Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery moved from Szechwan to Kweichow
2 infantry moved from Szechwan to Kweichow
3 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 6 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Southern Italy
1 infantry moved from 95 Sea Zone to Southern Italy
1 battleship moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
Combat - Americans
Battle in Java
Battle in Philippines
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win, taking Java from Japanese, taking Philippines from Japanese with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Southern Italy
Americans attack with 1 armour and 1 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Southern Italy, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 armour and 1 infantry in Southern Italy, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 2 aaGuns, 1 bomber and 2 infantry in Southern Italy, round 2 : 2/3 hits, 0,83 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Southern Italy
Italians win with 2 aaGuns, 1 bomber and 2 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to Midway
1 bomber moved from 25 Sea Zone to Queensland
2 fighters moved from Western United States to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 mech_infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from 45 Sea Zone to 54 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 109 Sea Zone to 92 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 artillery, 1 mech_infantry, 1 submarine and 2 transports moved from 89 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
3 transports placed in 101 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery moved from Szechwan to Kweichow
2 infantry moved from Szechwan to Kweichow
3 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 6 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 factory_minor, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Kenya
British take Kenya from Italians
2 infantry moved from Burma to Yunnan
2 fighters moved from India to Yunnan
1 tactical_bomber moved from India to Iraq
Combat - British
Battle in Iraq
British attack with 1 artillery, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 1,67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Yunnan
British attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
British roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 3/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Southern Italy
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Southern Italy, round 2 : 0/4 hits, 1,33 expected hits
Italians roll dice for 2 aaGuns, 1 bomber and 2 infantry in Southern Italy, round 2 : 2/3 hits, 0,83 expected hits
2 infantry owned by the British lost in Southern Italy
British roll dice for 1 armour and 1 artillery in Southern Italy, round 3 : 0/2 hits, 0,83 expected hits
Italians roll dice for 2 aaGuns, 1 bomber and 2 infantry in Southern Italy, round 3 : 0/3 hits, 0,83 expected hits
British roll dice for 1 armour and 1 artillery in Southern Italy, round 4 : 2/2 hits, 0,83 expected hits
Italians roll dice for 2 aaGuns, 1 bomber and 2 infantry in Southern Italy, round 4 : 0/3 hits, 0,83 expected hits
2 aaGuns owned by the Italians lost in Southern Italy
British roll dice for 1 armour and 1 artillery in Southern Italy, round 5 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 bomber and 2 infantry in Southern Italy, round 5 : 1/3 hits, 0,83 expected hits
1 artillery owned by the British lost in Southern Italy
British roll dice for 1 armour in Southern Italy, round 6 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 bomber and 2 infantry in Southern Italy, round 6 : 0/3 hits, 0,83 expected hits
1 bomber owned by the Italians lost in Southern Italy
British roll dice for 1 armour in Southern Italy, round 7 : 0/1 hits, 0,50 expected hits
Italians roll dice for 2 infantry in Southern Italy, round 7 : 1/2 hits, 0,67 expected hits
1 armour owned by the British lost in Southern Italy
Italians win with 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Italians: 2 aaGuns and 1 bomber
Non Combat Move - British
1 carrier moved from 71 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from Iraq to 80 Sea Zone
2 fighters moved from Yunnan to India
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 battleship moved from 109 Sea Zone to 91 Sea Zone
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
2 artilleries moved from Anglo Egyptian Sudan to Kenya
2 mech_infantrys moved from Belgian Congo to Kenya
1 infantry moved from Tanganyika Territory to Kenya
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
2 aaGuns moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 infantry moved from Burma to Shan State
1 artillery moved from India to Burma
1 infantry moved from India to Burma
Place Units - British
1 infantry placed in Union of South Africa
1 factory_minor placed in Persia
2 transports placed in 109 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,4,6,5,4,2,4,5,2,4,1,4,4,3,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : -0,17
Italians regular : 0,33
Japanese regular : -0,33
Neutral_Axis regular : 0,00
British regular : -0,00
@Enigma
Nu er det min tur til lige at overveje om der er grund til at køre videre herfra. Italien var blottet og slaget ved Rom lå med 60 - 40 til UK selv uden USA’s hjælp. Og så brænder Både USA og UK ALT! i de første to tre - runder mens du rammer 2 ud af 2 på 2’ere! Og Yunnan - 98% i Kinas favør. Jeg kan bare IKKE få bare en smule tur i den, når det virkelig gælder. Hold k… jeg er træt af det også med tanke på de to gange jeg har tabt med Tyskland efter slag med henholdsvis 95% og 85% vinderchance.
