Posted it over there!
Thank you too and of course good luck in the rest of the tournament as well!
TT ColtWitt (A) vs Rum and Fury (L+18) BM3
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2nd file has wittman’s edit.
I didn’t scramble in Sz95. You are welcome to reroll the battle if you would like to,
Italy has some fun choices it could make, but the detrimental nature of the results probably not worth it :P Excited to see the next move!
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern Italy 1 armour moved from Libya to Tobruk Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5 Italians collect 10 PUs (1 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 transport moved from 62 Sea Zone to 52 Sea Zone 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 submarine ANZAC roll dice for 1 submarine and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the ANZAC retreated to 42 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 infantry, 1 submarine and 1 transport EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine EDIT: Changing ownership of Malaya from Japanese to ANZAC EDIT: Changing ownership of Malaya from ANZAC to British EDIT: Adding units owned by ANZAC to Malaya: 2 infantry EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 submarine and 1 transport EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 destroyer moved from 75 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : -0.33 -
Hey, there s something wrong with the program. I can’t ignore enemy subs. A bug. Thus the edits.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 2 mech_infantrys moved from Poland to Bessarabia 1 mech_infantry moved from Baltic States to Bessarabia 1 bomber moved from Western Germany to Cyprus 1 bomber moved from Eastern Poland to Bessarabia 2 armour moved from Western Ukraine to Bessarabia 1 armour moved from Eastern Poland to Bessarabia 1 armour moved from Western Ukraine to Bessarabia 6 armour, 11 artilleries, 22 infantry and 17 mech_infantrys moved from Western Ukraine to Ukraine 1 mech_infantry moved from Eastern Poland to Bessarabia 6 mech_infantrys moved from Eastern Poland to Ukraine Combat - Germans Battle in Ukraine Germans attack with 6 armour, 11 artilleries, 22 infantry and 23 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 6 armour, 11 artilleries, 22 infantry and 23 mech_infantrys in Ukraine, round 2 : 17/62 hits, 16.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 6 armour, 11 artilleries, 22 infantry and 23 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 4 armour, 1 bomber and 4 mech_infantrys Russians defend with 1 armour and 2 infantry Germans roll dice for 4 armour, 1 bomber and 4 mech_infantrys in Bessarabia, round 2 : 1/9 hits, 3.33 expected hits Russians roll dice for 1 armour and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans roll dice for 4 armour, 1 bomber and 3 mech_infantrys in Bessarabia, round 3 : 3/8 hits, 3.17 expected hits Russians roll dice for 1 armour and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 4 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 armour and 2 infantry Battle in Cyprus Germans attack with 1 bomber British defend with 1 bomber Germans roll dice for 1 bomber in Cyprus, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 bomber in Cyprus, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 bomber in Cyprus, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 bomber in Cyprus, round 3 : 0/1 hits, 0.17 expected hits 1 bomber owned by the British lost in Cyprus Germans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for British: 1 bomber Non Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 bomber moved from Cyprus to Southern Italy 4 aaGuns moved from Western Ukraine to Ukraine 1 bomber moved from Bessarabia to Western Germany 1 artillery and 7 infantry moved from Finland to Vyborg 1 infantry moved from Novgorod to Belarus 1 submarine moved from 125 Sea Zone to 119 Sea Zone 2 mech_infantrys moved from Germany to Eastern Poland 2 fighters moved from Western Germany to Southern Italy 1 mech_infantry moved from Western Germany to Slovakia Hungary Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 10 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6 Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -1.83 British regular : -0.33 -
i dont get why i couldnt NCM sub to Wales. Shouldnt i be able to ignore enemy sub? If i couldnt I certainly would have moved there during combat move but thought i would skip some “ignore enemy sub” prompts through NCM
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@Colt45554 said in TT ColtWitt (A) vs Rum and Fury (L+18) BM3:
i dont get why i couldnt NCM sub to Wales. Shouldnt i be able to ignore enemy sub? If i couldnt I certainly would have moved there during combat move but thought i would skip some “ignore enemy sub” prompts through NCM
I think there is a bug in the program with subs
