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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Samara
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 artillery moved from Russia to Samara
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Russians take 99 Sea Zone from Italians
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Bryansk, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bryansk
retreated to Bryansk
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
2 aaGuns and 10 infantry moved from Timguska to Urals
1 infantry moved from Russia to Vologda
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
5 fighters moved from 20 Sea Zone to 21 Sea Zone
3 carriers and 4 submarines moved from 20 Sea Zone to 35 Sea Zone
3 carriers and 4 submarines moved from 35 Sea Zone to 37 Sea Zone
Japanese take 43 Sea Zone from Americans
1 artillery and 1 infantry moved from Shan State to Yunnan
3 infantry moved from French Indo China to Yunnan
2 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Anhwe
5 infantry moved from Kiangsu to Anhwe
2 armour moved from Kweichow to Yunnan
11 artilleries moved from Kweichow to Yunnan
7 mech_infantrys moved from Kweichow to Yunnan
7 infantry moved from Kweichow to Yunnan
2 infantry moved from Yunnan to Szechwan
2 bombers moved from Yunnan to Szechwan
2 tactical_bombers moved from French Indo China to Szechwan
1 tactical_bomber moved from Malaya to Szechwan
Combat - Japanese
Battle in Szechwan
Japanese attack with 2 bombers, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 3/7 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 bombers, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 21 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 5 fighters, 1 submarine and 1 tactical_bomber in 21 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Non Combat Move - Japanese
5 fighters and 1 tactical_bomber moved from 21 Sea Zone to Japan
2 bombers moved from Szechwan to Anhwe
3 tactical_bombers moved from Szechwan to Yunnan
Place Units - Japanese
1 destroyer placed in 37 Sea Zone
2 artilleries placed in Malaya
2 infantry placed in French Indo China
2 infantry placed in Kwangtung
2 infantry placed in Kiangsu
1 infantry placed in Kiangsu
1 infantry placed in Kwangtung
1 infantry placed in French Indo China
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,5,5,6,5,4,5,1,4,4,3,4,4,2,1,1,2,6,3,5,3
Japanese collect 40 PUs (8 lost to blockades); end with 40 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.33
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
Americans take 6 Sea Zone from Japanese
3 fighters moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to Kiangsu
1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
2 bombers moved from Egypt to Northern Italy
Combat - Americans
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Battle in Norway
Battle in Denmark
Battle in Kiangsu
Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor and 3 infantry
Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Kiangsu, round 2 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Kiangsu, round 3 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans win, taking Norway from Germans, taking Denmark from Germans, taking Kiangsu from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 infantry
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 21 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
3 fighters moved from 21 Sea Zone to 6 Sea Zone
3 fighters moved from Kiangsu to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Korea
1 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Western United States to Korea
1 fighter moved from Western United States to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Northwest Persia to Persia
1 bomber moved from Northern Italy to Normandy Bordeaux
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Eastern United States to Midway
2 fighters moved from Eastern United States to 110 Sea Zone
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Korea
2 fighters placed in Eastern United States
1 fighter placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 armour and 2 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : -1.50
Japanese regular : -0.83
Italians AA : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Sikang
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Sikang from Germans, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 9 infantry moved from Tsinghai to Kansu
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
Americans take 6 Sea Zone from Japanese
3 fighters moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to Kiangsu
1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
2 bombers moved from Egypt to Northern Italy
Combat - Americans
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Battle in Norway
Battle in Denmark
Battle in Kiangsu
Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor and 3 infantry
Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Kiangsu, round 2 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Kiangsu, round 3 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans win, taking Norway from Germans, taking Denmark from Germans, taking Kiangsu from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 infantry
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 21 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
3 fighters moved from 21 Sea Zone to 6 Sea Zone
3 fighters moved from Kiangsu to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Korea
1 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Western United States to Korea
1 fighter moved from Western United States to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Northwest Persia to Persia
1 bomber moved from Northern Italy to Normandy Bordeaux
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Eastern United States to Midway
2 fighters moved from Eastern United States to 110 Sea Zone
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Korea
2 fighters placed in Eastern United States
1 fighter placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 armour and 2 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Sikang
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Sikang from Germans, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 9 infantry moved from Tsinghai to Kansu
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Purchase Units - British
British buy 1 artillery, 8 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Southern France