Jeg svedte godt nok også lidt da jeg så hvor åbent jeg havde ladet italien stå… Det retter lidt op for min dårlige start:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield and 2 artilleries; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
3 fighters moved from Alexandria to 95 Sea Zone
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour, 2 artilleries and 2 infantry moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Ethiopia
Italians take Ethiopia from British
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/8 hits, 2,33 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in 95 Sea Zone
Italians attack with 3 fighters
British defend with 2 transports; Americans defend with 1 battleship and 1 transport
Italians roll dice for 3 fighters in 95 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 battleship and 3 transports in 95 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Italians and 1 battleship owned by the Americans lost in 95 Sea Zone
2 transports owned by the British and 1 transport owned by the Americans lost in 95 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 31
Casualties for Italians: 1 fighter
Casualties for Americans: 1 battleship and 1 transport
Casualties for British: 2 transports
Non Combat Move - Italians
2 fighters moved from 95 Sea Zone to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
2 artilleries placed in Southern Italy
1 airfield placed in Egypt
Italians undo move 1.
2 artilleries placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Italians regular : 0,17
British regular : 0,67
Tror vi begge skal arbejde lidt på at lade være med at lade det gå os på når tingene ikke lige går som vi forventer:) til gengæld syntes jeg at heldet svinger frem og tilbage i dette spil.
@Maxiheimer
Det har du helt ret i - jeg går helt sikkert for meget op i det. Men efterhånden kan jeg ikke rigtig se hvad jeg skal gøre - jeg sidder før vigtige slag og ved bare, at de går galt. Det er sket igen og igen mod dig og andre på tripleA. Det sker alt for tit. Den eneste fejl du har lavet i spillet og jeg kan selvfølgelig ikke udnytte det. Om jeg så havde haft dobbelt så mange enheder var det gået galt. Italien burde have været nede i sækken og i stedet ejer de Afrika. Den engelske (eller amerikanske) flåde er fiskeføde. Ligesom du var parat til at stoppe efter Japans 1. runde kan du sikkert forstå, at jeg synes dette ser håbløst ud nu…
Sagen er jo den at vi begge går meget op i det, og det er jo det der også gør det sjovt og spændende! Jeg kunne ikke forestille mig noget kedeligere end at spille med en der ikke går op i det.
Italien fejlede, men den var jo heller ikke ligefrem en sikker sag. Indrømmet, jeg var heldig.
Jeg kan slet ikke se at den her er afgjort! Tyskerne står ikke specielt godt, og du har 2 fabrikker der kan smide enheder ind imod italienerne i afrika, så det er bare et spørgsmål om tid.
@Maxiheimer
Jeg synes nu Tyskland står fint. De har jo ikke længere noget pres fra vest og USA skal også slås mod Japan, som har haft godt tur i den. Hvad skulle hindre italienerne i at bygge et kompleks i Egypten eller flåde ved Italien nu?Briterne har ikke råd til både Afrika og Vesteuropa. Et bombefly mod hver fabrik i hver runde - jeg rammer aldrig på AA. Tyskerne var uheldige i første runde men vandt ikke desto mindre dem, de skulle vinde. Bortset fra cruiseren. Til sammenligning fik alliancen ikke Rom på trods af odds’ne (!) og har dermed mistet et slagskib, seks værdifulde landenheder og tre transportere og lige om lidt, hvad tyskerne vælger at sænke. Til ingen verdens nytte. Næsten 30 IPC i briternes slunkne kasse forduftet og Italien kan bygge sin airbase. En 100 IPC runde til aksens fordel. Så jeg synes der er en markant forskel på tyskernes start og så dette her - den sidste halvanden runde for alliancen har været en katastrofe både i Middelhavet og Pacific.
