I see why I normally protect sz92.
PTV Adam514 (Axis) vs 666 (Allies)
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@666 Wouldn’t have made much of a difference indeed.
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@Adam514 said in PTV Adam514 (Axis) vs 666 (Allies):
@666 Wouldn’t have made much of a difference indeed.
this seems like it is going to a long game, do you find these are generally longer than BM?
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 5 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 2 armour moved from Tobruk to Egypt 4 infantry moved from Tobruk to 98 Sea Zone 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 4 infantry and 2 transports moved from 98 Sea Zone to 83 Sea Zone 2 fighters and 1 tactical_bomber moved from Malta to Egypt 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 transport moved from 98 Sea Zone to 94 Sea Zone 1 destroyer and 1 submarine moved from 93 Sea Zone to 94 Sea Zone 2 transports moved from 93 Sea Zone to 104 Sea Zone 1 aaGun and 2 infantry moved from Morocco to Algeria 1 bomber moved from Malta to Gibraltar 2 infantry moved from Gibraltar to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Algeria 1 aaGun, 3 infantry and 2 marines moved from Western United States to 11 Sea Zone 1 aaGun, 2 carriers, 3 infantry, 2 marines and 3 transports moved from 11 Sea Zone to 13 Sea Zone 2 fighters moved from Western United States to 27 Sea Zone 3 transports moved from 27 Sea Zone to 11 Sea Zone 1 aaGun, 2 carriers, 3 infantry, 2 marines and 3 transports moved from 13 Sea Zone to 27 Sea Zone 1 aaGun, 3 infantry and 2 marines moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 27 Sea Zone Place Units - Americans 3 fighters placed in Eastern United States 1 destroyer placed in 104 Sea Zone 1 artillery, 2 fighters and 5 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Inner Mongolia 1 fighter moved from Northern Sinkiang to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia retreated to Inner Mongolia Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Northern Sinkiang Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Northern Sinkiang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - British Non Combat Move - British 1 aaGun and 4 infantry moved from Malta to 98 Sea Zone 1 infantry moved from Tobruk to 98 Sea Zone 1 aaGun, 1 cruiser, 5 infantry and 3 transports moved from 98 Sea Zone to 83 Sea Zone 1 aaGun and 5 infantry moved from 83 Sea Zone to Egypt 1 artillery moved from Tobruk to Alexandria 5 fighters and 1 tactical_bomber moved from Malta to Egypt 1 submarine moved from 99 Sea Zone to 101 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 submarine moved from 112 Sea Zone to 128 Sea Zone 1 destroyer and 1 submarine moved from 93 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Western India to Baluchistan 2 fighters moved from 81 Sea Zone to Egypt 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 marines, 1 submarine and 2 transports moved from 81 Sea Zone to 40 Sea Zone 2 marines moved from 40 Sea Zone to Eastern India 1 fighter moved from Gibraltar to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from 83 Sea Zone to Egypt 1 tactical_bomber moved from Egypt to 83 Sea Zone 2 infantry moved from Eastern India to Burma 1 artillery and 3 infantry moved from Eastern India to Western India 2 armour and 2 mech_infantrys moved from Eastern India to Western India 1 aaGun moved from Eastern India to Western India 1 aaGun moved from Eastern India to Burma 1 aaGun moved from Eastern India to Burma 5 artilleries and 15 infantry moved from Eastern India to Burma Place Units - British 1 fighter placed in United Kingdom 1 destroyer placed in 112 Sea Zone 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 1 destroyer placed in 40 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 9 PUs Some Units in 40 Sea Zone change ownership: 1 destroyer Turning on Edit Mode EDIT: Removing units owned by British from 112 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 94 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 83 Sea Zone: 8 infantry and 2 transports EDIT: Adding units owned by Americans to Egypt: 4 infantry EDIT: Adding units owned by Americans to 83 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 112 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to Egypt: 1 fighter and 3 mech_infantrys EDIT: Removing units owned by British from Egypt: 3 infantry EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys EDIT: Adding units owned by British to Union of South Africa: 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -2.00 Japanese regular : 0.00Territory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag Western United States : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 5 infantry Midway : 1 airfield Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters and 1 harbour