dawgoneit Allies v. Entek Axis 1941
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover AA Radar Activate Technology - Americans Americans activating AA Radar Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 1 factory, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 2 bombers moved from Stanovoj Chrebet to Novosibirsk 2 bombers moved from Western United States to Evenki National Okrug 1 armour moved from Fukien to Ningxia 1 armour moved from Hawaiian Islands to 53 Sea Zone 1 artillery and 2 infantry moved from Hawaiian Islands to 53 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 53 Sea Zone to 64 Sea Zone 1 destroyer moved from 56 Sea Zone to 64 Sea Zone 1 armour moved from Western United States to Alaska 1 armour, 1 artillery and 2 infantry moved from 64 Sea Zone to Alaska 1 infantry moved from Western United States to Western Canada 1 artillery and 3 infantry moved from Eastern United States to Eastern Canada Combat - Americans Battle in Evenki National Okrug Americans attack with 2 bombers Germans defend with 1 infantry Americans roll dice for 2 bombers in Evenki National Okrug, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Evenki National Okrug Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Novosibirsk Americans attack with 2 bombers Germans defend with 1 armour and 1 infantry Americans roll dice for 2 bombers in Novosibirsk, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Novosibirsk Americans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Americans 2 bombers moved from Evenki National Okrug to Yakut S.S.R. 2 bombers moved from Novosibirsk to Yakut S.S.R. Combat Move - Chinese 6 infantry moved from Kiangsu to Suiyuan 1 infantry moved from Yunnan to Sikang Non Combat Move - Chinese Place Units - Americans 1 factory placed in Alaska 2 destroyers and 2 transports placed in 56 Sea Zone 1 armour and 1 infantry placed in Western United States Place Units - Chinese 4 infantry placed in Ningxia Chinese undo move 1. 4 infantry placed in Sikang Turn Complete - Americans Americans collect 43 PUs; end with 43 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 armour and 1 infantry EDIT: Adding units owned by Americans to French Indo-China Thailand: 1 armour and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -1.17 Americans rolls : : 1.00 Americans : 0.33 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 6,3 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Shipyards Activate Technology - Germans Germans activating Shipyards Purchase Units - Germans Germans buy 2 armour, 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 6 infantry moved from Ukraine to Caucasus 1 artillery and 5 infantry moved from Russia to Novosibirsk 2 infantry moved from Karelia S.S.R. to Belorussia 1 artillery moved from East Poland to Belorussia 5 infantry moved from East Poland to Belorussia 1 armour moved from Norway to Karelia S.S.R. Non Combat Move - Germans Place Units - Germans 1 battleship, 1 carrier, 2 destroyers and 1 fighter placed in 5 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 fighter EDIT: Adding units owned by Germans to 5 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 2 armour and 1 infantry placed in Russia Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Combat Move - Russians 2 infantry moved from Suiyuan to Ningxia 5 infantry moved from Yakut S.S.R. to Evenki National Okrug Russians take Evenki National Okrug from Germans Combat - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 submarine moved from 60 Sea Zone to 62 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 submarine British defend with 1 carrier and 1 transport Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 carrier owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 21 Casualties for British: 1 carrier and 1 transport Non Combat Move - Japanese Place Units - Japanese 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
Japanese : 0.33 -
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Research Technology - British British spend 5 on tech rolls British roll 3,6,4,6 and gets 2 hits British removing all Technology Tokens after successful research. British discover Long Range Aircraft Activate Technology - British British activating Long Range Aircraft Purchase Units - British British buy 1 armour, 1 artillery, 2 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 4 armour moved from India to Persia 2 infantry moved from India to Persia 1 bomber moved from India to 5 Sea Zone 2 fighters moved from Egypt to 5 Sea Zone 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 infantry moved from Rhodesia to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Persia 1 armour moved from Morocco Algeria to Egypt Combat - British Battle in Persia British attack with 4 armour and 3 infantry Italians defend with 1 armour, 1 artillery and 2 infantry British roll dice for 4 armour and 3 infantry in Persia, round 2 : 3/7 hits, 2.50 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Persia, round 2 : 1/4 hits, 1.50 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Persia British roll dice for 4 armour and 2 infantry in Persia, round 3 : 3/6 hits, 2.33 expected hits Italians roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Persia British win, taking Persia from Italians with 4 armour and 2 