Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
L20 Mainah (X) vs WindowWasher (L + 16) BM3
-
Back-up plan file is empty for some reason. . . .:thinking_face: p
-
haha, ive got to head out for a bit, ill be back in the evening.
-
@WindowWasher
Death can wait for as long as it needs. -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Americans 1 armour moved from Tobruk to Libya 2 artilleries and 2 infantry moved from Tobruk to Libya Combat - Italians Battle in Southern France Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry British defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2.50 expected hits British roll dice for 1 armour and 1 artillery in Southern France, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Southern France Italians win, taking Southern France from British with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 artillery Non Combat Move - Italians 1 bomber and 2 fighters moved from Southern France to Southern Italy Place Units - Italians 4 artilleries and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 British regular : 0.17
-
im dumb lol, litteraly didn’t see what you were doing with japan.
-
and ive rolled dice to kill your stupid destroyer… those damn destroyers are literally going to make me loose.
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 46 Sea Zone 1 infantry moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 46 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters and 1 submarine in 46 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 3 fighters moved from 46 Sea Zone to New Zealand Place Units - ANZAC 1 artillery placed in New South Wales 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.83
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 46 Sea Zone 1 infantry moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 46 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters and 1 submarine in 46 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 3 fighters moved from 46 Sea Zone to New Zealand Place Units - ANZAC 1 artillery placed in New South Wales 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Rio de Oro to Morocco 1 infantry moved from Scotland to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.83
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 26 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 armour and 2 mech_infantrys moved from Caucasus to Ukraine 2 tactical_bombers moved from Rostov to Bryansk 1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk 4 infantry moved from Rostov to Bryansk Combat - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Battle in 110 Sea Zone Americans defend with 1 submarine Battle in Bryansk Germans attack with 1 fighter, 4 infantry and 3 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 fighter, 4 infantry and 3 tactical_bombers in Bryansk, round 2 : 1/8 hits, 2.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Bryansk, round 3 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Bryansk, round 4 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans winAmericans win with 1 submarine remaining, taking Bryansk from Russians with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 9 armour and 20 mech_infantrys moved from Rostov to Western Ukraine 2 aaGuns, 6 artilleries, 12 infantry and 10 mech_infantrys moved from Rostov to Ukraine 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Caucasus 1 fighter and 3 tactical_bombers moved from Bryansk to Novgorod 3 armour moved from France to Normandy Bordeaux 4 fighters and 4 tactical_bombers moved from Western Germany to Normandy Bordeaux Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in France 3 infantry placed in Novgorod 3 infantry placed in Ukraine 3 infantry placed in Volgograd Germans undo move 5. 10 infantry placed in Western Germany 4 infantry placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -4.83
-
@WindowWasher
Really? Well - it is a turn early, so it came out piecemeal and discombobulated; and as it is such a desperate long short grab, you dont really look for it. I guess that’s how it snuck by you. That discombobulation is what led you to strike the wrong target. I’m going to chock it mostly up to luck if this pans out.I editted out my CA as I was planning on ignoreing your sub, but I forgot about how the scramble option fits into that. Not really going to matter… Japan will pull it off, or not. Next turn.
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Germans 1 artillery and 1 infantry moved from Vologda to Archangel 1 artillery and 1 infantry moved from Tambov to Volgograd 1 infantry moved from Tambov to Rostov 1 artillery moved from Tambov to Rostov 10 artilleries and 85 infantry moved from Tambov to Bryansk 2 infantry moved from Smolensk to Belarus 2 fighters moved from Russia to Belarus 3 infantry moved from Russia to Bryansk 5 artilleries moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 15 artilleries and 88 infantry Germans defend with 2 infantry Russians roll dice for 15 artilleries and 88 infantry in Bryansk, round 2 : 18/103 hits, 22.17 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 15 artilleries and 88 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Volgograd Russians attack with 1 artillery and 1 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Archangel, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Archangel, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Archangel, round 8 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 8 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win with no units remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Belarus, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Belarus to Bryansk 2 aaGuns moved from Russia to Bryansk 4 aaGuns moved from Tambov to Bryansk 2 fighters moved from Bryansk to Russia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : -1.67 Russians regular : -6.83
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Germans 1 artillery and 1 infantry moved from Vologda to Archangel 1 artillery and 1 infantry moved from Tambov to Volgograd 1 infantry moved from Tambov to Rostov 1 artillery moved from Tambov to Rostov 10 artilleries and 85 infantry moved from Tambov to Bryansk 2 infantry moved from Smolensk to Belarus 2 fighters moved from Russia to Belarus 3 infantry moved from Russia to Bryansk 5 artilleries moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 15 artilleries and 88 infantry Germans defend with 2 infantry Russians roll dice for 15 artilleries and 88 infantry in Bryansk, round 2 : 18/103 hits, 22.17 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 15 artilleries and 88 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Volgograd Russians attack with 1 artillery and 1 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Archangel, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Archangel, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Archangel, round 8 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 8 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win with no units remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Belarus, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Belarus to Bryansk 2 aaGuns moved from Russia to Bryansk 4 aaGuns moved from Tambov to Bryansk 2 fighters moved from Bryansk to Russia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : -1.67 Russians regular : -6.83
-
well, lets see. I cant believe I messed that up so bad, well played
-
TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 4 bombers, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 fighters moved from Japan to 45 Sea Zone 1 bomber moved from Kwangtung to 45 Sea Zone 1 bomber moved from Shantung to 45 Sea Zone 3 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to 45 Sea Zone 1 bomber moved from French Indo China to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales 4 infantry moved from Western Australia to 56 Sea Zone 4 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone 4 infantry moved from 62 Sea Zone to New South Wales 3 tactical_bombers moved from 56 Sea Zone to 45 Sea Zone 3 fighters moved from 56 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from India to West India 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese
-
som fighters are in new guinea
-
@WindowWasher
OOL for SZ 45? First round 8 hits. -
would you like to add them and redo?
-
@WindowWasher
Thanks! -
TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 4 bombers, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 fighters moved from Japan to 45 Sea Zone 1 bomber moved from Kwangtung to 45 Sea Zone 1 bomber moved from Shantung to 45 Sea Zone 3 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to 45 Sea Zone 1 bomber moved from French Indo China to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales 4 infantry moved from Western Australia to 56 Sea Zone 4 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone 4 infantry moved from 62 Sea Zone to New South Wales 3 tactical_bombers moved from 56 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from India to West India 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 3 fighters moved from 56 Sea Zone to 45 Sea Zone
-
@WindowWasher
OK OOL?
First round 10 hits