Central United States : 1 factory_major Wake Island : 1 airfield Hawaiian Islands : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour, 7 infantry and 2 marines Kansu : 1 infantry Eastern Sinkiang : 1 infantry Northern Sinkiang : 1 artillery, 1 fighter and 8 infantry Gibraltar : 1 airfield, 1 bomber, 2 fighters and 1 harbour Iceland : 1 airfield Belgian Congo : 1 mech_infantry Alexandria : 1 artillery Scotland : 1 airfield Quebec : 1 factory_minor and 1 harbour Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry Egypt : 1 aaGun, 1 airfield, 4 armour, 1 artillery, 1 bomber, 1 factory_minor, 12 fighters, 1 harbour, 20 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber Malta : 1 airfield Western India : 1 aaGun, 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys Eastern India : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 3 infantry, 2 marines and 1 tactical_bomber Burma : 2 aaGuns, 5 artilleries and 17 infantry Libya : 1 flag Tobruk : 1 flag, 1 armour and 1 mech_infantry Ethiopia : 1 flag Italian Somaliland : 1 flag Syria : 1 flag Tunisia : 1 flag Algeria : 1 flag, 1 aaGun and 4 infantry French Madagascar : 1 flag Morocco : 1 flag French West Africa : 1 flag French Central Africa : 1 flag 99 Sea Zone : 1 flag, 6 submarines 100 Sea Zone : 1 flag 94 Sea Zone : 2 destroyers, 1 submarine and 1 transport 128 Sea Zone : 1 submarine Brazil : 1 flag 112 Sea Zone : 1 submarine 83 Sea Zone : 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 5 transports Crete : 1 flag 101 Sea Zone : 1 submarine 104 Sea Zone : 1 destroyer and 2 transports 40 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 2 transports 95 Sea Zone : 1 submarine 109 Sea Zone : 1 flag, 1 destroyer 11 Sea Zone : 3 transports 27 Sea Zone : 1 battleship, 8 carriers, 2 cruisers, 7 destroyers, 15 fighters, 9 submarines and 3 transports Baluchistan : 1 infantryProduction/PUs Summary :
Germans : 56 / 80 Russians : 31 / 36 Japanese : 70 / 88 Americans : 52 / 77 Chinese : 4 / 4 British : 37 / 37 UK_Pacific : 7 / 9 Italians : 18 / 16 ANZAC : 2 / 0 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
@Adam514 sorry a few ncm and placement edits.
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@666 Hard to say what’s longer.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 3 armour and 3 mech_infantrys moved from Northwest Persia to Southern Caucasus Combat - Italians Battle in Southern Caucasus Italians attack with 3 armour and 3 mech_infantrys Russians defend with 1 infantry Italians roll dice for 3 armour and 3 mech_infantrys in Southern Caucasus, round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Southern Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Caucasus Italians win, taking Southern Caucasus from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 infantry moved from Bulgaria to Greece 2 infantry moved from Yugoslavia to Bulgaria 1 fighter moved from Southern Italy to Greece 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 infantry and 1 tactical_bomber placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,3,4,2,6,3,1,2,2,6,1 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 3,6 Italians collect 7 PUs (13 lost to blockades); end with 7 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 9 PUsCombat Hit Differential Summary :
Italians regular : 0.50 Russians regular : -0.33 -
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Test summary from TripleA, engine version: 2.2.20868, time: 8:44:25 AM
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Test summary from TripleA, engine version: 2.2.20868, time: 8:45:52 AM
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9 Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Hawaiian Islands to 27 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Territory Summary for ANZAC and French :
Hawaiian Islands : 3 fighters and 1 infantry Trans-Jordan : 1 infantry United Kingdom : 2 infantry Egypt : 1 infantry New Zealand : 1 airfield and 1 harbour 27 Sea Zone : 1 cruiser, 1 destroyer, 1 fighter and 1 transportProduction/PUs Summary :
Germans : 56 / 80 Russians : 29 / 36 Japanese : 70 / 88 Americans : 52 / 77 Chinese : 4 / 4 British : 37 / 37 UK_Pacific : 7 / 9 Italians : 20 / 9 ANZAC : 2 / 0 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
@Adam514 wow, Anz/Fre turn is really anti climatic now.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bryansk to Tula 4 fighters and 3 tactical_bombers moved from Greece to Tula 1 cruiser and 1 destroyer moved from 116 Sea Zone to 128 Sea Zone 1 submarine moved from 127 Sea Zone to 128 Sea Zone 1 bomber moved from Southern Italy to 128 Sea Zone Combat - Germans Battle in 128 Sea Zone Germans attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine British defend with 1 submarine Germans roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 128 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 128 Sea Zone Germans win, taking 128 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Tula Germans attack with 4 fighters, 2 infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Tula, round 2 : 3/9 hits, 4.33 expected hits Russians roll dice for 2 infantry in Tula, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Tula Germans win, taking Tula from Russians with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 4 fighters and 3 tactical_bombers moved from Tula to Kursk 2 aaGuns, 4 armour, 8 artilleries, 16 infantry and 6 mech_infantrys moved from Bryansk to Kursk 1 infantry moved from Southern Belarus to Bryansk 17 armour and 13 mech_infantrys moved from Iraq to Southern Caucasus 3 armour and 4 mech_infantrys moved from Eastern Poland to Western Ukraine 2 infantry moved from Vologda to Leningrad 3 infantry moved from Leningrad to Northern Belarus 4 infantry moved from Finland to Karelia 5 infantry moved from Norway to Finland 2 infantry moved from Western Germany to 116 Sea Zone 2 infantry moved from 116 Sea Zone to Norway 1 infantry moved from Germany to Poland 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 armour and 1 mech_infantry moved from Germany to Romania 3 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 armour and 3 mech_infantrys moved from Western Germany to Poland 1 bomber moved from 128 Sea Zone to Western Germany 3 fighters and 1 tactical_bomber moved from Greece to Kursk 1 fighter and 1 tactical_bomber moved from Northwest Persia to Southern Caucasus Place Units - Germans 1 artillery and 2 infantry placed in Leningrad 1 artillery and 4 infantry placed in Germany 1 infantry placed in Western Germany 1 infantry placed in Germany 3 armour, 1 fighter and 4 mech_infantrys placed in Western Germany Germans undo move 5. 2 armour and 2 mech_infantrys placed in Germany 1 armour, 1 fighter and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6,1,4,2,4,6,4,5,6,5,5 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 3,3 Germans collect 53 PUs (4 lost to blockades); end with 53 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -2.00 British regular : -0.17 -
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Test summary from TripleA, engine version: 2.2.20868, time: 9:15:52 AM
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Test summary from TripleA, engine version: 2.2.20868, time: 9:38:40 AM
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Tula 1 fighter and 1 tactical_bomber moved from Russia to Tula 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk Combat - Russians Battle in Tula Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tula, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Tula, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Tula Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tula, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Tula, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tula Russians win, taking Tula from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk retreated to Bryansk Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 10 infantry moved from Samara to Stalingrad 1 infantry moved from Uzbekistan to Kazakhstan 1 fighter moved from Bryansk to Stalingrad 1 fighter and 1 tactical_bomber moved from Tula to Stalingrad 2 armour and 2 mech_infantrys moved from Russia to Stalingrad 5 artilleries and 10 infantry moved from Russia to Samara 1 infantry moved from Rostov to Tambov 10 artilleries and 27 infantry moved from Rostov to Stalingrad 5 artilleries moved from Russia to Samara 1 aaGun moved from Russia to Samara 1 aaGun moved from Russia to Samara 2 infantry moved from Russia to Samara 2 infantry moved from Russia to Samara 1 infantry moved from Yaroslavl to Gorky 1 infantry moved from Yaroslavl to Gorky 1 infantry moved from Smolensk to Yaroslavl Place Units - Russians 1 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -1.67Territory Summary for Russians :
Kazakhstan : 1 infantry Siberia : 2 aaGuns, 1 artillery, 1 factory_minor and 11 infantry Tambov : 2 infantry Russia : 2 aaGuns, 1 airfield, 1 armour, 10 artilleries, 1 factory_major, 29 infantry, 1 mech_infantry and 1 tactical_bomber Yaroslavl : 1 infantry Samara : 2 aaGuns, 10 artilleries and 14 infantry Urals : 1 factory_minor Gorky : 2 infantry Northern Caucasus : 1 infantry Rostov : 2 infantry Stalingrad : 2 armour, 10 artilleries, 2 fighters, 37 infantry, 2 mech_infantrys and 1 tactical_bomber Tula : 2 infantry Amur : 1 infantry 108 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 56 / 75 Russians : 29 / 34 Japanese : 70 / 88 Americans : 52 / 77 Chinese : 4 / 4 British : 37 / 37 UK_Pacific : 7 / 9 Italians : 20 / 9 ANZAC : 2 / 0 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
@Adam514 is there any big differences between 4.0 and 5.1? I have just installed 5.1, hoping it doesn’t cause a problem with our 4.0 game?
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@666 Visually you’ll see an extra sea zone in near Malaya, but it won’t exist in our save and you can ignore it. There’s also a message that will appear for an NO that doesn’t exist in our save, but you can ignore it.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 8 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 7 infantry moved from Tsinghai to Eastern Sinkiang 1 armour and 1 mech_infantry moved from Szechwan to Eastern Sinkiang 1 infantry moved from Inner Mongolia to Kansu 2 bombers moved from French Indo China to Kansu Combat - Japanese Battle in Eastern Sinkiang Japanese attack with 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry in Eastern Sinkiang, round 2 : 5/11 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Eastern Sinkiang Japanese win, taking Eastern Sinkiang from Chinese with 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kansu Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Kansu to Szechwan 1 infantry moved from Chahar to Inner Mongolia 1 infantry moved from Jehol to Chahar 1 infantry moved from Honan to Tsinghai 1 infantry moved from Jehol to Shansi 1 infantry moved from Shansi to Honan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Tsinghai 1 infantry moved from Jehol to Anhwe 1 artillery and 1 infantry moved from Jehol to Anhwe 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Szechwan to Yunnan 2 marines moved from Victoria to 64 Sea Zone 1 cruiser and 1 marine moved from 64 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Java 1 battleship moved from 55 Sea Zone to 43 Sea Zone 1 cruiser and 1 marine moved from 64 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 2 carriers moved from 55 Sea Zone to 43 Sea Zone 1 destroyer and 1 submarine moved from 55 Sea Zone to 43 Sea Zone 1 submarine moved from 39 Sea Zone to 43 Sea Zone 1 destroyer moved from 55 Sea Zone to 43 Sea Zone 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 43 Sea Zone 1 marine moved from Caroline Islands to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Java 1 artillery and 1 infantry moved from Victoria to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Java 1 artillery and 1 infantry moved from Victoria to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 35 Sea Zone 3 artilleries and 8 infantry moved from Victoria to South Australia 1 carrier and 2 submarines moved from 55 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Caroline Islands 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 artilleries and 5 infantry moved from Southern Manchuria to Jehol 1 artillery and 1 infantry moved from Korea to Southern Manchuria 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 7 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to Queensland 1 fighter moved from 55 Sea Zone to Caroline Islands 1 fighter moved from Caroline Islands to Japan 1 submarine moved from 76 Sea Zone to 59 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to Tsinghai 1 fighter and 1 tactical_bomber moved from French Indo China to Tsinghai Place Units - Japanese 1 submarine placed in 7 Sea Zone 1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Southern Manchuria 1 fighter and 3 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 1 tactical_bomber EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 2.83 -
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Test summary from TripleA, engine version: 2.2.20868, time: 9:39:42 AM
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 6 infantry, 1 marine and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to 101 Sea Zone 2 fighters and 1 tactical_bomber moved from Egypt to 101 Sea Zone 2 carriers, 3 fighters and 1 tactical_bomber moved from 83 Sea Zone to 101 Sea Zone 1 armour moved from Egypt to Iraq Americans take Iraq from Germans 1 cruiser and 2 destroyers moved from 83 Sea Zone to 101 Sea Zone 2 infantry moved from Algeria to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Cyprus 1 destroyer moved from 94 Sea Zone to 101 Sea Zone 1 submarine moved from 27 Sea Zone to 50 Sea Zone 15 fighters moved from 27 Sea Zone to 50 Sea ZoneCombat Hit Differential Summary :