1 transport moved from 81 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Crete to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Greece
1 armour moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
Combat - British
Battle in Greece
Battle in Poland
Battle in Holland Belgium
British attack with 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Greece from Germans, taking Poland from Germans, taking Holland Belgium from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Germans: 2 infantry
Battle in Southern France
British attack with 1 fighter and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 114 Sea Zone
1 cruiser moved from 110 Sea Zone to 114 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
6 armour, 5 artilleries, 5 fighters, 15 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Persia
3 mech_infantrys moved from Iraq to Persia
3 mech_infantrys moved from Burma to West India
2 aaGuns and 23 infantry moved from Burma to India
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
British collect 48 PUs; end with 48 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 54 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 57 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,5,1,1,6,4,3,4
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -1.50
Italians regular : -0.33
Japanese regular : -1.17
Germans regular : 1.00
British regular : 1.33
Italians AA : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from France to Southern France
2 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 mech_infantry moved from Greater Southern Germany to France
2 artilleries and 2 infantry moved from Bulgaria to Greece
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 infantry moved from France to Holland Belgium
1 artillery moved from France to Southern France
1 infantry moved from France to Southern France
Combat - Italians
Battle in Greece
Italians attack with 2 artilleries and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 2 artilleries and 2 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 transport; Russians defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 99 Sea Zone
1 transport owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Russians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
Casualties for Russians: 1 submarine
Casualties for British: 1 transport
Battle in Holland Belgium
Italians attack with 1 artillery and 3 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Southern France
Italians attack with 1 artillery and 3 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 2/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 3 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Albania to Yugoslavia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 5 infantry
EDIT: Adding units owned by Italians to Northern Italy: 5 infantry
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Northern Italy: 1 fighter
EDIT: Removing units owned by Italians from Southern Italy: 3 aaGuns
EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns
EDIT: Removing units owned by Italians from Northern Italy: 1 fighter and 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter and 1 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 3.17
Russians regular : -0.17
British regular : 2.33
I adjusted my NCM a bit, figured those Italians weren’t getting up to enough trouble in Southern Italy.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from India to Suiyuyan
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 carrier, 3 destroyers and 2 fighters moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from India to Suiyuyan
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 carrier, 3 destroyers and 2 fighters moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Northwest Persia to Russia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 27 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Kazakhstan to Novosibirsk
1 artillery moved from Volgograd to Samara
2 infantry moved from Volgograd to Samara
1 artillery moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
13 armour moved from Caucasus to Novosibirsk
24 mech_infantrys moved from Caucasus to Novosibirsk
1 fighter moved from Caucasus to Samara
1 tactical_bomber moved from Caucasus to Samara
1 fighter moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Caucasus to Smolensk
1 artillery moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to Vologda
1 fighter moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Vologda
3 armour, 6 artilleries, 1 infantry and 1 mech_infantry moved from Archangel to Nenetsia
1 submarine moved from 115 Sea Zone to 114 Sea Zone
2 fighters moved from 115 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Novgorod to 114 Sea Zone
1 battleship moved from 115 Sea Zone to 114 Sea Zone
1 fighter moved from Southern Italy to 112 Sea Zone
1 fighter moved from Southern Italy to 114 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
10 infantry moved from Western Germany to Denmark
2 artilleries moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
2 infantry moved from Germany to Poland
1 bomber moved from Western Germany to Poland
1 bomber moved from Western Germany to 114 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 125 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 cruiser, 1 destroyer and 1 transport
Germans roll dice for 1 battleship, 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber in 114 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 114 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British, 1 transport owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 114 Sea Zone
Germans win with 1 battleship, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Battle in Denmark
Germans attack with 10 infantry
Americans defend with 1 infantry
Germans roll dice for 10 infantry in Denmark, round 2 : 2/10 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 10 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Poland
Germans attack with 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
British defend with 2 infantry
Germans roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Poland, round 2 : 1/6 hits, 2.17 expected hits
British roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Poland
Germans roll dice for 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Poland, round 3 : 3/5 hits, 2.00 expected hits
British roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Poland