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Thanks. I tried to find it in the “player enforced” portion of the notes but didn’t see it
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 artillery and 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 fighter moved from Bryansk to Belarus Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 artilleries and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Belarus to Rostov 1 fighter and 1 tactical_bomber moved from Western Ukraine to Rostov 4 aaGuns, 3 armour, 8 artilleries, 37 infantry and 5 mech_infantrys moved from Bryansk to Rostov 1 infantry moved from Russia to Bryansk 1 artillery and 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Tambov 1 armour moved from Volgograd to Rostov Place Units - Russians 3 artilleries placed in Volgograd Russians undo move 1. 2 artilleries and 1 infantry placed in Volgograd 1 artillery, 3 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans regular : 1.00 Russians regular : -0.83 -
Wait
NCM change coming
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 artillery and 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 fighter moved from Bryansk to Belarus Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 artilleries and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Belarus to Rostov 1 fighter and 1 tactical_bomber moved from Western Ukraine to Rostov 4 aaGuns, 3 armour, 8 artilleries, 37 infantry and 5 mech_infantrys moved from Bryansk to Rostov 1 infantry moved from Russia to Bryansk 1 artillery and 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Tambov 1 armour moved from Volgograd to Rostov Place Units - Russians 3 artilleries placed in Volgograd Russians undo move 1. 2 artilleries and 1 infantry placed in Volgograd 1 artillery, 3 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 2 artilleries and 1 infantry EDIT: Adding units owned by Russians to Russia: 2 artilleries and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 artillery and 1 infantry EDIT: Adding units owned by Russians to Volgograd: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 3 aaGuns, 4 armour, 8 artilleries, 3 fighters, 34 infantry, 5 mech_infantrys and 1 tactical_bomber EDIT: Removing units owned by Russians from Rostov: 3 aaGuns, 4 armour, 8 artilleries, 3 fighters, 34 infantry, 5 mech_infantrys and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Tambov: 1 artillery and 4 infantry EDIT: Adding units owned by Russians to Bryansk: 1 artillery and 4 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : 1.00 Russians regular : -0.83 -
TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 artillery and 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 fighter moved from Bryansk to Belarus Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 artilleries and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Belarus to Rostov 1 fighter and 1 tactical_bomber moved from Western Ukraine to Rostov 4 aaGuns, 3 armour, 8 artilleries, 37 infantry and 5 mech_infantrys moved from Bryansk to Rostov 1 infantry moved from Russia to Bryansk 1 artillery and 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Tambov 1 armour moved from Volgograd to Rostov Place Units - Russians 3 artilleries placed in Volgograd Russians undo move 1. 2 artilleries and 1 infantry placed in Volgograd 1 artillery, 3 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 2 artilleries and 1 infantry EDIT: Adding units owned by Russians to Russia: 2 artilleries and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 artillery and 1 infantry EDIT: Adding units owned by Russians to Volgograd: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 3 aaGuns, 4 armour, 8 artilleries, 3 fighters, 34 infantry, 5 mech_infantrys and 1 tactical_bomber EDIT: Removing units owned by Russians from Rostov: 3 aaGuns, 4 armour, 8 artilleries, 3 fighters, 34 infantry, 5 mech_infantrys and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Tambov: 1 artillery and 4 infantry EDIT: Adding units owned by Russians to Bryansk: 1 artillery and 4 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : 1.00 Russians regular : -0.83 -
TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 fighter moved from French Indo China to Malaya 1 tactical_bomber moved from French Indo China to Malaya 1 bomber moved from French Indo China to Malaya 1 bomber moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 fighter moved from French Indo China to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 tactical_bomber moved from 35 Sea Zone to Yunnan 1 infantry moved from Kweichow to Yunnan 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone Japanese take 43 Sea Zone from Americans 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 5 fighters and 3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - JapaneseCombat Hit Differential Summary :
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@Karl7 Gokd day. Would you like to scramble to save that rust bucket of a DD?
