Scrambles from Guam or Queensland?
That second bomber was supposed to be moved to the Carolines J1. Bummer.
Test summary from TripleA, engine version: 2.2.20868, time: 12:38:36 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from Guam to 20 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 20 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 20 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
retreated to 20 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 20 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 33 Sea Zone
1 fighter moved from Guam to 33 Sea Zone
1 cruiser, 2 destroyers and 1 marine moved from 21 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 transport moved from 50 Sea Zone to 26 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
2 infantry moved from Eastern Persia to Turkmenistan
3 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Archangel to Novgorod
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : -2.50
Territory Summary for ANZAC and French :
Caroline Islands : 3 fighters and 1 marine
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 2 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
33 Sea Zone : 1 cruiser, 2 destroyers and 2 fighters
26 Sea Zone : 1 transport
62 Sea Zone : 3 submarines
United Kingdom : 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Turkmenistan : 2 infantry
Novgorod : 1 fighter
Iraq : 3 infantry
Production/PUs Summary :
Germans : 53 / 85
Russians : 9 / 0
Japanese : 64 / 81
Americans : 55 / 90
Chinese : 4 / 6
British : 33 / 39
UK_Pacific : 5 / 8
Italians : 23 / 26
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 destroyers, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Western Germany to Novgorod
4 bombers moved from Western Germany to Novgorod
1 fighter moved from Vologda to Novgorod
1 infantry moved from Vologda to Archangel
Germans take Archangel from Americans
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
2 infantry moved from Vologda to Nenetsia
1 armour moved from Russia to Nenetsia
1 fighter moved from Yugoslavia to Novgorod
1 infantry moved from Caucasus to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
1 armour moved from Russia to Nenetsia
Combat - Germans
Battle in Novgorod
Germans attack with 4 bombers and 4 fighters
British defend with 2 fighters; French defend with 1 fighter; Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 4 bombers and 4 fighters in Novgorod, round 2 : 5/8 hits, 4.67 expected hits
Americans roll dice for 1 artillery and 3 fighters in Novgorod, round 2 : 3/4 hits, 2.33 expected hits
3 fighters owned by the Germans, 1 artillery owned by the Americans, 1 fighter owned by the French and 2 fighters owned by the British lost in Novgorod
Germans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 3 fighters
Casualties for Americans: 1 artillery
Casualties for British: 2 fighters
Casualties for French: 1 fighter
Battle in Kazakhstan
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 infantry in Nenetsia, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
Germans win, taking Nenetsia from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 mech_infantrys moved from Norway to Finland
5 artilleries moved from Norway to Finland
4 infantry moved from Germany to Poland
3 artilleries moved from Germany to Poland
1 aaGun moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Western Germany
1 infantry moved from Germany to Western Germany
1 fighter moved from Novgorod to Belarus
4 bombers moved from Novgorod to Norway
1 infantry moved from Norway to Finland
3 aaGuns moved from Caucasus to Volgograd
1 armour moved from Russia to Volgograd
2 armour moved from Caucasus to Volgograd
2 infantry moved from Caucasus to Volgograd
Place Units - Germans
3 fighters placed in Western Germany
3 infantry placed in Volgograd
3 armour placed in Russia
1 mech_infantry placed in Finland
2 mech_infantrys placed in Romania
2 destroyers placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : 0.33
Germans regular : 2.33
Test summary from TripleA, engine version: 2.2.20868, time: 12:58:32 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Combat Move - Russians
1 submarine moved from 113 Sea Zone to 115 Sea Zone
3 infantry moved from Central Mongolia to Suiyuyan
3 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
6 infantry moved from Tsinghai to Shensi
2 infantry moved from Kansu to Shensi
Combat - Russians
Battle in Suiyuyan
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 infantry in Suiyuyan, round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 8 infantry
