it would be really funny to see them putting training wheels on the Bicycles just so the molds stand up on there own.
Cold War: It's Finally Done
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@Militarized-Milkmen
I’m definitely interested! And I don’t mind that. It’s a fun project! -
@MonsieurMurdoch Thank you!
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This post is deleted! -
@Militarized-Milkmen
No problem! -
So heres the scoop everyone…
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National objectives have been completely fleshed out. If that interests people I’ll post it here, if not, I’ll just add it to the Google doc.
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Victory Conditions are gone! they’ve been replaced with all no lose conditions. You win the game if all the powers in the other side have lost, and you have not.
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There’s a new power. NATO lost 25% of its power which has gone to the brand new power SEATO.
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National Advantages are here! Optional rules for national advantages are almost done. I’m thinking six each so it’s fair to all the powers. If people want to see em I’ll post them here
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I’ve read other people’s previous comments and I’ve tried to make sure that most of my advantages are national not just honorable mentions to famous units or one trick ponies in their militaries
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Some map Updates
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Some updates
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No island should be surrounded by only one sea zone and its better to remove unnecessary islands
Sahara desert should block Algeria and Libya only to move south
Why Eastern Germany is more valuable than Western Germany? Why Italy is more valuable than France or Britain? Azores and Libya do not deserve these values
Portugal should not touch to sz 16, Germany slo should not touch Italy.
There should have been less sea zones in the Pacific.
Some territory names are wrong.
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@Navalland #1: I completely disagree. Just because an island is small doesn’t mean it’s not important. The startegic value of staging areas was very important in nearly every war, ever. And just because a island is important, strategically, doesn’t mean that it should get it’s very own seazone. Like I said above, size does not correlate to importance.
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@Navalland #2: The Sahara does block movement for everything but planes.
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@Navalland East Germany is more valuable because that’s how it is in other games. I assume that is based on the natural resources and industrial ability of that area and would therefore still hold true in the 50’s. The fact that East Germany was worse off historically had more to do with economic neglect from the soviet government, something that players get to control in this game.
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@Navalland #4 Again this game stems from a ww2 game where I believe, Italy is it’s own power. Because of this, I assume Italy needed a boost. I saw no reason to change it, especially since Britain was already diverting much of it’s war funding to it’s pointless conflicts, and france was extremely unhelpful during the cold war. You can attribute the IPC gap to that.
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@Navalland #5 Azores is to valuable, yeah your probably right, however, it’s not something so earth shattering that it warrants making a change unless Gen wants to
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@Navalland #6 You’ve got to be joking. Libya was one of the greatest untapped oil reserves of the area, not to mention being in the center of almost every trade route, and strategic access to the med. I mean, sure, most of that money was wasted, however, it’s still worth it.
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@Navalland #7 It doesn’t touch NA-16. If your referring to NA-14 then yes you are right, however, territories almost entirely contained withing other territories are stupid
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@Navalland #8 That little tail that austria has the divides up germany and italy is so small that it shouldn’t be put in
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#9 Your wrong. there’s no other way to put it. You cant make baseless accusations with no actual evidence supporting your claim, if you actually want to be taken seriously.
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#10 You would have to be more clear about that last one. I have no idea what your referring to





_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












