@peirce Yes, that hurts :(
FMErwinRommel (X) vs Wizmark (L+16) BM3
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TripleA Move Summary: ANZAC round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone 2 artilleries and 1 infantry moved from 43 Sea Zone to Borneo
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone 2 artilleries and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone Battle in Borneo ANZAC attack with 2 artilleries and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries and 1 infantry in Borneo, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Borneo ANZAC win, taking 37 Sea Zone from Japanese, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 artillery Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 fighters moved from 41 Sea Zone to Burma 1 cruiser moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 1.00
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone 2 artilleries and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone Battle in Borneo ANZAC attack with 2 artilleries and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries and 1 infantry in Borneo, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Borneo ANZAC win, taking 37 Sea Zone from Japanese, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 artillery Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 fighters moved from 41 Sea Zone to Burma 1 cruiser moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 1.00
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 6 artilleries, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 105 Sea Zone 1 fighter moved from France to 105 Sea Zone 3 bombers moved from Western Germany to 105 Sea Zone 1 tactical_bomber moved from Southern Italy to Caucasus 1 artillery and 1 infantry moved from Rostov to Caucasus 1 artillery and 1 infantry moved from Rostov to Volgograd 1 fighter moved from Ukraine to Caucasus 1 fighter moved from Bryansk to Caucasus 2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov 1 infantry moved from Belarus to Smolensk 1 infantry moved from Novgorod to Archangel 1 bomber moved from Western Germany to Smolensk 1 bomber moved from Western Germany to Archangel 1 submarine moved from 112 Sea Zone to 119 Sea Zone Germans take 119 Sea Zone from British Combat - Germans Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk retreated to Smolensk Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Tambov Germans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/6 hits, 2.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Tambov, round 3 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Archangel Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 105 Sea Zone Germans attack with 3 bombers, 1 destroyer and 1 fighter Americans defend with 1 submarine Germans roll dice for 3 bombers, 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 105 Sea Zone Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for Americans: 1 submarine Battle in Volgograd Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Volgograd Germans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 2.00 expected hits Russians roll dice for 2 infantry in Volgograd, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Volgograd Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11 Casualties for Germans: 1 artillery, 1 fighter and 1 infantry Casualties for Russians: 2 infantry Battle in Caucasus Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Caucasus Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 1 bomber moved from Smolensk to Novgorod 1 bomber moved from Archangel to Novgorod 3 bombers moved from 105 Sea Zone to Western Germany 1 fighter moved from 105 Sea Zone to France 3 fighters moved from Western Germany to Southern Italy 1 artillery and 2 infantry moved from Ukraine to Rostov 1 artillery and 2 infantry moved from Western Ukraine to Bryansk 4 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 infantry moved from Novgorod to Belarus 3 fighters and 1 tactical_bomber moved from Tambov to Bryansk 5 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Southern France to Northern Italy 2 infantry moved from France to Northern Italy 1 infantry moved from Western Germany to Northern Italy 4 mech_infantrys moved from Western Germany to Northern Italy 4 mech_infantrys moved from Germany to Northern Italy 1 artillery moved from Southern France to France 1 artillery moved from Normandy Bordeaux to France 2 aaGuns moved from Western Germany to Northern Italy 1 tactical_bomber moved from Caucasus to Rostov 1 tactical_bomber moved from Volgograd to Rostov 1 fighter moved from Volgograd to Bryansk 2 fighters moved from Caucasus to Rostov 1 artillery moved from Bryansk to Rostov Place Units - Germans Turning on Edit Mode EDIT: Changing ownership of Volgograd from Russians to Germans EDIT: Adding units owned by Germans to Volgograd: 1 artillery EDIT: Removing units owned by Germans from Bryansk: 1 fighter EDIT: Turning off Edit Mode 2 artilleries and 1 infantry placed in France 2 artilleries and 1 infantry placed in Ukraine 2 artilleries and 1 infantry placed in Western Ukraine 2 armour and 1 infantry placed in Novgorod 2 fighters and 2 infantry placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 61 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Russians regular : 0.67 Germans regular : -3.83
