No problem. I will ask you next month for W@W game.
TT 20 Oberkommando BrAeV (X) vs Wizcats (A) +12 BM3
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@brxxx I assumed no scramble sz 97
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@Sovietishcat yes
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I thought aev just answered scramble, thats why I didnt take a look around. sry.
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@brxxx No worries it was for the second scramble with Uk when I attecked N.Italy.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 3 infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 3 infantry in Northern Italy, round 2 : 0/3 hits, 0,50 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 3 infantry in Northern Italy, round 3 : 1/3 hits, 0,50 expected hits British roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking Northern Italy from British with 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Ukraine to Southern Italy 1 artillery moved from Normandy Bordeaux to France Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,2,2,1,1,4,6,5,6,2,4,1,2,2,1,5,1,2 Italians collect 3 PUs (10 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians regular : 0,00 British regular : 0,33
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TripleA Manual Gamesave Post: ANZAC round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 3 fighters moved from Caroline Islands to 46 Sea Zone 1 cruiser, 1 destroyer and 6 submarines moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone ANZAC take 41 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 8 submarines Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,67
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@aequitas-et-veritas 1 hit with boats, your OOL sz 42
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Go with Max D. Sink CV first etc., …@Sovietishcat
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 3 fighters moved from Caroline Islands to 46 Sea Zone 1 cruiser, 1 destroyer and 6 submarines moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone ANZAC take 41 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 8 submarines Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 8 submarines in 42 Sea Zone, round 2 : 1/8 hits, 2,67 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits ANZAC roll dice for 7 submarines in 42 Sea Zone, round 3 : 2/7 hits, 2,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 cruiser owned by the ANZAC and 5 submarines owned by the ANZAC retreated to 55 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 destroyer and 3 submarines Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Java Non Combat Move - ANZAC 3 fighters moved from 46 Sea Zone to Caroline Islands 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry EDIT: Turning off Edit Mode 1 armour placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Algeria to Tunisia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,83 ANZAC regular : -2,00
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 infantry, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 3 infantry moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Romania to Bryansk 1 bomber moved from Ukraine to Bryansk 1 mech_infantry moved from Volgograd to Kazakhstan 1 mech_infantry moved from Caucasus to Northwest Persia Germans take Northwest Persia from British 1 bomber moved from Ukraine to Kazakhstan 1 bomber moved from Ukraine to Vologda 3 infantry moved from Archangel to Vologda 1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk 2 infantry moved from Belarus to Smolensk 9 armour, 8 artilleries, 25 infantry and 9 mech_infantrys moved from Ukraine to Rostov Combat - Germans Battle in Vologda Germans attack with 1 bomber and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 3 infantry in Vologda, round 2 : 1/4 hits, 1,17 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Vologda Germans roll dice for 1 bomber and 3 infantry in Vologda, round 3 : 2/4 hits, 1,17 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Bryansk Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2,33 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/4 hits, 2,00 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Rostov Germans attack with 9 armour, 8 artilleries, 25 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 8 artilleries, 25 infantry and 9 mech_infantrys in Rostov, round 2 : 8/51 hits, 14,17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 9 armour, 8 artilleries, 25 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine 1 bomber moved from Bryansk to Novgorod 1 bomber moved from Vologda to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 3 aaGuns moved from Ukraine to Rostov 2 infantry moved from Bessarabia to Ukraine 8 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Slovakia Hungary to Western Ukraine 1 transport moved from 115 Sea Zone to 114 Sea Zone 5 infantry moved from Novgorod to Archangel 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 armour and 8 mech_infantrys moved from Germany to Romania 1 bomber moved from Kazakhstan to Yunnan 2 armour and 6 mech_infantrys moved from Volgograd to Northwest Persia 1 mech_infantry moved from Caucasus to Northwest Persia 1 submarine moved from 124 Sea Zone to 110 Sea Zone 1 aaGun moved from Archangel to Novgorod 1 destroyer moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 1 infantry placed in Volgograd 3 mech_infantrys placed in Novgorod 3 armour placed in Ukraine 9 mech_infantrys placed in Germany 1 infantry placed in Germany 1 submarine placed in 105 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,2,1,4,6,3,3,6,5,5,3,3,3,1,2,6,2,1 Germans collect 59 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Russians regular : 0,33 Germans regular : -6,17