Japanese defend with 2 infantry
Russians roll dice for 8 infantry in Shensi, round 2 : 1/8 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians roll dice for 8 infantry in Shensi, round 3 : 3/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 8 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Tsinghai to Shensi
1 aaGun moved from Kansu to Suiyuyan
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -0.33
Russians regular : 1.17
Territory Summary for Russians :
Shensi : 1 flag, 1 aaGun and 8 infantry
Suiyuyan : 1 flag, 1 aaGun and 6 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 57 / 79
Russians : 8 / 0
Japanese : 62 / 81
Americans : 54 / 90
Chinese : 4 / 6
British : 33 / 39
UK_Pacific : 5 / 8
Italians : 23 / 26
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 6 armour, 2 fighters and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Yunnan to India
1 fighter moved from Hunan to India
2 bombers and 4 fighters moved from French Indo China to India
2 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from 35 Sea Zone to New Guinea
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Yunnan to Szechwan
2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
Combat - Japanese
Battle in Guam
Battle in New Guinea
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 2 infantry in New Guinea, round 2 : 1/3 hits, 0.83 expected hits
ANZAC roll dice for 1 mech_infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in New Guinea
Japanese win, taking Guam from Americans, taking New Guinea from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Szechwan
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 armour, 2 bombers and 5 fighters
British defend with 1 aaGun, 2 artilleries, 1 infantry and 4 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
British roll AA dice in India : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 2 bombers and 5 fighters in India, round 2 : 5/8 hits, 4.33 expected hits
UK_Pacific roll dice for 1 aaGun, 2 artilleries, 1 infantry and 4 mech_infantrys in India, round 2 : 1/7 hits, 2.33 expected hits
1 fighter owned by the Japanese, 3 mech_infantrys owned by the British, 1 aaGun owned by the British and 1 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 2 bombers and 4 fighters in India, round 3 : 6/7 hits, 3.83 expected hits
UK_Pacific roll dice for 2 artilleries and 1 mech_infantry in India, round 3 : 1/3 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the British and 2 artilleries owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 fighters
Casualties for British: 1 aaGun, 2 artilleries, 1 infantry and 4 mech_infantrys
Non Combat Move - Japanese
2 bombers moved from India to French Indo China
3 fighters moved from India to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Manchuria to Amur
1 fighter moved from Amur to Manchuria
2 fighters moved from 35 Sea Zone to French Indo China
2 tactical_bombers moved from 35 Sea Zone to French Indo China
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Hopei to Anhwe
1 aaGun moved from Hopei to Anhwe
1 infantry moved from Kwangtung to Kwangsi
3 infantry moved from French Indo China to Yunnan
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from New Guinea to Dutch New Guinea
2 fighters moved from Japan to 35 Sea Zone
Place Units - Japanese
1 airfield placed in French Indo China
3 armour placed in Malaya
3 armour placed in French Indo China
2 infantry placed in Kwangtung
1 infantry placed in Manchuria
1 fighter placed in Japan
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 71 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 3.67
British AA : -0.50
UK_Pacific regular : -1.33
ANZAC regular : -0.33
Test summary from TripleA, engine version: 2.2.20868, time: 10:57:45 AM
Savegame
@aagamerz13 the dice gods keep shouting at me, give up…smh
Ok, I say reluctantly.
good game, you did take advantage of my many blunders!
@666 great game! Got ahead early. Let’s have a rematch.
@aagamerz13 i’ve started playing P2V, do you prefer one game over the other?
@666 yes let’s play p2v 5.1 set it up
@aagamerz13 said in L20 6-6-6 (allies+11 bid) vs aagamerz13 (not allies) BM3:
@666 yes let’s play p2v 5.1 set it up
5.1? I am on 4.0. didn’t see a new version on triplea?
@666 its there. have to check under good quality
@aagamerz13 said in L20 6-6-6 (allies+11 bid) vs aagamerz13 (not allies) BM3:
@666 its there. have to check under good quality
got it…I’ll start the thread