Det er er spillets sjæl med de terninger - jeg ved det. Men jeg trænger simpelthen til en succesoplevelse - hvad nytter det at lave gode træk når det HVER gang går op i røg. Og det gør det jo. Tre af de nu snart fire spil jeg har tabt til dig (for ja, jeg taber helt sikkert dette også) har jeg bare ikke haft terningerne i afgørende slag på trods af gode odds i dem alle. Italien var ikke en sikker sag… USA burde have ramt 2 enheder da tanken statistisk skulle have haft to chancer. Det ville have efterladt UK med 90% chance - men det ville sikkert ikke engang have været nok. Ikke desto mindre en åbning, der skulle forsøges udnyttet og det tror jeg alle erfarne spillere ville have gjort - inkl. dig :-).
Du spiller skide godt og derfor er det så sjovt at spille med dig. Men for f… hvor har jeg fået prygl af de terninger - trænger til noget optur.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Philippines
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber and 6 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 artillery and 2 infantry moved from Poland to Baltic States
1 bomber moved from Western Germany to Baltic States
9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
8 armour, 2 artilleries and 22 infantry moved from Poland to Baltic States
4 armour moved from Romania to Baltic States
5 bombers, 2 fighters and 2 tactical_bombers moved from Egypt to 80 Sea Zone
Combat - Germans
Battle in 80 Sea Zone
Germans attack with 5 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 tactical_bomber and 1 transport; French defend with 1 destroyer
Germans roll dice for 5 bombers, 2 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 : 3/9 hits, 5,67 expected hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport in 80 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits
1 destroyer owned by the French and 1 fighter owned by the Germans lost in 80 Sea Zone
Germans roll dice for 5 bombers, 1 fighter and 2 tactical_bombers in 80 Sea Zone, round 3 : 5/8 hits, 5,00 expected hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 tactical_bomber and 1 transport in 80 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
1 tactical_bomber owned by the British, 1 transport owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 battleship owned by the British and 1 carrier owned by the British lost in 80 Sea Zone
Germans win with 5 bombers and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for French: 1 destroyer
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 tactical_bomber and 1 transport
Battle in Baltic States
Germans attack with 12 armour, 3 artilleries, 1 bomber and 24 infantry
Russians defend with 3 infantry
Germans roll dice for 12 armour, 3 artilleries, 1 bomber and 24 infantry in Baltic States, round 2 : 12/40 hits, 12,17 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 12 armour, 3 artilleries, 1 bomber and 22 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
2 artilleries and 7 infantry moved from Romania to Eastern Poland
2 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from Poland to Baltic States
1 submarine moved from 113 Sea Zone to 125 Sea Zone
5 bombers moved from 80 Sea Zone to Egypt
1 tactical_bomber moved from 80 Sea Zone to Ethiopia
4 armour and 3 mech_infantrys moved from Germany to Baltic States
1 bomber moved from Baltic States to Western Germany
Place Units - Germans
1 bomber and 3 infantry placed in Western Germany
4 armour and 1 infantry placed in Germany
2 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Germans collect 39 PUs (7 lost to blockades); end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Norway: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 1,00
Germans regular : -2,83
British regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
3 armour moved from Belarus to Karelia
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
3 fighters and 1 tactical_bomber moved from Novgorod to Karelia
2 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Western Ukraine to Bessarabia
3 artilleries moved from Belarus to Eastern Poland
3 artilleries moved from Western Ukraine to Eastern Poland
6 infantry moved from Western Ukraine to Eastern Poland
4 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser, 2 fighters and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 2 fighters in 113 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Bessarabia
