I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?L20 #1 aagamerz13 (X) vs trulpen (A+14) BM3
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 33 Sea Zone to 36 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Battle in Java Battle in 36 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone ANZAC win, taking Java from Japanese, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 tactical_bomber moved from Queensland to 33 Sea Zone 1 submarine moved from 56 Sea Zone to 41 Sea Zone 1 submarine moved from 56 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 33 Sea Zone to 36 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Battle in Java Battle in 36 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone ANZAC win, taking Java from Japanese, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 tactical_bomber moved from Queensland to 33 Sea Zone 1 submarine moved from 56 Sea Zone to 41 Sea Zone 1 submarine moved from 56 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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Sub-spam all over the board. I usually find that kind of move distustingly annoying.
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 33 Sea Zone to 36 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Battle in Java Battle in 36 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone ANZAC win, taking Java from Japanese, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 tactical_bomber moved from Queensland to 33 Sea Zone 1 submarine moved from 56 Sea Zone to 41 Sea Zone 1 submarine moved from 56 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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Nevermind the second post. I decide that the sub is better by Sumatra anyway. So use first post, please.
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@trulpen yes, bought a lot of planes for the fleets. will need a few rounds to Greyhound the subs
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@aagamerz13 edit volgo to take lose plane
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 3 destroyers, 2 fighters and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Ukraine to Caucasus Germans take Rostov from Russians 1 armour moved from Ukraine to Volgograd 3 infantry moved from Western Ukraine to Bryansk 1 armour moved from Novgorod to Smolensk 2 infantry moved from Novgorod to Archangel 1 bomber moved from Ukraine to Archangel 1 bomber moved from Ukraine to Smolensk 1 tactical_bomber moved from Yugoslavia to Caucasus 1 infantry moved from Bulgaria to Greece Germans take Greece from Americans 1 tactical_bomber moved from Ukraine to Caucasus 3 fighters moved from Ukraine to Caucasus 2 fighters moved from Ukraine to Volgograd 1 fighter moved from Yugoslavia to Caucasus 1 fighter moved from Yugoslavia to Bryansk 1 tactical_bomber moved from Germany to Bryansk 3 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 3 fighters and 3 tactical_bombers moved from United Kingdom to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 104 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux Combat - Germans Germans creates battle in territory 112 Sea Zone Germans creates battle in territory 125 Sea Zone Battle in Normandy Bordeaux Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/6 hits, 2.17 expected hits Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Americans: 3 infantry Battle in Bryansk Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in 109 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Volgograd Germans attack with 1 armour and 2 fighters Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour and 2 fighters in Volgograd, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Germans win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 infantry in Archangel, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 armour and 1 bomber Russians defend with 1 infantry Germans roll dice for 1 armour and 1 bomber in Smolensk, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk Germans win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 4 fighters and 4 tactical_bombers British defend with 1 destroyer Germans roll dice for 4 fighters and 4 tactical_bombers in 104 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Caucasus Germans attack with 2 armour, 4 fighters and 2 tactical_bombers Russians defend with 1 artillery and 3 infantry Germans roll dice for 2 armour, 4 fighters and 2 tactical_bombers in Caucasus, round 2 : 4/8 hits, 4.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour Casualties for Russians: 1 artillery and 3 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Volgograd: 1 fighter EDIT: Changing ownership of Volgograd from Russians to Germans EDIT: Adding units owned by Germans to Volgograd: 1 armour EDIT: Turning off Edit Mode 1 fighter moved from Volgograd to Ukraine 4 fighters and 2 tactical_bombers moved from Caucasus to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 bomber moved from Smolensk to Ukraine 1 bomber moved from Archangel to Ukraine 9 infantry moved from Albania to Greece 6 mech_infantrys moved from Albania to Greece 3 armour and 1 mech_infantry moved from Yugoslavia to Greece 2 fighters moved from Albania to Southern Italy 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom 1 fighter and 2 tactical_bombers moved from 104 Sea Zone to United Kingdom 2 mech_infantrys moved from Western Germany to Yugoslavia 3 fighters moved from 104 Sea Zone to Western Germany 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 2 fighters moved from Normandy Bordeaux to 112 Sea Zone 2 armour moved from Novgorod to Eastern Poland 6 infantry moved from Finland to Vyborg 1 infantry moved from Greater Southern Germany to Yugoslavia Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Western Ukraine 3 infantry placed in Novgorod 3 infantry placed in France Germans undo move 4. 