Check spam or blocked folders.
Mainah V Stough OOB IV.2
-
TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 bomber, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from Tobruk to 96 Sea Zone 1 tactical_bomber moved from Southern Italy to 96 Sea Zone 1 tactical_bomber moved from Western Germany to 96 Sea Zone 2 fighters moved from Western Germany to 96 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 96 Sea Zone
Combat Hit Differential Summary :
-
Ok, I’m back. That attack in SZ 110 is a touch heavier now, still want to scramble?
-
@Stough
No scramble. Submerge sub. -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 bomber, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from Tobruk to 96 Sea Zone 1 tactical_bomber moved from Southern Italy to 96 Sea Zone 1 tactical_bomber moved from Western Germany to 96 Sea Zone 2 fighters moved from Western Germany to 96 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 96 Sea Zone Combat - Germans Battle in 96 Sea Zone Germans attack with 3 fighters and 3 tactical_bombers British defend with 1 destroyer Germans roll dice for 3 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 110 Sea Zone Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers British defend with 1 destroyer and 1 submarine 1 submarine owned by the British Submerged Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for British: 1 destroyer Non Combat Move - Germans 2 bombers moved from 110 Sea Zone to Western Germany 2 tactical_bombers moved from 110 Sea Zone to Northern Italy 1 fighter moved from 110 Sea Zone to Northern Italy 3 tactical_bombers moved from 96 Sea Zone to Southern Italy 3 fighters moved from 96 Sea Zone to Southern Italy 1 armour moved from Normandy Bordeaux to Southern France 2 mech_infantrys moved from France to Southern France 2 mech_infantrys moved from France to Western Germany 1 armour moved from France to Western Germany 3 artilleries and 6 infantry moved from Germany to Poland 5 infantry moved from Bulgaria to Romania 3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary 1 aaGun moved from Slovakia Hungary to Poland 2 infantry moved from Western Germany to Germany 4 armour moved from France to Germany 1 aaGun moved from Holland Belgium to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Holland Belgium to Western Germany 1 transport moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 3 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in France 1 destroyer placed in 113 Sea Zone 1 bomber placed in Western Germany 4 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -1.17 British regular : 0.33
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 111 Sea Zone to 105 Sea Zone 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 6 infantry moved from Novgorod to Belarus 2 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 mech_infantry moved from Bryansk to Caucasus 2 infantry moved from Rostov to Bryansk 2 aaGuns moved from Bryansk to Western Ukraine 1 armour moved from Bryansk to Belarus 1 artillery moved from Bryansk to Western Ukraine 1 artillery and 9 infantry moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Ukraine 1 artillery and 8 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 12 infantry EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 12 infantry EDIT: Adding units owned by Russians to Yenisey: 6 infantry EDIT: Removing units owned by Russians from Yakut S.S.R.: 6 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
-
I’m so glad you have made those moves in the Pac. This is a great tutorial on what counters to do to J-1 and what perils the Japanese will have to deal with before they can be turned into a monster or be crushed.
-
@Stough
I have only done J1 in play testing. Never liked it. Too many 65-72% battles, some of which involve key territories or expensive pieces. And then usa is in. I want to figure out a good j2 - but i gave up on j1. -
I think it’s a no go in Balanced Mod, but I think I’ll give it one more go in our 2nd game.
-
@Stough
Yeah - from what i have read and seen - no go in BM is accurate. Similar to G1 against Russia. -
TripleA Manual Gamesave Post: Japanese round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 2 factory_minors, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from French Indo China to Shan State 1 infantry moved from Kwangtung to Kiangsi 2 tactical_bombers moved from Kwangsi to Kiangsi 1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery and 4 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 2 fighters moved from Kwangsi to Kiangsi 4 fighters and 4 tactical_bombers moved from Kwangsi to Shan State 2 bombers moved from Kwangsi to India 1 carrier moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from 43 Sea Zone to Shan State 1 tactical_bomber moved from 43 Sea Zone to Shan State 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone
Combat Hit Differential Summary :
-
I don’t what I just did , and I just did it.
But here goes.
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 2 factory_minors, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from French Indo China to Shan State 1 infantry moved from Kwangtung to Kiangsi 2 tactical_bombers moved from Kwangsi to Kiangsi 1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery and 4 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 2 fighters moved from Kwangsi to Kiangsi 4 fighters and 4 tactical_bombers moved from Kwangsi to Shan State 2 bombers moved from Kwangsi to India 1 carrier moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from 43 Sea Zone to Shan State 1 tactical_bomber moved from 43 Sea Zone to Shan State 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 5,3 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Battle in Java Battle in Sumatra Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Celebes from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kiangsi Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers British defend with 3 infantry Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Shan State, round 2 : 4/12 hits, 6.17 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 2 artilleries moved from 36 Sea Zone to French Indo China 1 aaGun and 6 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 2 fighters moved from Kiangsi to Jehol 2 tactical_bombers moved from Kiangsi to Jehol 5 fighters moved from Shan State to French Indo China 5 tactical_bombers moved from Shan State to French Indo China 2 bombers moved from India to French Indo China Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship and 1 carrier EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 carrier EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 battleship EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Japan 2 transports placed in 6 Sea Zone 1 factory_minor placed in Kiangsu 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -2.67 UK_Pacific AA : -0.33 UK_Pacific regular : 0.00
-
I made a crap ton of edits; they were all NCM, that I did during the CM for some reason. Oh wait; two more.
