@captainwalker shifted around some units in Borneo. should have no effect on China, in case you already move.
if not, then please take the latest post
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover AA Radar
Activate Technology - Americans
Americans activating AA Radar
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 1 factory, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
2 bombers moved from Stanovoj Chrebet to Novosibirsk
2 bombers moved from Western United States to Evenki National Okrug
1 armour moved from Fukien to Ningxia
1 armour moved from Hawaiian Islands to 53 Sea Zone
1 artillery and 2 infantry moved from Hawaiian Islands to 53 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 53 Sea Zone to 64 Sea Zone
1 destroyer moved from 56 Sea Zone to 64 Sea Zone
1 armour moved from Western United States to Alaska
1 armour, 1 artillery and 2 infantry moved from 64 Sea Zone to Alaska
1 infantry moved from Western United States to Western Canada
1 artillery and 3 infantry moved from Eastern United States to Eastern Canada
Combat - Americans
Battle in Evenki National Okrug
Americans attack with 2 bombers
Germans defend with 1 infantry
Americans roll dice for 2 bombers in Evenki National Okrug, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Evenki National Okrug
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Americans attack with 2 bombers
Germans defend with 1 armour and 1 infantry
Americans roll dice for 2 bombers in Novosibirsk, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 armour and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Novosibirsk
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - Americans
2 bombers moved from Evenki National Okrug to Yakut S.S.R.
2 bombers moved from Novosibirsk to Yakut S.S.R.
Combat Move - Chinese
6 infantry moved from Kiangsu to Suiyuan
1 infantry moved from Yunnan to Sikang
Non Combat Move - Chinese
Place Units - Americans
1 factory placed in Alaska
2 destroyers and 2 transports placed in 56 Sea Zone
1 armour and 1 infantry placed in Western United States
Place Units - Chinese
4 infantry placed in Ningxia
Chinese undo move 1.
4 infantry placed in Sikang
Turn Complete - Americans
Americans collect 43 PUs; end with 43 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 armour and 1 infantry
EDIT: Adding units owned by Americans to French Indo-China Thailand: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.17
Americans rolls : : 1.00
Americans : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 6,3 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Shipyards
Activate Technology - Germans
Germans activating Shipyards
Purchase Units - Germans
Germans buy 2 armour, 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
6 infantry moved from Ukraine to Caucasus
1 artillery and 5 infantry moved from Russia to Novosibirsk
2 infantry moved from Karelia S.S.R. to Belorussia
1 artillery moved from East Poland to Belorussia
5 infantry moved from East Poland to Belorussia
1 armour moved from Norway to Karelia S.S.R.
Non Combat Move - Germans
Place Units - Germans
1 battleship, 1 carrier, 2 destroyers and 1 fighter placed in 5 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 fighter
EDIT: Adding units owned by Germans to 5 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
2 armour and 1 infantry placed in Russia
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Combat Move - Russians
2 infantry moved from Suiyuan to Ningxia
5 infantry moved from Yakut S.S.R. to Evenki National Okrug
Russians take Evenki National Okrug from Germans
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 submarine moved from 60 Sea Zone to 62 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
British defend with 1 carrier and 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 carrier owned by the British lost in 35 Sea Zone
1 transport owned by the British lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 21
Casualties for British: 1 carrier and 1 transport
Non Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Japanese : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Research Technology - British
British spend 5 on tech rolls
British roll 3,6,4,6 and gets 2 hits
British removing all Technology Tokens after successful research.
