@Ragnell804 I am travelling over the weekend. Please expect my turn on Sunday.
Have a good weekend!
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 1,6,4 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Super subs
Activate Technology - Germans
Germans activating Super subs
Purchase Units - Germans
Germans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 bombers and 2 infantry moved from Germany to Egypt
1 armour moved from Archangel to Novosibirsk
6 infantry moved from Russia to Novosibirsk
Combat - Germans
Battle in Egypt
Germans attack with 2 bombers and 2 infantry
British defend with 1 factory and 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Egypt, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 6 infantry
Americans defend with 1 armour
Germans roll dice for 1 armour and 6 infantry in Novosibirsk, round 2 : 1/7 hits, 1.50 expected hits
Americans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Novosibirsk
Germans win, taking Novosibirsk from Americans with 1 armour and 5 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Germans
2 bombers moved from Egypt to Persia
2 infantry moved from Karelia S.S.R. to Finland
2 armour moved from Finland to Archangel
2 infantry moved from Poland to East Poland
4 infantry moved from Germany to Poland
1 infantry moved from France to Germany
Place Units - Germans
1 carrier and 2 destroyers placed in 5 Sea Zone
2 fighters placed in 5 Sea Zone
3 infantry placed in Russia
Germans undo move 3.
2 infantry placed in Karelia S.S.R.
1 bomber and 1 infantry placed in Russia
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : -0.33
Americans : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 1,6,4 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Super subs
Activate Technology - Germans
Germans activating Super subs
Purchase Units - Germans
Germans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 bombers and 2 infantry moved from Germany to Egypt
1 armour moved from Archangel to Novosibirsk
6 infantry moved from Russia to Novosibirsk
Combat - Germans
Battle in Egypt
Germans attack with 2 bombers and 2 infantry
British defend with 1 factory and 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Egypt, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 6 infantry
Americans defend with 1 armour
Germans roll dice for 1 armour and 6 infantry in Novosibirsk, round 2 : 1/7 hits, 1.50 expected hits
Americans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Novosibirsk
Germans win, taking Novosibirsk from Americans with 1 armour and 5 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Germans
2 bombers moved from Egypt to Persia
2 infantry moved from Karelia S.S.R. to Finland
2 armour moved from Finland to Archangel
2 infantry moved from Poland to East Poland
4 infantry moved from Germany to Poland
1 infantry moved from France to Germany
Place Units - Germans
1 carrier and 2 destroyers placed in 5 Sea Zone
2 fighters placed in 5 Sea Zone
3 infantry placed in Russia
Germans undo move 3.
2 infantry placed in Karelia S.S.R.
1 bomber and 1 infantry placed in Russia
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to France: 1 infantry
EDIT: Removing units owned by Germans from Poland: 4 infantry
EDIT: Adding units owned by Germans to Germany: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17
British : -0.33
Americans : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14
Turn Complete - Russians
Combat Hit Differential Summary :
@Entek russia is extinct
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 bomber and 4 fighters moved from Japan to 63 Sea Zone
1 submarine moved from 31 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in 63 Sea Zone
Japanese attack with 1 bomber and 4 fighters
Americans defend with 1 carrier, 7 destroyers, 1 fighter and 2 transports
Japanese roll dice for 1 bomber and 4 fighters in 63 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
Americans roll dice for 1 carrier, 7 destroyers, 1 fighter and 2 transports in 63 Sea Zone, round 2 : 3/9 hits, 3.33 expected hits
3 fighters owned by the Japanese and 4 destroyers owned by the Americans lost in 63 Sea Zone
retreated to 63 Sea Zone
Americans win with 1 carrier, 3 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is -2
Casualties for Japanese: 3 fighters
Casualties for Americans: 4 destroyers
Non Combat Move - Japanese
1 bomber and 1 fighter moved from 63 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 1.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14
Research Technology - British
British spend 5 on tech rolls
British roll 5,4,4,6 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Super subs
Activate Technology - British
British activating Super subs
Purchase Units - British
British buy 3 armour, 1 artillery, 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 artillery and 2 infantry moved from India to Persia
1 infantry moved from Trans-Jordan to Persia
1 artillery and 3 infantry moved from Trans-Jordan to Egypt
1 fighter moved from United Kingdom to Egypt
1 infantry moved from Rhodesia to Italian Africa
1 transport moved from 9 Sea Zone to 7 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 7 Sea Zone