Germans win, taking Poland from British with 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Novosibirsk
Germans attack with 13 armour, 3 infantry and 24 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 13 armour, 3 infantry and 24 mech_infantrys in Novosibirsk, round 2 : 15/40 hits, 11.00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 13 armour, 3 infantry and 24 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 3 : 3/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Northwest Persia
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Northwest Persia
Germans win, taking Northwest Persia from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Nenetsia
Germans attack with 3 armour, 6 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 6 artilleries, 1 infantry and 1 mech_infantry in Nenetsia, round 2 : 2/11 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 3 armour, 6 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Northwest Persia to Rostov
1 infantry moved from Bryansk to Tambov
1 aaGun, 12 artilleries and 13 infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Ukraine to Volgograd
2 artilleries and 1 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
1 fighter and 1 tactical_bomber moved from Samara to Rostov
1 tactical_bomber moved from Smolensk to Belarus
1 aaGun moved from Archangel to Nenetsia
4 infantry moved from Novgorod to Archangel
3 infantry moved from Novgorod to Belarus
5 transports moved from 115 Sea Zone to 114 Sea Zone
10 infantry moved from Germany to 114 Sea Zone
10 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
10 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from 112 Sea Zone to Western Germany
1 bomber moved from 125 Sea Zone to Western Germany
2 mech_infantrys moved from Western Germany to Poland
2 fighters moved from 114 Sea Zone to 115 Sea Zone
1 bomber moved from 114 Sea Zone to Western Germany
1 bomber moved from Poland to Western Germany
1 fighter moved from 114 Sea Zone to 115 Sea Zone
1 fighter moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 aaGun moved from Western Germany to Denmark
Place Units - Germans
10 infantry placed in Germany
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
8 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : -2.33
Germans regular : 3.00
British regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Urals to Vologda
3 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Tambov
3 infantry moved from Russia to Samara
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Bryansk
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Bryansk, round 3 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Bryansk, round 4 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 infantry in Bryansk, round 5 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Bryansk, round 6 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Tambov, round 3 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Tambov, round 4 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Tambov, round 5 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Tambov, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 2 infantry in Tambov, round 6 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 infantry in Tambov, round 7 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Tambov, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Samara
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Samara, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Samara, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Samara, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 5 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Smolensk to Russia
9 infantry moved from Urals to Evenkiyskiy
1 aaGun moved from Urals to Timguska
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from French Indo China to Siam
1 armour moved from Yunnan to Siam
2 artilleries and 5 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
3 tactical_bombers moved from Yunnan to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 bomber moved from Anhwe to 20 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 21 Sea Zone
1 bomber moved from Anhwe to 21 Sea Zone
1 armour, 15 artilleries, 11 infantry and 7 mech_infantrys moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Hunan
3 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Kiangsu
Japanese attack with 1 infantry and 3 tactical_bombers
Americans defend with 1 mech_infantry
Japanese roll dice for 1 infantry and 3 tactical_bombers in Kiangsu, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Siam
Japanese attack with 1 armour and 3 infantry
British defend with 1 armour
Japanese roll dice for 1 armour and 3 infantry in Siam, round 2 : 1/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 armour in Siam, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in 20 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 submarine in 20 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 submarine in 21 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 1 submarine
Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the Americans lost in 19 Sea Zone
retreated to 19 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Japanese attack with 1 armour, 15 artilleries, 11 infantry and 7 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 armour, 15 artilleries, 11 infantry and 7 mech_infantrys in Burma, round 2 : 8/34 hits, 11.00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 15 artilleries, 11 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
1 fighter moved from 19 Sea Zone to Japan
1 bomber moved from 21 Sea Zone to Hunan
3 tactical_bombers moved from Kiangsu to Anhwe
1 bomber moved from 20 Sea Zone to Hunan
Place Units - Japanese
10 infantry placed in Japan
1 infantry placed in Kwangtung
1 infantry placed in French Indo China
1 artillery and 1 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,6,1,2,6,6,2,1,6,3,4,6,6,6,1,1,5,3,2,2,3
Japanese collect 37 PUs (8 lost to blockades); end with 37 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.67
Japanese regular : -2.17
UK_Pacific regular : 0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to France
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Southern France
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 mech_infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
4 fighters moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Korea to Kwangtung
Combat - Americans
Combat Hit Differential Summary :
2 (extra characters to appease forum software).