British discover Long Range Aircraft
Activate Technology - British
British activating Long Range Aircraft
Purchase Units - British
British buy 1 armour, 1 artillery, 2 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
4 armour moved from India to Persia
2 infantry moved from India to Persia
1 bomber moved from India to 5 Sea Zone
2 fighters moved from Egypt to 5 Sea Zone
1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Rhodesia to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Persia
1 armour moved from Morocco Algeria to Egypt
Combat - British
Battle in Persia
British attack with 4 armour and 3 infantry
Italians defend with 1 armour, 1 artillery and 2 infantry
British roll dice for 4 armour and 3 infantry in Persia, round 2 : 3/7 hits, 2.50 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Persia, round 2 : 1/4 hits, 1.50 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Persia
British roll dice for 4 armour and 2 infantry in Persia, round 3 : 3/6 hits, 2.33 expected hits
Italians roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Persia
British win, taking Persia from Italians with 4 armour and 2 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Battle in 5 Sea Zone
British attack with 1 bomber, 1 carrier and 3 fighters
Germans defend with 1 battleship, 1 carrier, 2 destroyers and 2 fighters
British roll dice for 1 bomber, 1 carrier and 3 fighters in 5 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 2 destroyers and 2 fighters in 5 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
1 destroyer owned by the Germans, 3 fighters owned by the British and 1 carrier owned by the British lost in 5 Sea Zone
British roll dice for 1 bomber in 5 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 5 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
1 destroyer owned by the Germans and 1 bomber owned by the British lost in 5 Sea Zone
Germans win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is -42
Casualties for British: 1 bomber, 1 carrier and 3 fighters
Casualties for Germans: 2 destroyers
Non Combat Move - British
1 infantry moved from Western Canada to Eastern Canada
Place Units - British
1 armour, 1 artillery and 1 infantry placed in India
2 destroyers placed in 2 Sea Zone
2 infantry placed in Union of South Africa
2 infantry placed in Egypt
British undo move 2.
British undo move 3.
1 destroyer placed in 34 Sea Zone
1 infantry placed in Egypt
1 destroyer placed in 2 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 45 PUs; end with 45 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 55 PUs
1 unit repaired.
Combat Hit Differential Summary :
Germans : 1.33
British : 0.83
Italians : -1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Germany to Poland
Non Combat Move - Italians
1 artillery moved from Germany to Poland
Place Units - Italians
2 destroyers placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 6,1 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Shipyards
Activate Technology - Americans
Americans activating Shipyards
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
1 armour moved from Ningxia to Chinghai
2 fighters moved from 64 Sea Zone to 62 Sea Zone
4 bombers moved from Yakut S.S.R. to 5 Sea Zone
1 destroyer moved from 64 Sea Zone to 62 Sea Zone
1 infantry moved from French Indo-China Thailand to Burma
1 armour moved from French Indo-China Thailand to India
1 artillery moved from India to Persia
1 artillery and 3 infantry moved from Eastern Canada to Western Canada
1 infantry moved from Western Canada to Alaska
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 2 submarines
Americans roll dice for 1 destroyer and 2 fighters in 62 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 62 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 5 Sea Zone
Americans attack with 4 bombers
Germans defend with 1 battleship, 1 carrier and 2 fighters
Americans roll dice for 4 bombers in 5 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier and 2 fighters in 5 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
1 fighter owned by the Germans, 1 carrier owned by the Germans and 1 bomber owned by the Americans lost in 5 Sea Zone
Americans roll dice for 3 bombers in 5 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
Germans roll dice for 1 battleship and 1 fighter in 5 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 battleship owned by the Germans, 1 fighter owned by the Germans and 1 bomber owned by the Americans lost in 5 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 24
Casualties for Americans: 2 bombers
Casualties for Germans: 1 battleship, 1 carrier and 2 fighters