1 armour and 1 infantry moved from 7 Sea Zone to France
1 transport moved from 9 Sea Zone to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from 7 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
Combat - British
Battle in France
British attack with 1 armour and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 1 infantry in France, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in France
British win, taking France from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Egypt
British attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 factory and 2 infantry
British roll dice for 1 artillery, 1 fighter and 3 infantry in Egypt, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt
British win, taking Egypt from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Persia
British attack with 1 artillery and 3 infantry
Germans defend with 1 armour and 2 bombers
British roll dice for 1 artillery and 3 infantry in Persia, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 armour and 2 bombers in Persia, round 2 : 2/3 hits, 0.83 expected hits
2 infantry owned by the British lost in Persia
British roll dice for 1 artillery and 1 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour and 2 bombers in Persia, round 3 : 2/3 hits, 0.83 expected hits
1 bomber owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Persia
Germans win with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 3 infantry
Casualties for Germans: 1 bomber
Non Combat Move - British
1 fighter moved from Egypt to Anglo-Egypt Sudan
Place Units - British
1 destroyer placed in 28 Sea Zone
1 armour placed in Union of South Africa
1 armour, 1 artillery and 1 infantry placed in India
1 armour, 1 bomber and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 52 PUs; end with 52 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 57 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 3.33
British : 2.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 artillery and 4 infantry moved from Italy to France
1 armour moved from Kazakh S.S.R. to Trans-Jordan
Italians take Trans-Jordan from British
4 infantry moved from Kazakh S.S.R. to Persia
1 fighter moved from Caucasus to 4 Sea Zone
Combat - Italians
Battle in 4 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 4 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in France
Italians attack with 1 artillery and 4 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 4 infantry in France, round 2 : 4/5 hits, 1.17 expected hits
British roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in France
Italians win, taking France from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Non Combat Move - Italians
1 fighter moved from 4 Sea Zone to Karelia S.S.R.
2 artilleries and 4 infantry moved from Caucasus to Persia
Place Units - Italians
4 infantry placed in Caucasus
1 infantry placed in Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 2.83
British : -0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 14
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2,2 and gets 0 hits
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 bombers and 4 infantry; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
1 artillery and 3 infantry moved from Soviet Far East to Yakut S.S.R.
2 armour moved from French Indo-China Thailand to India
2 bombers moved from Eastern United States to Soviet Far East
1 armour and 4 infantry moved from Western Canada to 65 Sea Zone
1 artillery and 3 infantry moved from Western United States to Western Canada
1 transport moved from 63 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from Alaska to 64 Sea Zone
1 armour, 4 infantry and 3 transports moved from 65 Sea Zone to 63 Sea Zone
1 transport moved from 63 Sea Zone to 65 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
1 destroyer moved from 65 Sea Zone to 63 Sea Zone
1 armour, 1 artillery and 5 infantry moved from 63 Sea Zone to Soviet Far East
1 bomber moved from United Kingdom to Soviet Far East
Combat - Americans
Non Combat Move - Americans
Combat Move - Chinese
4 infantry moved from Ningxia to Chinghai
Non Combat Move - Chinese
Place Units - Americans
2 armour placed in French Indo-China Thailand
1 armour and 1 infantry placed in Alaska
1 artillery, 2 bombers and 3 infantry placed in Western United States
Place Units - Chinese
4 infantry placed in Suiyuan
Turn Complete - Americans
Americans collect 43 PUs; end with 43 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 15
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 armour and 5 infantry moved from Novosibirsk to Evenki National Okrug
2 armour moved from Archangel to Caucasus
1 infantry moved from Russia to Caucasus
1 bomber moved from Russia to Northwestern Europe
1 fighter moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from 5 Sea Zone to Northwestern Europe
1 bomber moved from Persia to Egypt
2 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to Northwestern Europe
2 infantry moved from East Poland to Eastern Ukraine
Combat - Germans
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Egypt causes 1 damage total.