2 infantry placed in France 3 infantry placed in United Kingdom 3 destroyers and 2 fighters placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,1,2,2,6,3,6,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3 Germans collect 60 PUs (11 lost to blockades); end with 60 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Russians regular : 0.33 Germans regular : -3.17 British regular : -0.33 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 25 PUs; Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 infantry moved from Timguska to Yenisey Russians take Yenisey from Japanese 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 2 infantry moved from Russia to Bryansk 2 infantry moved from Vologda to Archangel 1 tactical_bomber moved from Novosibirsk to Archangel 1 fighter moved from Russia to Archangel 1 fighter moved from Russia to Archangel 1 fighter moved from Russia to Volgograd 2 armour and 2 mech_infantrys moved from Novosibirsk to Caucasus 4 artilleries and 5 infantry moved from Tambov to Bryansk 8 artilleries and 4 infantry moved from Russia to Bryansk 1 artillery moved from Tambov to Bryansk 2 infantry moved from Tambov to Volgograd 2 fighters moved from Russia to Volgograd Combat - Russians Battle in Bryansk Russians attack with 13 artilleries and 11 infantry Germans defend with 2 infantry Russians roll dice for 13 artilleries and 11 infantry in Bryansk, round 2 : 10/24 hits, 8,00 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 13 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Volgograd Russians attack with 3 fighters and 2 infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 3 fighters and 2 infantry in Volgograd, round 2 : 0/5 hits, 1,83 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 3 fighters and 2 infantry in Volgograd, round 3 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Archangel Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Caucasus Russians attack with 2 armour and 2 mech_infantrys Germans defend with 1 armour Russians roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 3 fighters moved from Volgograd to Russia 2 fighters and 1 tactical_bomber moved from Archangel to Russia 2 aaGuns moved from Tambov to Bryansk 2 aaGuns moved from Russia to Bryansk 1 infantry moved from Novosibirsk to Timguska 2 artilleries and 2 infantry moved from Vologda to Smolensk Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans regular : -0,83 Russians regular : 1,00 -
Played a bit quickly. Need to check if it’s possible to defend Turkey.
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 25 PUs; Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 infantry moved from Timguska to Yenisey Russians take Yenisey from Japanese 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 2 infantry moved from Russia to Bryansk 2 infantry moved from Vologda to Archangel 1 tactical_bomber moved from Novosibirsk to Archangel 1 fighter moved from Russia to Archangel 1 fighter moved from Russia to Archangel 1 fighter moved from Russia to Volgograd 2 armour and 2 mech_infantrys moved from Novosibirsk to Caucasus 4 artilleries and 5 infantry moved from Tambov to Bryansk 8 artilleries and 4 infantry moved from Russia to Bryansk 1 artillery moved from Tambov to Bryansk 2 infantry moved from Tambov to Volgograd 2 fighters moved from Russia to Volgograd Combat - Russians Battle in Bryansk Russians attack with 13 artilleries and 11 infantry Germans defend with 2 infantry Russians roll dice for 13 artilleries and 11 infantry in Bryansk, round 2 : 10/24 hits, 8,00 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 13 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Volgograd Russians attack with 3 fighters and 2 infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 3 fighters and 2 infantry in Volgograd, round 2 : 0/5 hits, 1,83 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 3 fighters and 2 infantry in Volgograd, round 3 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Archangel Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Caucasus Russians attack with 2 armour and 2 mech_infantrys Germans defend with 1 armour Russians roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Archangel to Russia 2 aaGuns moved from Tambov to Bryansk 2 aaGuns moved from Russia to Bryansk 1 infantry moved from Novosibirsk to Timguska 2 artilleries and 2 infantry moved from Vologda to Smolensk 3 fighters moved from Volgograd to Turkey Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans regular : -0,83 Russians regular : 1,00 -
I think that if I let G into Turkey, I’ll unleash all kinds of hells.