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TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tambov to Volgograd 14 infantry moved from Russia to Vologda 2 mech_infantrys moved from Tambov to Vologda 2 armour moved from Tambov to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 2 fighters moved from Russia to Bryansk 2 infantry moved from Tambov to Bryansk 1 artillery and 2 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tambov to Volgograd 14 infantry moved from Russia to Vologda 2 mech_infantrys moved from Tambov to Vologda 2 armour moved from Tambov to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 2 fighters moved from Russia to Bryansk 2 infantry moved from Tambov to Bryansk 1 artillery and 2 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 armour, 14 infantry and 2 mech_infantrys Germans defend with 2 infantry Russians roll dice for 2 armour, 14 infantry and 2 mech_infantrys in Vologda, round 2 : 7/18 hits, 3.67 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 armour, 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Smolensk, round 2 : 3/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 aaGuns, 3 artilleries and 30 infantry moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 2 fighters moved from Bryansk to Russia 2 fighters moved from Smolensk to Russia 2 aaGuns and 18 infantry moved from Amur to Buryatia 2 artilleries moved from Russia to Vologda Place Units - Russians 5 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 3.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tambov to Volgograd 14 infantry moved from Russia to Vologda 2 mech_infantrys moved from Tambov to Vologda 2 armour moved from Tambov to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 2 fighters moved from Russia to Bryansk 2 infantry moved from Tambov to Bryansk 1 artillery and 2 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 armour, 14 infantry and 2 mech_infantrys Germans defend with 2 infantry Russians roll dice for 2 armour, 14 infantry and 2 mech_infantrys in Vologda, round 2 : 7/18 hits, 3.67 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 armour, 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Smolensk, round 2 : 3/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 aaGuns, 3 artilleries and 30 infantry moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 2 fighters moved from Bryansk to Russia 2 fighters moved from Smolensk to Russia 2 aaGuns and 18 infantry moved from Amur to Buryatia 2 artilleries moved from Russia to Vologda Place Units - Russians 5 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 1 infantry EDIT: Adding units owned by Russians to Kazakhstan: 1 infantry EDIT: Adding units owned by Russians to Samara: 1 infantry EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 3.67
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@aequitas-et-veritas missed a ncm please use 2nd file :+1:
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@wizmark OK.
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@Sovietishcat ,@wizmark I need another day. This is not easy for Japan.
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@aequitas-et-veritas yes you ae in a tight spot for sure!
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from French Indo China to Szechwan 1 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Yunnan to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 34 Sea Zone 1 carrier and 1 destroyer moved from 37 Sea Zone to 34 Sea Zone 1 bomber moved from French Indo China to 34 Sea Zone 2 fighters moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Burma 1 fighter moved from Yunnan to Shan State 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese Combat - Japanese Battle in Szechwan Japanese attack with 3 armour, 2 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 3 armour, 2 fighters and 1 infantry in Szechwan, round 2 : 6/6 hits, 2,67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Burma Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 34 Sea Zone Japanese attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 battleship and 2 cruisers Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits Americans roll dice for 1 battleship and 2 cruisers in 34 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 2 cruisers owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Japanese roll dice for 1 bomber, 1 carrier, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 3 : 4/5 hits, 3,00 expected hits Americans roll dice for 1 battleship in 34 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 34 Sea Zone Japanese win with 1 bomber, 1 carrier, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Japanese: 1 destroyer and 1 fighter Casualties for Americans: 1 battleship and 2 cruisers Non Combat Move - Japanese 1 bomber moved from 34 Sea Zone to Paulau Island 1 tactical_bomber moved from 34 Sea Zone to Paulau Island 1 