L20 Mainah (X) vs WindowWasher (L + 16) BM3

  • '21 '20

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Queensland to 46 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 submarine moved from 62 Sea Zone to 46 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 fighters and 1 submarine in 46 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 50 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
            3 fighters moved from 46 Sea Zone to New Zealand
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
            1 infantry moved from Rio de Oro to Morocco
            1 infantry moved from Scotland to United Kingdom
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.83
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 26 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            1 armour and 2 mech_infantrys moved from Caucasus to Ukraine
            2 tactical_bombers moved from Rostov to Bryansk
            1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
            4 infantry moved from Rostov to Bryansk
    
        Combat - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 110 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            Battle in 110 Sea Zone
                Americans defend with 1 submarine
            Battle in Bryansk
                Germans attack with 1 fighter, 4 infantry and 3 tactical_bombers
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 fighter, 4 infantry and 3 tactical_bombers in Bryansk, round 2 : 1/8 hits, 2.83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Bryansk, round 3 : 1/6 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Bryansk, round 4 : 1/6 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Bryansk
                Germans winAmericans win with 1 submarine remaining, taking Bryansk from Russians with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            9 armour and 20 mech_infantrys moved from Rostov to Western Ukraine
            2 aaGuns, 6 artilleries, 12 infantry and 10 mech_infantrys moved from Rostov to Ukraine
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Caucasus
            1 fighter and 3 tactical_bombers moved from Bryansk to Novgorod
            3 armour moved from France to Normandy Bordeaux
            4 fighters and 4 tactical_bombers moved from Western Germany to Normandy Bordeaux
    
        Place Units - Germans
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in France
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            3 infantry placed in Volgograd
            Germans undo move 5.
            10 infantry placed in Western Germany
            4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -4.83
    

    Savegame

  • '23 '20

    @WindowWasher
    Really? Well - it is a turn early, so it came out piecemeal and discombobulated; and as it is such a desperate long short grab, you dont really look for it. I guess that’s how it snuck by you. That discombobulation is what led you to strike the wrong target. I’m going to chock it mostly up to luck if this pans out.

    I editted out my CA as I was planning on ignoreing your sub, but I forgot about how the scramble option fits into that. Not really going to matter… Japan will pull it off, or not. Next turn.

  • '21 '20

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 artillery and 1 infantry moved from Vologda to Archangel
            1 artillery and 1 infantry moved from Tambov to Volgograd
            1 infantry moved from Tambov to Rostov
            1 artillery moved from Tambov to Rostov
            10 artilleries and 85 infantry moved from Tambov to Bryansk
            2 infantry moved from Smolensk to Belarus
            2 fighters moved from Russia to Belarus
            3 infantry moved from Russia to Bryansk
            5 artilleries moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 15 artilleries and 88 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 15 artilleries and 88 infantry in Bryansk, round 2 : 18/103 hits, 22.17 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 15 artilleries and 88 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Volgograd
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Russians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 7 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 8 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 8 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win with no units remaining. Battle score for attacker is -4
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 2 infantry in Belarus, round 3 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Belarus to Bryansk
            2 aaGuns moved from Russia to Bryansk
            4 aaGuns moved from Tambov to Bryansk
            2 fighters moved from Bryansk to Russia
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.67
    Russians regular : -6.83
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 artillery and 1 infantry moved from Vologda to Archangel
            1 artillery and 1 infantry moved from Tambov to Volgograd
            1 infantry moved from Tambov to Rostov
            1 artillery moved from Tambov to Rostov
            10 artilleries and 85 infantry moved from Tambov to Bryansk
            2 infantry moved from Smolensk to Belarus
            2 fighters moved from Russia to Belarus
            3 infantry moved from Russia to Bryansk
            5 artilleries moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 15 artilleries and 88 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 15 artilleries and 88 infantry in Bryansk, round 2 : 18/103 hits, 22.17 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 15 artilleries and 88 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Volgograd
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Russians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 7 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 8 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 8 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win with no units remaining. Battle score for attacker is -4
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 2 infantry in Belarus, round 3 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Belarus to Bryansk
            2 aaGuns moved from Russia to Bryansk
            4 aaGuns moved from Tambov to Bryansk
            2 fighters moved from Bryansk to Russia
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.67
    Russians regular : -6.83
    

    Savegame

  • '21 '20

    well, lets see. I cant believe I messed that up so bad, well played

  • '23 '20

    TripleA Move Summary: Japanese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 4 bombers, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters moved from Japan to 45 Sea Zone
            1 bomber moved from Kwangtung to 45 Sea Zone
            1 bomber moved from Shantung to 45 Sea Zone
            3 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to 45 Sea Zone
            1 bomber moved from French Indo China to 45 Sea Zone
            2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
            4 infantry moved from Western Australia to 56 Sea Zone
            4 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
            4 infantry moved from 62 Sea Zone to New South Wales
            3 tactical_bombers moved from 56 Sea Zone to 45 Sea Zone
            3 fighters moved from 56 Sea Zone to Dutch New Guinea
            1 artillery and 1 infantry moved from India to West India
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
    

    Savegame

  • '21 '20

    som fighters are in new guinea

  • '23 '20

    @WindowWasher
    OOL for SZ 45? First round 8 hits.

  • '21 '20

    would you like to add them and redo?

  • '23 '20

    @WindowWasher
    Thanks!

  • '23 '20

    TripleA Move Summary: Japanese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 4 bombers, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters moved from Japan to 45 Sea Zone
            1 bomber moved from Kwangtung to 45 Sea Zone
            1 bomber moved from Shantung to 45 Sea Zone
            3 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to 45 Sea Zone
            1 bomber moved from French Indo China to 45 Sea Zone
            2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
            4 infantry moved from Western Australia to 56 Sea Zone
            4 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
            4 infantry moved from 62 Sea Zone to New South Wales
            3 tactical_bombers moved from 56 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from India to West India
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            3 fighters moved from 56 Sea Zone to 45 Sea Zone
    

    Savegame

  • '23 '20

    @WindowWasher
    OK OOL?
    First round 10 hits

  • '21 '20

    destroyer 1, cruiser 2, kill two carriers 4, tip each battleship 2, tip a carrier.

  • '23 '20

    @WindowWasher
    You hit 14 times. I have 6 Bom and 2 tacs left. They hit 5 times.

  • '23 '20

    @mainah
    You have 1 tpped CV, 2 tipped BB, 4 CV, 10 Fig left

  • '21 '20

    kill bbs, kill cv, doublehit another cv.

  • '23 '20

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 4 bombers, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters moved from Japan to 45 Sea Zone
            1 bomber moved from Kwangtung to 45 Sea Zone
            1 bomber moved from Shantung to 45 Sea Zone
            3 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to 45 Sea Zone
            1 bomber moved from French Indo China to 45 Sea Zone
            2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
            4 infantry moved from Western Australia to 56 Sea Zone
            4 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
            4 infantry moved from 62 Sea Zone to New South Wales
            3 tactical_bombers moved from 56 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from India to West India
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            3 fighters moved from 56 Sea Zone to 45 Sea Zone
    
        Combat - Japanese
            Battle in West India
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in West India
                    Japanese roll dice for 1 artillery in West India, round 3 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in West India
                UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in New South Wales
                Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
                ANZAC defend with 1 artillery, 1 factory_minor and 1 harbour
                    Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in New South Wales, round 2 : 2/8 hits, 3.00 expected hits
                    ANZAC roll dice for 1 artillery in New South Wales, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in New South Wales
                Japanese captures 15PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in 45 Sea Zone
                Japanese attack with 6 bombers, 10 fighters and 6 tactical_bombers
                British defend with 1 battleship; Americans defend with 1 battleship, 7 carriers, 2 cruisers, 1 destroyer and 10 fighters
                    Japanese roll dice for 6 bombers, 10 fighters and 6 tactical_bombers in 45 Sea Zone, round 2 : 10/22 hits, 13.00 expected hits
                Units damaged: 1 carrier owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans
                    Americans roll dice for 2 battleships, 7 carriers, 2 cruisers, 1 destroyer and 10 fighters in 45 Sea Zone, round 2 : 14/22 hits, 11.67 expected hits
                    4 tactical_bombers owned by the Japanese, 10 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans and 2 carriers owned by the Americans lost in 45 Sea Zone
                    Japanese roll dice for 6 bombers and 2 tactical_bombers in 45 Sea Zone, round 3 : 5/8 hits, 5.00 expected hits
                    Americans roll dice for 2 battleships, 5 carriers and 10 fighters in 45 Sea Zone, round 3 : 10/17 hits, 9.67 expected hits
                    2 tactical_bombers owned by the Japanese, 6 bombers owned by the Japanese, 2 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 45 Sea Zone
                Americans win with 3 carriers and 10 fighters remaining. Battle score for attacker is -114
                Casualties for Japanese: 6 bombers, 10 fighters and 6 tactical_bombers
                Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers and 1 destroyer
                Casualties for British: 1 battleship
                4 fighters owned by the Americans forced to land in Dutch New Guinea
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            1 battleship, 5 carriers and 2 cruisers moved from 56 Sea Zone to 62 Sea Zone
            2 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Shantung to Anhwe
            2 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Kwangsi to Burma
            1 mech_infantry moved from Burma to India
            1 infantry moved from Shan State to Burma
            1 mech_infantry moved from Yunnan to India
    
        Place Units - Japanese
            3 mech_infantrys placed in Shantung
            3 mech_infantrys placed in Kwangtung
            3 bombers placed in French Indo China
            1 bomber and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,1
            Japanese collect 64 PUs (9 lost to blockades); end with 79 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.67
    Japanese regular : -5.00
    ANZAC regular : -0.33
    UK_Pacific regular : 1.33
    

    Savegame

  • '21 '20

    give me a bit, dinner

  • '21 '20

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 1 carrier, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 55 Sea Zone to 62 Sea Zone
            6 fighters moved from 45 Sea Zone to 62 Sea Zone
            1 carrier moved from 33 Sea Zone to 62 Sea Zone
            2 fighters moved from Dutch New Guinea to 62 Sea Zone
            1 destroyer, 1 fighter and 1 submarine moved from 33 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from Spain to Southern France
            1 bomber moved from Spain to Southern France
            1 fighter moved from Spain to Southern France
            3 artilleries and 3 infantry moved from Spain to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Southern France
                Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 2/4 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
                Americans win, taking 6 Sea Zone from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in 62 Sea Zone
                Americans attack with 1 carrier, 2 destroyers, 9 fighters and 1 submarine
                Japanese defend with 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports
                    Americans roll dice for 1 carrier, 2 destroyers and 9 fighters in 62 Sea Zone, round 2 : 4/11 hits, 5.17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Italians regular : 1.33
    

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