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 1 fighter, 7 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Burma to India 1 fighter moved from Burma to India 1 infantry moved from Yunnan to Szechwan 1 armour moved from Burma to Szechwan 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Chahar 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Chahar 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone Japanese take 39 Sea Zone from UK_Pacific 2 battleships and 9 carriers moved from 6 Sea Zone to 35 Sea Zone Japanese take 20 Sea Zone from ANZAC Japanese take 35 Sea Zone from ANZAC 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 1 bomber moved from Burma to Szechwan 1 fighter and 1 tactical_bomber moved from Burma to Szechwan 2 fighters and 2 tactical_bombers moved from Burma to 37 Sea Zone 4 fighters moved from Burma to 41 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 2 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Japanese Air Battle in India Japanese attacks with 2 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India UK_Pacific roll AA dice in India : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in India causes 0 damage total. Battle in Iwo Jima Battle in 6 Sea Zone Japanese attack with 1 cruiser, 1 destroyer, 7 fighters and 3 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 cruiser, 1 destroyer, 7 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 9/12 hits, 6.33 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win, taking Iwo Jima from Americans, taking 6 Sea Zone from Americans with 1 cruiser, 1 destroyer, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Chahar Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Chahar, round 2 : 0/6 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Chahar Japanese roll dice for 2 fighters and 2 tactical_bombers in Chahar, round 3 : 1/4 hits, 2.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 2/3 hits, 1.00 expected hits 2 fighters owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar retreated to Chahar Chinese win with 2 infantry remaining. Battle score for attacker is -23 Casualties for Japanese: 2 fighters and 2 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 41 Sea Zone Japanese attack with 1 destroyer and 4 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 4 fighters in 41 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Cleaning up after air battles Non Combat Move - Japanese 2 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Amur to Buryatia 2 infantry moved from Manchuria to Jehol 2 tactical_bombers moved from Chahar to Anhwe 1 infantry moved from Hunan to Kweichow 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to Hunan 1 fighter moved from India to Burma 1 bomber moved from Szechwan to Anhwe 1 fighter and 1 tactical_bomber moved from Szechwan to Burma 1 armour and 2 mech_infantrys moved from Malaya to Burma 4 fighters moved from 41 Sea Zone to Burma 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Japan to 35 Sea Zone 1 infantry moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 2 infantry moved from Kwangsi to Yunnan 3 fighters moved from 6 Sea Zone to Japan 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 4 tactical_bombers moved from Japan to 6 Sea Zone 3 fighters and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 3 fighters moved from 35 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 2 destroyers and 1 transport placed in 36 Sea Zone Japanese undo move 1. Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Turning off Edit Mode 2 destroyers and 1 transport placed in 36 Sea Zone 2 infantry and 1 mech_infantry placed in Malaya 2 infantry and 1 marine placed in Kwangtung Japanese undo move 2. 1 armour, 1 infantry and 1 mech_infantry placed in Malaya Japanese undo move 3. 2 infantry and 1 mech_infantry placed in Malaya 1 armour and 2 infantry placed in Manchuria 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6 Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUsCombat Hit Differential Summary :
Chinese regular : 1.67 Japanese regular : -3.00 UK_Pacific AA : 0.83 ANZAC regular : -0.67 -
@aagamerz13 us is spread out a little i need to take and hold a key spot
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 3 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Spain to Argentina 1 artillery and 2 infantry moved from Chile to Argentina 1 artillery and 1 infantry moved from Spain to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone 1 artillery and 1 infantry moved from 85 Sea Zone to Argentina 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 104 Sea Zone 2 infantry moved from Spain to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone 1 fighter moved from 91 Sea Zone to Normandy Bordeaux 1 fighter moved from 33 Sea Zone to 17 Sea Zone 8 fighters and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 23 Sea Zone to 6 Sea Zone 1 submarine moved from 24 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Spain to Normandy Bordeaux 1 fighter moved from 91 Sea Zone to 109 Sea Zone 2 fighters and 1 tactical_bomber moved from Spain to Southern France 3 infantry moved from Spain to Southern France 1 submarine moved from 111 Sea Zone to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 submarine moved from 108 Sea Zone to 104 Sea Zone 1 submarine moved from 118 Sea Zone to 104 Sea Zone Combat - Americans Americans creates battle in territory 125 Sea Zone Battle in 17 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Okinawa Battle in Celebes Battle in 6 Sea Zone Americans attack with 9 fighters, 2 submarines and 3 tactical_bombers Japanese defend with 1 cruiser and 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 9 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 5/12 hits, 6,50 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans win, taking Okinawa from Japanese, taking Celebes from Japanese, taking 6 Sea Zone from