fighter and 1 tactical_bomber moved from Shan State to Java 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 2 fighters and 1 tactical_bomber moved from Burma to Kwangsi 2 fighters moved from Szechwan to Kwangsi 1 fighter moved from Shan State to Kwangsi 1 infantry moved from Yunnan to Kweichow 2 armour moved from Hunan to Yunnan 1 infantry moved from Yunnan to Hunan 5 infantry moved from Manchuria to Jehol 1 marine moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Manchuria 3 infantry placed in Malaya 1 carrier and 2 destroyers placed in 36 Sea Zone 1 submarine placed in 6 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,1 Japanese collect 57 PUs (1 lost to blockades); end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,33 Japanese regular : 2,33 UK_Pacific regular : -0,67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 bomber, 4 fighters and 1 tactical_bomber moved from Caroline Islands to 34 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery, 4 infantry, 1 marine and 3 transports moved from 97 Sea Zone to 93 Sea Zone 1 artillery, 4 infantry and 1 marine moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 cruiser moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from 97 Sea Zone to Southern France 4 infantry moved from Morocco to 92 Sea Zone 4 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone 4 infantry moved from 93 Sea Zone to Southern France 1 armour and 1 mech_infantry moved from Tobruk to Egypt 2 fighters moved from 16 Sea Zone to 34 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Guam Battle in Philippines Battle in Southern France Americans attack with 2 artilleries, 2 fighters, 9 infantry and 1 marine Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Southern France, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 2 artilleries, 2 fighters, 9 infantry and 1 marine in Southern France, round 2 : 3/14 hits, 3,83 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France Americans win, taking 6 Sea Zone from Japanese, taking Guam from Japanese, taking Philippines from Japanese, taking Southern France from Italians with 2 artilleries, 2 fighters, 7 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Battle in 34 Sea Zone Americans attack with 1 bomber, 6 fighters and 1 tactical_bomber Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 3/8 hits, 4,33 expected hits Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 34 Sea Zone Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 34 Sea Zone, round 3 : 6/7 hits, 3,83 expected hits Japanese roll dice for 1 fighter in 34 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in 34 Sea Zone Americans win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Americans: 1 fighter Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber Non Combat Move - Americans 2 fighters moved from 34 Sea Zone to 33 Sea Zone 3 fighters moved from 34 Sea Zone to Caroline Islands 1 bomber moved from 34 Sea Zone to Caroline Islands 1 tactical_bomber moved from 34 Sea Zone to Caroline Islands 1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France 2 fighters moved from Southern France to 93 Sea Zone 1 carrier moved from 97 Sea Zone to 93 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 carrier moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Queensland Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States 2 fighters placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Shensi 1 fighter moved from Hopei to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan 17 infantry moved from Hopei to Suiyuyan Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 2 armour, 1 fighter, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Hopei to Burma 7 artilleries and 21 infantry moved from India to Burma 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 transport moved from 97 Sea Zone to 93 Sea Zone Combat - British Battle in 110 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Burma British attack with 7 artilleries, 1 fighter and 21 infantry Japanese defend with 1 infantry British roll dice for 7 artilleries, 1 fighter and 21 infantry in Burma, round 2 : 10/29 hits, 7,50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 7 artilleries, 1 fighter and 21 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 3 aaGuns moved from India to Burma 1 armour, 1 artillery and 3 infantry moved from Iraq to Trans-Jordan 3 armour, 1 fighter and 4 mech_infantrys moved from Egypt to Trans-Jordan 1 armour moved from Alexandria to Trans-Jordan 4 fighters and 1 tactical_bomber moved from Malta to Southern France 4 fighters moved from 93 Sea Zone to Southern France 2 fighters moved from 110 Sea Zone to Southern France 1 fighter moved from Southern France to 93 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 2 submarines placed in 71 Sea Zone 2 armour and 1 mech_infantry placed in Egypt 1 fighter placed in United Kingdom 1 submarine placed in 109 Sea Zone 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1 UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery and 1 infantry Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,17 Americans regular : -0,50 Japanese regular : -1,50 Italians regular : 1,33 Germans regular : -0,33 British regular : 1,83
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@aequitas-et-veritas I assumed best OOL in sz 34, let me know if you want to re-roll