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Italians defend with 1 infantry
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Bessarabia, round 2 : 2/6 hits, 2,00 expected hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Karelia
Russians attack with 3 armour, 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 9 infantry
Russians roll dice for 3 armour, 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber in Karelia, round 2 : 3/12 hits, 4,83 expected hits
Germans roll dice for 9 infantry in Karelia, round 2 : 2/9 hits, 3,00 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
Russians roll dice for 3 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Karelia, round 3 : 6/10 hits, 4,50 expected hits
Germans roll dice for 6 infantry in Karelia, round 3 : 4/6 hits, 2,00 expected hits
2 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 6 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour, 1 artillery and 4 infantry
Casualties for Germans: 9 infantry
Battle in Eastern Poland
Russians attack with 6 artilleries and 14 infantry
Germans defend with 2 aaGuns, 2 artilleries and 7 infantry; Italians defend with 1 armour, 2 artilleries and 2 infantry
Russians roll dice for 6 artilleries and 14 infantry in Eastern Poland, round 2 : 3/20 hits, 5,33 expected hits
Italians roll dice for 2 aaGuns, 1 armour, 4 artilleries and 9 infantry in Eastern Poland, round 2 : 8/14 hits, 4,83 expected hits
8 infantry owned by the Russians, 2 aaGuns owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 6 artilleries and 6 infantry in Eastern Poland, round 3 : 7/12 hits, 4,00 expected hits
Italians roll dice for 1 armour, 4 artilleries and 8 infantry in Eastern Poland, round 3 : 4/13 hits, 4,50 expected hits
4 infantry owned by the Russians, 5 infantry owned by the Germans and 2 infantry owned by the Italians lost in Eastern Poland
Russians roll dice for 6 artilleries and 2 infantry in Eastern Poland, round 4 : 1/8 hits, 2,67 expected hits
Italians roll dice for 1 armour, 4 artilleries and 1 infantry in Eastern Poland, round 4 : 2/6 hits, 2,17 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 6 artilleries in Eastern Poland, round 5 : 2/6 hits, 2,00 expected hits
Italians roll dice for 1 armour and 4 artilleries in Eastern Poland, round 5 : 2/5 hits, 1,83 expected hits
2 artilleries owned by the Russians and 2 artilleries owned by the Italians lost in Eastern Poland
Russians roll dice for 4 artilleries in Eastern Poland, round 6 : 0/4 hits, 1,33 expected hits
Italians roll dice for 1 armour and 2 artilleries in Eastern Poland, round 6 : 1/3 hits, 1,17 expected hits
1 artillery owned by the Russians lost in Eastern Poland
Russians roll dice for 3 artilleries in Eastern Poland, round 7 : 0/3 hits, 1,00 expected hits
Italians roll dice for 1 armour and 2 artilleries in Eastern Poland, round 7 : 1/3 hits, 1,17 expected hits
1 artillery owned by the Russians lost in Eastern Poland
Russians roll dice for 2 artilleries in Eastern Poland, round 8 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 armour and 2 artilleries in Eastern Poland, round 8 : 3/3 hits, 1,17 expected hits
1 artillery owned by the Germans and 2 artilleries owned by the Russians lost in Eastern Poland
Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is -17
Casualties for Russians: 6 artilleries and 14 infantry
Casualties for Germans: 2 aaGuns, 1 artillery and 7 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
3 fighters moved from Karelia to Bryansk
2 aaGuns, 13 infantry and 6 mech_infantrys moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Russia to Bryansk
2 aaGuns moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 aaGuns and 17 infantry moved from Buryatia to Amur
1 fighter moved from Bessarabia to Bryansk
1 tactical_bomber moved from Karelia to Nenetsia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : 3,83
Germans regular : 2,17
Russians regular : -4,83
@Enigma
Det var så lige endnu en til samlingen - 86% i russernes favør i Østpolen. Det er lige meget hvad jeg rører ved. Ikke mere brok herfra - spillet er tabt. Ved godt det er sjovt for dig nu, men jeg kan jo ikke engang lykkes med at slå et hul i en våd avis.
Godt spillet og tak for kampen, selvom den blev kort.