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 fighter moved from French Indo China to Malaya 1 tactical_bomber moved from French Indo China to Malaya 1 bomber moved from French Indo China to Malaya 1 bomber moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 fighter moved from French Indo China to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 tactical_bomber moved from 35 Sea Zone to Yunnan 1 infantry moved from Kweichow to Yunnan 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone Japanese take 43 Sea Zone from Americans 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 5 fighters and 3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Celebes Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 2 submarines and 1 transport ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 1 fighter, 2 submarines and 1 transport in 37 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win, taking Celebes from Dutch, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Malaya Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 harbour; ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from British with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Yunnan Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 54 Sea Zone Japanese attack with 5 fighters and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 5 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Shan State to French Indo China 1 aaGun moved from Kwangsi to French Indo China 1 bomber moved from Malaya to French Indo China 1 fighter moved from 37 Sea Zone to 35 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 4 fighters and 3 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Anhwe to Jehol 1 mech_infantry moved from Jehol to Manchuria 1 fighter moved from Yunnan to Shantung 1 tactical_bomber moved from Yunnan to French Indo China 1 mech_infantry moved from Kiangsu to Kweichow 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone 1 mech_infantry moved from Kiangsu to Hunan 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 1 factory_minor placed in Shantung Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : -2.33 UK_Pacific regular : 0.67 ANZAC regular : 0.50 British regular : -0.67Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Iwo Jima : 1 infantry Shantung : 1 flag, 1 factory_minor and 1 fighter Kwangsi : 1 flag Kiangsu : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry Jehol : 1 flag Manchuria : 1 flag, 1 armour, 1 artillery, 11 infantry and 1 mech_infantry Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 1 infantry and 1 mech_infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 mech_infantry Hunan : 1 flag, 1 armour and 1 mech_infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 artillery Tsinghai : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Shan State : 1 flag, 1 infantry Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry Borneo : 1 flag Kwangtung : 1 flag, 1 harbour New Guinea : 1 flag Philippines : 1 flag, 1 airfield, 1 artillery, 1 fighter and 1 harbour Guam : 1 flag, 1 airfield and 1 infantry French Indo China : 1 flag, 1 aaGun, 2 artilleries, 2 bombers, 1 factory_minor, 2 infantry and 1 tactical_bomber Celebes : 1 flag, 1 infantry Java : 1 flag Dutch New Guinea : 1 flag, 1 infantry 44 Sea Zone : 1 transport 43 Sea Zone : 1 flag 37 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport 35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 3 tactical_bombers and 1 transport 16 Sea Zone : 1 destroyer 6 Sea Zone : 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombersProduction/PUs Summary :
Germans : 52 / 65 Russians : 26 / 30 Japanese : 58 / 61 Americans : 56 / 81 Chinese : 2 / 3 British : 31 / 40 UK_Pacific : 6 / 10 Italians : 11 / 11 ANZAC : 10 / 13 French : 1 / 0 Dutch : 4 / 0 Mongolians : 0 / 0 Neutral_Axis : 8 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 fighter moved from French Indo China to Malaya 1 tactical_bomber moved from French Indo China to Malaya 1 bomber moved from French Indo China to Malaya 1 bomber moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 fighter moved from French Indo China to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 tactical_bomber moved from 35 Sea Zone to Yunnan 1 infantry moved from Kweichow to Yunnan 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone Japanese take 43 Sea Zone from Americans 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 5 fighters and 3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Celebes Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 2 submarines and 1 transport ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 1 fighter, 2 submarines and 1 transport in 37 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win, taking Celebes from Dutch, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Malaya Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 harbour; ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from British with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Yunnan Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 54 Sea Zone Japanese attack with 5 fighters and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 5 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Shan State to French Indo China 1 aaGun moved from Kwangsi to French Indo China 1 bomber moved from Malaya to French Indo China 1 fighter moved from 37 Sea Zone to 35 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 4 fighters and 3 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Anhwe to Jehol 1 mech_infantry moved from Jehol to Manchuria 1 fighter moved from Yunnan to Shantung 1 tactical_bomber moved from Yunnan to French Indo China 1 mech_infantry moved from Kiangsu to Kweichow 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone 1 mech_infantry moved from Kiangsu to Hunan 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 1 factory_minor placed in Shantung Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Shantung: 