Preliminary AA50e Rules, please find holes and refine.
AA50e : Enhanced
Axis & Allies Anniversary Edition: Enhanced
AA50e : Enhanced
BASE GAME (1941):
1. 15 Victory Cities
-Allies start with 12/18 VC, Axis starts with 6/18 VC
-Allies need 15 VC at the end of a ROUND (ie. US TURN) to win
-Axis need 15 VC at the end of a ROUND (ie. US TURN) to win
2. Bilateral Non-Aggression Treaty as Standard
-Russia and Japan start the game with a Non-Aggression Treaty.
-If either of the following happen:
i) Russia attacks an original Orange territory
ii) Japan attacks an original Red territory
the treaty is considered “broken”, and the defender places 4 free INF in the territory attacked before resolving combat.
If multiple territories are attacked, the defender decides which one territory gets the free INF.
-Alternatively, if any of these happen:
i) Russia attacks a non-Orange Japan-owned land territory
ii) Japan attacks a non-Red Russian-owned land territory
iii) Russia moves any unit into, through or over a US/UK-owned Orange territory
iv) Japan moves any unit into, through or over a German-owned Red territory
v) Russia flies Air units over ANY Japan-owned land territory or vice versa, without engaging in combat in that zone
vi) Russia attacks Japanese Naval Units or vice versa
vii) Russia conducts economic attacks vs. Japan or vice versa the treaty is considered “void”, and the infringed upon nation immediately places 4 free INF in its capital. The treaty is also void if either Russia or Japan’s capitals are captured, with neither side receiving free INF. If the treaty is void and broken during the same Combat Move Phase, the defender decides whether to place the INF in his capital, or in an attacked territory.
-Actions not listed do not void or break the treaty. Once void or broken, the treaty is out of play
3. Order of Play
-Hire Researchers (You must hire either 4 researchers or 6 researchers on your first attempt at a technology)
-Roll for Technology (if you roll a 1 you succeed, if you do not roll a one, you may purchase the other two researchers next round and automatically succeed with 6 researchers.)
-Repair Factories
-Purchase Units
-Combat Move
-Conduct Combat
-Non-Combat Move
-Place New Units
-Technology takes effect
-Collect Income