Japanese with 9 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Japanese: 1 cruiser and 1 destroyer Battle in Argentina Americans attack with 2 artilleries, 1 bomber and 3 infantry Neutral_True defend with 4 infantry Americans roll dice for 2 artilleries, 1 bomber and 3 infantry in Argentina, round 2 : 3/6 hits, 2,17 expected hits Neutral_True roll dice for 4 infantry in Argentina, round 2 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Argentina Americans roll dice for 2 artilleries and 1 bomber in Argentina, round 3 : 1/3 hits, 1,33 expected hits Neutral_True roll dice for 1 infantry in Argentina, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Argentina Americans win, taking Argentina from Neutral_True with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 3 infantry Casualties for Neutral_True: 4 infantry Battle in Normandy Bordeaux Americans attack with 1 fighter and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 109 Sea Zone Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 104 Sea Zone Americans attack with 5 submarines Germans defend with 1 destroyer Americans roll dice for 5 submarines in 104 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 5 submarines remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Southern France Americans attack with 2 fighters, 3 infantry and 1 tactical_bomber Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Southern France, round 2 : 2/6 hits, 2,17 expected hits Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from Southern France to Turkey 1 fighter moved from Gibraltar to Turkey 1 fighter moved from Normandy Bordeaux to Gibraltar 1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 119 Sea Zone to 104 Sea Zone 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 109 Sea Zone to Spain 2 fighters and 2 tactical_bombers moved from 109 Sea Zone to 91 Sea Zone 10 infantry moved from Eastern United States to 101 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 10 infantry moved from 91 Sea Zone to Spain 2 transports moved from 65 Sea Zone to 89 Sea Zone 1 bomber moved from Argentina to French Guiana 3 fighters and 1 tactical_bomber moved from Russia to Turkey 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 3 infantry moved from Caroline Islands to 33 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 21 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 artillery, 1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 4 fighters, 5 infantry, 1 marine, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from 17 Sea Zone to 19 Sea Zone 9 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 2 fighters moved from Western United States to Midway 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 30 Sea Zone to 26 Sea Zone Place Units - Americans 2 fighters placed in Spain 1 armour placed in Spain 3 mech_infantrys placed in Saudi Arabia 1 airfield and 1 factory_minor placed in Turkey 4 infantry placed in Eastern United States 1 fighter placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 74 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 114 PUsCombat Hit Differential Summary :
Americans regular : 0,33 Italians regular : -0,67 Japanese regular : -0,83 Germans regular : 0,00 Neutral_True regular : 1,33 -
TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 2 infantry moved from Suiyuyan to Hopei 2 infantry moved from Chahar to Jehol 1 fighter moved from Suiyuyan to Jehol Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Chinese retreated to Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 bomber and 2 tactical_bombers Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun, 1 bomber and 2 tactical_bombers in Anhwe, round 2 : 2/3 hits, 1,17 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 aaGun, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Jehol Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Chahar 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : -1,33 Japanese regular : 0,50 -
TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 3 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Spain to Argentina 1 artillery and 2 infantry moved from Chile to Argentina 1 artillery and 1 infantry moved from Spain to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone 1 artillery and 1 infantry moved from 85 Sea Zone to Argentina 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 104 Sea Zone 2 infantry moved from Spain to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone 1 fighter moved from 91 Sea Zone to Normandy Bordeaux 1 fighter moved from 33 Sea Zone to 17 Sea Zone 8 fighters and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 23 Sea Zone to 6 Sea Zone 1 submarine moved from 24 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Spain to Normandy Bordeaux 1 fighter moved from 91 Sea Zone to 109 Sea Zone 2 fighters and 1 tactical_bomber moved from Spain to Southern France 3 infantry moved from Spain to Southern France 1 submarine moved from 111 Sea Zone to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 submarine moved from 108 Sea Zone to 104 Sea Zone 1 submarine moved from 118 Sea Zone to 104 Sea Zone Combat - Americans Americans creates battle in territory 125 Sea Zone Battle in 17 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Okinawa Battle in Celebes Battle in 6 Sea Zone Americans attack with 9 fighters, 2 submarines and 3 tactical_bombers Japanese defend with 1 cruiser and 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 9 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 5/12 hits, 6,50 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans win, taking Okinawa from Japanese, taking Celebes from Japanese, taking 6 Sea Zone from Japanese with 9 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Japanese: 1 cruiser and 1 destroyer Battle in Argentina Americans attack with 2 artilleries, 1 bomber and 3 infantry Neutral_True defend with 4 infantry Americans roll dice for 