Battle in 7 Sea Zone
Germans attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 7 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 2 transports
Battle in Northwestern Europe
Germans attack with 1 bomber, 1 fighter and 3 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Northwestern Europe, round 2 : 3/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from Northwestern Europe to 5 Sea Zone
1 fighter moved from 7 Sea Zone to 5 Sea Zone
1 bomber moved from Northwestern Europe to Germany
2 infantry moved from Karelia S.S.R. to Belorussia
1 bomber moved from Egypt to Germany
Place Units - Germans
1 artillery, 1 bomber and 2 infantry placed in Germany
1 destroyer placed in 5 Sea Zone
3 armour, 1 fighter and 3 infantry placed in Russia
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 1.17
British : 0.67
Germans rolls : : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 15
Turn Complete - Russians
Combat Hit Differential Summary :
@Entek you can skip russia for a while. (They’ll be back)!
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 submarine; Remaining resources: 3 PUs; 0 techTokens;
Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 28 Sea Zone
Combat - Japanese
Battle in 28 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 28 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 28 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 28 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Non Combat Move - Japanese
Place Units - Japanese
1 submarine placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 9 PUs; end with 12 PUs
Combat Hit Differential Summary :
British : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 15
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British repair damage of 1x factory; Remaining resources: 56 PUs; 1 techTokens;
British buy 3 armour, 2 artilleries, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Anglo-Egypt Sudan to Trans-Jordan
1 infantry moved from Italian Africa to Anglo-Egypt Sudan
1 armour moved from Union of South Africa to Belgian Congo
1 bomber moved from United Kingdom to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Italians defend with 1 armour
British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.17 expected hits
Italians roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 armour
Non Combat Move - British
1 bomber and 1 fighter moved from Trans-Jordan to Egypt
Place Units - British
1 armour, 1 artillery and 1 infantry placed in India
1 artillery and 1 infantry placed in Egypt
1 destroyer placed in 28 Sea Zone
1 armour placed in Union of South Africa
1 armour and 2 fighters placed in United Kingdom
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
British : 0.83
Italians : -0.50
British rolls : : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 artillery and 2 infantry moved from Persia to Trans-Jordan
1 infantry moved from Persia to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 3 infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 4 : 2/3 hits, 0.83 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Italians
2 infantry moved from Persia to Trans-Jordan
4 infantry moved from Caucasus to Persia
1 fighter moved from Karelia S.S.R. to Persia
1 infantry moved from Italy to Balkans
1 artillery and 2 infantry moved from France to Italy
2 infantry moved from France to Italy
Place Units - Italians
1 armour, 1 fighter and 2 infantry placed in Caucasus
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -1.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 15
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 3,2,4 and gets 0 hits
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 3 techTokens;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
2 bombers moved from Western United States to Evenki National Okrug
5 artilleries and 12 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 fighter moved from 63 Sea Zone to 62 Sea Zone
1 armour and 3 bombers moved from Soviet Far East to Evenki National Okrug
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 62 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 62 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Evenki National Okrug
Americans attack with 1 armour, 5 artilleries, 5 bombers and 12 infantry
Germans defend with 3 armour, 1 artillery and 12 infantry
Americans roll dice for 1 armour, 5 artilleries, 5 bombers and 12 infantry in Evenki National Okrug, round 2 : 10/28 hits, 9.17 expected hits
Germans roll dice for 3 armour, 1 artillery and 12 infantry in Evenki National Okrug, round 2 : 4/16 hits, 5.83 expected hits
10 infantry owned by the Germans and 4 infantry owned by the Americans lost in Evenki National Okrug
Americans roll dice for 1 armour, 5 artilleries, 5 bombers and 8 infantry in Evenki National Okrug, round 3 : 7/24 hits, 8.50 expected hits
Germans roll dice for 3 armour, 1 artillery and 2 infantry in Evenki National Okrug, round 3 : 2/6 hits, 2.50 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans, 3 armour owned by the Germans and 2 infantry owned by the Americans lost in Evenki National Okrug
Americans win, taking Evenki National Okrug from Germans with 1 armour, 5 artilleries, 5 bombers and 6 infantry remaining. Battle score for attacker is 37
Casualties for Americans: 6 infantry
Casualties for Germans: 3 armour, 1 artillery and 12 infantry
Non Combat Move - Americans
5 bombers moved from Evenki National Okrug to Yakut S.S.R.
