Lose the Cruiser or DD in 111?
FMErwinRommel (X) vs Wizmark (L+16) BM3
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TripleA Move Summary: Germans round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 8 artilleries, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 119 Sea Zone 3 bombers moved from Western Germany to 119 Sea Zone 1 infantry moved from Archangel to Vologda 2 bombers moved from Novgorod to Vologda 3 fighters, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov 1 artillery, 2 infantry and 2 tactical_bombers moved from Rostov to Caucasus 3 fighters moved from Southern Italy to Caucasus 1 artillery, 2 fighters and 1 infantry moved from Rostov to Volgograd
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 8 artilleries, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 119 Sea Zone 3 bombers moved from Western Germany to 119 Sea Zone 1 infantry moved from Archangel to Vologda 2 bombers moved from Novgorod to Vologda 3 fighters, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov 1 artillery, 2 infantry and 2 tactical_bombers moved from Rostov to Caucasus 3 fighters moved from Southern Italy to Caucasus 1 artillery, 2 fighters and 1 infantry moved from Rostov to Volgograd Combat - Germans Americans scrambles 2 units out of Scotland to defend against the attack in 119 Sea Zone Battle in 119 Sea Zone Germans attack with 3 bombers and 1 submarine Americans defend with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 3 bombers in 119 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 119 Sea Zone Germans roll dice for 3 bombers in 119 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Americans, 1 bomber owned by the Germans and 1 fighter owned by the Americans lost in 119 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 17 Casualties for Germans: 1 bomber and 1 submarine Casualties for Americans: 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Battle in Tambov Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Volgograd, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Volgograd, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers British defend with 3 infantry Germans roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 4/8 hits, 3.67 expected hits Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 3 infantry Non Combat Move - Germans 2 bombers moved from 119 Sea Zone to Western Germany 1 cruiser and 4 submarines moved from 112 Sea Zone to 113 Sea Zone 2 bombers moved from Vologda to Germany 1 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Bryansk 2 armour moved from Novgorod to Bryansk 1 infantry moved from Novgorod to Belarus 1 fighter and 4 infantry moved from Northern Italy to Southern Italy 8 mech_infantrys moved from Northern Italy to Romania 2 aaGuns, 1 armour and 3 fighters moved from Northern Italy to Western Germany 2 mech_infantrys moved from Southern Italy to Western Germany 2 infantry moved from Western Germany to France 1 mech_infantry moved from Germany to Eastern Poland 3 fighters moved from Caucasus to Rostov 2 fighters moved from Volgograd to Bryansk 1 fighter moved from Tambov to Bryansk 1 fighter moved from Tambov to Ukraine 1 fighter moved from Tambov to Western Ukraine 2 artilleries and 1 infantry moved from Ukraine to Rostov 2 artilleries and 1 infantry moved from Western Ukraine to Bryansk 1 tactical_bomber moved from Caucasus to Bryansk 1 tactical_bomber moved from Caucasus to Rostov 1 artillery and 2 infantry moved from Bryansk to Rostov 1 tactical_bomber moved from Tambov to Rostov Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Western Ukraine 3 armour placed in Novgorod 1 submarine placed in 93 Sea Zone 2 artilleries and 1 infantry placed in France 1 infantry and 5 mech_infantrys placed in Western Germany Germans undo move 5. 2 artilleries placed in France 1 infantry placed in Western Germany Germans undo move 5. 1 infantry and 3 mech_infantrys placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0.83 Russians regular : -0.67 Germans regular : -0.17
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TripleA Move Summary: Russians round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Tambov 1 infantry moved from Russia to Tambov 1 artillery and 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 2 fighters moved from Russia to Tambov
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Tambov 1 infantry moved from Russia to Tambov 1 artillery and 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 2 fighters moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 factory_minor Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Vologda Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 2 fighters moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 3 infantry moved from Russia to Samara Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 0.00
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German further advance into Russia has been painfully slow. With the help of the Italians, who took Smol, I attacked the length of the front so the Russian air couldn’t cover everywhere. But Russian troop level in Moscow has been very consistent, new builds replacing losses. Japan will do its part in Siberia, but the newly conscripted Chinese army in western China and the American bombers will preclude Japan racing into Russia on that front.