1 factory_minor EDIT: Adding units owned by Japanese to Kwangtung: 1 factory_minor EDIT: Removing units owned by Japanese from Hopei: 1 artillery EDIT: Adding units owned by Japanese to Kweichow: 1 artillery EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry EDIT: Adding units owned by Japanese to Hopei: 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : -2.33 UK_Pacific regular : 0.67 ANZAC regular : 0.50 British regular : -0.67 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea 1 armour moved from Tunisia to Libya 1 artillery moved from Algeria to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 2 carriers, 2 destroyers and 4 fighters moved from 94 Sea Zone to 97 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis Combat - Americans Battle in Greece Battle in New Guinea Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 submarine in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Greece from Italians, taking New Guinea from Japanese with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Libya Americans attack with 1 armour, 1 infantry and 1 mech_infantry Italians defend with 1 mech_infantry Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Libya Americans win, taking Libya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 1 infantry moved from French West Africa to 87 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Central United States to Western United States 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 fighter and 1 infantry placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Italians regular : 0.67 Japanese regular : 0.67 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea 1 armour moved from Tunisia to Libya 1 artillery moved from Algeria to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 2 carriers, 2 destroyers and 4 fighters moved from 94 Sea Zone to 97 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis Combat - Americans Battle in Greece Battle in New Guinea Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 submarine in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Greece from Italians, taking New Guinea from Japanese with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Libya Americans attack with 1 armour, 1 infantry and 1 mech_infantry Italians defend with 1 mech_infantry Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Libya Americans win, taking Libya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 1 infantry moved from French West Africa to 87 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Central United States to Western United States 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 fighter and 1 infantry placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 fighter moved from Egypt to Crete 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk 2 fighters moved from 95 Sea Zone to Tobruk 1 infantry moved from Egypt to Trans-Jordan 1 submarine moved from 98 Sea Zone to 92 Sea Zone 3 fighters and 1 tactical_bomber moved from Bryansk to Archangel 2 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State Combat - British Battle in Tobruk British attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry Italians defend with 1 armour and 2 artilleries British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 1/7 hits, 2.50 expected hits Italians roll dice for 1 armour and 2 artilleries in Tobruk, round 2 : 2/3 hits, 1.17 expected hits 1 artillery owned by the Italians and 2 infantry owned by the British lost in Tobruk British roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Tobruk, round 3 : 2/5 hits, 2.17 expected hits Italians roll dice for 1 armour and 1 artillery in Tobruk, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Italians: 1 armour and 2 artilleries Battle in Crete British attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Crete, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete British roll dice for 1 artillery and 1 fighter in Crete, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete British win, taking Crete from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Archangel British attack with 3 fighters and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 3 fighters and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to India 3 fighters and 1 tactical_bomber moved from Archangel to Bryansk 3 destroyers moved from 95 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from Sicily to 95 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Greece 1 fighter moved from Crete to Greece 2 fighters moved from Tobruk to 97 Sea Zone 1 mech_infantry moved from Burma to Szechwan 2 aaGuns, 2 artilleries, 5 infantry and 1 mech_infantry moved from Burma to India Place Units - British 2 destroyers placed in 106 Sea Zone 1 transport placed in 81 Sea Zone 1 artillery and 1 infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2 British collect 26 PUs (5 lost to blockades); end with 26 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,6,4,6,1,4,6,3 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 0.17 Italians regular : 0.67 Japanese regular : 0.67 Germans regular : -0.33 British regular : -1.67 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 infantry moved from Northern Italy to Yugoslavia 1 fighter moved from 99 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy Place Units - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to Iraq: 3 fighters EDIT: Turning off Edit Mode 2 artilleries and 1 infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 3 fighters EDIT: Turning off Edit Mode 3 fighters could not land in Iraq and were removed Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,1,4,6,5,1,3,3,4,1,4,6,5,6,2,3,4,4 Italians collect 0 PUs (8 lost to blockades); end with 0 PUs Turning on Edit Mode EDIT: Changing ownership of Iraq from Neutral_Axis to Italians EDIT: Adding units owned by Italians to Iraq: 3 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :





