@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L20 BM3 SC (A+14) vs AetV (X)
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1d6: 1
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@Sovietishcat will Edit plus 1 IPC and remove one Inf UK Pac.
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@aequitas-et-veritas Thank you very much really appreciated :blush:
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone 1 fighter moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from Archangel to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Belarus Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter and 1 submarine British defend with 1 destroyer; Americans defend with 1 transport Italians roll dice for 1 fighter and 1 submarine in 99 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 99 Sea Zone Italians roll dice for 1 fighter in 99 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Italians lost in 99 Sea Zone Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -16 Casualties for Italians: 1 fighter and 1 submarine Battle in 94 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 destroyer Italians roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 94 Sea Zone Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 fighter moved from 94 Sea Zone to Southern Italy 1 armour moved from Romania to Ukraine 1 armour moved from Ukraine to Caucasus 1 artillery moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Rostov to Caucasus 1 aaGun moved from Rostov to Caucasus Place Units - Italians 1 submarine placed in 97 Sea Zone 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5 Italians collect 13 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Burma: 1 infantry EDIT: Changing ownership of Burma from Japanese to UK_Pacific EDIT: Adding units owned by British to Burma: 2 aaGuns, 7 artilleries and 20 infantry EDIT: Removing units owned by British from India: 2 aaGuns, 7 artilleries and 22 infantry EDIT: Changing PUs for UK_Pacific from 10 to 11 EDIT: Turning on Edit Mode EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 1,00 Italians regular : -1,17 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone 1 fighter moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from Archangel to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Belarus Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter and 1 submarine British defend with 1 destroyer; Americans defend with 1 transport Italians roll dice for 1 fighter and 1 submarine in 99 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 99 Sea Zone Italians roll dice for 1 fighter in 99 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Italians lost in 99 Sea Zone Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -16 Casualties for Italians: 1 fighter and 1 submarine Battle in 94 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 destroyer Italians roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 94 Sea Zone Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 fighter moved from 94 Sea Zone to Southern Italy 1 armour moved from Romania to Ukraine 1 armour moved from Ukraine to Caucasus 1 artillery moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Rostov to Caucasus 1 aaGun moved from Rostov to Caucasus Place Units - Italians 1 submarine placed in 97 Sea Zone 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5 Italians collect 13 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Burma: 1 infantry EDIT: Changing ownership of Burma from Japanese to UK_Pacific EDIT: Adding units owned by British to Burma: 2 aaGuns, 7 artilleries and 20 infantry EDIT: Removing units owned by British from India: 2 aaGuns, 7 artilleries and 22 infantry EDIT: Changing PUs for UK_Pacific from 10 to 11 EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to India: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 1,00 Italians regular : -1,17 -
TripleA Manual Gamesave Post: ANZAC round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Alexandria to Egypt Combat - ANZACCombat Hit Differential Summary :
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@aequitas-et-veritas OOL sz 42, do you submerge sub, + You forgot to add the 3rd AA in Burma, I will add it afterwards!
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@Sovietishcat thought you would like to hold one back.
But ya, do as you wish😁. -
Roll first round please.
Thank you.😃 -
@aequitas-et-veritas But I need to know if you keep sub into fight!
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@Sovietishcat Yes of course, sorry it went under my Radar your request regarding my Sub.
My Sub will fight. -
TripleA Manual Gamesave Post: ANZAC round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Alexandria to Egypt Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone ANZAC attack with 7 submarines Japanese defend with 3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports ANZAC roll dice for 7 submarines in 42 Sea Zone, round 2 : 3/7 hits, 2,33 expected hitsCombat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : 1,33 -
@aequitas-et-veritas hugg 3 hits only as first strike, your OOL please?
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Dent both and kill one CV please, @Sovietishcat .
Thank you.
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TripleA Manual Gamesave Post: ANZAC round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Alexandria to Egypt Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone ANZAC attack with 7 submarines Japanese defend with 3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports ANZAC roll dice for 7 submarines in 42 Sea Zone, round 2 : 3/7 hits, 2,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 submarine and 3 transports in 42 Sea Zone, round 2 : 4/6 hits, 2,67 expected hits 1 carrier owned by the Japanese and 4 submarines owned by the ANZAC lost in 42 Sea ZoneCombat Hit Differential Summary :
Japanese regular : 1,67 ANZAC regular : 1,33 -
@aequitas-et-veritas So if you look at your hits, your CV that I destroy should not hit or have a chance to hit since I kill it via 1st strike… How do you think we should proceed?
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@Sovietishcat we reinstate your sub.
If you want , I can roll for you here on the forum or you use the dice roller from the game. It is up to you.
Let me know. -
@aequitas-et-veritas sorry about that, not very useful that the stealth of the subs have vanished, hopefully a fix comes soon… I am okay if you roll it for me at this point. Just let me know how many hits I have!
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Attacking Subs 4 for two or<
[dice 4d6] -
4d6: 6, 3, 3, 1