-
TripleA Manual Gamesave Post: Japanese round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 2 factory_minors, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from French Indo China to Shan State 1 infantry moved from Kwangtung to Kiangsi 2 tactical_bombers moved from Kwangsi to Kiangsi 1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery and 4 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 2 fighters moved from Kwangsi to Kiangsi 4 fighters and 4 tactical_bombers moved from Kwangsi to Shan State 2 bombers moved from Kwangsi to India 1 carrier moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from 43 Sea Zone to Shan State 1 tactical_bomber moved from 43 Sea Zone to Shan State 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 5,3 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Battle in Java Battle in Sumatra Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Celebes from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kiangsi Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers British defend with 3 infantry Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Shan State, round 2 : 4/12 hits, 6.17 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 2 artilleries moved from 36 Sea Zone to French Indo China 1 aaGun and 6 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 2 fighters moved from Kiangsi to Jehol 2 tactical_bombers moved from Kiangsi to Jehol 5 fighters moved from Shan State to French Indo China 5 tactical_bombers moved from Shan State to French Indo China 2 bombers moved from India to French Indo China Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship and 1 carrier EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 carrier EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 battleship EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Japan 2 transports placed in 6 Sea Zone 1 factory_minor placed in Kiangsu 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to Kwangtung: 1 factory_minor EDIT: Removing units owned by Japanese from French Indo China: 1 factory_minor EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -2.67 UK_Pacific AA : -0.33 UK_Pacific regular : 0.00
-
There we go; I wanted make sure everything was spread out, out of position, and as incompetent as possible.
The disassembly may begin.
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to France 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in 6 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 1 destroyer and 2 transports Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36 Casualties for Americans: 1 submarine Casualties for Japanese: 1 battleship, 1 destroyer and 2 transports Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Midway: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter EDIT: Turning off Edit Mode 1 battleship, 1 carrier and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 6 Sea Zone to 16 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 2 cruisers moved from 26 Sea Zone to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to Suriname 1 bomber moved from France to United Kingdom Place Units - Americans 1 infantry placed in Western United States 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 0.33 Germans AA : -0.17
-
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 9 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 10 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 10 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 11 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 11 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 12 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 12 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan 3 infantry moved from Shensi to Szechwan 7 infantry moved from Yunnan to Szechwan Place Units - Chinese 2 artilleries placed in Szechwan 3 infantry placed in Kiangsi Chinese undo move 2. 1 infantry placed in Kiangsi 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -2.00
-
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to France 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in 6 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 1 destroyer and 2 transports Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36 Casualties for Americans: 1 submarine Casualties for Japanese: 1 battleship, 1 destroyer and 2 transports Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Midway: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter EDIT: Turning off Edit Mode 1 battleship, 1 carrier and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 6 Sea Zone to 16 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 2 cruisers moved from 26 Sea Zone to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to Suriname 1 bomber moved from France to United Kingdom Place Units - Americans 1 infantry placed in Western United States 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 9 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 10 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 10 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 11 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 11 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 12 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 12 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan 3 infantry moved from Shensi to Szechwan 7 infantry moved from Yunnan to Szechwan Place Units - Chinese 2 artilleries placed in Szechwan 3 infantry placed in Kiangsi Chinese undo move 2. 1 infantry placed in Kiangsi 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 10 PUs; UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 transport moved from 72 Sea Zone to 71 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 cruiser moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 infantry moved from Tanganyika Territory to Kenya 1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Gibraltar to Normandy Bordeaux Combat - British Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in Anglo Egyptian Sudan British attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 artillery and 2 infantry Casualties for British: 1 artillery Battle in Kenya British attack with 3 infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 3 infantry in Kenya, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kenya British roll dice for 2 infantry in Kenya, round 3 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 armour, 2 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Gibraltar: 1 armour, 2 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 armour, 2 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Morocco: 2 armour, 2 infantry and 1 mech_infantry EDIT: Turning off Edit Mode 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 2 fighters moved from 92 Sea Zone to Egypt 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Normandy Bordeaux to United Kingdom 1 infantry moved from Algeria to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 carrier, 2 cruisers, 2 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from Morocco to Tunisia 1 mech_infantry moved from Algeria to Tunisia 1 infantry moved from Eastern Persia to Persia 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 2 fighters and 1 tactical_bomber moved from Yunnan to India 2 infantry moved from Yunnan to Burma 2 infantry moved from India to Burma 1 aaGun moved from Burma to India 1 fighter moved from Scotland to 91 Sea Zone 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 submarine moved from 110 Sea Zone to 125 Sea Zone Place Units - British 1 armour and 1 infantry placed in Quebec 1 submarine placed in 110 Sea Zone 1 submarine placed in 110 Sea Zone 1 factory_minor placed in Persia Turn Complete - British British collect 30 PUs; end with 32 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 0.50 Italians regular : -0.33 Japanese regular : -1.67 Germans AA : -0.33 British regular : -1.00
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 3 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour moved from Southern France to Greater Southern Germany 1 armour moved from Greece to Romania 1 artillery and 4 infantry moved from Greece to Bulgaria 1 infantry moved from Northern Italy to Southern France 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Northern Italy 1 infantry moved from 95 Sea Zone to Northern Italy 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour moved from Alexandria to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry moved from Northern Italy to Southern Italy 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Greece 1 infantry moved from 99 Sea Zone to Greece 1 mech_infantry moved from Alexandria to Libya 2 infantry moved from Alexandria to Tobruk 1 artillery moved from Alexandria to Tobruk 1 battleship moved from 97 Sea Zone to 95 Sea Zone 2 cruisers moved from 97 Sea Zone to 95 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 artillery moved from Southern France to Northern Italy Place Units - Italians 2 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Italians undo move 2. 1 artillery and 1 infantry placed in Southern France Italians undo move 1. 1 infantry placed in Southern France 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
-
Maybe I’m wrong, but I’m starting to get the feeling that ‘pell-mel’ is a poor strategy.