Non Combat Move - Americans
1 bomber moved from 5 Sea Zone to United Kingdom
1 bomber moved from 5 Sea Zone to United Kingdom
2 fighters moved from 62 Sea Zone to 63 Sea Zone
2 armour moved from Alaska to 64 Sea Zone
2 infantry moved from Alaska to 64 Sea Zone
2 armour, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 64 Sea Zone to 63 Sea Zone
2 transports moved from 56 Sea Zone to 65 Sea Zone
2 destroyers moved from 56 Sea Zone to 65 Sea Zone
2 armour and 2 infantry moved from 63 Sea Zone to Soviet Far East
Combat Move - Chinese
5 infantry moved from Sikang to Chinghai
5 infantry moved from Suiyuan to Ningxia
Non Combat Move - Chinese
1 infantry moved from Suiyuan to Ningxia
Place Units - Americans
3 destroyers and 1 transport placed in 56 Sea Zone
2 infantry placed in Alaska
1 infantry placed in Western United States
1 bomber placed in Eastern United States
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Americans
Americans collect 43 PUs; end with 43 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -1.67
Americans : 1.67
Japanese : -0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 1 armour, 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
2 armour moved from Russia to Persia
1 fighter and 6 infantry moved from Caucasus to Persia
1 artillery and 5 infantry moved from Novosibirsk to Evenki National Okrug
Combat - Germans
Battle in Persia
Germans attack with 2 armour, 1 fighter and 6 infantry
British defend with 4 armour and 2 infantry; Americans defend with 1 artillery
Germans roll dice for 2 armour, 1 fighter and 6 infantry in Persia, round 2 : 4/9 hits, 2.67 expected hits
British roll dice for 4 armour, 1 artillery and 2 infantry in Persia, round 2 : 2/7 hits, 3.00 expected hits
2 infantry owned by the Germans, 1 artillery owned by the Americans, 2 infantry owned by the British and 1 armour owned by the British lost in Persia
Germans roll dice for 2 armour, 1 fighter and 4 infantry in Persia, round 3 : 3/7 hits, 2.33 expected hits
British roll dice for 3 armour in Persia, round 3 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Germans and 3 armour owned by the British lost in Persia
Germans win, taking Persia from British with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 4 infantry
Casualties for Americans: 1 artillery
Casualties for British: 4 armour and 2 infantry
Battle in Evenki National Okrug
Germans attack with 1 artillery and 5 infantry
Russians defend with 5 infantry
Germans roll dice for 1 artillery and 5 infantry in Evenki National Okrug, round 2 : 2/6 hits, 1.33 expected hits
Russians roll dice for 5 infantry in Evenki National Okrug, round 2 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Evenki National Okrug
Germans roll dice for 1 artillery and 4 infantry in Evenki National Okrug, round 3 : 1/5 hits, 1.17 expected hits
Russians roll dice for 3 infantry in Evenki National Okrug, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Evenki National Okrug
Germans roll dice for 1 artillery and 3 infantry in Evenki National Okrug, round 4 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Evenki National Okrug, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Evenki National Okrug
Germans roll dice for 1 artillery and 2 infantry in Evenki National Okrug, round 5 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Evenki National Okrug
Germans win, taking Evenki National Okrug from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 5 infantry
Non Combat Move - Germans
1 infantry moved from Russia to Novosibirsk
1 fighter moved from Persia to Caucasus
1 infantry moved from Kazakh S.S.R. to Persia
1 artillery and 7 infantry moved from Belorussia to Russia
1 armour moved from Karelia S.S.R. to Russia
1 infantry moved from Norway to Finland
Place Units - Germans
1 battleship, 1 carrier and 2 destroyers placed in 5 Sea Zone
1 fighter placed in 5 Sea Zone
1 armour and 1 infantry placed in Russia
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 2.67
British : -0.50
Germans rolls : : 0.00
Russians : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Combat Move - Russians
2 infantry moved from Ningxia to Chinghai
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 34 Sea Zone
1 transport owned by the British lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Japanese
Place Units - Japanese
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
British : -0.33
Japanese : 1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Research Technology - British
British spend 5 on tech rolls
British rolls : 1/1 hits, 0.00 expected hits
British removing all Technology Tokens after successful research.
British discover Shipyards
Activate Technology - British
British activating Shipyards
Purchase Units - British
British buy 1 carrier, 2 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 armour, 1 artillery and 1 infantry moved from India to Persia
1 armour moved from Egypt to Persia
2 infantry moved from Union of South Africa to 28 Sea Zone
2 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Persia
1 infantry moved from 34 Sea Zone to Persia
1 infantry moved from United Kingdom to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans
1 transport moved from 2 Sea Zone to 1 Sea Zone
1 infantry moved from Eastern Canada to 1 Sea Zone
1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to United Kingdom
Combat - British
Battle in 34 Sea Zone
British attack with 1 transport
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the British retreated to 33 Sea Zone
Battle in Persia
British attack with 2 armour, 1 artillery and 1 infantry
Germans defend with 2 armour and 3 infantry
British roll dice for 2 armour, 1 artillery and 1 infantry in Persia, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 2 armour and 3 infantry in Persia, round 2 : 1/5 hits, 2.00 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Persia
British roll dice for 2 armour and 1 artillery in Persia, round 3 : 0/3 hits, 1.33 expected hits
Germans roll dice for 2 armour and 1 infantry in Persia, round 3 : 1/3 hits, 1.33 expected hits
1 artillery owned by the British lost in Persia
British roll dice for 2 armour in Persia, round 4 : 0/2 hits, 1.00 expected hits
Germans roll dice for 2 armour and 1 infantry in Persia, round 4 : 2/3 hits, 1.33 expected hits
2 armour owned by the British lost in Persia
Germans winJapanese win with 1 submarine remaining with 2 armour and 1 infantry remaining. Battle score for attacker is -11
Casualties for British: 2 armour, 1 artillery and 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
Place Units - British
3 infantry placed in India
2 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 2 Sea Zone: 1 battleship and 1 destroyer
EDIT: Adding units owned by British to 6 Sea Zone: 1 battleship and 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 47 PUs; end with 47 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 52 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : -2.00
British rolls : : 1.00
Japanese : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
4 infantry moved from Caucasus to Persia
1 infantry moved from Poland to East Poland
1 artillery moved from Poland to East Poland
Non Combat Move - Italians
Place Units - Italians
1 transport placed in 14 Sea Zone
1 armour and 1 infantry placed in Caucasus
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 2,5 and gets 0 hits
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
1 fighter moved from 63 Sea Zone to India
2 destroyers moved from 65 Sea Zone to 63 Sea Zone
2 transports moved from 63 Sea Zone to 64 Sea Zone
1 artillery and 3 infantry moved from Western Canada to 65 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 65 Sea Zone to 63 Sea Zone
1 artillery and 3 infantry moved from Alaska to 64 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 64 Sea Zone to 63 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
3 destroyers, 1 infantry and 1 transport moved from 56 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to Alaska
2 artilleries and 6 infantry moved from 63 Sea Zone to Soviet Far East
2 armour moved from Soviet Far East to Evenki National Okrug
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 bomber moved from Eastern United States to Finland
2 bombers moved from United Kingdom to Finland
Combat - Americans
Battle in Evenki National Okrug
Americans attack with 2 armour
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 2 armour in Evenki National Okrug, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Evenki National Okrug, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the Americans lost in Evenki National Okrug
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Americans: 2 armour
Casualties for Germans: 1 artillery and 1 infantry
Battle in Finland
Americans attack with 3 bombers
Germans defend with 4 infantry
Americans roll dice for 3 bombers in Finland, round 2 : 2/3 hits, 2.00 expected hits
Germans roll dice for 4 infantry in Finland, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Germans lost in Finland
Americans roll dice for 3 bombers in Finland, round 3 : 2/3 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Finland, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Finland
Americans win with 3 bombers remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Non Combat Move - Americans
2 bombers moved from Finland to United Kingdom
1 bomber moved from Finland to Norway
Combat Move - Chinese
6 infantry moved from Ningxia to Chinghai
4 infantry moved from Sikang to Chinghai
Non Combat Move - Chinese
Place Units - Americans
1 armour and 1 infantry placed in French Indo-China Thailand
1 bomber placed in Western United States
2 artilleries placed in Alaska
2 infantry placed in Western United States
2 destroyers placed in 56 Sea Zone
Place Units - Chinese
4 infantry placed in Manchuria
Turn Complete - Americans
Americans collect 43 PUs; end with 43 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2,3 and gets 0 hits
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Germans
1 fighter moved from 5 Sea Zone to 3 Sea Zone
Combat - Germans
Battle in 3 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 3 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Trans-Jordan from British to Germans
EDIT: Turning off Edit Mode
1 fighter moved from 3 Sea Zone to 5 Sea Zone
2 armour, 1 artillery and 8 infantry moved from Russia to Novosibirsk
1 fighter moved from Caucasus to Karelia S.S.R.
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
Place Units - Germans
2 destroyers and 1 transport placed in 5 Sea Zone
2 armour placed in Karelia S.S.R.
1 bomber and 1 fighter placed in Germany
1 armour and 1 infantry placed in Russia
Turn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2,3 and gets 0 hits
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Germans
1 fighter moved from 5 Sea Zone to 3 Sea Zone
Combat - Germans
Battle in 3 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 3 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Trans-Jordan from British to Germans
EDIT: Turning off Edit Mode
1 fighter moved from 3 Sea Zone to 5 Sea Zone
2 armour, 1 artillery and 8 infantry moved from Russia to Novosibirsk
1 fighter moved from Caucasus to Karelia S.S.R.