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Extremely bad dice on half the battles. The Smol curse continues, Ger 0-2: Rus 1-1. Attacked Rus sub with 5 units but your sub rolled a one anyway and sank my DD. Worse, I rolled 0-5 in Volg but you hit. On the next round, you rolled 2-2 for a total of 3-3. So I had to lose 2 fighters in order to take Volg. Originally took the ground unit, but edited afterward to take Volg. On R13, you lost a fighter there due to dice, but not 2 fighters. I used 12 planes on the Eastern front and did worse than Russia does with half that many. But I did gamble and win in Tambov. The six scrambled fighters in Italy last turn underperformed on the first round and I should have taken my DD on round 1, so the fighters would have hit 4 planes instead of 4 subs on round 2. Euro Axis lost 8 fighters in the UK/Ger turns. I’ll try to remember that when the opponent has lots of subs. Can’t seem to get Rus below 19 income. Looking forward to Japan’s turn and taking back some territory. I can wipe out lots of Chinese this coming turn, but they can still build 4 inf. The garrison rule hurts Japan with tanks that blitz but still have to occupy every inland territory. But that’s a realistic rule and perhaps should be used in Eastern Europe and Russia.
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TripleA Move Summary: Russians round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Tambov
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 2 fighters and 2 infantry Germans defend with 1 artillery Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Tambov, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Volgograd Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 factory_minor Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/5 hits, 2.00 expected hits Germans roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 2 fighters moved from Tambov to Russia 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 armour moved from Yenisey to Buryatia Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -2.67
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@FMErwinRommel my turn for terrible dice…but fortunately your troops didnt capitalise…could have been bad!
My mistake in central china is certainly going to hurt for a while…no wonder you were complacent when I thought japan was down and out! DEIs will take a bit of organising to retake though so hopefully that will help allies. Still plenty of life left in this game!
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TripleA Move Summary: Japanese round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 7 infantry, 2 marines and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Buryatia 2 bombers moved from Kiangsi to Buryatia 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 marine moved from Kiangsu to 19 Sea Zone 1 artillery moved from Shantung to 19 Sea Zone 1 armour, 2 artilleries, 3 infantry and 1 marine moved from 19 Sea Zone to Manchuria 1 infantry moved from Shantung to Jehol 2 armour moved from Anhwe to Jehol 1 armour moved from Anhwe to Suiyuyan Japanese take Chahar from Chinese Japanese take Suiyuyan from Chinese 1 armour moved from Anhwe to Chahar 2 battleships moved from 19 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Kiangsi to Manchuria 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 destroyer and 1 submarine moved from 20 Sea Zone to 42 Sea Zone 1 artillery, 6 carriers, 2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Borneo 1 fighter moved from Philippines to 42 Sea Zone 1 fighter moved from French Indo China to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 37 Sea Zone 1 infantry moved from Hunan to Anhwe 1 infantry moved from Yunnan to Szechwan 3 fighters and 1 tactical_bomber moved from Kiangsi to Szechwan
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 7 infantry, 2 marines and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Buryatia 2 bombers moved from Kiangsi to Buryatia 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 marine moved from Kiangsu to 19 Sea Zone 1 artillery moved from Shantung to 19 Sea Zone 1 armour, 2 artilleries, 3 infantry and 1 marine moved from 19 Sea Zone to Manchuria 1 infantry moved from Shantung to Jehol 2 armour moved from Anhwe to Jehol 1 armour moved from Anhwe to Suiyuyan Japanese take Chahar from Chinese Japanese take Suiyuyan from Chinese 1 armour moved from Anhwe to Chahar 2 battleships moved from 19 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Kiangsi to Manchuria 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 