologda
        2 mech_infantrys moved from Tambov to Vologda
        2 armour moved from Tambov to Vologda
        1 fighter and 1 tactical_bomber moved from Russia to Volgograd
        2 fighters moved from Russia to Bryansk
        2 infantry moved from Tambov to Bryansk
        1 artillery and 2 infantry moved from Russia to Smolensk
        2 fighters moved from Russia to Smolensk
    Combat - Russians
        Battle in Volgograd
            Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Germans defend with 1 factory_minor and 1 infantry
                Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
                Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Volgograd
            Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Bryansk
            Russians attack with 2 fighters and 2 infantry
            Germans defend with 1 infantry
                Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
                Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Bryansk
            Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Vologda
            Russians attack with 2 armour, 14 infantry and 2 mech_infantrys
            Germans defend with 2 infantry
                Russians roll dice for 2 armour, 14 infantry and 2 mech_infantrys in Vologda, round 2 : 7/18 hits, 3.67 expected hits
                Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
            Russians win, taking Vologda from Germans with 2 armour, 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
            Casualties for Germans: 2 infantry
        Battle in Smolensk
            Russians attack with 1 artillery, 2 fighters and 2 infantry
            Germans defend with 2 infantry
                Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Smolensk, round 2 : 3/5 hits, 1.83 expected hits
                Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Germans lost in Smolensk
            Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
            Casualties for Germans: 2 infantry
    Non Combat Move - Russians
        2 aaGuns, 3 artilleries and 30 infantry moved from Tambov to Russia
        1 fighter and 1 tactical_bomber moved from Volgograd to Russia
        2 fighters moved from Bryansk to Russia
        2 fighters moved from Smolensk to Russia
        2 aaGuns and 18 infantry moved from Amur to Buryatia
        2 artilleries moved from Russia to Vologda
    Place Units - Russians
        5 artilleries and 3 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 22 PUs; end with 22 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Samara: 1 infantry
        EDIT: Adding units owned by Russians to Kazakhstan: 1 infantry
        EDIT: Adding units owned by Russians to Samara: 1 infantry
        EDIT: Removing units owned by Russians from Russia: 1 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 3.67
@aequitas-et-veritas missed a ncm please use 2nd file :+1:
@wizmark OK.
@Sovietishcat ,@wizmark I need another day. This is not easy for Japan.
@aequitas-et-veritas yes you ae in a tight spot for sure!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - Japanese
        Japanese buy 1 carrier, 2 destroyers, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        3 armour moved from French Indo China to Szechwan
        1 infantry moved from Yunnan to Burma
        1 infantry moved from Yunnan to Shan State
        1 fighter and 1 tactical_bomber moved from Yunnan to Burma
        1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
        1 fighter and 1 tactical_bomber moved from Yunnan to 34 Sea Zone
        1 fighter and 1 tactical_bomber moved from Java to 34 Sea Zone
        1 carrier and 1 destroyer moved from 37 Sea Zone to 34 Sea Zone
        1 bomber moved from French Indo China to 34 Sea Zone
        2 fighters moved from Yunnan to Szechwan
        1 fighter moved from Yunnan to Burma
        1 fighter moved from Yunnan to Shan State
        1 infantry moved from Yunnan to Szechwan
        1 infantry moved from Kweichow to Shensi
              Japanese take Shensi from Chinese
    Combat - Japanese
        Battle in Szechwan
            Japanese attack with 3 armour, 2 fighters and 1 infantry
            Chinese defend with 2 infantry
                Japanese roll dice for 3 armour, 2 fighters and 1 infantry in Szechwan, round 2 : 6/6 hits, 2,67 expected hits
                Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
            Japanese win, taking Szechwan from Chinese with 3 armour and 2 fighters remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 2 infantry
        Battle in Burma
            Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
            British defend with 1 infantry
                Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1,83 expected hits
                UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the British lost in Burma
            Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in Shan State
            Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
            British defend with 1 infantry
                Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,83 expected hits
                UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the British lost in Shan State
            Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in 34 Sea Zone