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Italians: 1 armour, 1 artillery and 2 infantry Battle in 5 Sea Zone British attack with 1 bomber, 1 carrier and 3 fighters Germans defend with 1 battleship, 1 carrier, 2 destroyers and 2 fighters British roll dice for 1 bomber, 1 carrier and 3 fighters in 5 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 2 destroyers and 2 fighters in 5 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits 1 destroyer owned by the Germans, 3 fighters owned by the British and 1 carrier owned by the British lost in 5 Sea Zone British roll dice for 1 bomber in 5 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 5 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits 1 destroyer owned by the Germans and 1 bomber owned by the British lost in 5 Sea Zone Germans win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is -42 Casualties for British: 1 bomber, 1 carrier and 3 fighters Casualties for Germans: 2 destroyers Non Combat Move - British 1 infantry moved from Western Canada to Eastern Canada Place Units - British 1 armour, 1 artillery and 1 infantry placed in India 2 destroyers placed in 2 Sea Zone 2 infantry placed in Union of South Africa 2 infantry placed in Egypt British undo move 2. British undo move 3. 1 destroyer placed in 34 Sea Zone 1 infantry placed in Egypt 1 destroyer placed in 2 Sea Zone 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 45 PUs; end with 45 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 55 PUs 1 unit repaired.Combat Hit Differential Summary :
Germans : 1.33 British : 0.83 Italians : -1.00 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Germany to Poland Non Combat Move - Italians 1 artillery moved from Germany to Poland Place Units - Italians 2 destroyers placed in 14 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 6,1 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 1 bomber, 3 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 armour moved from Ningxia to Chinghai 2 fighters moved from 64 Sea Zone to 62 Sea Zone 4 bombers moved from Yakut S.S.R. to 5 Sea Zone 1 destroyer moved from 64 Sea Zone to 62 Sea Zone 1 infantry moved from French Indo-China Thailand to Burma 1 armour moved from French Indo-China Thailand to India 1 artillery moved from India to Persia 1 artillery and 3 infantry moved from Eastern Canada to Western Canada 1 infantry moved from Western Canada to Alaska Combat - Americans Battle in 62 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 2 submarines Americans roll dice for 1 destroyer and 2 fighters in 62 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 62 Sea Zone Americans roll dice for 1 destroyer and 2 fighters in 62 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 62 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Battle in 5 Sea Zone Americans attack with 4 bombers Germans defend with 1 battleship, 1 carrier and 2 fighters Americans roll dice for 4 bombers in 5 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 carrier and 2 fighters in 5 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits 1 fighter owned by the Germans, 1 carrier owned by the Germans and 1 bomber owned by the Americans lost in 5 Sea Zone Americans roll dice for 3 bombers in 5 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits Germans roll dice for 1 battleship and 1 fighter in 5 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 battleship owned by the Germans, 1 fighter owned by the Germans and 1 bomber owned by the Americans lost in 5 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 24 Casualties for Americans: 2 bombers Casualties for Germans: 1 battleship, 1 carrier and 2 fighters Non Combat Move - Americans 1 bomber moved from 5 Sea Zone to United Kingdom 1 bomber moved from 5 Sea Zone to United Kingdom 2 fighters moved from 62 Sea Zone to 63 Sea Zone 2 armour moved from Alaska to 64 Sea Zone 2 infantry moved from Alaska to 64 Sea Zone 2 armour, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 64 Sea Zone to 63 Sea Zone 2 transports moved from 56 Sea Zone to 65 Sea Zone 2 destroyers moved from 56 Sea Zone to 65 Sea Zone 2 armour and 2 infantry moved from 63 Sea Zone to Soviet Far East Combat Move - Chinese 5 infantry moved from Sikang to Chinghai 5 infantry moved from Suiyuan to Ningxia Non Combat Move - Chinese 1 infantry moved from Suiyuan to Ningxia Place Units - Americans 3 destroyers and 1 transport placed in 56 Sea Zone 2 infantry placed in Alaska 1 infantry placed in Western United States 1 bomber placed in Eastern United States Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Americans Americans collect 43 PUs; end with 43 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : -1.67 Americans : 1.67 Japanese : -0.50 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 armour, 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 2 armour moved from Russia to Persia 1 fighter and 6 infantry moved from Caucasus to Persia 1 artillery and 5 infantry moved from Novosibirsk to Evenki National Okrug Combat - Germans Battle in Persia Germans attack with 2 armour, 1 fighter and 6 infantry British defend with 4 armour and 2 infantry; Americans defend with 1 artillery Germans roll dice for 2 armour, 1 fighter and 6 infantry in Persia, round 2 : 4/9 hits, 2.67 expected hits British roll dice for 4 armour, 