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So many choices for Japanese fleet that my head is spinning. Can’t hold my position against two U.S. fleets and bombers. I can protect the fleet if I go north, but can’t guard every territory from amphib invasion. U.S. has amassed too many subs. I can take isles, but will lose my tt’s. Will have to decide tomorrow.
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TripleA Move Summary: Japanese round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 artillery, 6 infantry and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Manchuria to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Anhwe to Hunan 1 infantry moved from Yunnan to Kweichow 1 armour moved from Jehol to Hopei Japanese take Hopei from Chinese 1 armour moved from Jehol to Anhwe 2 infantry moved from Malaya to Shan State 1 artillery moved from Manchuria to Jehol 2 cruisers moved from 19 Sea Zone to 36 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 marine moved from Manchuria to 19 Sea Zone 1 artillery, 1 marine and 1 transport moved from 19 Sea Zone to 34 Sea Zone 1 artillery and 1 marine moved from 34 Sea Zone to Paulau Island 2 fighters moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Yunnan to Hunan 1 fighter moved from French Indo China to Kweichow 1 fighter moved from Malaya to Shan State 4 fighters and 2 tactical_bombers moved from 43 Sea Zone to Shan State 1 submarine moved from 37 Sea Zone to 36 Sea Zone
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 artillery, 6 infantry and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Manchuria to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Anhwe to Hunan 1 infantry moved from Yunnan to Kweichow 1 armour moved from Jehol to Hopei Japanese take Hopei from Chinese 1 armour moved from Jehol to Anhwe 2 infantry moved from Malaya to Shan State 1 artillery moved from Manchuria to Jehol 2 cruisers moved from 19 Sea Zone to 36 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 marine moved from Manchuria to 19 Sea Zone 1 artillery, 1 marine and 1 transport moved from 19 Sea Zone to 34 Sea Zone 1 artillery and 1 marine moved from 34 Sea Zone to Paulau Island 2 fighters moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Yunnan to Hunan 1 fighter moved from French Indo China to Kweichow 1 fighter moved from Malaya to Shan State 4 fighters and 2 tactical_bombers moved from 43 Sea Zone to Shan State 1 submarine moved from 37 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 3 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 3 fighters and 1 infantry in Kweichow, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Paulau Island Japanese attack with 1 artillery and 1 marine ANZAC defend with 1 artillery Japanese roll dice for 1 artillery and 1 marine in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Paulau Island Japanese roll dice for 1 artillery in Paulau Island, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Paulau Island Japanese win, taking Paulau Island from ANZAC with 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 marine Casualties for ANZAC: 1 artillery Battle in Shan State Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/9 hits, 4.17 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Shan State to Malaya 4 fighters and 2 tactical_bombers moved from Shan State to 36 Sea Zone 6 carriers, 3 destroyers, 4 submarines and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 fighter moved from Hunan to Kwangtung 1 fighter moved from Kweichow to French Indo China 2 fighters moved from Kweichow to 36 Sea Zone 1 tactical_bomber moved from Hunan to 36 Sea Zone 2 infantry moved from French Indo China to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan 1 infantry moved from Kwangtung to Kwangsi 2 bombers moved from Amur to Guam 1 fighter moved from 6 Sea Zone to Guam 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Korea to 36 Sea Zone 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 2 marines moved from Japan to 6 Sea Zone 2 battleships, 1 carrier, 1 destroyer and 2 marines moved from 6 Sea Zone to 36 Sea Zone 2 marines moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from Amur to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China 1 infantry moved from French Indo China to Yunnan Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Amur: 1 infantry and 1 mech_infantry EDIT: Removing units owned by Japanese from Paulau Island: 1 artillery EDIT: Adding units owned by Japanese to Paulau Island: 1 marine EDIT: Turning off Edit Mode 3 infantry placed in Malaya 1 artillery placed in French Indo China 2 submarines placed in 36 Sea Zone 3 submarines placed in 20 Sea Zone 1 submarine placed in 6 Sea Zone 3 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry EDIT: Adding units owned by Japanese to Kwangtung: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2 Japanese collect 55 PUs (2 lost to blockades); end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.83 UK_Pacific regular : -0.67 ANZAC regular : 0.33
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Please edit move Japan sub sz60 > sz41.