destroyer and 1 submarine moved from 20 Sea Zone to 42 Sea Zone 1 artillery, 6 carriers, 2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Borneo 1 fighter moved from Philippines to 42 Sea Zone 1 fighter moved from French Indo China to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 37 Sea Zone 1 infantry moved from Hunan to Anhwe 1 infantry moved from Yunnan to Szechwan 3 fighters and 1 tactical_bomber moved from Kiangsi to Szechwan Combat - Japanese Battle in Buryatia Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 armour and 1 mech_infantry; Russians defend with 1 armour Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Buryatia, round 2 : 3/5 hits, 2.67 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Buryatia, round 2 : 2/3 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Russians and 1 armour owned by the British lost in Buryatia Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 1 armour and 1 mech_infantry Casualties for Russians: 1 armour Battle in 43 Sea Zone Japanese attack with 6 carriers, 2 destroyers, 4 submarines and 1 transport ANZAC defend with 1 submarine and 2 transports Japanese roll dice for 4 submarines in 43 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese roll dice for 6 carriers, 2 destroyers and 1 transport in 43 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 transport owned by the ANZAC lost in 43 Sea Zone 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 6 carriers, 2 destroyers, 4 submarines and 1 transport remaining. Battle score for attacker is 20 Casualties for ANZAC: 1 submarine and 2 transports Battle in 42 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Borneo Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Jehol Japanese attack with 2 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Jehol, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Manchuria Japanese attack with 1 armour, 2 artilleries, 3 infantry, 1 marine and 1 tactical_bomber Chinese defend with 1 artillery and 5 infantry Japanese roll dice for 2 cruisers in Manchuria, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 armour, 2 artilleries, 3 infantry, 1 marine and 1 tactical_bomber in Manchuria, round 2 : 2/8 hits, 3.00 expected hits Chinese roll dice for 1 artillery and 5 infantry in Manchuria, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 1 armour, 2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber in Manchuria, round 3 : 3/7 hits, 2.83 expected hits Chinese roll dice for 1 artillery and 3 infantry in Manchuria, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 1 armour, 2 artilleries, 1 infantry, 1 marine and 1 tactical_bomber in Manchuria, round 4 : 3/6 hits, 2.50 expected hits Chinese roll dice for 1 artillery in Manchuria, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour, 2 artilleries, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 artillery and 5 infantry Non Combat Move - Japanese 2 bombers and 1 tactical_bomber moved from Buryatia to Amur 1 tactical_bomber moved from Manchuria to Korea 2 fighters and 1 tactical_bomber moved from Borneo to 43 Sea Zone 1 infantry moved from Shan State to Yunnan 1 infantry moved from Malaya to Shan State 3 infantry moved from French Indo China to Yunnan 3 fighters and 1 tactical_bomber moved from Szechwan to Yunnan 1 artillery moved from Hunan to Yunnan 3 infantry moved from Kwangsi to Yunnan 1 armour moved from Kwangtung to Yunnan 2 fighters moved from Kiangsi to 6 Sea Zone 1 destroyer moved from 20 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone 1 submarine moved from 74 Sea Zone to 60 Sea Zone 1 fighter moved from 37 Sea Zone to Malaya 1 fighter moved from Kiangsi to Kwangtung 2 fighters moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from Kwangtung to French Indo China Place Units - Japanese 2 infantry placed in Malaya 1 destroyer placed in 37 Sea Zone 3 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 1 artillery, 2 infantry, 2 marines and 1 mech_infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4 Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : -2.00 UK_Pacific regular : -0.67 ANZAC regular : -0.17 Russians regular : 0.67
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I mostly took Chinese land where the U.S. bombers couldn’t reach without landing in danger. Luckily for me, the solo Japanese garrisons have knocked out 2 bombers to date. But the U.S. has lots of cash to spend on saving China. Although the U.S. bombers will likely try to SBR. I miscalculated and should have held back a fighter to cover all three I.C.s. ANZ is valiantly being worn down. Its income by itself is 1/3 of Japan’s, let alone its allies. My tt’s are all safe this turn, but not in position to take back DEI. I put max ground troops into Manch to free up planes for the south. That may have led to poor dice by me, but battle calc end result proved accurate. Bury went as expected. Worth losing a fighter to kill 2 tanks and leave eastern USSR wide open.
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TripleA Move Summary: Americans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 106 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 119 Sea Zone 1 marine moved from Algeria to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 96 Sea Zone to Malta 2 bombers moved from Gibraltar to Malta 1 bomber moved from India to Szechwan 1 bomber moved from India to Kweichow 1 bomber moved from India to Hunan 5 carriers, 2 destroyers, 6 fighters, 9 submarines and 2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 106 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 119 Sea Zone 1 marine moved from Algeria to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 96 Sea Zone to Malta 2 bombers moved from Gibraltar to Malta 1 bomber moved from India to Szechwan 1 bomber moved from India to Kweichow 1 bomber moved from India to Hunan 5 carriers, 2 destroyers, 6 fighters, 9 submarines and 2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Szechwan, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits retreated to Szechwan Battle in 42 Sea Zone Americans attack with 5 carriers, 2 destroyers, 6 fighters, 10 submarines and 2 tactical_bombers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 10 submarines in 42 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone Americans winJapanese win with 1 infantry remaining, taking 42 Sea Zone from Japanese with 5 carriers, 2 destroyers, 6 fighters, 9 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in 119 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone Americans win, taking 119 Sea Zone from Germans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Malta Americans attack with 1 artillery, 2 bombers, 1 infantry and 1 marine Italians defend with 1 airfield and 2 infantry Americans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 marine in Malta, round 2 : 3/5 hits, 2.33 expected hits Italians roll dice for 2 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Malta Americans win, taking Malta from Italians with 1 artillery, 2 bombers and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 2 bombers moved from Malta to Egypt 1 bomber moved from Szechwan to Burma 1 bomber moved from Hunan to Burma 1 bomber moved from Kweichow to Burma 1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 fighter moved from Western United States to 30 Sea Zone 2 carriers and 4 fighters moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transports moved from 92 Sea Zone to 91 Sea Zone 1 armour, 5 artilleries, 5 infantry and 1 marine moved from Algeria to Morocco 1 submarine moved from 94 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from 119 Sea Zone to Scotland 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 102 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 102 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 2 infantry placed in Central United States 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 0.33 Japanese regular : -0.83 Germans regular : -0.17
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TripleA Move Summary: Chinese round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Shensi to Szechwan
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Shensi to Szechwan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Kweichow from Japanese, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 0.00
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TripleA Move Summary: British round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Combat Move - British 4 fighters moved from 96 Sea Zone to Cyprus 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 bomber moved from Algeria to Caucasus 3 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Persia to Caucasus 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 106 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 119 Sea Zone 1 marine moved from Algeria to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 96 Sea Zone to Malta 2 bombers moved from Gibraltar to Malta 1 bomber moved from India to Szechwan 1 bomber moved from India to Kweichow 1 bomber moved from India to Hunan 5 carriers, 2 destroyers, 6 fighters, 9 submarines and 2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Szechwan, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits retreated to Szechwan Battle in 42 Sea Zone Americans attack with 5 carriers, 2 destroyers, 6 fighters, 10 submarines and 2 tactical_bombers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 10 submarines in 42 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone Americans winJapanese win with 1 infantry remaining, taking 42 Sea Zone from Japanese with 5 carriers, 2 destroyers, 6 fighters, 9 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in 119 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone Americans win, taking 119 Sea Zone from Germans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Malta Americans attack with 1 artillery, 2 bombers, 1 infantry and 1 marine Italians defend with 1 airfield and 2 infantry Americans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 marine in Malta, round 2 : 3/5 hits, 2.33 expected hits Italians roll dice for 2 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Malta Americans win, taking Malta from Italians with 1 artillery, 2 bombers and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 2 bombers moved from Malta to Egypt 1 bomber moved from Szechwan to Burma 1 bomber moved from Hunan to Burma 1 bomber moved from Kweichow to Burma 1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 fighter moved from Western United States to 30 Sea Zone 2 carriers and 4 fighters moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transports moved from 92 Sea Zone to 91 Sea Zone 1 armour, 5 artilleries, 5 infantry and 1 marine moved from Algeria to Morocco 1 submarine moved from 94 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from 119 Sea Zone to Scotland 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 102 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 102 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 2 infantry placed in Central United States 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Shensi to Szechwan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Kweichow from Japanese, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 34 PUs; British buy 1 fighter, 2 infantry and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 4 fighters moved from 96 Sea Zone to Cyprus 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 bomber moved from Algeria to Caucasus 3 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Persia to Caucasus 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State Combat - British Battle in Cyprus British attack with 1 artillery, 4 fighters and 1 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 4 fighters and 1 infantry in Cyprus, round 2 : 3/6 hits, 2.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the British lost in Cyprus British win, taking Cyprus from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is -6 Casualties for British: 1 fighter and 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 bomber, 2 fighters and 3 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 bomber, 2 fighters and 3 infantry in Caucasus, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from Caucasus to Northwest Persia 3 fighters moved from Algeria to Malta 3 fighters moved from Cyprus to 96 Sea Zone 1 fighter moved from Egypt to 96 Sea Zone 1 marine moved from Gibraltar to 92 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 92 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 3 transports moved from 92 Sea Zone to 91 Sea Zone 1 carrier moved from 81 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Iraq to Eastern Persia 3 infantry moved from Iraq to Northwest Persia 3 infantry moved from Persia to Northwest Persia 1 fighter moved from Caucasus to Iraq 1 fighter moved from Caucasus to Persia 1 battleship moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from Shan State to Burma 5 mech_infantrys moved from India to Burma 3 aaGuns, 3 infantry and 1 mech_infantry moved from United Kingdom to Scotland Place Units - British 3 submarines placed in 98 Sea Zone 1 fighter and 2 infantry placed in Persia Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,3 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : 0.33 Italians regular : 1.67 Japanese regular : -1.17 Germans regular : -0.83 British regular : 0.33
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@FMErwinRommel Its funny that although Germany is arguably the stronger power…I am still more worried about the Japanese side of the board…G has a lot of coast to defend, has to prop up Italy and also generate enough power to knock out 2 mid size powers (Russia and UK) to win. With a big US buy in the atlantic for a few turns and then a steady tt reinforce to support the UK and Russia the status quo can be observed in Europe for a while.
Japan has had only 55-65 ipcs a round apart from the big india bonus but still feels a bigger threat as only the US can spend a lot of money at once to counter…India/China can realistically only build a few infs… Anzac can buy the odd spoiler sub and tt but they are powerless against a big air/carrier stack. However US is getting near parity in ships now so hopefully will rein the yellow peril in.
I got lucky with my bombers this round…but chickened out of a 3rd round in szechwan…I felt we would both hit that round so cut my losses to keep the bomber. Italy picked a bad time to decide to fight…hard to lose a fighter but 2 UK NOs worth it. Can get allied subs into the expensive areas in the med now so italy will be even more of a problem for germany…
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Smolensk 1 bomber moved from Rostov to Smolensk 1 bomber moved from Bulgaria to 99 Sea Zone Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in 99 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Smolensk Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Italians win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Smolensk to Germany 1 bomber moved from 99 Sea Zone to Southern Italy 1 infantry moved from Northern Italy to Western Germany 1 mech_infantry moved from Northern Italy to Romania 1 aaGun and 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry placed in Northern Italy 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4 Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 1.17 Russians regular : -0.33
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TripleA Move Summary: ANZAC round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 37 Sea Zone 2 fighters moved from Burma to 37 Sea Zone 2 fighters moved from Queensland to 37 Sea Zone