2 artilleries, 1 bomber and 3 infantry in Argentina, round 2 : 3/6 hits, 2,17 expected hits Neutral_True roll dice for 4 infantry in Argentina, round 2 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Argentina Americans roll dice for 2 artilleries and 1 bomber in Argentina, round 3 : 1/3 hits, 1,33 expected hits Neutral_True roll dice for 1 infantry in Argentina, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Argentina Americans win, taking Argentina from Neutral_True with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 3 infantry Casualties for Neutral_True: 4 infantry Battle in Normandy Bordeaux Americans attack with 1 fighter and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 109 Sea Zone Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 104 Sea Zone Americans attack with 5 submarines Germans defend with 1 destroyer Americans roll dice for 5 submarines in 104 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 5 submarines remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Southern France Americans attack with 2 fighters, 3 infantry and 1 tactical_bomber Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Southern France, round 2 : 2/6 hits, 2,17 expected hits Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from Southern France to Turkey 1 fighter moved from Gibraltar to Turkey 1 fighter moved from Normandy Bordeaux to Gibraltar 1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 119 Sea Zone to 104 Sea Zone 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 109 Sea Zone to Spain 2 fighters and 2 tactical_bombers moved from 109 Sea Zone to 91 Sea Zone 10 infantry moved from Eastern United States to 101 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 10 infantry moved from 91 Sea Zone to Spain 2 transports moved from 65 Sea Zone to 89 Sea Zone 1 bomber moved from Argentina to French Guiana 3 fighters and 1 tactical_bomber moved from Russia to Turkey 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 3 infantry moved from Caroline Islands to 33 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 21 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 artillery, 1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 4 fighters, 5 infantry, 1 marine, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from 17 Sea Zone to 19 Sea Zone 9 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 2 fighters moved from Western United States to Midway 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 30 Sea Zone to 26 Sea Zone Place Units - Americans 2 fighters placed in Spain 1 armour placed in Spain 3 mech_infantrys placed in Saudi Arabia 1 airfield and 1 factory_minor placed in Turkey 4 infantry placed in Eastern United States 1 fighter placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 74 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 114 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 2 infantry moved from Suiyuyan to Hopei 2 infantry moved from Chahar to Jehol 1 fighter moved from Suiyuyan to Jehol Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Chinese retreated to Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 bomber and 2 tactical_bombers Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun, 1 bomber and 2 tactical_bombers in Anhwe, round 2 : 2/3 hits, 1,17 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 aaGun, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Jehol Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Chahar 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun; Remaining resources: 3 PUs; Combat Move - British Non Combat Move - British 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from India to Turkey Place Units - UK_Pacific 1 aaGun placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1 UK_Pacific collect 3 PUs (2 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 aaGunCombat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : 0,33 Italians regular : -0,67 Japanese regular : -0,33 Germans regular : 0,00 Neutral_True regular : 1,33 -
TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from France to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 artillery and 3 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 2 fighters moved from Ukraine to Southern Italy 2 infantry moved from Albania to Greece Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,6,3,3,3,4,3,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6 Italians collect 2 PUs (9 lost to blockades); end with 4 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 1.00 -
Haven’t rolled dice yet. Will assume no scramble in z36, since a scramble just seems to waste a plane.
If you contrarily wanted to scramble the fig together with 3 des against 1 sub, 4 fig, 1 tac, then I’ll reroll the full battle, no matter the dice rolled.
It’s the logic of a scramble-choice before battle should not be made with knowing the dice, but the odds only.
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 4 fighters and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in 36 Sea Zone ANZAC attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 3 destroyers and 1 transport ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 4 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Japanese roll dice for 3 destroyers and 1 transport in 36 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits 1 transport owned by the Japanese, 1 fighter owned by the ANZAC, 3 destroyers owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone ANZAC win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 fighter and 1 submarine Casualties for Japanese: 3 destroyers and 1 transport Battle in Solomon Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands ANZAC win, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone 1 artillery moved from South Australia to Queensland 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Japanese regular : 1,33 ANZAC regular : 3,67