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I was shocked to see U.S. had a stack of 9 subs plus more on the way. That’s the only warship category that I was noticeably behind on,. So I built 6 to keep me competitive, at the expense of the army. I wanted to retake Java, invitingly vacant, but I can’t risk too many tt’s. 58 income is cramping my style. Go pick on the Euro Axis.
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TripleA Move Summary: Americans round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 60 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 marine moved from Malta to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 destroyer moved from 96 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from 91 Sea Zone to 93 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sardinia 1 cruiser and 1 marine moved from 96 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sicily 2 carriers and 2 fighters moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 bomber moved from Egypt to Northern Italy 1 bomber moved from Egypt to Northern Italy 2 fighters moved from Gibraltar to 95 Sea Zone 1 bomber moved from Burma to Szechwan 1 bomber moved from Burma to Kweichow 1 bomber moved from Burma to Hunan 1 artillery and 2 infantry moved from Java to 42 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 34 Sea Zone 1 artillery moved from 34 Sea Zone to Paulau Island 2 infantry moved from 34 Sea Zone to Paulau Island 2 artilleries moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 34 Sea Zone 2 artilleries moved from 34 Sea Zone to Paulau Island 2 infantry moved from 34 Sea Zone to Paulau Island 1 fighter moved from 54 Sea Zone to 34 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Paulau Island 1 tactical_bomber moved from 54 Sea Zone to Paulau Island
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 60 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 marine moved from Malta to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 destroyer moved from 96 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from 91 Sea Zone to 93 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sardinia 1 cruiser and 1 marine moved from 96 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sicily 2 carriers and 2 fighters moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 bomber moved from Egypt to Northern Italy 1 bomber moved from Egypt to Northern Italy 2 fighters moved from Gibraltar to 95 Sea Zone 1 bomber moved from Burma to Szechwan 1 bomber moved from Burma to Kweichow 1 bomber moved from Burma to Hunan 1 artillery and 2 infantry moved from Java to 42 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 34 Sea Zone 1 artillery moved from 34 Sea Zone to Paulau Island 2 infantry moved from 34 Sea Zone to Paulau Island 2 artilleries moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 34 Sea Zone 2 artilleries moved from 34 Sea Zone to Paulau Island 2 infantry moved from 34 Sea Zone to Paulau Island 1 fighter moved from 54 Sea Zone to 34 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Paulau Island 1 tactical_bomber moved from 54 Sea Zone to Paulau Island Combat - Americans Battle in Sicily Battle in Sardinia Battle in 34 Sea Zone Americans attack with 1 fighter and 4 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone Americans win, taking Sicily from Italians, taking Sardinia from Italians with 1 fighter and 4 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 93 Sea Zone Americans attack with 1 destroyer, 2 fighters, 2 submarines and 1 transport Germans defend with 1 submarine Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 93 Sea Zone Americans win with 1 destroyer, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 41 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Hunan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in Northern Italy Americans attack with 1 artillery, 2 bombers and 1 infantry Italians defend with 1 airfield, 1 factory_major and 1 infantry Americans roll dice for 2 cruisers in Northern Italy, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Paulau Island Americans attack with 3 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers Japanese defend with 1 marine Americans roll dice for 3 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers in Paulau Island, round 2 : 4/13 hits, 5.50 expected hits Japanese roll dice for 1 marine in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 3 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in Southern France Non Combat Move - Americans 1 bomber moved from Szechwan to Burma 1 bomber moved from Kweichow to Burma 2 tactical_bombers moved from Paulau Island to 34 Sea Zone 4 fighters moved from Paulau Island to 34 Sea Zone 5 carriers, 2 fighters and 9 submarines moved from 42 