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
Place Units - Germans
2 destroyers and 1 transport placed in 5 Sea Zone
2 armour placed in Karelia S.S.R.
1 bomber and 1 fighter placed in Germany
1 armour and 1 infantry placed in Russia
Turn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novosibirsk: 1 infantry
EDIT: Adding units owned by Germans to Kazakh S.S.R.: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 submarine; Remaining resources: 3 PUs; 0 techTokens;
Combat Move - Japanese
1 submarine moved from 34 Sea Zone to 33 Sea Zone
4 fighters moved from Japan to 62 Sea Zone
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 submarine
British defend with 2 infantry and 1 transport
1 transport owned by the British and 2 infantry owned by the British lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 2 infantry and 1 transport
Battle in 62 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters in 62 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 62 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
4 fighters moved from 62 Sea Zone to Japan
Place Units - Japanese
1 submarine placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 9 PUs; end with 12 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Research Technology - British
British spend 10 on tech rolls
British roll 1,3 and gets 0 hits
Purchase Units - British
British buy 2 artilleries, 1 battleship, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Archangel
British take Archangel from Germans
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
Combat - British
Non Combat Move - British
Place Units - British
1 battleship and 1 destroyer placed in 6 Sea Zone
2 artilleries and 1 infantry placed in India
2 infantry placed in Egypt
1 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 51 PUs; end with 51 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 56 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 armour and 1 infantry moved from Caucasus to Persia
2 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Gibraltar
Italians take Gibraltar from British
2 destroyers moved from 14 Sea Zone to 13 Sea Zone
Combat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from East Poland to Ukraine
Place Units - Italians
1 artillery and 1 fighter placed in Italy
Italians undo move 1.
1 artillery placed in Italy
1 fighter placed in Caucasus
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 3,6,3 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Heavy Bomber
Activate Technology - Americans
Americans activating Heavy Bomber
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Americans take Evenki National Okrug from Germans
2 artilleries and 6 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Burma to India
1 armour moved from French Indo-China Thailand to India
1 infantry moved from French Indo-China Thailand to Burma
2 transports moved from 63 Sea Zone to 64 Sea Zone
2 artilleries and 2 infantry moved from Alaska to 64 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 63 Sea Zone
2 infantry moved from Western United States to Western Canada
2 artilleries and 2 infantry moved from 63 Sea Zone to Soviet Far East
3 destroyers moved from 65 Sea Zone to 63 Sea Zone
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
1 fighter moved from 63 Sea Zone to 62 Sea Zone
2 destroyers moved from 56 Sea Zone to 64 Sea Zone
1 bomber moved from Norway to 13 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 bomber moved from Western United States to 13 Sea Zone
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 62 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Gibraltar
Americans attack with 2 bombers
Italians defend with 2 infantry
Americans roll dice for 2 bombers in Gibraltar, round 2 : 1/4 hits, 1.67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 bombers in Gibraltar, round 3 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 13 Sea Zone
Americans attack with 2 bombers
Italians defend with 2 destroyers and 1 transport
Americans roll dice for 2 bombers in 13 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Italians roll dice for 2 destroyers and 1 transport in 13 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Italians lost in 13 Sea Zone
1 transport owned by the Italians lost in 13 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 23
Casualties for Italians: 2 destroyers and 1 transport
Non Combat Move - Americans
2 bombers moved from 13 Sea Zone to Egypt
2 bombers moved from Gibraltar to Egypt
1 fighter moved from 62 Sea Zone to 63 Sea Zone
Place Units - Americans
1 destroyer placed in 56 Sea Zone
2 armour placed in French Indo-China Thailand
1 artillery and 1 infantry placed in Alaska
1 armour, 1 bomber and 4 infantry placed in Western United States
Place Units - Chinese
4 infantry placed in Kiangsu
Turn Complete - Americans
Americans collect 44 PUs; end with 44 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Italians : -1.67
Americans : 0.17
Japanese : -0.17