1 artillery and 2 infantry in Persia, round 2 : 2/7 hits, 3.00 expected hits 2 infantry owned by the Germans, 1 artillery owned by the Americans, 2 infantry owned by the British and 1 armour owned by the British lost in Persia Germans roll dice for 2 armour, 1 fighter and 4 infantry in Persia, round 3 : 3/7 hits, 2.33 expected hits British roll dice for 3 armour in Persia, round 3 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Germans and 3 armour owned by the British lost in Persia Germans win, taking Persia from British with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 18 Casualties for Germans: 4 infantry Casualties for Americans: 1 artillery Casualties for British: 4 armour and 2 infantry Battle in Evenki National Okrug Germans attack with 1 artillery and 5 infantry Russians defend with 5 infantry Germans roll dice for 1 artillery and 5 infantry in Evenki National Okrug, round 2 : 2/6 hits, 1.33 expected hits Russians roll dice for 5 infantry in Evenki National Okrug, round 2 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Evenki National Okrug Germans roll dice for 1 artillery and 4 infantry in Evenki National Okrug, round 3 : 1/5 hits, 1.17 expected hits Russians roll dice for 3 infantry in Evenki National Okrug, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Evenki National Okrug Germans roll dice for 1 artillery and 3 infantry in Evenki National Okrug, round 4 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Evenki National Okrug, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Evenki National Okrug Germans roll dice for 1 artillery and 2 infantry in Evenki National Okrug, round 5 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Evenki National Okrug Germans win, taking Evenki National Okrug from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 4 infantry Casualties for Russians: 5 infantry Non Combat Move - Germans 1 infantry moved from Russia to Novosibirsk 1 fighter moved from Persia to Caucasus 1 infantry moved from Kazakh S.S.R. to Persia 1 artillery and 7 infantry moved from Belorussia to Russia 1 armour moved from Karelia S.S.R. to Russia 1 infantry moved from Norway to Finland Place Units - Germans 1 battleship, 1 carrier and 2 destroyers placed in 5 Sea Zone 1 fighter placed in 5 Sea Zone 1 armour and 1 infantry placed in Russia Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans : 2.67 British : -0.50 Germans rolls : : 0.00 Russians : 0.33 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Combat Move - Russians 2 infantry moved from Ningxia to Chinghai Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 34 Sea Zone Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 submarine British defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 34 Sea Zone 1 transport owned by the British lost in 34 Sea Zone Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Non Combat Move - Japanese Place Units - Japanese 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
British : -0.33 Japanese : 1.33 -
TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Research Technology - British British spend 5 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover Shipyards Activate Technology - British British activating Shipyards Purchase Units - British British buy 1 carrier, 2 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour, 1 artillery and 1 infantry moved from India to Persia 1 armour moved from Egypt to Persia 2 infantry moved from Union of South Africa to 28 Sea Zone 2 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Persia 1 infantry moved from 34 Sea Zone to Persia 1 infantry moved from United Kingdom to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Norway British take Norway from Germans 1 transport moved from 2 Sea Zone to 1 Sea Zone 1 infantry moved from Eastern Canada to 1 Sea Zone 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to United Kingdom Combat - British Battle in 34 Sea Zone British attack with 1 transport Japanese defend with 1 submarine Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the British retreated to 33 Sea Zone Battle in Persia British attack with 2 armour, 1 artillery and 1 infantry Germans defend with 2 armour and 3 infantry British roll dice for 2 armour, 1 artillery and 1 infantry in Persia, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 2 armour and 3 infantry in Persia, round 2 : 1/5 hits, 2.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Persia British roll dice for 2 armour and 1 artillery in Persia, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 2 armour and 1 infantry in Persia, round 3 : 1/3 hits, 1.33 expected hits 1 artillery owned by the British lost in Persia British roll dice for 2 armour in Persia, round 4 : 0/2 hits, 1.00 expected hits Germans roll dice for 2 armour and 1 infantry in Persia, round 4 : 2/3 hits, 1.33 expected hits 2 armour owned by the British lost in Persia Germans winJapanese win with 1 submarine remaining with 2 armour and 1 infantry remaining. Battle score for attacker is -11 Casualties for British: 2 armour, 1 artillery and 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British Place Units - British 3 infantry placed in India 2 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from 2 Sea Zone: 1 battleship and 1 destroyer EDIT: Adding units owned by British to 6 Sea