Sea Zone to 34 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 carrier and 2 submarines moved from 54 Sea Zone to 34 Sea Zone 2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 34 Sea Zone 2 fighters moved from 93 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 bombers moved from Northern Italy to Algeria 1 armour and 2 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from Morocco to Algeria 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 2 artilleries and 2 infantry placed in Central United States 1 fighter placed in Eastern United States 1 fighter and 1 tactical_bomber placed in Western United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2 Americans collect 63 PUs (4 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : 2.17 Italians regular : -0.33 Japanese regular : -0.83
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Non Combat Move - Chinese 4 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Non Combat Move - Chinese 4 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Combat Move - British 1 bomber moved from Northwest Persia to Caucasus 1 fighter moved from Iraq to Caucasus 1 fighter moved from Persia to Caucasus 3 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Burma to Shan State 1 artillery and 1 infantry moved from Burma to Shan State 3 submarines moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 4 fighters moved from 96 Sea Zone to 97 Sea Zone 1 fighter moved from 95 Sea Zone to 97 Sea Zone
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 60 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 marine moved from Malta to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 destroyer moved from 96 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from 91 Sea Zone to 93 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sardinia 1 cruiser and 1 marine moved from 96 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sicily 2 carriers and 2 fighters moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 bomber moved from Egypt to Northern Italy 1 bomber moved from Egypt to Northern Italy 2 fighters moved from Gibraltar to 95 Sea Zone 1 bomber moved from Burma to Szechwan 1 bomber moved from Burma to Kweichow 1 bomber moved from Burma to Hunan 1 artillery and 2 infantry moved from Java to 42 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 34 Sea Zone 1 artillery moved from 34 Sea Zone to Paulau Island 2 infantry moved from 34 Sea Zone to Paulau Island 2 artilleries moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 34 Sea Zone 2 artilleries moved from 34 Sea Zone to Paulau Island 2 infantry moved from 34 Sea Zone to Paulau Island 1 fighter moved from 54 Sea Zone to 34 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Paulau Island 1 tactical_bomber moved from 54 Sea Zone to Paulau Island Combat - Americans Battle in Sicily Battle in Sardinia Battle in 34 Sea Zone Americans attack with 1 fighter and 4 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone Americans win, taking Sicily from Italians, taking Sardinia from Italians with 1 fighter and 4 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 93 Sea Zone Americans attack with 1 destroyer, 2 fighters, 2 submarines and 1 transport Germans defend with 1 submarine Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 93 Sea Zone Americans win with 1 destroyer, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 41 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Hunan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in Northern Italy Americans attack with 1 artillery, 2 bombers and 1 infantry Italians defend with 1 airfield, 1 factory_major and 1 infantry Americans roll dice for 2 cruisers in Northern Italy, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Paulau Island Americans attack with 3 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers Japanese defend with 1 marine Americans roll dice for 3 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers in Paulau Island, round 2 : 4/13 hits, 5.50 expected hits Japanese roll dice for 1 marine in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 3 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in Southern France Non Combat Move - Americans 1 bomber moved from Szechwan to Burma 1 bomber moved from Kweichow to Burma 2 tactical_bombers moved from Paulau Island to 34 Sea Zone 4 fighters moved from Paulau Island to 34 Sea Zone 5 carriers, 2 fighters and 9 submarines moved from 42 Sea Zone to 34 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 carrier and 2 submarines moved from 54 Sea Zone to 34 Sea Zone 2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 34 Sea Zone 2 fighters moved from 93 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 bombers moved from Northern Italy to Algeria 1 armour and 2 