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to France
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Southern France
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 mech_infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
4 fighters moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Korea to Kwangtung
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,6
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 20 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 4 fighters and 1 transport in 20 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer, 4 fighters and 1 transport in 20 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kwangtung
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangtung, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Americans win, taking Kwangtung from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
Americans roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/7 hits, 3.00 expected hits
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery and 3 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 fighter moved from Southern France to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Persia to West India
4 fighters moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Midway to Korea
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 bomber moved from Kwangtung to Philippines
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Eastern United States to 110 Sea Zone
1 bomber moved from France to United Kingdom
Place Units - Americans
1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in Normandy Bordeaux
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 armour and 1 infantry placed in Korea
2 bombers and 2 fighters placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Italians regular : 0.67
Japanese regular : -0.67
Germans AA : -0.17
Germans regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
1 artillery and 9 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
1 infantry placed in Tsinghai
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to France
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Southern France
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 mech_infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
4 fighters moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Korea to Kwangtung
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,6
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 20 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 4 fighters and 1 transport in 20 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer, 4 fighters and 1 transport in 20 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kwangtung
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangtung, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Americans win, taking Kwangtung from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
Americans roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/7 hits, 3.00 expected hits
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery and 3 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 fighter moved from Southern France to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Persia to West India
4 fighters moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Midway to Korea
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 bomber moved from Kwangtung to Philippines
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Eastern United States to 110 Sea Zone
1 bomber moved from France to United Kingdom
Place Units - Americans
1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in Normandy Bordeaux
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 armour and 1 infantry placed in Korea
2 bombers and 2 fighters placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
1 artillery and 9 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
1 infantry placed in Tsinghai
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Purchase Units - British
British buy 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
1 fighter moved from Persia to Northwest Persia
1 submarine moved from 92 Sea Zone to 99 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Northwest Persia
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/6 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Northwest Persia
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 4/6 hits, 2.17 expected hits
Germans roll dice for 1 artillery in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
7 armour and 7 mech_infantrys moved from Persia to West India
3 mech_infantrys moved from West India to India
5 artilleries and 19 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Persia to Northwest Persia
3 mech_infantrys moved from Persia to West India
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 80 Sea Zone to 81 Sea Zone
Place Units - British
2 artilleries and 3 infantry placed in United Kingdom
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
British collect 37 PUs (1 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : 0.83
Italians regular : -0.33
Japanese regular : -1.00
Germans AA : -0.17
Germans regular : -2.33
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 artillery moved from France to Southern France
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
2 artilleries and 1 infantry moved from Greece to Bulgaria
1 aaGun moved from Yugoslavia to Northern Italy
5 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern France
Place Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Northern Italy
Italians undo move 2.
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 fighter moved from Caroline Islands to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
Combat - ANZAC
Battle in French Indo China
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 aaGun moved from Dutch New Guinea to New Guinea
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to Korea
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
ANZAC regular : 0.00