Zone: 1 battleship and 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier and 2 destroyers placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to 6 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British British collect 47 PUs; end with 47 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 52 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : -0.67 British : -2.00 British rolls : : 1.00 Japanese : -0.17 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 4 infantry moved from Caucasus to Persia 1 infantry moved from Poland to East Poland 1 artillery moved from Poland to East Poland Non Combat Move - Italians Place Units - Italians 1 transport placed in 14 Sea Zone 1 armour and 1 infantry placed in Caucasus Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 2,5 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 bomber, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 fighter moved from 63 Sea Zone to India 2 destroyers moved from 65 Sea Zone to 63 Sea Zone 2 transports moved from 63 Sea Zone to 64 Sea Zone 1 artillery and 3 infantry moved from Western Canada to 65 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 65 Sea Zone to 63 Sea Zone 1 artillery and 3 infantry moved from Alaska to 64 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 64 Sea Zone to 63 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 3 destroyers, 1 infantry and 1 transport moved from 56 Sea Zone to 65 Sea Zone 1 infantry moved from 65 Sea Zone to Alaska 2 artilleries and 6 infantry moved from 63 Sea Zone to Soviet Far East 2 armour moved from Soviet Far East to Evenki National Okrug 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 bomber moved from Eastern United States to Finland 2 bombers moved from United Kingdom to Finland Combat - Americans Battle in Evenki National Okrug Americans attack with 2 armour Germans defend with 1 artillery and 1 infantry Americans roll dice for 2 armour in Evenki National Okrug, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Evenki National Okrug, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the Americans lost in Evenki National Okrug Germans win with no units remaining. Battle score for attacker is -3 Casualties for Americans: 2 armour Casualties for Germans: 1 artillery and 1 infantry Battle in Finland Americans attack with 3 bombers Germans defend with 4 infantry Americans roll dice for 3 bombers in Finland, round 2 : 2/3 hits, 2.00 expected hits Germans roll dice for 4 infantry in Finland, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Finland Americans roll dice for 3 bombers in Finland, round 3 : 2/3 hits, 2.00 expected hits Germans roll dice for 2 infantry in Finland, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Finland Americans win with 3 bombers remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Non Combat Move - Americans 2 bombers moved from Finland to United Kingdom 1 bomber moved from Finland to Norway Combat Move - Chinese 6 infantry moved from Ningxia to Chinghai 4 infantry moved from Sikang to Chinghai Non Combat Move - Chinese Place Units - Americans 1 armour and 1 infantry placed in French Indo-China Thailand 1 bomber placed in Western United States 2 artilleries placed in Alaska 2 infantry placed in Western United States 2 destroyers placed in 56 Sea Zone Place Units - Chinese 4 infantry placed in Manchuria Turn Complete - Americans Americans collect 43 PUs; end with 43 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : -0.67 Americans : 1.00 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 2,3 and gets 0 hits Purchase Units - Germans Germans buy 3 armour, 1 bomber, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Germans 1 fighter moved from 5 Sea Zone to 3 Sea Zone Combat - Germans Battle in 3 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 3 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Trans-Jordan from British to Germans EDIT: Turning off Edit Mode 1 fighter moved from 3 Sea Zone to 5 Sea Zone 2 armour, 1 artillery and 8 infantry moved from Russia to Novosibirsk 1 fighter moved from Caucasus to Karelia S.S.R. 1 fighter moved from Karelia S.S.R. to 5 Sea Zone Place Units - Germans 2 destroyers and 1 transport placed in 5 Sea Zone 2 armour placed in Karelia S.S.R. 1 bomber and 1 fighter placed in Germany 1 armour and 1 infantry placed in Russia Turn Complete - Germans Germans collect 49 PUs; end with 50 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 2,3 and gets 0 hits Purchase Units - Germans Germans buy 3 armour, 1 bomber, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Germans 1 fighter moved from 5 Sea Zone to 3 Sea Zone Combat - Germans Battle in 3 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 3 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Trans-Jordan from British to Germans EDIT: Turning off Edit Mode 1 fighter moved from 3 Sea Zone to 5 Sea Zone 2 armour, 1 artillery and 8 infantry moved from Russia to Novosibirsk 1 fighter moved from Caucasus to Karelia S.S.R. 1 fighter moved from Karelia S.S.R. to 5 Sea Zone Place Units - Germans 2 destroyers and 1 transport placed in 5 Sea Zone 2 armour placed in Karelia S.S.R. 1 bomber and 1 fighter placed in Germany 1 armour and 1 infantry placed in Russia Turn Complete - Germans Germans collect 49 PUs; end with 50 