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from Morocco to Algeria 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 2 artilleries and 2 infantry placed in Central United States 1 fighter placed in Eastern United States 1 fighter and 1 tactical_bomber placed in Western United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2 Americans collect 63 PUs (4 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Non Combat Move - Chinese 4 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 40 PUs; British buy 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_minor; Remaining resources: 8 PUs; UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Northwest Persia to Caucasus 1 fighter moved from Iraq to Caucasus 1 fighter moved from Persia to Caucasus 3 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Burma to Shan State 1 artillery and 1 infantry moved from Burma to Shan State 3 submarines moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 4 fighters moved from 96 Sea Zone to 97 Sea Zone 1 fighter moved from 95 Sea Zone to 97 Sea Zone Combat - British Battle in 97 Sea Zone British attack with 1 destroyer, 5 fighters and 3 submarines Italians defend with 1 submarine British roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 submarine owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 destroyer, 5 fighters and 3 submarines remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Shan State British attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Caucasus British attack with 1 bomber, 2 fighters and 3 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 bomber, 2 fighters and 3 infantry in Caucasus, round 2 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Caucasus British roll dice for 1 bomber, 2 fighters and 3 infantry in Caucasus, round 3 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from Caucasus to Persia 1 fighter moved from Persia to Burma 1 fighter moved from Shan State to Burma 2 infantry moved from India to Burma 1 mech_infantry moved from Eastern Persia to India 2 infantry moved from Persia to Northwest Persia 2 fighters moved from Caucasus to Iraq 1 marine moved from Malta to 96 Sea Zone 2 carriers, 1 cruiser and 1 marine moved from 96 Sea Zone to 95 Sea Zone 1 fighter moved from 95 Sea Zone to Gibraltar 3 fighters moved from Malta to Gibraltar 1 fighter moved from 97 Sea Zone to Egypt 4 fighters moved from 97 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sicily 1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sicily 1 aaGun moved from 95 Sea Zone to Sicily 3 aaGuns, 3 infantry and 1 mech_infantry moved from Scotland to United Kingdom 1 battleship moved from 42 Sea Zone to 34 Sea Zone Place Units - British 1 destroyer and 1 submarine placed in 106 Sea Zone 1 fighter, 1 infantry and 1 mech_infantry placed in Persia 3 infantry placed in Iraq Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 artillery and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 2.17 Italians regular : -0.33 Japanese regular : -1.50 Germans regular : -1.00 British regular : -1.50
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@FMErwinRommel Ha ha Japan is much more fun to pick on…Germany far too tough!
Assumed no scrambles in the sz95 and 97 battles as allies had overwhelming force but we can use the forum roller if you did want to
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 3 PUs; Combat Move - Italians 1 artillery, 1 bomber and 1 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Germany to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry Italians roll dice for 1 artillery, 2 bombers and 1 infantry in Northern Italy, round 2 : 4/4 hits, 2.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy Italians win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Italians: 1 artillery and 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 2 bombers moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,2,1,5,1,3 Italians collect 3 PUs (6 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Italians regular : 2.00
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Everybody hit, which was bad for me. Need both bombers so didn’t take back N. Italy. I wanted to take Italian turn before deciding Germ moves, to speed the game up. So Italian mech in Smol may NCM by edit on Germ turn. Axis rolled poorly on your turn. Bombers in China took one hit as expected, but still managed to kill all 3 Japanese defenders. So instead of me losing 2 inf and China getting 2, which would have been a breakeven TUV, it was +6 TUV. Japan can’t afford 5 China builds. I expected DD blocker in Phil, but not by Guam.
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TripleA Move Summary: ANZAC round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 34 Sea Zone to 19 Sea Zone