1 artillery and 5 infantry moved from Soviet Far East to Yakut S.S.R.
2 armour moved from French Indo-China Thailand to India
1 artillery and 1 infantry moved from Western Canada to 65 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 63 Sea Zone
1 transport moved from 63 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from Alaska to 64 Sea Zone
1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
3 transports moved from 63 Sea Zone to 65 Sea Zone
2 infantry moved from Western Canada to Alaska
1 artillery and 3 infantry moved from Western United States to Western Canada
1 armour, 1 artillery and 2 infantry moved from 63 Sea Zone to Soviet Far East
1 fighter moved from 62 Sea Zone to 63 Sea Zone
Combat Move - Chinese
4 infantry moved from Suiyuan to Ningxia
Non Combat Move - Chinese
Place Units - Americans
1 armour and 1 infantry placed in Alaska
2 artilleries, 1 bomber and 5 infantry placed in Western United States
2 armour placed in French Indo-China Thailand
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Americans
Americans collect 44 PUs; end with 44 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -2.33
Americans : -1.33
Japanese : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 16
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 5,1 and gets 0 hits
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
3 bombers and 3 infantry moved from Germany to Egypt
1 armour moved from Persia to Egypt
1 infantry moved from Russia to Urals
1 infantry moved from Russia to Novosibirsk
Combat - Germans
Battle in Egypt
Germans attack with 1 armour, 3 bombers and 3 infantry
British defend with 1 artillery, 1 bomber, 1 factory, 1 fighter and 1 infantry
Germans roll dice for 1 armour, 3 bombers and 3 infantry in Egypt, round 2 : 2/7 hits, 3.00 expected hits
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Egypt
Germans roll dice for 1 armour, 3 bombers and 1 infantry in Egypt, round 3 : 3/5 hits, 2.67 expected hits
British roll dice for 1 bomber and 1 fighter in Egypt, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans, 1 bomber owned by the British and 1 fighter owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour and 3 bombers remaining. Battle score for attacker is 20
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery, 1 bomber, 1 fighter and 1 infantry
Non Combat Move - Germans
3 bombers moved from Egypt to Persia
2 armour moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
2 infantry moved from Belorussia to Russia
2 infantry moved from Eastern Ukraine to Russia
2 infantry moved from Northwestern Europe to Germany
Place Units - Germans
3 armour and 4 infantry placed in Russia
2 destroyers and 2 transports placed in 5 Sea Zone
2 artilleries placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 2 PUs; 0 techTokens;
Combat - Japanese
Japanese creates battle in territory 28 Sea Zone
Battle in 28 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 28 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 28 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 28 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Non Combat Move - Japanese
Place Units - Japanese
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
British : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 16
Research Technology - British
British spend 5 on tech rolls
British roll 1,3 and gets 0 hits
Purchase Units - British
British buy 3 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
1 fighter moved from United Kingdom to Egypt
1 infantry moved from Anglo-Egypt Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from United Kingdom to Egypt
Combat - British
Battle in Egypt
British attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 armour and 1 factory
British roll dice for 1 armour, 2 fighters and 1 infantry in Egypt, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Non Combat Move - British
2 fighters moved from Egypt to Libya
Place Units - British
1 armour, 1 artillery and 1 infantry placed in India
2 armour placed in Union of South Africa
1 bomber and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Persia to Egypt
1 fighter moved from Caucasus to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 armour, 1 factory and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Egypt, round 2 : 3/5 hits, 1.83 expected hits
British roll dice for 1 armour and 1 infantry in Egypt, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Persia
1 fighter moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Caucasus to Persia
1 armour moved from Caucasus to Persia
1 infantry moved from Balkans to Bulgaria Romania
Place Units - Italians
1 destroyer and 1 transport placed in 14 Sea Zone
2 infantry placed in Caucasus
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : 0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 16
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 4,3,6,3 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover War Bonds
Activate Technology - Americans
Americans activating War Bonds
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 bomber, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
6 armour, 1 fighter and 1 infantry moved from India to Persia
5 bombers moved from Yakut S.S.R. to Persia
1 bomber moved from Western United States to 14 Sea Zone
1 artillery and 5 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour, 1 artillery and 2 infantry moved from Soviet Far East to Yakut S.S.R.