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Novosibirsk: 1 infantry EDIT: Adding units owned by Germans to Kazakh S.S.R.: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 submarine; Remaining resources: 3 PUs; 0 techTokens; Combat Move - Japanese 1 submarine moved from 34 Sea Zone to 33 Sea Zone 4 fighters moved from Japan to 62 Sea Zone Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 submarine British defend with 2 infantry and 1 transport 1 transport owned by the British and 2 infantry owned by the British lost in 33 Sea Zone Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 2 infantry and 1 transport Battle in 62 Sea Zone Japanese attack with 4 fighters Americans defend with 1 destroyer Japanese roll dice for 4 fighters in 62 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 62 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 4 fighters moved from 62 Sea Zone to Japan Place Units - Japanese 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 9 PUs; end with 12 PUsCombat Hit Differential Summary :
Americans : -0.33 Japanese : 0.67 -
TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Research Technology - British British spend 10 on tech rolls British roll 1,3 and gets 0 hits Purchase Units - British British buy 2 artilleries, 1 battleship, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 infantry moved from Norway to Finland British take Finland from Germans 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from United Kingdom to 3 Sea Zone 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 1 infantry moved from 4 Sea Zone to Archangel British take Archangel from Germans 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Germans Combat - British Non Combat Move - British Place Units - British 1 battleship and 1 destroyer placed in 6 Sea Zone 2 artilleries and 1 infantry placed in India 2 infantry placed in Egypt 1 infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 51 PUs; end with 51 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 56 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 armour and 1 infantry moved from Caucasus to Persia 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Gibraltar Italians take Gibraltar from British 2 destroyers moved from 14 Sea Zone to 13 Sea Zone Combat - Italians Non Combat Move - Italians 1 artillery and 1 infantry moved from East Poland to Ukraine Place Units - Italians 1 artillery and 1 fighter placed in Italy Italians undo move 1. 1 artillery placed in Italy 1 fighter placed in Caucasus Turn Complete - Italians Italians collect 15 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 3,6,3 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Heavy Bomber Activate Technology - Americans Americans activating Heavy Bomber Purchase Units - Americans Americans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Americans take Evenki National Okrug from Germans 2 artilleries and 6 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Burma to India 1 armour moved from French Indo-China Thailand to India 1 infantry moved from French Indo-China Thailand to Burma 2 transports moved from 63 Sea Zone to 64 Sea Zone 2 artilleries and 2 infantry moved from Alaska to 64 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 63 Sea Zone 2 infantry moved from Western United States to Western Canada 2 artilleries and 2 infantry moved from 63 Sea Zone to Soviet Far East 3 destroyers moved from 65 Sea Zone to 63 Sea Zone 1 destroyer moved from 63 Sea Zone to 62 Sea Zone 1 fighter moved from 63 Sea Zone to 62 Sea Zone 2 destroyers moved from 56 Sea Zone to 64 Sea Zone 1 bomber moved from Norway to 13 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 bomber moved from Western United States to 13 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 62 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 62 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Gibraltar Americans attack with 2 bombers Italians defend with 2 infantry Americans roll dice for 2 bombers in Gibraltar, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 2 bombers in Gibraltar, round 3 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win with 2 bombers remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in 13 Sea Zone Americans attack with 2 bombers Italians defend with 2 destroyers and 1 transport Americans roll dice for 2 bombers in 13 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 2 destroyers and 1 transport in 13 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Italians lost in 13 Sea Zone 1 transport owned by the Italians lost in 13 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 23 Casualties for Italians: 2 destroyers and 1 transport Non Combat Move - Americans 2 bombers moved from 13 Sea Zone to Egypt 2 bombers moved from Gibraltar to Egypt 1 fighter moved from 62 Sea Zone to 63 Sea Zone Place Units - Americans 1 destroyer placed in 56 Sea Zone 2 armour placed in French Indo-China Thailand 1 artillery and 1 infantry placed in Alaska 1 armour, 1 bomber and 4 infantry placed in Western United States Place Units - Chinese 4 infantry placed in Kiangsu Turn Complete - Americans Americans collect 44 PUs; end with 44 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 54 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Italians : -1.67 Americans : 0.17 Japanese : -0.17