            Japanese attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers
            Americans defend with 1 battleship and 2 cruisers
                Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
                Americans roll dice for 1 battleship and 2 cruisers in 34 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                2 cruisers owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                Japanese roll dice for 1 bomber, 1 carrier, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 3 : 4/5 hits, 3,00 expected hits
                Americans roll dice for 1 battleship in 34 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 34 Sea Zone
            Japanese win with 1 bomber, 1 carrier, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 26
            Casualties for Japanese: 1 destroyer and 1 fighter
            Casualties for Americans: 1 battleship and 2 cruisers
    Non Combat Move - Japanese
        1 bomber moved from 34 Sea Zone to Paulau Island
        1 tactical_bomber moved from 34 Sea Zone to Paulau Island
        1 fighter and 1 tactical_bomber moved from Shan State to Java
        1 destroyer moved from 37 Sea Zone to 46 Sea Zone
        2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
        2 fighters moved from Szechwan to Kwangsi
        1 fighter moved from Shan State to Kwangsi
        1 infantry moved from Yunnan to Kweichow
        2 armour moved from Hunan to Yunnan
        1 infantry moved from Yunnan to Hunan
        5 infantry moved from Manchuria to Jehol
        1 marine moved from Manchuria to Jehol
        1 infantry moved from Manchuria to Jehol
        1 infantry moved from Manchuria to Jehol
        1 infantry moved from Manchuria to Jehol
    Place Units - Japanese
        1 infantry and 2 mech_infantrys placed in Manchuria
        3 infantry placed in Malaya
        1 carrier and 2 destroyers placed in 36 Sea Zone
        1 submarine placed in 6 Sea Zone
        Turning on Edit Mode
        EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter and 1 tactical_bomber
        EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter and 1 tactical_bomber
        EDIT: Turning off Edit Mode
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,1
        Japanese collect 57 PUs (1 lost to blockades); end with 57 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -0,33
Japanese regular : 2,33
UK_Pacific regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - Americans
        Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
        1 bomber, 4 fighters and 1 tactical_bomber moved from Caroline Islands to 34 Sea Zone
        1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
        1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
        1 infantry moved from Caroline Islands to 33 Sea Zone
        1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
        1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
        1 infantry moved from 21 Sea Zone to Guam
        1 artillery, 4 infantry, 1 marine and 3 transports moved from 97 Sea Zone to 93 Sea Zone
        1 artillery, 4 infantry and 1 marine moved from 93 Sea Zone to Southern France
        1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
        1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
        1 cruiser moved from 97 Sea Zone to 93 Sea Zone
        2 fighters moved from 97 Sea Zone to Southern France
        4 infantry moved from Morocco to 92 Sea Zone
        4 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
        4 infantry moved from 93 Sea Zone to Southern France
        1 armour and 1 mech_infantry moved from Tobruk to Egypt
        2 fighters moved from 16 Sea Zone to 34 Sea Zone
    Combat - Americans
        Americans creates battle in territory 6 Sea Zone
        Battle in Guam
        Battle in Philippines
        Battle in Southern France
            Americans attack with 2 artilleries, 2 fighters, 9 infantry and 1 marine
            Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                Americans roll dice for 1 cruiser in Southern France, round 2 : 0/1 hits, 0,50 expected hits
                Americans roll dice for 2 artilleries, 2 fighters, 9 infantry and 1 marine in Southern France, round 2 : 3/14 hits, 3,83 expected hits
                Italians roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0,67 expected hits
                2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
            Americans win, taking 6 Sea Zone from Japanese, taking Guam from Japanese, taking Philippines from Japanese, taking Southern France from Italians with 2 artilleries, 2 fighters, 7 infantry and 1 marine remaining. Battle score for attacker is 0
            Casualties for Americans: 2 infantry
            Casualties for Italians: 2 infantry
        Battle in 34 Sea Zone
            Americans attack with 1 bomber, 6 fighters and 1 tactical_bomber
            Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
                Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 3/8 hits, 4,33 expected hits
                Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 34 Sea Zone
                Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 34 Sea Zone, round 3 : 6/7 hits, 3,83 expected hits
                Japanese roll dice for 1 fighter in 34 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                1 fighter owned by the Japanese lost in 34 Sea Zone
            Americans win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
            Casualties for Americans: 1 fighter
            Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
    Non Combat Move - Americans
        2 fighters moved from 34 Sea Zone to 33 Sea Zone
        3 fighters moved from 34 Sea Zone to Caroline Islands
        1 bomber moved from 34 Sea Zone to Caroline Islands
        1 tactical_bomber moved from 34 Sea Zone to Caroline Islands
        1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
        1 aaGun, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
        1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
        1 aaGun, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
        2 fighters moved from Southern France to 93 Sea Zone
        1 carrier moved from 97 Sea Zone to 93 Sea Zone
        4 infantry moved from Central United States to 101 Sea Zone
        1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        4 infantry moved from 91 Sea Zone to Morocco
        1 carrier moved from 10 Sea Zone to 26 Sea Zone
        1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
        1 carrier moved from 16 Sea Zone to 26 Sea Zone
        1 bomber moved from Western United States to Queensland
    Place Units - Americans
        1 destroyer and 2 transports placed in 101 Sea Zone
        4 infantry placed in Central United States
        2 fighters placed in Western United States
        1 carrier and 1 destroyer placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 58 PUs; end with 58 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        2 infantry moved from Hopei to Shensi
        1 fighter moved from Hopei to Shensi
    Combat - Chinese
        Battle in Shensi
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Shensi
                Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Shensi
            Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Shensi to Suiyuyan
        17 infantry moved from Hopei to Suiyuyan
    Place Units - Chinese
        1 infantry placed in Sikang
        1 infantry placed in Suiyuyan
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 9 PUs
    Purchase Units - British
        British buy 2 armour, 1 fighter, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 fighter moved from Hopei to Burma
        7 artilleries and 21 infantry moved from India to Burma
        1 destroyer moved from 92 Sea Zone to 110 Sea Zone
        1 fighter moved from United Kingdom to 110 Sea Zone
        1 fighter moved from Gibraltar to 110 Sea Zone
        2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 transport moved from 97 Sea Zone to 93 Sea Zone
    Combat - British
        Battle in 110 Sea Zone
            British attack with 1 destroyer and 2 fighters
            Germans defend with 1 submarine
                British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
                Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Germans lost in 110 Sea Zone
            British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
        Battle in Burma
            British attack with 7 artilleries, 1 fighter and 21 infantry
            Japanese defend with 1 infantry
                British roll dice for 7 artilleries, 1 fighter and 21 infantry in Burma, round 2 : 10/29 hits, 7,50 expected hits
                Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Burma
            British win, taking Burma from Japanese with 7 artilleries, 1 fighter and 21 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        1 fighter moved from Burma to India
        3 aaGuns moved from India to Burma
        1 armour, 1 artillery and 3 infantry moved from Iraq to Trans-Jordan
        3 armour, 1 fighter and 4 mech_infantrys moved from Egypt to Trans-Jordan
        1 armour moved from Alexandria to Trans-Jordan
        4 fighters and 1 tactical_bomber moved from Malta to Southern France
        4 fighters moved from 93 Sea Zone to Southern France
        2 fighters moved from 110 Sea Zone to Southern France
        1 fighter moved from Southern France to 93 Sea Zone
        1 mech_infantry moved from Belgian Congo to Egypt
        1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
    Place Units - British
        2 submarines placed in 71 Sea Zone
        2 armour and 1 mech_infantry placed in Egypt
        1 fighter placed in United Kingdom
        1 submarine placed in 109 Sea Zone
        1 mech_infantry placed in Union of South Africa
    Turn Complete - British
        British collect 35 PUs; end with 35 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
        Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs
    Place Units - UK_Pacific
        1 artillery and 1 infantry placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
        UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
        Some Units in India change ownership: 1 artillery and 1 infantry
        Turning on Edit Mode
        EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,17
Americans regular : -0,50
Japanese regular : -1,50
Italians regular : 1,33
Germans regular : -0,33
British regular : 1,83
@aequitas-et-veritas I assumed best OOL in sz 34, let me know if you want to re-roll
@Sovietishcat all good.