1 armour moved from Yakut S.S.R. to Evenki National Okrug
1 artillery and 3 infantry moved from Western Canada to 65 Sea Zone
2 transports moved from 63 Sea Zone to 64 Sea Zone
1 armour and 3 infantry moved from Alaska to 64 Sea Zone
2 artilleries and 5 infantry moved from Western United States to Western Canada
1 artillery, 3 infantry and 2 transports moved from 65 Sea Zone to 63 Sea Zone
1 armour, 3 infantry and 2 transports moved from 64 Sea Zone to 63 Sea Zone
Combat - Americans
Battle in Persia
Americans attack with 6 armour, 5 bombers, 1 fighter and 1 infantry
Germans defend with 3 bombers; Italians defend with 1 armour, 1 artillery, 1 fighter and 10 infantry
Americans roll dice for 6 armour, 5 bombers, 1 fighter and 1 infantry in Persia, round 2 : 8/18 hits, 7.83 expected hits
Germans roll dice for 1 armour, 1 artillery, 3 bombers, 1 fighter and 10 infantry in Persia, round 2 : 6/16 hits, 5.33 expected hits
5 armour owned by the Americans, 1 infantry owned by the Americans and 8 infantry owned by the Italians lost in Persia
Americans roll dice for 1 armour, 5 bombers and 1 fighter in Persia, round 3 : 5/12 hits, 5.17 expected hits
Germans roll dice for 1 armour, 1 artillery, 3 bombers, 1 fighter and 2 infantry in Persia, round 3 : 1/8 hits, 2.67 expected hits
3 bombers owned by the Germans, 1 fighter owned by the Americans and 2 infantry owned by the Italians lost in Persia
Americans roll dice for 1 armour and 5 bombers in Persia, round 4 : 5/11 hits, 4.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 fighter in Persia, round 4 : 1/3 hits, 1.50 expected hits
1 bomber owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Persia
Americans win, taking Persia from Germans with 1 armour and 4 bombers remaining. Battle score for attacker is 35
Casualties for Americans: 5 armour, 1 bomber, 1 fighter and 1 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 fighter and 10 infantry
Casualties for Germans: 3 bombers
Battle in 14 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber in 14 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 14 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
4 bombers moved from Persia to India
2 armour moved from French Indo-China Thailand to India
1 armour, 1 artillery and 6 infantry moved from 63 Sea Zone to Soviet Far East
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
Combat Move - Chinese
4 infantry moved from Sikang to Chinghai
4 infantry moved from Ningxia to Chinghai
Non Combat Move - Chinese
Place Units - Americans
2 armour placed in French Indo-China Thailand
1 armour and 1 infantry placed in Alaska
2 artilleries, 1 bomber and 3 infantry placed in Western United States
1 destroyer placed in 56 Sea Zone
Place Units - Chinese
4 infantry placed in Kiangsu
Turn Complete - Americans
Americans collect 44 PUs; end with 44 PUs
Americans collect 5 PUs from War Bonds; end with 49 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -1.50
Italians : 0.67
Americans : 0.50