Du må jo overveje om du gider spille en anden gang ;-).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 1 factory_minor, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 1 infantry moved from Hunan to Kweichow
2 infantry moved from Hunan to Yunnan
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 8 infantry and 1 mech_infantry moved from Jehol to Manchuria
2 fighters and 2 tactical_bombers moved from Anhwe to Manchuria
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Siam to Shan State
1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
2 fighters moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from Kwangsi to Kweichow
2 bombers moved from Kwangsi to Philippines
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 2 fighters and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 cruiser and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 2/6 hits, 2,83 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 fighter and 3 tactical_bombers in Kweichow, round 3 : 0/5 hits, 2,50 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 3 tactical_bombers in Kweichow, round 4 : 3/5 hits, 2,50 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Java
Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Java, round 2 : 1/6 hits, 2,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 2/5 hits, 2,17 expected hits
Americans roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry; ANZAC defend with 1 fighter
Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Philippines, round 2 : 2/6 hits, 2,33 expected hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Philippines, round 3 : 3/5 hits, 2,17 expected hits
Americans roll dice for 1 fighter in Philippines, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Casualties for ANZAC: 1 fighter
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/4 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
2 transports moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Hopei to Kansu
1 aaGun moved from Jehol to Manchuria
2 fighters moved from Java to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
2 bombers moved from Philippines to French Indo China
2 battleships and 1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter and 3 tactical_bombers moved from Kweichow to Kiangsu
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 artilleries placed in French Indo China
1 factory_minor placed in Malaya
2 destroyers and 2 submarines placed in 6 Sea Zone
Japanese undo move 4.
Japanese undo move 2.
2 artilleries placed in French Indo China
1 submarine placed in 36 Sea Zone
1 artillery placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Japanese undo move 6.
Japanese undo move 5.
Japanese undo move 4.
1 artillery placed in French Indo China
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 0,00
Japanese regular : -2,67
UK_Pacific regular : -0,33
ANZAC regular : 0,50
hov så først din besked nu, hvor jeg har kørt japan.
Ja, det blev vist et kort spil. Tak for spillet, godt spillet
@Maxiheimer
Synes du jeg er helt urimelig i mine betragtninger? Var Østpolen lykkedes ville tyskerne have haft meget svært ved at forhindre russerne i at gå i Rumænien og havde måttet vende noget af det tunge skyts baglæns. Og så satsede jeg på at russerne kunne nå at bygge et forsvar op med de ret mange penge de ville tjene i et par runder. Det gik så heller ikke. Det var vist bare et af de spil…
@Enigma
Jeg havde gerne spillet videre, hvis jeg kunne se muligheder. Det kan jeg bare ikke.
Altså jeg kan jo nå rumænien med 4 kampvogne 2 fly + 2 italienske fly, så russerne har jo ikke de bedste odds på den. At du angreb med russerne var præcis hvad jeg håbede på. Men om det er en fordel eller ulempe viser sig først om 3-4 ture. Jeg er enig i at du ikke står særlig godt. Når man laver et sats og det så fejler, ender det som regel med at man står dårligt.
@Maxiheimer
Du har selvfølgelig helt ret. Jeg gjorde det også kun fordi spillet syntes tabt - ellers havde jeg ikke angrebet. Jeg gjorde så heller ikke noget for at stille mig ordentligt i non combat. Var Østpolen lykkedes havde jeg landet fighterne i Ukraine og kunne have lavet et strejf på Rumænien og taget tanksne ud.
Nok om det. Jeg beklager, at jeg tabte hovedet i går. Jeg havde ikke lige den bedste dag og så var der sgu’ ikke lige plads til tripleA terninger :grimacing:
Håber du vil tage imod min undskyldning - det er ikke i orden at skulle læse det brok, når man spiller for sjov. Og det irriterer også mig selv voldsomt, at det går mig sådan på! Jeg glæder mig til den 1/11 (ved Bjergmose vel). Jeg kunne dog godt tænke mig at møde op med en anden og mere positiv oplevelse i bagagen (humørmæssigt og mentalt). Så jeg vil høre om du er frisk på en ommer, hvor vi spiller samme side igen. Så vil jeg give mig selv mundkurv på og love dig et spil, hvor vi ikke er nødt til at stoppe i utide. Jeg forstår også godt, hvis ikke du gider…
Hehe nu ikke så hård ved dig selv. Jeg bitcher også altid når det går skidt for mig:)
Jeg er helt klar på et reboot!! Så laver vi lige aftale om kun at skrive positivt under spillet:blush:
Det er KUN et spil:hugging_face: :hugging_face: :hugging_face: